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![[Post New]](/s/i/i.gif) 2021/07/17 17:33:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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Afrodactyl wrote:Also, I noticed some things with the screenshot of the KFF mek.
It uses the Mega Mek miniature but only has a 4+ save, and is armed with a klaw and kombi rokkit despite not being able to take them.
We may be getting that KFF mini after all, as you can't legally make one with the very kit they're suggesting you use on the datasheet.
Also, it's choppa doesn't have the -1 AP the other choppas have. So we could be getting a very early errata lol.
I asked the same thing in the Discord last night when leaks started showing up from the app. Is the MA big mek actually in the book? I would hope so.
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![[Post New]](/s/i/i.gif) 2021/07/17 17:48:44
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Dendarien wrote: Afrodactyl wrote:Also, I noticed some things with the screenshot of the KFF mek.
It uses the Mega Mek miniature but only has a 4+ save, and is armed with a klaw and kombi rokkit despite not being able to take them.
We may be getting that KFF mini after all, as you can't legally make one with the very kit they're suggesting you use on the datasheet.
Also, it's choppa doesn't have the -1 AP the other choppas have. So we could be getting a very early errata lol.
I asked the same thing in the Discord last night when leaks started showing up from the app. Is the MA big mek actually in the book? I would hope so.
I'm hoping it's just a goof and they just copy/pasted most of the previous entry and forgot to change it.
Dendarien wrote: Jidmah wrote:I agree with office_waaagh, the codex is taking away a lot but also giving a lot. I'm now definitely in the "this is like codex DG" camp. I can't wait to play it to see what works and what doesn't.
Oh, and I agree that the guy ranting about the white squig doesn't really seem to have a clue what he is talking about. Going full tilt over a pure melee model that moves 10" and doesn't have fly doesn't seem very well informed to me.
Yeah M10 with no fly is why I'm not so hot on the squig riders. I think I prefer warbikers just for pure speed.
I'm typically Goff green tide kinda guy so I'll need to rework what I'm thinking when it comes to the best way of setting up boyz.
I'm thinking of just bolting a squig boss and two nob squigs onto my list, and just using them as a self contained, reasonably fast, MW dealing spearhead. Hopefully them backed up by a mob of MANz coming from a tellyporta should absolutely devastate whatever they hit.
I'm thinking (assuming trukkboys can be spammed);
Warboss (With Brutal and the Killa Klaw it should kill whatever it manages to charge)
Squigboss
Nob Squig x2
MANz (with killsaws, as with hit 'em harder more attacks they seem slightly better to my lizard brain)
Deffkoptas (as many as I can justify)
Trukkboys (as many as I can justify)
Whatever is left gets spent on Heavy Support slots for more shooting punch
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![[Post New]](/s/i/i.gif) 2021/07/17 17:59:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazed Killa Kan
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On Killsaws on MANz, I think it's more or less salt to taste.
45 versus 35 which is a .77 repeating cost ratio.
For that you get 4 versus 3 attacks per model, or 5 versus 4 attacks on waaagh.
3/4 = .75
4/5 = .8
And you're exchanging 2D flat for D3 damage and -4.
On average with 4 killsaws that's 1.66 unsaved wounds on MEQ for 45 points, with 2/3 chance to kill them outright. On average, you would kill one MEQ. 1.66*.66 = 1.0956. Spare wounds at D1 would be .55, so over a unit of 5 you'd knock off another Marine on average with D1 attacks.
Be warned, 3 power klaw attacks is 1.033 unsaved wounds on MEQ, or an average of one dead MEQ per klaw model in CC.
You'd also obviously lose the shooting profile which is pretty awful anyway. Average of .33 wounds on MEQ in dakka range, with no cover save, per kustom shoota. Whatever. I can see why it costs 0.
I think Waaagh actually favors the klaws as you get more attacks per point spent with more models. You could get roughly ten klaw MANz for the same cost as just under 8 killsaw MANz, for a total of 6 extra attacks without Waaagh and a total of 8 extra attacks with Waaagh.
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This message was edited 3 times. Last update was at 2021/07/17 18:09:39
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2021/07/17 18:00:49
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Boy Hangin' off a Trukk
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Excited too. As someone commented BAs WL trait where you can move a Vehicle into Reserve and pop it back for a Ramming Speed charge is a nice 2 for 1. You counter the opponents deploy (no Trukk full or Nobz here anymore) and get a new vector of attack.
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![[Post New]](/s/i/i.gif) 2021/07/17 18:05:19
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Fricken a man. Went live in US. I was able to get in because of the online queue and because I was 7 min late I couldn't get my card info in quick enough and it sold out.
Hopefully ebay gets em in at reasonable prices
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![[Post New]](/s/i/i.gif) 2021/07/17 18:14:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Ash is slacking... we need Man reads book, damn it :p
/edit: Also, don't support ebay scalpers. Just don't.
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This message was edited 1 time. Last update was at 2021/07/17 18:14:46
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![[Post New]](/s/i/i.gif) 2021/07/17 18:16:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Kommandos have a 3+ in cover? I know we've been lamenting the loss of their cheap late game objective grabbing, but a bunch of t5 3+ models that can turn around and lash out with a bunch of S4 +1 to wound ap-2 hits from a forward position seems like a really good tool to have.
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![[Post New]](/s/i/i.gif) 2021/07/17 18:23:29
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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My problem with kommandos is infiltrating and not deepstriking, but for deepstrikes I've got already stormboyz... So i will be able to do octarius anyways and engage in all fronts.
For me, the key of this is stormboying primary objetives of my opponent with blue gits ROFLMAO
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 18:42:33
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Madjob wrote:
I don't see any benefit? Well, I see a marginal one in that it gets you an extra 8" of range if you're trying to get within 24" for Dakka, but that feels like a bad tactic for fragile Lootas.
My Bad, boyz and nobz only can be truckboyz and gain +1 to hit when shooting from a trukk. Oh well, too bad. I think for my first game I will just use 90 Goff boyz, Thraka, bikerz, killa kanz with rokkits and mek gunz.
We still don’t know if we have an easy secondary but probably 2 or 3 mobs of 5 kommandos and the same for stormboyz will have to be fitted in. Automatically Appended Next Post: Kebabcito wrote:My problem with kommandos is infiltrating and not deepstriking, but for deepstrikes I've got already stormboyz... So i will be able to do octarius anyways and engage in all fronts.
For me, the key of this is stormboying primary objetives of my opponent with blue gits ROFLMAO
This does sound great. Can we still launch them from trukks for that extra 3 inch move ? We should soon find out…
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This message was edited 1 time. Last update was at 2021/07/17 18:44:35
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/17 18:47:01
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Rampagin' Boarboy
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Looking at them, Kans might actually be a viable replacement for MANz if you're leaning into your elite slots and have the room in heavy. They're faster, get the guarantee of more damage per hit without spending CP on Hit Em Harder, and they also get the bonus of having an actually viable shooting attack in rokkits, or more chaff clearing melee attacks in skorchas. Scrag Em also boosts their attacks.
However better LD and save on MANz, and access to Big Krumpaz and Hit Em Harder might make them the more reliable choice.
:EDIT:
Any news on whether Dakka weapons function like assault weapons or not?
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This message was edited 1 time. Last update was at 2021/07/17 18:58:46
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![[Post New]](/s/i/i.gif) 2021/07/17 18:48:03
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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addnid wrote:Madjob wrote:
I don't see any benefit? Well, I see a marginal one in that it gets you an extra 8" of range if you're trying to get within 24" for Dakka, but that feels like a bad tactic for fragile Lootas.
My Bad, boyz and nobz only can be truckboyz and gain +1 to hit when shooting from a trukk. Oh well, too bad. I think for my first game I will just use 90 Goff boyz, Thraka, bikerz, killa kanz with rokkits and mek gunz.
Right, we both misread the rule. I forgot it specified Warboss, Boyz, and Nobs. You are misreading it and thinking that the occupants get +1 to hit. They don't - the Trukk does.
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![[Post New]](/s/i/i.gif) 2021/07/17 18:49:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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So is the new found hype including the expectation of grots gaining klan traits or is everyone skeptical on that?
Also, is the snagga box going to be shipped before the normal codex is released?
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![[Post New]](/s/i/i.gif) 2021/07/17 19:02:09
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Uhm, something just occured to me. Da Jump is <Clan> CORE and is missing the INFANTRY keyword. Bikes and Squigs can now jump Automatically Appended Next Post: pepi55 wrote:So is the new found hype including the expectation of grots gaining klan traits or is everyone skeptical on that? Also, is the snagga box going to be shipped before the normal codex is released? On the other thread someone said the codex release will be after the 13/14th of August because it is supposed to be released after some event apparently. As for gretchin, I remain skeptical - both in the current codex as well as in the DG codex, rules like this can be found with separately with the detachment rules. I'm only going to believe it when I see that page not having such a rule in the book.
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This message was edited 2 times. Last update was at 2021/07/17 19:05:22
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 19:12:47
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Hey guys, this is really stupid. We gonna make a 10 page discussion about the fragment of the rules. We don' t see secondaries. We dont see how clans/cultures/spec det. works. We don' t know how many of all startegems we see. We don' t see the stats of significant part of the units and we don' t even know, whether the rules appeared in the GW app was the final version or some “in progress” version before check and revision.
Do we know, when the pre-orderd box will be delivered?
Automatically Appended Next Post:
We don' t even know exactly what dakka weapon mean. And as Jidmah said, it seams, the single codex will not be available before the half of the August.
Most of the tournaments in my area has a rule like “play with the rules 2 weeks old at least” to give the players with the new codex a chance to read it at least.
So it seems we gonna play with the new codex from the beginning of the September. It' s 6 weeks and couple of tournaments witht the old codex.
So relax. This is a juicy leak but without the whole context you can' t make a plan for the new army. You can just compare some datasheets with the old ones and yes, it sucks pretty often. Like deathskulls clan ability. I read it and need to have a drink. But it doesn' t mean, the codex sucks. You just can' t see how it works, because you don' t see the context.
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This message was edited 3 times. Last update was at 2021/07/17 19:30:54
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![[Post New]](/s/i/i.gif) 2021/07/17 19:28:02
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Krazy Grot Kutta Driva
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I'm gonna play the codex this friday with the leaks I've got roflmao. Just wanna check the effect of 5T in a real match.
My opponent is a drukhari so I don't think it will make a lot so.
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Orks 5000p |
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![[Post New]](/s/i/i.gif) 2021/07/17 19:32:56
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:Do we know, when the pre-orderd box will be delivered?
Next week, on the 24th.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/07/17 20:07:22
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Big Mek in Kustom Dragster with Soopa-Gun
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Jidmah wrote:Uhm, something just occured to me. Da Jump is <Clan> CORE and is missing the INFANTRY keyword. Bikes and Squigs can now jump  . Don'cha know boss? Dem squigz be jumperz! basicaly makes me think of Lumineth in AoS, they have literally kangaroo mounted elves that have fly because they jump that high. Yeah.
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This message was edited 1 time. Last update was at 2021/07/17 20:07:48
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2021/07/17 20:15:13
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Dendarien wrote: Jidmah wrote:I agree with office_waaagh, the codex is taking away a lot but also giving a lot. I'm now definitely in the "this is like codex DG" camp. I can't wait to play it to see what works and what doesn't. Oh, and I agree that the guy ranting about the white squig doesn't really seem to have a clue what he is talking about. Going full tilt over a pure melee model that moves 10" and doesn't have fly doesn't seem very well informed to me. Yeah M10 with no fly is why I'm not so hot on the squig riders. I think I prefer warbikers just for pure speed. I'm typically Goff green tide kinda guy so I'll need to rework what I'm thinking when it comes to the best way of setting up boyz. squighog riders are core though, so you can call a waaagh from a normal warboss and give them advance and charge. Automatically Appended Next Post: Tomsug wrote:Hey guys, this is really stupid. We gonna make a 10 page discussion about the fragment of the rules. We don' t see secondaries. We dont see how clans/cultures/spec det. works. We don' t know how many of all startegems we see. We don' t see the stats of significant part of the units and we don' t even know, whether the rules appeared in the GW app was the final version or some “in progress” version before check and revision. Do we know, when the pre-orderd box will be delivered? Automatically Appended Next Post: We don' t even know exactly what dakka weapon mean. And as Jidmah said, it seams, the single codex will not be available before the half of the August. Most of the tournaments in my area has a rule like “play with the rules 2 weeks old at least” to give the players with the new codex a chance to read it at least. So it seems we gonna play with the new codex from the beginning of the September. It' s 6 weeks and couple of tournaments witht the old codex. So relax. This is a juicy leak but without the whole context you can' t make a plan for the new army. You can just compare some datasheets with the old ones and yes, it sucks pretty often. Like deathskulls clan ability. I read it and need to have a drink. But it doesn' t mean, the codex sucks. You just can' t see how it works, because you don' t see the context. what do you mean. Im pretty sure the box i ordered from my local shop is ready for pick up the 24th of july? so thats when the earliest codex will be released
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This message was edited 2 times. Last update was at 2021/07/17 20:17:19
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/07/17 20:34:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Dakka Veteran
Vihti, Finland
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So what wargear options does the deffkoptas have as I looked there was only some mention of it?
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![[Post New]](/s/i/i.gif) 2021/07/17 20:42:40
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Growlin' Guntrukk Driver with Killacannon
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Beardedragon wrote:
what do you mean. Im pretty sure the box i ordered from my local shop is ready for pick up the 24th of july? so thats when the earliest codex will be released
So than I' m confused. Jidmah wrote there, that codex alone will be sold around half of the august?
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![[Post New]](/s/i/i.gif) 2021/07/17 20:53:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Mekboy Hammerin' Somethin'
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Tomsug wrote:Beardedragon wrote:
what do you mean. Im pretty sure the box i ordered from my local shop is ready for pick up the 24th of july? so thats when the earliest codex will be released
So than I' m confused. Jidmah wrote there, that codex alone will be sold around half of the august?
I preordered it this morning, before anyone else, at my shop (it opens online there before elsewhere), so if my shop gets one “for customer box” next Saturday, it is for me. All this to say we should be many here, including me, to be able to answer any question by next Saturday on precise details.
So we can already start planning. I just magnetised 7 killa Kans with rokkits. 40 points is really good for that load out
Snakebites Boyz and snakebite warbikes seem good against volkite contemptors, which is the current non ad mech non Drukari hotness (which is busted as fooook but obviously GW prefers to not make them 30 points more expensive). Perhaps traktor mech guns can help with that and raiders.
I don’t think we can take on ad mech, but who knows, perhaps a 100+ boyz list could if it goes first. 5++ ( kff with strat) snakebite boyz, assuming 6+++ with painboy still a thing, must be quite tough to shift, even for ad mech
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This message was edited 2 times. Last update was at 2021/07/17 21:06:17
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2021/07/17 21:23:42
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Lead-Footed Trukkboy Driver
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160pts of Admech can delete 30 Boyz (270pts) for 1cp. Tbh, we'll never be able to compete with that.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2021/07/17 21:54:18
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Shadowy Grot Kommittee Memba
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Sotahullu wrote:So what wargear options does the deffkoptas have as I looked there was only some mention of it?
Seems to me all rokkits by default, 1'in 3 can take a Kmb, 1 in 3 can take twin BS, no cost differential.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/07/17 23:15:49
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Any video reviews or Reddit leaks on
Specialist kulturs and clan kulturs stacking
What auras or buffs
Painboss/painboy, badrukk, maddoc, snikrot, Waagh banner, zagstrukk have?
Gargant head? (Although terrain hardly matters)
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This message was edited 1 time. Last update was at 2021/07/17 23:16:25
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![[Post New]](/s/i/i.gif) 2021/07/17 23:36:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Flashy Flashgitz
North Carolina
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gungo wrote:Any video reviews or Reddit leaks on
Specialist kulturs and clan kulturs stacking
What auras or buffs
Painboss/painboy, badrukk, maddoc, snikrot, Waagh banner, zagstrukk have?
Gargant head? (Although terrain hardly matters)
Only one I've heard is WAAAGH banner is the same effect as it is now.
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![[Post New]](/s/i/i.gif) 2021/07/17 23:39:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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Dendarien wrote:gungo wrote:Any video reviews or Reddit leaks on
Specialist kulturs and clan kulturs stacking
What auras or buffs
Painboss/painboy, badrukk, maddoc, snikrot, Waagh banner, zagstrukk have?
Gargant head? (Although terrain hardly matters)
Only one I've heard is WAAAGH banner is the same effect as it is now.
Yes, and from what I hear it doesn't have the Core limitation like the Warboss' version.
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![[Post New]](/s/i/i.gif) 2021/07/17 23:52:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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So a +1 to hit melee aura that doesn’t stack with the various warbosses +1 to hit melee auras, and doesn’t stack with the snagga +1 to hit melee auras, or the freebooter +1 to hit aura or the several other strats and ability +1 to hit auras…seriously wtf gw… you would think maybe change it to +1 to wound or reroll 1 to hit or anything diffrent.
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![[Post New]](/s/i/i.gif) 2021/07/18 00:09:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Regular Dakkanaut
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gungo wrote:So a +1 to hit melee aura that doesn’t stack with the various warbosses +1 to hit melee auras, and doesn’t stack with the snagga +1 to hit melee auras, or the freebooter +1 to hit aura or the several other strats and ability +1 to hit auras…seriously wtf gw… you would think maybe change it to +1 to wound or reroll 1 to hit or anything diffrent.
It gives a source for +1 to hit in melee for vehicles, since none of our vehicles are Core. Snakebite Snaggas would probably have been out of control if there was a third source of +1 to wound for them, there'd be nothing in the game they couldn't wound on a 2+.
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This message was edited 1 time. Last update was at 2021/07/18 00:10:19
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![[Post New]](/s/i/i.gif) 2021/07/18 00:18:28
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Humming Great Unclean One of Nurgle
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Hit and wound bonuses and penalties are capped at +/-1.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2021/07/18 00:20:06
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
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Longtime Dakkanaut
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Madjob wrote:gungo wrote:So a +1 to hit melee aura that doesn’t stack with the various warbosses +1 to hit melee auras, and doesn’t stack with the snagga +1 to hit melee auras, or the freebooter +1 to hit aura or the several other strats and ability +1 to hit auras…seriously wtf gw… you would think maybe change it to +1 to wound or reroll 1 to hit or anything diffrent.
It gives a source for +1 to hit in melee for vehicles, since none of our vehicles are Core. Snakebite Snaggas would probably have been out of control if there was a third source of +1 to wound for them, there'd be nothing in the game they couldn't wound on a 2+.
Mekboss buzzgrob has a +1to hit aura for that too and it works on ranged atks! (Dreads not buggies)
Honestly my main gripe is either Waagh banner or warboss needs to be changed to reroll 1 to hit… there is literally no thought to the dozen plus +1 to hit melee auras. And we will already have a mandatory warboss version in every detachment. Making the Waagh banner redundant.
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This message was edited 4 times. Last update was at 2021/07/18 00:26:19
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