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![[Post New]](/s/i/i.gif) 2021/07/17 15:13:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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Vineheart01 wrote:wait seriously grots are actually getting kultures? not even discount kultures but normal kultures?
Snakebite grots are going to piss a lot of people off lol....not that theyre actually GOOD but comically durable compared to other grots.
IF and thats a big IF... most likley there's a section in the beginning in the book stating they wont get traits. but hell fingers crossed
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![[Post New]](/s/i/i.gif) 2021/07/17 15:14:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Vineheart01 wrote:hey guys, they messed up the KFF even further...
dont ever put it in a vehicle. It doesnt have that clause that it buffs the vehicle its inside anymore....
edit: HOLY GAK! Trukks transport 12 flash gits or <clan> infantry!
THEY DIDNT SCREW THEM OUT OF SNAGGAS!!
on the other hand, you now get 6++ in close combat as well. they removed the clause saying you only get invul from ranged attacks
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:16:00
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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imo, Nauts Burnas Tankbustas and Grots are dead and wont ever be used. Burnas got the typical gw +1 -2 motto. Finally got D6 attacks and 12" range but are pricy and their freaking melee profile is a strat now. Tankbustas..we all know that problem Grots are the most pathetic unit in the game but cost the same as a guardsmen for some reason. Even grotshields got nerfed like wtf? Nauts are 350pts(Mork) or 365pts(Gork) base (+30 for KFF for some reason.... THIRTY!!) and now have the infamous issue of being a LoW, which either forces unrealistic costs to field or loses kulture benefits. Strangely those leaks dont include deffkoptas, the Rigs, or any of our planes/wagons. So no idea on them yet. (im hoping Dakkajets are 5/3 Dakka without getting a skyrocket price jump. They's gonna be mean if they dont go up)
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This message was edited 2 times. Last update was at 2021/07/17 15:26:56
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:16:17
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Hoofy wrote:I cant believe our nauts are finally titanic, but now also LoW so we have to pay 6 cp to get them
well.. i cant believe the stompa dont have a stomp ability lol Automatically Appended Next Post: Vineheart01 wrote:45pts for dualsaw meganobz, each saw is 5pts since i dont see a clause (in those leaks anyway) to take both for cheaper.
that used to be fine since they were 2d before but now theyre d3d. i'll still use them purely because i have 10 Jugganobz from geargutz and theyre way too freaking sweet to not use but i'd say going klaw is probably better now since 10ppm and reliable 2d is a big factor.
Also i didnt see the strat for +1d sadly for meganobz.
the strat for +1 dmg is still there
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This message was edited 1 time. Last update was at 2021/07/17 15:18:30
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:20:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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I did see an actual codex page for the Wazbom pop up. They have base BS4+, and mekbrain is gone. Supa-shootas are still S6 ap-1 d1 (was really hoping for d2), and Dakka 6/4 which is brilliant, they gained a shot at full range and doubled their old output at half. Tellyporta guns are damage D3+3.
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![[Post New]](/s/i/i.gif) 2021/07/17 15:28:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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if thats accurate and dakkajets still have 6 of those guns...whoof lol 36/24 S6 AP1 1D shots, presumably keeping the strafing run for +1 to hit if they dont splitfire. Ouch.
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This message was edited 1 time. Last update was at 2021/07/17 15:28:49
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:32:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Eeek.
Kustom jobs cost points.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:36:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Vineheart01 wrote:if thats accurate and dakkajets still have 6 of those guns...whoof lol
36/24 S6 AP1 1D shots, presumably keeping the strafing run for +1 to hit if they dont splitfire. Ouch.
Yup, hoping the cost isn't abhorrent, if they stay 155 they are 100% worth taking. With Speedwaaagh it's 42 shots and ap-2.
Forgot another important detail - Wazboms have 9" (within) 5++ KFF, but only for friendly Aircraft. It also has Ramshackle so I can assume they all do. 10 PL for Wazbom.
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This message was edited 1 time. Last update was at 2021/07/17 15:37:43
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![[Post New]](/s/i/i.gif) 2021/07/17 15:38:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Hoofy wrote:I cant believe our nauts are finally titanic, but now also LoW so we have to pay 6 cp to get them
Gorkanaut also lost an attack, to add insult to injury:(
Without kustom Jobs they don’t seem very interesting but I would still try 3 of them and see what is what.
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This message was edited 1 time. Last update was at 2021/07/17 15:39:59
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![[Post New]](/s/i/i.gif) 2021/07/17 15:41:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Yeah I'm concerned we will lose our price cut on buggies paying for the jobs now. Squigbuggy might have a place without just for a source of indirect fire.
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![[Post New]](/s/i/i.gif) 2021/07/17 15:46:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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i expected kustom jobs to cost points because theyve been going that route (arkanas for necrons and chapter boss rules for marines)
Also with all these 2cp strats i am THANKFUL they dont cost cp now.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 15:49:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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Dendarien wrote:
Yeah I'm concerned we will lose our price cut on buggies paying for the jobs now. Squigbuggy might have a place without just for a source of indirect fire.
The two I've seen stink, so I wouldn't worry about that. 15 p for 4+ one extra shot on dakka weapons each turn.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/17 16:02:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Been Around the Block
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![[Post New]](/s/i/i.gif) 2021/07/17 16:12:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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I mean, he's not wrong about Mozrog. It is a stupid datasheet.
Just in and of itself, it's a 4++ T7 with 9 wounds -1 damage, not considering the mobility and silly damage output.
Then you look at the Snakebite strategems and warlord traits. You can get things like always fights first, get free attacks based on failing to reach the damage phase. The strategems can allow you to modify damage or wound rolls. He's disturbingly solid from every angle.
Once you start adding everything up and running the math with the combinations, he's capable of ridiculous things.
The thing he's off about is that I don't actually think Snakebites are a good clan trait, especially considering the sub-S8 rule doesn't even really affect him as he's T7, except for +1 to wound or other rules.
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This message was edited 2 times. Last update was at 2021/07/17 16:16:41
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/17 16:20:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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I think snakebites can be strong against shooting armies. Wide transhuman against <F8 weapons can be crucial to survive against AdMech or Astra Militarum.
But, against melee armies, T5 is far enough. You may need Goffs bonus to charge in some points. Deathskulls can be useful too for stealing primary objectives with Stormboyz...>
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 16:21:53
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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It's like the Salamanders Captain on Bike. Nothing to see here, move along.
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![[Post New]](/s/i/i.gif) 2021/07/17 16:27:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Going through those leaks with all the data sheets I'm definitely in a better mindset going into the new book.
If you can spam those specialist mobs, then trukkboy mobs, tellyporta big krumpaz MANz, a squigboss and boom boy deffkoptas will be a reasonably strong choice.
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![[Post New]](/s/i/i.gif) 2021/07/17 16:35:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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For a guy who says he pilots orks a lot, I don't think he really has a good grasp of the new rules based on his other videos. He thinks the new WAAAGH is so strong that 'ere we go should have been deleted. Like what?
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![[Post New]](/s/i/i.gif) 2021/07/17 16:37:15
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
Vihti, Finland
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Actually, I really wonder can MANz use trukkboy mobs rule as they also have Nobz keyword. Can be kinda hilarious.
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![[Post New]](/s/i/i.gif) 2021/07/17 16:44:36
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Fresh-Faced New User
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TedNugent wrote:I mean, he's not wrong about Mozrog. It is a stupid datasheet.
Just in and of itself, it's a 4++ T7 with 9 wounds -1 damage, not considering the mobility and silly damage output.
Then you look at the Snakebite strategems and warlord traits. You can get things like always fights first, get free attacks based on failing to reach the damage phase. The strategems can allow you to modify damage or wound rolls. He's disturbingly solid from every angle.
Once you start adding everything up and running the math with the combinations, he's capable of ridiculous things.
The thing he's off about is that I don't actually think Snakebites are a good clan trait, especially considering the sub-S8 rule doesn't even really affect him as he's T7, except for +1 to wound or other rules.
And THEN you remember that Special Characters have set Warlord Traits and can't ever be chosen for extra Trait stratagems, so those are actually irrelevant.
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![[Post New]](/s/i/i.gif) 2021/07/17 16:46:26
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
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Sotahullu wrote:Actually, I really wonder can MANz use trukkboy mobs rule as they also have Nobz keyword. Can be kinda hilarious.
Technically - that seems accurate.
For the above post - I think everyone has a bias nature in their analysis (me included, but I have a happy one so far haha). I'm seeing a mixed bag of "omg this is great now" and still some downers.... we shall see who is right once we get on the board I think. I'm thinking there's some unintuitive combos like what Sotahullu just mentioned - that'll be amazeballs once everyone sits there and really digs in instead of going leak by leak and having a hard time keeping it as a package.
But I could be wrong and it could just fall apart on the table haha.
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This message was edited 1 time. Last update was at 2021/07/17 16:47:15
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![[Post New]](/s/i/i.gif) 2021/07/17 16:58:51
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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I wonder if truckboy lootas could have some play ?
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Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/17 17:00:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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ArmchairArbiter wrote: Sotahullu wrote:Actually, I really wonder can MANz use trukkboy mobs rule as they also have Nobz keyword. Can be kinda hilarious.
Technically - that seems accurate.
For the above post - I think everyone has a bias nature in their analysis (me included, but I have a happy one so far haha). I'm seeing a mixed bag of "omg this is great now" and still some downers.... we shall see who is right once we get on the board I think. I'm thinking there's some unintuitive combos like what Sotahullu just mentioned - that'll be amazeballs once everyone sits there and really digs in instead of going leak by leak and having a hard time keeping it as a package.
But I could be wrong and it could just fall apart on the table haha.
The army-wide rules are certainly a dumpster fire compared to the units we're seeing leaked, but the rest of the rules seem to be containing the wildfire so to speak.
I've definitely moved my opinion from "terrible codex" to "not the best, but by no means a bad book". Only time will tell.
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![[Post New]](/s/i/i.gif) 2021/07/17 17:03:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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I don't see any benefit? Well, I see a marginal one in that it gets you an extra 8" of range if you're trying to get within 24" for Dakka, but that feels like a bad tactic for fragile Lootas.
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![[Post New]](/s/i/i.gif) 2021/07/17 17:07:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Sneaky Kommando
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Hi all, been lurking for a bit but couldn't bring myself to jump in - was afraid I'd get hypernatremia. Now we know more, I'm really positive on some of the changes and lukewarm on others.
First off, and crucially, the points values seem to be incredibly generous on a lot of units - kans at 40 and meganobz at 35 are particularly welcome.
Overall, it seems like the push was to make playstyles other than hordes of boyz viable - in that I think they've succeeded, but maybe too well as boyz horde doesn't have a lot to recommend itself. New mob rule benefits smaller units at the expense of larger ones, and making the +1 attack army-wide for 2 turns rather than being only for boyz and only for 20+ models is a huge upgrade for a lot of units - stormboyz, trukk boyz, nobz, and meganobz are probably the biggest beneficiaries here (and maybe the new beast snaggas). Combined with choppas getting ap1 now and how easy it is to get +1 to hit, smaller units will be a real threat (at least for a couple of turns), and I can see a Goff stormboyz horde being devastating for opponents that aren't prepared for it.
On the downside, the changes to mob rule make it a lot less appealing to take big units of boyz, to the point there's really no reason to take one unit of 30 instead of 3 units of 10.
They've also declared war on re-rolls that are unlikely to do anything - this is overall a positive change, since half of DDD (always hit on 6) is a general rule in 9th anyway. The days of counting your sixes and rerolling them for one or two extra hits at most are thankfully over. This is a very slight nerf to certain units, but the benefits of mini-rapid fire on other units and several key units like big meks going to BS 4+ significantly mitigates the downsides.
Overall, not a "break the game over its knee and laugh" codex like AdMech and DEldar, but probably a solid A-.
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Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! |
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![[Post New]](/s/i/i.gif) 2021/07/17 17:11:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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does anyone know if the sparkly bits kustom job exists still?
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 17:15:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I agree with office_waaagh, the codex is taking away a lot but also giving a lot. I'm now definitely in the "this is like codex DG" camp. I can't wait to play it to see what works and what doesn't.
Oh, and I agree that the guy ranting about the white squig doesn't really seem to have a clue what he is talking about. Going full tilt over a pure melee model that moves 10" and doesn't have fly doesn't seem very well informed to me.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 17:18:52
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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Skragbad is a very good character that will do a lot in some matches against MSU armies (removing 4 custodes in the same attacks for example) but then will do 0 in your next 3 matches, cuz will reach anything and the enemy will run of him
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 17:29:25
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Jidmah wrote:I agree with office_waaagh, the codex is taking away a lot but also giving a lot. I'm now definitely in the "this is like codex DG" camp. I can't wait to play it to see what works and what doesn't.
Oh, and I agree that the guy ranting about the white squig doesn't really seem to have a clue what he is talking about. Going full tilt over a pure melee model that moves 10" and doesn't have fly doesn't seem very well informed to me.
Yeah M10 with no fly is why I'm not so hot on the squig riders. I think I prefer warbikers just for pure speed.
I'm typically Goff green tide kinda guy so I'll need to rework what I'm thinking when it comes to the best way of setting up boyz.
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![[Post New]](/s/i/i.gif) 2021/07/17 17:31:04
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Also, I noticed some things with the screenshot of the KFF mek.
It uses the Mega Mek miniature but only has a 4+ save, and is armed with a klaw and kombi rokkit despite not being able to take them.
We may be getting that KFF mini after all, as you can't legally make one with the very kit they're suggesting you use on the datasheet.
Also, it's choppa doesn't have the -1 AP the other choppas have. So we could be getting a very early errata lol.
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