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Made in de
Nihilistic Necron Lord






Germany

 Parsalian wrote:


Based on how they explained that TSK was intentionally made core, I somehow think they'll leave that change in play, but possibly FAQ some of the dumber interactions (menhir res, etc). I do agree that I think we'll see TITANIC units excluded in a future faq.


They will wait 4 weeks, until all TSK are sold out, and then remove the CORE keyword from him.
   
Made in us
Wicked Canoptek Wraith






 p5freak wrote:
 Parsalian wrote:


Based on how they explained that TSK was intentionally made core, I somehow think they'll leave that change in play, but possibly FAQ some of the dumber interactions (menhir res, etc). I do agree that I think we'll see TITANIC units excluded in a future faq.


They will wait 4 weeks, until all TSK are sold out, and then remove the CORE keyword from him.


LMAO honestly I wouldn't be surprised AT ALL if they actually did this. I wonder if they'd remove core from him but FAQ his rules so he still buffs himself w/ his auras. Honestly that'd be an interesting change.

8000
2700 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

I just realized I can't use the Strat to res my Lokhust Lords, it requires NOBLE, or CRYPTEK.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in gb
Crazed Spirit of the Defiler




Alternatively, if Necrons are doing poorly in six months the next round of buffs will be -50 points on TSK and giving him Armour of Contempt. And -1 point on Hexmark Destroyers. Balanced buffs for the whole faction.

It is very odd how they want to make him so autotake.
   
Made in gb
Regular Dakkanaut




They have done some good buffs to Necrons externally but are hurting internal balance, as well as the silent king being pratically autotake, troops wise they have basically made immortals autotake over warriors. 3 points more for +1 toughness, +1 save, +1 attack and either +1 S, -1 ap +6" range or + 18" range on shooting (depending on comparing gauss flayers or reapers)
   
Made in gb
Crazed Spirit of the Defiler




Yes I'd forgotten the odd static cost for Warriors while everything else keeps going down.

Similarly, for 3 points less than a Warrior you lose your gun and obsec, but get deepstrike, +2 attacks and an AP1 melee weapon.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Blndmage wrote:
I just realized I can't use the Strat to res my Lokhust Lords, it requires NOBLE, or CRYPTEK.


It's even more annoying because they castrated the Nanoscarab Casket. So the Destroyer Lord went from being able to revive twice in one game (once with the Casket, once with the stratagem) to not being able to resurrect at all.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ch
Irked Necron Immortal




Switzerland

EightFoldPath wrote:
Alternatively, if Necrons are doing poorly in six months the next round of buffs will be -50 points on TSK and giving him Armour of Contempt. And -1 point on Hexmark Destroyers. Balanced buffs for the whole faction.

It is very odd how they want to make him so autotake.

TSK should be 5 points (grots still cheaper)

Someone gave me 5 Flayed Ones for free. yay

This message was edited 1 time. Last update was at 2022/07/02 22:23:52


 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

 vipoid wrote:
 Blndmage wrote:
I just realized I can't use the Strat to res my Lokhust Lords, it requires NOBLE, or CRYPTEK.


It's even more annoying because they castrated the Nanoscarab Casket. So the Destroyer Lord went from being able to revive twice in one game (once with the Casket, once with the stratagem) to not being able to resurrect at all.


Tell me about it. The only HQs I actually have models of are 2 Destroyer Lords, and 1 Lord.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Blndmage wrote:
 vipoid wrote:
 Blndmage wrote:
I just realized I can't use the Strat to res my Lokhust Lords, it requires NOBLE, or CRYPTEK.


It's even more annoying because they castrated the Nanoscarab Casket. So the Destroyer Lord went from being able to revive twice in one game (once with the Casket, once with the stratagem) to not being able to resurrect at all.


Tell me about it. The only HQs I actually have models of are 2 Destroyer Lords, and 1 Lord.


Aside, I hate what they did to Lords in general. The introduction of Overlords turned them from leaders into minor and perpetually-substandard supports.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

 vipoid wrote:
 Blndmage wrote:
 vipoid wrote:
 Blndmage wrote:
I just realized I can't use the Strat to res my Lokhust Lords, it requires NOBLE, or CRYPTEK.


It's even more annoying because they castrated the Nanoscarab Casket. So the Destroyer Lord went from being able to revive twice in one game (once with the Casket, once with the stratagem) to not being able to resurrect at all.


Tell me about it. The only HQs I actually have models of are 2 Destroyer Lords, and 1 Lord.


Aside, I hate what they did to Lords in general. The introduction of Overlords turned them from leaders into minor and perpetually-substandard supports.


100% agree.
I'm a 3rd/4th Ed Necron fan at heart.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Wicked Canoptek Wraith






I feel like lords just have no actual identity. Their purpose is completely gone. They should have just not added the royal warden and instead given the fallback ability to Lords imo. Give people a reason to take them over the overlords.

8000
2700 
   
Made in dk
Loyal Necron Lychguard






 Parsalian wrote:
I feel like lords just have no actual identity. Their purpose is completely gone. They should have just not added the royal warden and instead given the fallback ability to Lords imo. Give people a reason to take them over the overlords.

They compete very badly with Triarch Stalkers and SK, they used to be Command Protocols tax but that's gone.
   
Made in ch
Irked Necron Immortal




Switzerland

no one competes with SK
   
Made in us
Fixture of Dakka




NE Ohio, USA

 vict0988 wrote:
 Parsalian wrote:
I feel like lords just have no actual identity. Their purpose is completely gone. They should have just not added the royal warden and instead given the fallback ability to Lords imo. Give people a reason to take them over the overlords.

They compete very badly with Triarch Stalkers and SK, they used to be Command Protocols tax but that's gone.



They aren't in the same league as the SK at all. Let alone competing with him....

Vs a Triarch Stalker? Um.... You'll have to explain.
{I} see
*Lord: a cheap HQ character that might tote a res-orb. Job(s) = filling HQ slot, res-orb duty, Command Protocols(formerly), maybe toting additional wargear, misc shooting/melee duties if needed.
*Triarch stalker: An Elites slot gun platform costing twice as much+, protected by quantum shielding. Job = a big shiny distraction Carnifex by any other name.
I don't see these two competing for the same roles at all....
What are you seeing?

   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Obviously just referring to the fact that he provides rerolls to hit, like TSK and stalker.

At this point, if you want a res orb, he's your man because you don't need more MWBD after the king.

   
Made in us
Wicked Canoptek Wraith






Moosatronic Warrior wrote:
Obviously just referring to the fact that he provides rerolls to hit, like TSK and stalker.

At this point, if you want a res orb, he's your man because you don't need more MWBD after the king.



They should demote him and take away all of his other abilities. Make him like, 50 points with no possible upgrades and just comes with a res orb by default. Maybe then he'd serve a decent purpose.

This message was edited 1 time. Last update was at 2022/07/08 13:40:28


8000
2700 
   
Made in us
Grisly Ghost Ark Driver






Sounds like "All Hail The SIlent King" ended up being a great title for this thread after all!

   
Made in us
Wicked Canoptek Wraith






 CKO wrote:
Sounds like "All Hail The SIlent King" ended up being a great title for this thread after all!


So has anyone else actually had the opportunity to use the Szeras + TSK shenanigans (obviously not in a tournament setting as this is largely been ruled against)? I got my first game in something like 6 months this weekend and played against my friend's GK army. He was running a little bit of a jank list, but still took the staple Grand Master in Dreadknight + 2 additional Dreads along w/ Draigo and another character (chaplain or something, i forget) but also took a Stormraven to be fun. Since he got the first turn he decided to just try for a quick alpha strike on TSK using the raven and grand master. By the end of his shooting he had brought down the Menhirs and took TSK down low enough to be bracketted once. My turn ressed a Menhir and deleted his raven w/ shooting and finishing in combat w/ the king as well as taking his grand master down to 3 wounds, forcing him to use both the 3+ invuln and once per game shunt reaction. I was also lucky enough to get +1 Toughness on TSK turn 1 (but went second so it didn't help against his attempted alpha strike).

The reason I bring this whole thing up is because he ended up forfeiting after my t2 since by that time i was able to kill his GM, Raven, another dreadknight, and multiple interceptor units while only losing my 3-man scarabs, and a few models from various other units. He tried in T2 to finish off TSK but again only got him down to 3 wounds since the Menhir res + technomancer heal effectively gives a minimum 7 wounds back per turn (including living metal).

So all of that to basically say, this is some VERY niche tech and a large points investment, but in the end it's the entire reason the game ended so fast. While I do think it is legal based purely on RAW, now I can def understand why TOs would decide to not allow it. It may be a really specific interaction, but it was obviously not an enjoyable experience for my friend. I did mention to him that I wanted to play it once before the FAQ inevitably makes this a thing of the past so I won't be abusing it much.

8000
2700 
   
Made in us
Fresh-Faced New User




Im really wanting to use Tomb Blades now that they have had their points reduced. How does everyone feel they are best used? units of 3, 5, or 9? Bare bones with particle beamers to keep them 20 pts?
   
Made in us
Wicked Canoptek Wraith






Vyergulf wrote:
Im really wanting to use Tomb Blades now that they have had their points reduced. How does everyone feel they are best used? units of 3, 5, or 9? Bare bones with particle beamers to keep them 20 pts?


Units of 3. run them with particle beamers for the flat 60 point units. Use them as super fast objective deniers/action monkeys that can be thrown away/traded.

8000
2700 
   
Made in us
Fresh-Faced New User




 Parsalian wrote:
Vyergulf wrote:
Im really wanting to use Tomb Blades now that they have had their points reduced. How does everyone feel they are best used? units of 3, 5, or 9? Bare bones with particle beamers to keep them 20 pts?


Units of 3. run them with particle beamers for the flat 60 point units. Use them as super fast objective deniers/action monkeys that can be thrown away/traded.


Hmm. I am wanting to run 3 units of 3 scarabs and 3 units of 3 tomb blades. cheap units to do as you stated.
   
Made in us
Wicked Canoptek Wraith






Vyergulf wrote:
 Parsalian wrote:
Vyergulf wrote:
Im really wanting to use Tomb Blades now that they have had their points reduced. How does everyone feel they are best used? units of 3, 5, or 9? Bare bones with particle beamers to keep them 20 pts?


Units of 3. run them with particle beamers for the flat 60 point units. Use them as super fast objective deniers/action monkeys that can be thrown away/traded.


Hmm. I am wanting to run 3 units of 3 scarabs and 3 units of 3 tomb blades. cheap units to do as you stated.


I'm not sure you'll actually need 3 units of scarabs tbh. If you run 3 tomb blade units, you can use 1 (2 if you NEED) scarab units for first turn super quick plays. Put a unit in the way of something or plop them on an objective you know will be contested by your opponent and do your ancient machineries before they even get onto it so you don't have to worry about it later. Then when you need, zoom the Tomb Blades further towards your opponent's backfield.

8000
2700 
   
Made in ch
Irked Necron Immortal




Switzerland

The main decision is to give up 15 points in take no prisoners or not.
   
Made in us
Fresh-Faced New User




 Manchild 1984 wrote:
The main decision is to give up 15 points in take no prisoners or not.


I just assume i will and that the benefit of them would be worth giving those points most games
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So, what's a good start to a Necron force? I've got some models from the 9th Edition Starter Kit (forget which ones exactly, though), but not many.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ch
Irked Necron Immortal




Switzerland

 JNAProductions wrote:
So, what's a good start to a Necron force? I've got some models from the 9th Edition Starter Kit (forget which ones exactly, though), but not many.

Nightbringer is pretty good bang for the buck.
The combat Patrol is now pushed. (build Tesla Immortals?)
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i believe immortals are favored over warriors right now for troops but warriors with reapers are still viable so a couple Necron starter forces isnt a bad start.
I'd probably get some Wraiths, as i dont think ive seen many lists ever not use them. Ironic since thats the one non-FW unit i dont own any of lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

How good is the Void Dragon? Because he's a pretty dope model.

And what kind of subfaction traits are recommended?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Depends on the level of competitiveness you are aiming at.
I tend to play semi-competitive (proper lists but i dont 100% min-max my gak and sometimes run suboptimal units). For me, the Void Dragon is awesome, but i dont think hes that common in true competitive formats (nightbringer/tctan now days i believe)

The competitive folk tend to stick to the custom dynasty for +6" pregame move and everything is obsec. Mephrit/novokh are pretty dang good too though, especially now with the protocols change.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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