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2021/07/18 17:20:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Yeah I’m kinda just gonna be taking a Megaboss and a Weirdboy. I’d possibly also take a beast Snagga squigasour in another detachment. But I’m not really inspired by the others yet.
2021/07/18 17:31:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Tiberius501 wrote: Yeah I’m kinda just gonna be taking a Megaboss and a Weirdboy. I’d possibly also take a beast Snagga squigasour in another detachment. But I’m not really inspired by the others yet.
We have a fairly good selection of WLTs and relics to slap on bosses of different varieties so there's that. I think the Gofftide with Ghaz style is going to really struggle though.
2021/07/18 17:34:39
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
You can also just drop Thrakka into the supreme command detachment and run a pain boss and a kff mek as your battalion HQs.
IMO people are focused too much on making old lists work right now. That the green tide is no longer a top competitive options is not necessarily a bad thing.
This message was edited 2 times. Last update was at 2021/07/18 17:36:09
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/18 17:39:48
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: You can also just drop Thrakka into the supreme command detachment and run a pain boss and a kff mek as your battalion HQs.
IMO people are focused too much on making old lists work right now. That the green tide is no longer a top competitive options is not necessarily a bad thing.
I don't disagree - I'm exhausted by pushing 120+ models around. I've been doing it a lot since 5th and a change is nice.
I think 2 detachments to double dip on klans will be the way forward.
2021/07/18 17:44:37
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Big Mek with KFF looks really good. 2CP for the KFF strat is a steal, considering what a 9" bubble, a true invul save and no "wholly within" limitation can do for you.
Yes, he can't keep up, but even for the first two turns it's almost a no-brainer.
2021/07/18 17:45:44
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I reckon I’m gonna make a list of Goffs, Megaboss, Weirdboy, boyz, Meganobz, Flash Gitz, Kommandos, Dreads, Kanz, Mek Gunz, A Bonebreaka and some Trukks, if I can fit all that into a list lol. Seems fun though.
I’d like to squeeze in some Squig Hogs and a nob on smash a but the rest is already a squeeze.
This message was edited 1 time. Last update was at 2021/07/18 17:52:42
2021/07/18 17:52:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Jidmah wrote: You can also just drop Thrakka into the supreme command detachment and run a pain boss and a kff mek as your battalion HQs.
IMO people are focused too much on making old lists work right now. That the green tide is no longer a top competitive options is not necessarily a bad thing.
I agree. It takes some time and experience to think with the new codex in mind, typically when a new codex is dropped old combos and tactics don't work anymore except for a few selected options maybe. Personally I hate fielding 30 man blobs so I'm actually very pleased that GW is pushing for other builds, without making boyz a tax.
And I'm also very glad that Dread/Kanz CCWs are now merged into a single profile.
This message was edited 1 time. Last update was at 2021/07/18 17:53:32
2021/07/18 17:54:11
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Man, I really would like to know the Kustom Jobs. Mek Workshop at 70 points might have play if they turn out decent. I wonder what the placement rules for the workshop are. Could be a big help for securing one of your home objectives.
This message was edited 1 time. Last update was at 2021/07/18 17:54:48
2021/07/18 17:54:16
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I'm looking forward to seeing what combos everyone comes up with, I think 'relearning' how orks play is going to be interesting and I'm also thinking of double klanning, I will stick with my beloved deathskulls for the main part but I'm also planning a snakebite outrider so I can have full on squighog boys cavalry led by Mozrog who is an absolute weapon now. As most of us I'm not very excited about the strats but as people have said I think the strength of our book will be in our stats not strats, keeping an optimistic viewpoint anyway
This message was edited 1 time. Last update was at 2021/07/18 18:06:31
2021/07/18 18:12:23
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Depending on your army and how many CP we have and need kff Mek might work… but it’s to early for me to speculate on lists since I still don’t know if zagstrukk makes stormboys even better then they are or if snikrot makes kommandos better, or if maddoc or painboy or makari or painboss is better with ghaz, or if it’s better to just take a mega boss with a snagga boss squigrider, maybe GwFAQs the 2 dozen flavors or +1 to hit and makes one of them better since that’s the laziest dumbest Design for an Aura on every unit in a codex I’ve ever seen. Plus as soon as we get the faq/errata there is a new warzone for orks with more strats to look at. I’m still not even 100% sure specialist mobs remove clan kulturs or how exactly they work other then people speculating about a blurb they read on the early app leak that can be read either way.
This message was edited 1 time. Last update was at 2021/07/18 18:22:01
2021/07/18 18:25:38
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
gungo wrote: Depending on your army and how many CP we have and need kff Mek might work… but it’s to early for me to speculate on lists since I still don’t know if zagstrukk makes stormboys even better then they are or if snikrot makes kommandos better, or if maddoc or painboy or makari or painboss is better with ghaz, or if it’s better to just take a mega boss with a snagga boss squigrider, maybe GwFAQs the 2 dozen flavors or +1 to hit and makes one of them better since that’s the laziest dumbest Design for an Aura on every unit in a codex I’ve ever seen. Plus as soon as we get the faq/errata there is a new warzone for orks with more strats to look at. I’m still not even 100% sure specialist mobs remove clan kulturs or how exactly they work other then people speculating about a blurb they read on the early app leak that can be read either way.
You are right of course, but speculating is more fun than sitting in silence till next Saturday
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/07/18 18:28:23
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
Having been completely gone from 40k the last 6 months and trying to get back up to speed, reading these last 15 pages has certainly been a rollercoaster of emotion. I think the book looks pretty strong and I'm excited to try out some new stuff but it also looks like we've lost a bit too much of our zany flavour IMO. And big RIP to my Evil Sunz kultur if there's no way to get dakka weapons to count as assault, but whatever I'm going down with my red ship.
It feels crazy to me that my old joke build of 3x maxed out squads of warbikers might actually be pretty good now, and buggies look legit good even if I had hoped that some of the kustom jobs would've merged into their profile in the new 'dex. The anti-synergy of the rokkitlauncha being heavy on the shokkjump that wants to advance to use its signature ability does annoy me a bit TBH.
Am I crazy or does the new Hunta Rig and Kill Rig look really good? They have a bunch of attacks in CC that aren't super vulnerable to being degraded (unlike battlewagons) and they're T8 even though they're open-topped (again, unlike battlewagons). Yeah the open-topped is restricted in usage but the whole thing is a pretty attractive package a that cost I think. I love the idea of a psyker added on as well, and getting another gun, auto-hitting at that, for not too much added cost seems like a decent deal..?
2021/07/18 18:44:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I think the Killrig is better then hunter rig… the wierdboy on the rig gives it the character keyword and makes several aura abilities pretty strong…
Lots of little things are just changed in this codex that we are still Figuring out. No more healing strat means no way to heal ghaz, even Makari 2++ only works once and can’t be used again if it ever fails.
2021/07/18 18:51:21
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
So killrig is character and you have a 12" T8 -1 Damage 4++ 5+++ mortarion who can be healed every turn. Hes a Transport so he can advance and charge with waaagh and hit at +1 with warboss
FAQ incomin
Orks 5000p
2021/07/18 19:01:14
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
I mean, yes there are some wonky interactions with it being a character in regards to WTs and relics but even if they FAQ all that out I still think it has some pretty serious legs. Just being able to chuck out the "Frazzle" power from a unit that I assume has a Knight-sized base sounds pretty darn tasty if it has made its way up to a skirmish in the mid-board.
2021/07/18 19:12:46
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Also worth keeping in mind a number of potential force multipliers we still know nothing about:
Grotsnik, Snikrot, Zagstruk, Waagh banner, Runtherd, Badrukk, Nob on Squig, etc. Could potentially be seeing some units get stronger and with the warboss restriction theres a lot more reason to look at other hqs
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2021/07/18 19:28:35
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Kebabcito wrote: So killrig is character and you have a 12" T8 -1 Damage 4++ 5+++ mortarion who can be healed every turn. Hes a Transport so he can advance and charge with waaagh and hit at +1 with warboss
FAQ incomin
lol you can also use psykic powers on it like fist of gork.
using the wurzeboy casating it on yourself xD
This message was edited 1 time. Last update was at 2021/07/18 19:31:54
SMASH
2021/07/18 19:34:57
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Im just happy as a new player that my 1x30 boy squad can now be used to fill up a battalion
Now I dont need to paint 60 more boiz just to run more kanz and/or deffdreads! Also, im VERY excited to hear that the afore mentioned heavies are going to be viable picks.
With the leaks so far.... What would you guys say is the most appealing loadout for the dread with the currently available info? Is there some way to make a melee dread good or is it flatout better to run it as a gun platform?
Im thinking 3x10 boy squads in goffs, a trukk/BW with nobz as trukkboiz, maybe some flashgitz amd kanz as artilery and a dread if I have any points left for a 500pts game. Im forgetting the HQ but ill just pick the cheapest i think
I know its too soon for lists but this is a kind of wishlist i want to be able to field.
This message was edited 1 time. Last update was at 2021/07/18 19:37:45
2021/07/18 19:39:10
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
lol you can also use psykic powers on it like fist of gork.
using the wurzeboy casating it on yourself xD
He cannot cast it on himself as "Fists of Gork" is a Power of da Waaagh power and not a Beasthead power. The Kill Rig only gains access to the Beasthead powers (and smite), so it's down to "Beastscent", "Frazzle" and "Bitin' Jawz"
2021/07/18 19:41:30
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Kebabcito wrote: So killrig is character and you have a 12" T8 -1 Damage 4++ 5+++ mortarion who can be healed every turn. Hes a Transport so he can advance and charge with waaagh and hit at +1 with warboss
FAQ incomin
lol you can also use psykic powers on it like fist of gork.
using the wurzeboy casating it on yourself xD
The era of the man has come to an end
till next FAQ
Orks 5000p
2021/07/18 19:41:34
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics
lol you can also use psykic powers on it like fist of gork.
using the wurzeboy casating it on yourself xD
He cannot cast it on himself as "Fists of Gork" is a Power of da Waaagh power and not a Beasthead power. The Kill Rig only gains access to the Beasthead powers (and smite), so it's down to "Beastscent", "Frazzle" and "Bitin' Jawz"
spoil sport lol
someone else can cast it on him then
Automatically Appended Next Post: truks and battlewagons have gained ere we go - combined with ramming speed means they have a better chance of making a charge than before
This message was edited 2 times. Last update was at 2021/07/18 19:58:37
SMASH
2021/07/18 20:04:55
Subject: We was made ta fight an’ win! - 9th Edition Ork Tactics
Personally im really not feeling the new snagga stuff at all. It seems so annoyingly self contained. Any given buggy you can take and slot into yoyr list reasonably well but the snaggas really are primaris orks: weirdly disconnected from the rest of the dex, bunch of dubiously useful stat boosts like 6++ and T6 instead of T5, etc, just zero synergies and, her thanks gw, theyve kidnapped like half the content in the codex in terms of strats relics traits etc...
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2021/07/18 20:09:07
Subject: Re:We was made ta fight an’ win! - 9th Edition Ork Tactics