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Made in dk
Longtime Dakkanaut




Danmark

 the_scotsman wrote:
Technically based on leaks it says "Warboss or Deffkilla Wartike" and not "WARBOSS or SPEEDBOSS"

The sheer amount of lazitude present in this dex is almost incredible tbh. Theres so much with just clearly so, so little thought put in.

For example, check out the interaction between Trukk Boyz and Open Topped: they give the trukk +1 to hit, big whoop, oh wait the modifiers applying to the trukk apply to the passengers, so all trukk boy shoota boyz are hitting on 4s!


omfg nice find!

Edit.. oh.. it seems that open topped vehicles dont give modifiers to its passengers anymore.

I wonder if goff tankhammers gets 2 hits if you hit with a 6 then. the new D6 damage profile for tankhammers looks pretty tasty.

This message was edited 2 times. Last update was at 2021/07/19 05:52:03


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Longtime Dakkanaut



Glasgow

The runt sucka has got to be meant to be 2D6, right? 15 points is wild for the paltry improvement between D6 and 2D3?
   
Made in ca
Longtime Dakkanaut




Kustom Mega Blasta job:

Grot Mega Tank takes 7 KMB, gets +7 shots for 10 points.

That's good.

7d3 + 7 attacks, average of 21. You'll probably make your points back

This message was edited 1 time. Last update was at 2021/07/19 06:39:21


 
   
Made in de
Dakka Veteran




Lol sorry but I get really disappointed when I read the kustom jobs.
Why do we have to roll for +1 attack AFTER paying points for an upgrade?

Also the roller used to be flat 6 additional hits rather than d3+3

Smokey gubbins was -1 to hit, now it's +1 save to an unit containing a spanner (so lootaz and burnaz??) AND THEY HAVE TO REMAIN STATIONARY

Quick question... The kustom jobs say replace existing weapons... So I'd have to pay 15points for the killkannon and 15 points for da booma? So 30points for 2d6 s8 ap2 D2???

Mel gunz seem pretty useless, cause of morale unless taken as individual units of three

Because lose one and there's a like a 40% chance of loosing two more....
   
Made in gb
Longtime Dakkanaut



Glasgow

tulun wrote:
Kustom Mega Blasta job:

Grot Mega Tank takes 7 KMB, gets +7 shots for 10 points.

That's good.

7d3 + 7 attacks, average of 21. You'll probably make your points back


Do we know for certain that kustom jobs are now per model on units that split after deployment? I would very much like 12 free shots across three dreds for 3.333 points each.

This message was edited 1 time. Last update was at 2021/07/19 07:01:08


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






pepi55 wrote:
With the leaks so far.... What would you guys say is the most appealing loadout for the dread with the currently available info? Is there some way to make a melee dread good or is it flatout better to run it as a gun platform?

I think 1-2 KMB and rest klaws sound like the sweet spot, neither rokkits nor big shootas are anything worth talking about. Though I do see someone going bonkers with a quad skorcha dread since it can shoot in combat now and essentially fights firster than anyone. Oh, and 4d6 flamer hits from deep strike. Too bad my dreads only have the lower two arms magnetized

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Ork Boy Hangin' off a Trukk





 office_waaagh wrote:
I have to say, I'm genuinely surprised by how much negativity there is - the leaks so far make this codex seem like a huge leap in power. Honestly, 30-strong mobs of boyz are not any worse than they were, they just don't get to keep all the buffs to themselves any more. Mob rule is still good for them, not as good as previously but with the changes in morale from 8th to 9th failing a morale check doesn't evaporate a unit the way it used to, and now it's useful for smaller units as well.

Main advantage of bigger units will be the usual - more bang for you buck with buffs, da jump, and so on. I can see a lot of armies keeping a single 30-strong unit around just for that. Or, honestly, just put them under a kff, sit them on an objective, and challenge your opponent to chew through 30 T5 6++ Obsec models before the rest of your army rips him apart. Sure, admech will do it, but not much else will manage it efficiently, and if you're facing admech then use them for something else like da jump.
Agree, but the (percieved) loss aversion is a strong force and hence the gut feeling is do not touch. But, interestingly enough are Boyz more durable in the fact that as objective sitters that must be meleed away they retain the 6++ to the end. The "problem" people focus on is the Boyz nerf by moving the bonus attacks into the Waagh! rule and dependency on the Warboss for other bonuses. To me it's arguable how much nerf it really is.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 the_scotsman wrote:
Personally im really not feeling the new snagga stuff at all. It seems so annoyingly self contained. Any given buggy you can take and slot into yoyr list reasonably well but the snaggas really are primaris orks: weirdly disconnected from the rest of the dex, bunch of dubiously useful stat boosts like 6++ and T6 instead of T5, etc, just zero synergies and, her thanks gw, theyve kidnapped like half the content in the codex in terms of strats relics traits etc...


I don't know, the boar boyz seem to fit really well with the buggy list, as they have a similar speed and defensive profile, but have the melee punch that both warbikers and buggies were missing so far. I might even drop the warboss on warbike for the squigosaur boss, just to scare the pants off my opponents with its 3MW bites.

Also, buggies and dinosaurs. Nuff said.


Automatically Appended Next Post:
 Afrodactyl wrote:
I'm not able to view the big leak images that Jidmah linked, my ISP disagrees with it for some reason but not the earlier ones.

Depending on your device, you might need to download he image first to view it properly.

This message was edited 1 time. Last update was at 2021/07/19 07:18:56


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Dakka Veteran




yeah but buggies need to be fielded in units... i have absolutley no idea how to pull that off with their big ass bases
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
pepi55 wrote:
With the leaks so far.... What would you guys say is the most appealing loadout for the dread with the currently available info? Is there some way to make a melee dread good or is it flatout better to run it as a gun platform?

I think 1-2 KMB and rest klaws sound like the sweet spot, neither rokkits nor big shootas are anything worth talking about. Though I do see someone going bonkers with a quad skorcha dread since it can shoot in combat now and essentially fights firster than anyone. Oh, and 4d6 flamer hits from deep strike. Too bad my dreads only have the lower two arms magnetized


given orks is my only faction my 2 deff dreads that i have arent magnetized at all..

All pure melee

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Mekboy Hammerin' Somethin'






Ah my bad for the spiked ram, so you only need to bring one buggy within 1' of the unit you are charging, that is good, the it is 1d3 MW on a 4+ per buggy.

Do we know if flash gits are still klan locked to freebootas ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Battlewagon Driver with Charged Engine




So while mek gun spam is pretty much dead due to morale most likely I will say that KMK's are really quite good now. Same stats as before but just 45 points a pop, if you run multiple detachments for access to more than one warboss and have a few floating points and an unused HS slot then they're looking zoggin' decent.

Edit: How in the world is a big choppa now 3 points (great) but powerstabbas are still 5 points! This doesn't make any sense!
Edit 2: I suppose that it might be a mistake and they haven't updated the power stabba profile since the choppa profile in the same datasheet (the nob one) says that choppas are AP-0 and not AP-1

This message was edited 2 times. Last update was at 2021/07/19 08:22:58


 
   
Made in de
Dakka Veteran




nope sheet is still incomplete... and i am really scratching my head why snazzguns arent dakka..

they are the EMBODYMENT of dakka weapons


dakkajets do look sweet though, if they stay at 100 points. but i doubt they will, my guess 10 points per supashoota, which will bring them to 140-160 and make them still useless (maybe ok in a speedwhaagh)
   
Made in bg
Regular Dakkanaut




 Jidmah wrote:
pepi55 wrote:
With the leaks so far.... What would you guys say is the most appealing loadout for the dread with the currently available info? Is there some way to make a melee dread good or is it flatout better to run it as a gun platform?

I think 1-2 KMB and rest klaws sound like the sweet spot, neither rokkits nor big shootas are anything worth talking about. Though I do see someone going bonkers with a quad skorcha dread since it can shoot in combat now and essentially fights firster than anyone. Oh, and 4d6 flamer hits from deep strike. Too bad my dreads only have the lower two arms magnetized


Mine is entirely "magnetized" with poster putty so I still have all my options I do wonder why everyone reccomends magnetizing when putty works basically the same way while still keeping your options open in case you eventually decide you do wanna stick with only one loadout?

So its all out on flamers or keep 1 gun? I was honestly expecting something like 2 klaws 1 saw and a flamer since that loadout was used in 8th as wel iirc and it seems better now.

This message was edited 1 time. Last update was at 2021/07/19 08:18:38


 
   
Made in us
Battlewagon Driver with Charged Engine




Did you guys notice that the tellyport mega-blastas are sort of crazy now? they come in pairs on the wazbom and -per gun- they are:
Assault D6 24" S9 AP-2 DMG D3+3 and blast.
The potential damage output is completely bonkers, remember that a wazbom is straight up BS4+ now
   
Made in it
Waaagh! Ork Warboss




Italy

To me 2 CCWs and 2 MKBs still look nice on dreads, especially if Deathskulls, which is how my army has always been painted.

KMKs do look nice indeed, they got like 33% cheaper. But I'm also tempted to field Traktor, I know they're single shot but high BS and flat high damage really look fun.

Since our stratagems look like garbage I don't think spared slots would be a problem, I'm expecting multiple detachments to be quite common.

This message was edited 1 time. Last update was at 2021/07/19 08:27:14


 
   
Made in ch
The Dread Evil Lord Varlak





boy... warbikas actually look like something interesting for all orks?

i do still wonder though how their t is like a normal boy but they somehow picked up 2 magic biker wounds? Certainly the better deal imo.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Dakka Veteran




i think the extra wound comes from the fact that they are still T5 (every other biker in the game gets +1T)

and i cant believe dreads are not core... i mean WHY?

This message was edited 1 time. Last update was at 2021/07/19 09:16:40


 
   
Made in bg
Regular Dakkanaut




Because it is funny to see our reactions to dreads not being core I presume

funnies aside, what would that mean exactly? no waaagh for the dreads?
   
Made in it
Waaagh! Ork Warboss




Italy

pepi55 wrote:
Because it is funny to see our reactions to dreads not being core I presume

funnies aside, what would that mean exactly? no waaagh for the dreads?


They're vehicles which means the Speedwaaagh bonus applies, so they get the -1AP bonus for the shooting phase in the waaagh turn. Full close combat dreads don't get anything from waaagh.

This message was edited 1 time. Last update was at 2021/07/19 09:31:05


 
   
Made in us
Battlewagon Driver with Charged Engine




Well, only dakka weapons get the bonus additional 1 AP (and extra shots) so it's only relevant for big shootas, which are a pretty lame loadout on deff dreads IMO.

Edit: I'm an idiot,every ranged weapon gets an additional AP, but only dakka weapons get more shots. That's way better!

This message was edited 1 time. Last update was at 2021/07/19 09:42:34


 
   
Made in de
Dakka Veteran




pepi55 wrote:
Because it is funny to see our reactions to dreads not being core I presume

funnies aside, what would that mean exactly? no waaagh for the dreads?


well for all other armies core is pretty important. like for character buffs etc, for example take warbosses, no +1 to hit for dreads and kanz

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 the_scotsman wrote:
Technically based on leaks it says "Warboss or Deffkilla Wartike" and not "WARBOSS or SPEEDBOSS"

The sheer amount of lazitude present in this dex is almost incredible tbh. Theres so much with just clearly so, so little thought put in.

For example, check out the interaction between Trukk Boyz and Open Topped: they give the trukk +1 to hit, big whoop, oh wait the modifiers applying to the trukk apply to the passengers, so all trukk boy shoota boyz are hitting on 4s!


The app has none of the keywords bolded, and there are some other obvious mistakes like the gorkanaut's weapon. Let's wait for the codex before we bombard their mail address with FAQs, there is a good chance the person entering it in the app screwed some things up.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

 Blackie wrote:
pepi55 wrote:
Because it is funny to see our reactions to dreads not being core I presume

funnies aside, what would that mean exactly? no waaagh for the dreads?


They're vehicles which means the Speedwaaagh bonus applies, so they get the -1AP bonus for the shooting phase in the waaagh turn. Full close combat dreads don't get anything from waaagh.


the normal waaagh still gives +1 attack to all models i believe. not just core. I think it was just core that could advance and charge.

This message was edited 1 time. Last update was at 2021/07/19 09:52:24


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






RedNoak wrote:
yeah but buggies need to be fielded in units... i have absolutley no idea how to pull that off with their big ass bases


With the warbiker buff and koptas looking really good, an outrider detachment has almost become mandatory anyways, so I'll be going to 4x2 buggies. Since the boomdakka snazzwagons seems to have once again won the "you're the gakky one!" lottery, it's probably going to be two each of KBB, SJD, scrap jet and squigbuggy.


Automatically Appended Next Post:
pepi55 wrote:
 Jidmah wrote:
pepi55 wrote:
With the leaks so far.... What would you guys say is the most appealing loadout for the dread with the currently available info? Is there some way to make a melee dread good or is it flatout better to run it as a gun platform?

I think 1-2 KMB and rest klaws sound like the sweet spot, neither rokkits nor big shootas are anything worth talking about. Though I do see someone going bonkers with a quad skorcha dread since it can shoot in combat now and essentially fights firster than anyone. Oh, and 4d6 flamer hits from deep strike. Too bad my dreads only have the lower two arms magnetized


Mine is entirely "magnetized" with poster putty so I still have all my options I do wonder why everyone reccomends magnetizing when putty works basically the same way while still keeping your options open in case you eventually decide you do wanna stick with only one loadout?

You will see in 8-10 years
The only reason I didn't magnetize the upper arms because the rules didn't allow you to change those for other weapons when I build them.

So its all out on flamers or keep 1 gun? I was honestly expecting something like 2 klaws 1 saw and a flamer since that loadout was used in 8th as wel iirc and it seems better now.

Saws are no more. But yeah, keeping a single klaw to upgrade the basic attack is probably a good idea.

This message was edited 1 time. Last update was at 2021/07/19 09:54:14


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




As a very buggy and bike heavy mechanised player I'm certainly looking at a Patrol+Outrider combo. It seems like a decent balance between slots and CP cost.

I do wonder if GW keep overvaluing that -1 to hit on the boomdakka because it costs the same as a skrapjet now and that just seems silly.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






PiñaColada wrote:
Did you guys notice that the tellyport mega-blastas are sort of crazy now? they come in pairs on the wazbom and -per gun- they are:
Assault D6 24" S9 AP-2 DMG D3+3 and blast.
The potential damage output is completely bonkers, remember that a wazbom is straight up BS4+ now


Yeah, I noticed that, and it kept the 5++. It looks better than kannon wagons right now IMO, might finally have to start scrounging the bits box to mek up one of my planes. To bad you can't get the upgrade sprue anywhere separately, I really don't need a fourth plane.


Automatically Appended Next Post:
Not Online!!! wrote:
boy... warbikas actually look like something interesting for all orks?

i do still wonder though how their t is like a normal boy but they somehow picked up 2 magic biker wounds? Certainly the better deal imo.


GW probably just finally burried the thoughts of hard-wiring stats to toughness/wounds/armor even when they don't make sense. 3W T5 bikers are probably better for everyone than 2W T6 bikers.


Automatically Appended Next Post:
PiñaColada wrote:
As a very buggy and bike heavy mechanised player I'm certainly looking at a Patrol+Outrider combo. It seems like a decent balance between slots and CP cost.

I do wonder if GW keep overvaluing that -1 to hit on the boomdakka because it costs the same as a skrapjet now and that just seems silly.


The kustom job also is hilariously bad - change Assault 15 to Dakka 16/12. Gee, thanks, that extra shot at half range is totally worth 10 points and giving up advance and shoot!

This message was edited 2 times. Last update was at 2021/07/19 10:02:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




I guess I misread the kustom job as I thought it was the other way around, change dakka 12/16 to assault 15. I mean, I still wouldn't do it but if it's what you say then it's pretty much paying points for the privilege of a worse gun. How amazing of a player are you when you start looking at those "upgrades" to even up games?
   
Made in gb
Fresh-Faced New User




Does anyone know if we keep sparkly bits or another way to get our dreads or nauts to BS4 ? Apologies if I've missed it, was always one of my go to custom jobs for my shooty dreads
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






MrStressy wrote:
Does anyone know if we keep sparkly bits or another way to get our dreads or nauts to BS4 ? Apologies if I've missed it, was always one of my go to custom jobs for my shooty dreads


The list of kustom jobs looks very incomplete, many of the previous ones seem to be there and I wouldn't be surprised if many more have made it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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