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![[Post New]](/s/i/i.gif) 2021/07/17 13:31:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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hey guys, they messed up the KFF even further... dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore.... edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry! THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
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This message was edited 1 time. Last update was at 2021/07/17 13:38:17
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 13:46:46
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
Sheridan, WY
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So how do the subkulturs work? Is it just 1 unit or the entire detachment?
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![[Post New]](/s/i/i.gif) 2021/07/17 13:48:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Vineheart01 wrote:hey guys, they messed up the KFF even further...
dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore....
edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry!
THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
Well, I guess boyz aren't meta anymore.
Too bad, still running them. I have something like 100 of the gits and I don't like Snaggas.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/17 13:50:50
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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CthuluIsSpy wrote: Vineheart01 wrote:hey guys, they messed up the KFF even further...
dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore....
edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry!
THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
Well, I guess boyz aren't meta anymore.
Too bad, still running them. I have something like 100 of the gits and I don't like Snaggas.
Only boyz and nobz can disembark after moving though, beast snaggas can't.
From point of view, it's boyz for trukks, beast snaggas for battlewagons and gretchin for the shelf.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 13:51:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Jidmah wrote: CthuluIsSpy wrote: Vineheart01 wrote:hey guys, they messed up the KFF even further...
dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore....
edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry!
THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
Well, I guess boyz aren't meta anymore.
Too bad, still running them. I have something like 100 of the gits and I don't like Snaggas.
Only boyz and nobz can disembark after moving though, beast snaggas can't.
From point of view, it's boyz for trukks, beast snaggas for battlewagons and gretchin for the shelf.
Isn't that only if you take the Trukk Boyz mob? We still don't know if we can spam that.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/17 13:53:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote: CthuluIsSpy wrote: Vineheart01 wrote:hey guys, they messed up the KFF even further...
dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore....
edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry!
THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
Well, I guess boyz aren't meta anymore.
Too bad, still running them. I have something like 100 of the gits and I don't like Snaggas.
Only boyz and nobz can disembark after moving though, beast snaggas can't.
From point of view, it's boyz for trukks, beast snaggas for battlewagons and gretchin for the shelf.
I can see snakebite grots for the lolz with their Transfungus Physiologee with KFF support, I dont think itll be competitive without obsec but it can be an interesting roadblock, especially with grot shields becoming the new IW cannon fodder strat for our book.
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![[Post New]](/s/i/i.gif) 2021/07/17 13:54:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'm fairly positive that you can put it on at least two units, otherwise listing warbosses would make no sense.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 13:54:22
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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BDBurrow wrote:So how do the subkulturs work? Is it just 1 unit or the entire detachment?
I'm hearing it both ways. Early leak I thought I saw limited one subkultur unit per detachment, but now with the app leaks I'm seeing people say not. I'm inclined to believe the former because otherwise we're going to be a broken super-soup faction, as many units that get basically nothing out of certain kulturs can just take the appropriate subkultur - like I have no reason for tankbustas to be anything but Bad Moons/Deffskulls or the Boom Boyz subkultur, so if I'm not running either of the first two and I can take as many subkulturs as I want, then I'm doing Boom Boyz.
That being said, I know they don't gain the benefit of the normal Kulturs, but they still have the appropriate <clan> keyword right? I still haven't seen a shot of the specialist mob rules.
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![[Post New]](/s/i/i.gif) 2021/07/17 13:58:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Gargantuan Gargant
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Jidmah wrote:I'm fairly positive that you can put it on at least two units, otherwise listing warbosses would make no sense.
To be fair, you can only take 1 warboss per detachment now right? If it was 1 per detachment that makes sense since you'd have to take 2 detachments for 2 warbosses
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![[Post New]](/s/i/i.gif) 2021/07/17 14:09:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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Meganobz are nobz?
In that case, meganobz moving 12 + 3 + 5 + D6 and charge for me would be a must
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:13:54
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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im confused... Deffdreads are 85pts with 2 klaws 2 bigshootas. Klaws/bigshootas are 0pts, rokkits/kmbs are 10 and skorchas 5 Killakanz are 40pts with a kanklaw and bigshoota. ALL its options are 0pts (side note, it says they all have a bigshoota so likely they didnt shaft them to 1 of each. either i missed it or they didnt take a pic of the options list). why....would rokkits be free swap on kanz but not dreads? Thats kinda funny...40pt rokkit kanz?
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This message was edited 1 time. Last update was at 2021/07/17 14:14:40
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:14:55
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Tough-as-Nails Ork Boy
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I have 10 Killa Kanz I've been mostly sitting on most of 8th and 9th edition and now they actually look good, T5 5w models with a 3+ save and can actually hit half the time in melee with flat 3 damage attacks, plus their -1 damage rule against attacks below strength 7, which while not amazing is pretty decent at protecting them from assault plasma, autocannons, loads of Tyranid Melee (excepting the Forge World bugs that are dominating their lists rn, I'd know because my Dima is a monster) plenty of death guard weapons and if we can find a -1 strength power or aura that will make those little grots in a Kan amazing. I went from doom and gloom to realizing I can now try those old Kan Wall lists without gimping myself.
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![[Post New]](/s/i/i.gif) 2021/07/17 14:15:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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It's still killsaws for meganobz right? They were nerfed but are 5 points and you still get a bonus attack for a pair, 4d3 damage at ap-4 feels better than 6 damage at ap-3, to me.
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![[Post New]](/s/i/i.gif) 2021/07/17 14:17:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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For me, 3D damage is 0 fiability. You will never kill a terminator this way.
For me, klaws cheaper and better, +1 damage if i need it and lets go.
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:18:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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For everyone talking about Grots. There is a new version of Grot Shields strat to have them cloud of flies a unit. Which is hilarious.
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![[Post New]](/s/i/i.gif) 2021/07/17 14:20:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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45pts for dualsaw meganobz, each saw is 5pts since i dont see a clause (in those leaks anyway) to take both for cheaper.
that used to be fine since they were 2d before but now theyre d3d. i'll still use them purely because i have 10 Jugganobz from geargutz and theyre way too freaking sweet to not use but i'd say going klaw is probably better now since 10ppm and reliable 2d is a big factor.
Also i didnt see the strat for +1d sadly for meganobz.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:26:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Smokin' Skorcha Driver
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Vineheart01 wrote:45pts for dualsaw meganobz, each saw is 5pts since i dont see a clause (in those leaks anyway) to take both for cheaper.
that used to be fine since they were 2d before but now theyre d3d. i'll still use them purely because i have 10 Jugganobz from geargutz and theyre way too freaking sweet to not use but i'd say going klaw is probably better now since 10ppm and reliable 2d is a big factor.
Also i didnt see the strat for +1d sadly for meganobz.
Naw dont worry, we still got Hit em harder!
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![[Post New]](/s/i/i.gif) 2021/07/17 14:31:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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least thats still around. going over the strats again...think i noticed the biggest gripe i have in these leaks. Almost every single freaking strat i'd actually want to use is 2cp. WHY ARE GROT SHIELDS 2CP!? Hell even More Dakka! is 2cp, which is just we get the half-range at full range. How the hell is that a 2cp strat when several rapid-fire boosting effects in other armies that are just about as good are 1cp? (nevermind the vanguard autowound on 4+ to hit bs being 1cp)
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This message was edited 1 time. Last update was at 2021/07/17 14:33:23
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:33:05
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Yeah I’m not impressed by most of our stratagems. Especially at 2 CP for almost everything.
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![[Post New]](/s/i/i.gif) 2021/07/17 14:35:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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More Dakka was definitely the most egregious example, Dakka is already a "worse" version of rapid fire so to speak, and the unit that likes getting half their range back the most (Lootas) don't get that much out of it.
It should absolutely be 1 CP, hopefully will be errata'd to that at the first opportunity.
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![[Post New]](/s/i/i.gif) 2021/07/17 14:36:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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not to mention even more generic stuff we used to have are a strat now.
Tankbusta bombs are a 1cp thing instead of wargear. Thats total bs, even if it does 2d3 mortals (if it hits, melee only, vehicles only).
I was wondering where the melee rules for burnas went. Found them, 1cp to get that back. Wtf gw?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 14:48:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Looking at everything, I'm a little sad overall of the codex. One fun thing about orks is ... theyre orky. Dakka dakka, the one or both dice for ere we go, etc. All poof.
I'm not an overall fan of strategm bloat either. Why did burnas need their melee profile in a strat? Makes zero sense. Were they too broken lol?
Also f gw where it hurts most for the spanner takes. I converted half those things because they were worthless
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This message was edited 1 time. Last update was at 2021/07/17 14:49:44
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![[Post New]](/s/i/i.gif) 2021/07/17 14:52:31
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Vineheart01 wrote:not to mention even more generic stuff we used to have are a strat now.
Tankbusta bombs are a 1cp thing instead of wargear. Thats total bs, even if it does 2d3 mortals (if it hits, melee only, vehicles only).
I was wondering where the melee rules for burnas went. Found them, 1cp to get that back. Wtf gw?
Burnas, it's weird but if it's the price to pay for 11 pts and proper flamers (not to mention the burna subkultur), I can live with it. Tankbusta bombs I actually like, coupled with the tankhammers, tankbustas can put out a silly amount of mortal wounds in CC against vehicles (4-18).
Speaking of the burna subkultur, did anyone else spot that Burna Exhausts were listed as a target of the buff, but Boosta-blastas were not eligible for joining that subkultur?
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![[Post New]](/s/i/i.gif) 2021/07/17 14:53:43
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
Vihti, Finland
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Well this is not what I expected. There is loads of new and cool stuff but more I have read there is just some bizarre things and not really in good way. It is like the guy wrote unit profiles and rules actually liked orks but the guy who wrote the stratagems and kulturs slept most of the time and then someone had to fix his mess.
But I do think there is some things that make orks usable and not just new beast snaggas.
Also, I absolutely loath that the shiny new warboss in mega-armour does not get a 'klaw. Who in the right mind thought that is okay?
I will scrap build a power klaw on my warboss with a painted text "zogg dis gw!".
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![[Post New]](/s/i/i.gif) 2021/07/17 14:57:59
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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The new mega armor warboss does have a garagatuan new type of big Choppa that’s basically a pk
+3 str -3ap d2 damage on a warboss
Sure it’s only str9 instead of 12 but it doesn’t have the -1 to hit either..
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This message was edited 2 times. Last update was at 2021/07/17 15:05:29
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![[Post New]](/s/i/i.gif) 2021/07/17 15:00:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Madjob wrote: Vineheart01 wrote:not to mention even more generic stuff we used to have are a strat now. Tankbusta bombs are a 1cp thing instead of wargear. Thats total bs, even if it does 2d3 mortals (if it hits, melee only, vehicles only). I was wondering where the melee rules for burnas went. Found them, 1cp to get that back. Wtf gw? Burnas, it's weird but if it's the price to pay for 11 pts and proper flamers (not to mention the burna subkultur), I can live with it. Tankbusta bombs I actually like, coupled with the tankhammers, tankbustas can put out a silly amount of mortal wounds in CC against vehicles (4-18). Speaking of the burna subkultur, did anyone else spot that Burna Exhausts were listed as a target of the buff, but Boosta-blastas were not eligible for joining that subkultur? The big reason the tankbusta bomb strat is bs is now only 1 model in the entire army can do it and you can 'run out' because you are out of cp. Previously, every boy squad had a model with it and tankbustas had a full squad of it. I threw tankbusta bombs all the time, they were awesome surprise big damage sources. Now its gone as it only hits vehicles, melee only for some reason, and despite fielding 6 untis with it only 1 can actually do it. And coupled with how many strats we got are 1cp i dont see myself ever using it because i will NEED that cp for so many other strats now. I originally was thinking i needed to bring 2 detachments this time around because of slot issues. But i dont even think i can handle the cp cost lol. (And they expect us to pay 6 freaking cp to bring 3 nauts...)
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This message was edited 1 time. Last update was at 2021/07/17 15:01:24
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:05:08
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Trazyn's Museum Curator
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Madjob wrote:More Dakka was definitely the most egregious example, Dakka is already a "worse" version of rapid fire so to speak, and the unit that likes getting half their range back the most (Lootas) don't get that much out of it.
It should absolutely be 1 CP, hopefully will be errata'd to that at the first opportunity.
Is it really a worse version though?
Yes Rapid Fire gives double shots at short range, but RF weapons tend to have low fire rates to begin with.
Dakka has comparatively higher fire rates, even at long range.
I don't think it's a downgrade, more of a side grade.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2021/07/17 15:09:27
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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The wording on the subcultures is extremely confusing to me.
It doesn't specify that you replace your clan rules with the subfaction rules, it just says you add that keyword.
So is the subculture in addition to or does it fully replace the clan rules and keyword for that unit?
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This message was edited 1 time. Last update was at 2021/07/17 15:09:56
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:09:41
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Still waiting to see if subkulturs are 1 unit per detachment like the rumors said. That will make or break them.
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![[Post New]](/s/i/i.gif) 2021/07/17 15:10:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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I cant believe our nauts are finally titanic, but now also LoW so we have to pay 6 cp to get them
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This message was edited 1 time. Last update was at 2021/07/17 15:11:00
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