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Made in us
Ork Boy Hangin' off a Trukk






There are some things I would like to say first:
1. I have almost no experience in WHFB
2. This list is mostly a meme idea that probably won't work.

Lords:
Night Goblin Great Shaman (general), Lore of the Little Waaagh!, Forbidden rod, Leval 4 wizard. 210 pts

Heroes:
Night goblin big boss w/ Battle standard bearer & Armor of silvered steed. 100 pts
x15 Night Goblin Shamans, Lore of Undeath, Wizard Level 1. 700 pts

Core:
Night Goblins x50, 3x fanatics, full command. 300 pts
Night Goblins x50, full command. 225 pts
Night Goblins x50, full command. 225 pts

Special:
Night Goblin Squig Hoppers x10. 120 pts
Night Goblin Squig Hoppers x10. 120 pts

My intended plan is to use the lore of undeath to spam summons at the enemy, and I'm hoping that the sheer quantity and cheapness of the night goblin shamans is enough to overrun the enemy. The great shaman is mostly there for support, and to dispel.The squig hoppers are a placeholder until I think of something better.

This message was edited 2 times. Last update was at 2020/10/16 19:57:02


 
   
Made in ru
Dakka Veteran




Hey man, as much fun as it would be, I’m afraid such a list is not possible, nor even it would be viable, if it were.

1) goblins are not allowed to take any lore other than the Little Waaagh!

2) You may have upto 12 dice for casting in the magic phase (if you’re lucky), and it’s a good idea to chuck at least 2 dice for a spell for it to go off (and that’s for the easy ones). So you have more casters, than dice to cast spells with.

3) all goblin list is possible and may even be played with success, but it must have a bit more variety: trolls/spiders/pump wagons, mangled squigs, some artillery - generally you rely on poison (spider banner) and/or weapons of random mass destruction + big trains of goblins to use as anvils
   
Made in us
Ork Boy Hangin' off a Trukk






SnotlingPimpWagon wrote:
Hey man, as much fun as it would be, I’m afraid such a list is not possible, nor even it would be viable, if it were.

1) goblins are not allowed to take any lore other than the Little Waaagh!

2) You may have upto 12 dice for casting in the magic phase (if you’re lucky), and it’s a good idea to chuck at least 2 dice for a spell for it to go off (and that’s for the easy ones). So you have more casters, than dice to cast spells with.

3) all goblin list is possible and may even be played with success, but it must have a bit more variety: trolls/spiders/pump wagons, mangled squigs, some artillery - generally you rely on poison (spider banner) and/or weapons of random mass destruction + big trains of goblins to use as anvils


Thank you for the advice, on the spellcaster numbers and diversifying my army, I am not entirely sure on goblins on goblins not being able to take lore of undeath, although I have gotten my information from battlescribe and whatever other sources would give me an answer, although most do say that any wizard can take it.
   
Made in ru
Dakka Veteran




 Misclicking ork wrote:
SnotlingPimpWagon wrote:
Hey man, as much fun as it would be, I’m afraid such a list is not possible, nor even it would be viable, if it were.

1) goblins are not allowed to take any lore other than the Little Waaagh!

2) You may have upto 12 dice for casting in the magic phase (if you’re lucky), and it’s a good idea to chuck at least 2 dice for a spell for it to go off (and that’s for the easy ones). So you have more casters, than dice to cast spells with.

3) all goblin list is possible and may even be played with success, but it must have a bit more variety: trolls/spiders/pump wagons, mangled squigs, some artillery - generally you rely on poison (spider banner) and/or weapons of random mass destruction + big trains of goblins to use as anvils


Thank you for the advice, on the spellcaster numbers and diversifying my army, I am not entirely sure on goblins on goblins not being able to take lore of undeath, although I have gotten my information from battlescribe and whatever other sources would give me an answer, although most do say that any wizard can take it.


As an old Goblin enthusias, I`m sure, that Gobbos are stuck just with the Little Waaagh!

Sadly, battlescribe is sometimes incorrect.

I recommend finding an OnG Army Book on eBay- it`ll be pretty usefull for the game + some nice lore in it. (And personally, I just like paper much more than digital versions)
If there isn`t one on eBay.. Well, there are ways, but. Yaknow. They`re like Voldemort, better not utter their name.

The only ways a Goblin army may use other Lores of Magic in 8th, that come to mind are:

1) Wizard hat (a unique item for 100 pt, iirc), that will grant your warboss gobbo 2 lvls of wizardy in a RANDOM school of magic out of the big rulebook
2) Giant RIver Troll Hag (the big Lady Troll from FW) - she has lore of Death.

There is also Azhag (again, iirc), but he`s a pesky orc, not a Goblin.
   
Made in us
Ork Boy Hangin' off a Trukk






I found an FAQ on the under empire here:
https://drive.google.com/file/d/0B5yOzO-CJeW3WGprVm1JdmNFckE/view
On the first page, it says all wizards can use lore of undeath, and this is an official FAQ (not exactly, it is a copy of the official because that got taken down from what I read)
I found it here:
https://www.tapatalk.com/groups/the_underempire/all-warhammer-faq-39-s-as-google-docs-t8565.html
   
Made in gb
[MOD]
Villanous Scum







The Army book for O&G says that Goblins choose their spells from the little Waaagh, not that they can choose spells from the lores of battle magic which is what pg.162 of the (short) rulebook is about. Races that can take spells from those lores have it mentioned in their unit profile.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Ork Boy Hangin' off a Trukk






And the book that contains the lore was released a few years after the O&G 8th edition army book was released, so the writers would not have known that the lore of undeath would come out, and therefore they wouldn’t reference it in the army book.
   
Made in gb
[MOD]
Villanous Scum







Oh, sorry. You are talking about using End Times stuff? Didint see you mention it so thought you meant vanilla.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Ork Boy Hangin' off a Trukk






I am, I think it's something that is in the end times Nagash. I would like to mention that I found the lore of undeath here:
https://warhammerlegacy.files.wordpress.com/2015/07/whfb-battlebible-8-1-ed.pdf
It's where I source my rules from, and in the section on the lores of magic, it has the rules for undeath.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Misclicking ork wrote:
I found an FAQ on the under empire here:
https://drive.google.com/file/d/0B5yOzO-CJeW3WGprVm1JdmNFckE/view
On the first page, it says all wizards can use lore of undeath, and this is an official FAQ (not exactly, it is a copy of the official because that got taken down from what I read)
I found it here:
https://www.tapatalk.com/groups/the_underempire/all-warhammer-faq-39-s-as-google-docs-t8565.html


That is not for WHFB 8th but for End Times, and late transition End Times at that. This was the era when Nagash could be your army, and your opponent could face it with an army made entirely of Saurus Oldbloods on Carnosaurs and Empire Great Cannon.

GW made End Times fully official because they were wrapping up, but End Times should be avoided except by mutual agreement. It is intentionally broken and was a way of waving off the WHFB game and play while the house is burning.

In short End Times was an event not a ruleset, to be played in 2014-5, but the full core ruleset was tipped into it rather than supported by it because GW intended you to move on to AoS.

Please note that the 15 goblins with Lore of Undeath also know all the spells of that lore, not just one. IIRC your great shaman with Little Waargh also knows those spells. Yep, broken beyond repair, just as intended.

Previous commentators are right though, there isn't enough magic to fuel that many wizards and the principle draw spell of Lore of Undeath, invocation of Nehek is of little use to you. You could cast Raise Dead and then expand that but its very inefficient. You are better off preparing a Vampire Counts army instead.

This message was edited 1 time. Last update was at 2020/10/20 14:39:05


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Ork Boy Hangin' off a Trukk






I have already reduced the number of wizards, and I don't think most casual opponents would mind me using an end-times supplement lore, although this one is broken, so some people might not want to go against it.
   
Made in ru
Dakka Veteran




 Misclicking ork wrote:
I have already reduced the number of wizards, and I don't think most casual opponents would mind me using an end-times supplement lore, although this one is broken, so some people might not want to go against it.


I advise you giving the vanilla 8th a go first, since as you you say yourself - you have nearly no XP in WFB. It is truly a wonderful and fun game, even without the End Times shenanigans. It might not be as zany (but you`re playing gobbos, so you`re covered on that part anyway), but it doesn`t mean it has to be competetive.

Basically, try the original game, before you have fun with a million mods and change all the textures in Morrowind to Shrek.
   
Made in us
Ork Boy Hangin' off a Trukk






SnotlingPimpWagon wrote:
 Misclicking ork wrote:
I have already reduced the number of wizards, and I don't think most casual opponents would mind me using an end-times supplement lore, although this one is broken, so some people might not want to go against it.


I advise you giving the vanilla 8th a go first, since as you you say yourself - you have nearly no XP in WFB. It is truly a wonderful and fun game, even without the End Times shenanigans. It might not be as zany (but you`re playing gobbos, so you`re covered on that part anyway), but it doesn`t mean it has to be competetive.

Basically, try the original game, before you have fun with a million mods and change all the textures in Morrowind to Shrek.

I never said I was going to try and use this as a first list, I am just toying with the idea, and if you look right below where I say I have no experience, I say this list is basically a meme idea that I am toying around with, and an actual first game list would be around 250-500 points, not 2000.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Orlanth wrote:
 Misclicking ork wrote:
I found an FAQ on the under empire here:
https://drive.google.com/file/d/0B5yOzO-CJeW3WGprVm1JdmNFckE/view
On the first page, it says all wizards can use lore of undeath, and this is an official FAQ (not exactly, it is a copy of the official because that got taken down from what I read)
I found it here:
https://www.tapatalk.com/groups/the_underempire/all-warhammer-faq-39-s-as-google-docs-t8565.html


That is not for WHFB 8th but for End Times, and late transition End Times at that.


The Lore of Undeath being given to all Wizards was in the first End Times book AND was added to the main 8th Ed FAQ along with the new percentages. End Times is still 8th Ed regardless of how often some people try and say otherwise.

This message was edited 1 time. Last update was at 2020/10/20 20:34:00


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Ork Boy Hangin' off a Trukk






 Platuan4th wrote:
 Orlanth wrote:
 Misclicking ork wrote:
I found an FAQ on the under empire here:
https://drive.google.com/file/d/0B5yOzO-CJeW3WGprVm1JdmNFckE/view
On the first page, it says all wizards can use lore of undeath, and this is an official FAQ (not exactly, it is a copy of the official because that got taken down from what I read)
I found it here:
https://www.tapatalk.com/groups/the_underempire/all-warhammer-faq-39-s-as-google-docs-t8565.html


That is not for WHFB 8th but for End Times, and late transition End Times at that.


The Lore of Undeath being given to all Wizards was in the first End Times book AND was added to the main 8th Ed FAQ along with the new percentages. End Times is still 8th Ed regardless of how often some people try and say otherwise.

That's what I thought, thanks. I will probably put out an updated army list using y'alls advice later today, and it still just for fun.


Automatically Appended Next Post:
Lords:
Night Goblin Great Shaman (general), Lore of the Little Waaagh!, Forbidden rod, Leval 4 wizard. 210 pts

Heroes:
Night goblin big boss w/ Battle standard bearer & Armor of silvered steed. 100 pts
x6 Goblin Shamans, Lore of Undeath, Wizard Level 1, giant wolf mount. 540 pts

Core:
Night Goblins x50, 3x fanatics, full command. 300 pts
Night Goblins x50, full command. 225 pts
Night Goblins x50, full command. 225 pts

Special:
X5 Trolls
Rare
Mangler Squigs
Mangler Squigs
Snotling pump wagon, giant explodin’ spores, Out rigga, spikey roller
Snotling pump wagon, giant explodin’ spores, out rigga, spikey roller

Tactics are basically the same, slow down the enemy long enough for the shamans to get some summons up and overrun the enemy.

This message was edited 1 time. Last update was at 2020/10/22 01:22:57


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 Platuan4th wrote:
 Orlanth wrote:
 Misclicking ork wrote:
I found an FAQ on the under empire here:
https://drive.google.com/file/d/0B5yOzO-CJeW3WGprVm1JdmNFckE/view
On the first page, it says all wizards can use lore of undeath, and this is an official FAQ (not exactly, it is a copy of the official because that got taken down from what I read)
I found it here:
https://www.tapatalk.com/groups/the_underempire/all-warhammer-faq-39-s-as-google-docs-t8565.html


That is not for WHFB 8th but for End Times, and late transition End Times at that.


The Lore of Undeath being given to all Wizards was in the first End Times book AND was added to the main 8th Ed FAQ along with the new percentages. End Times is still 8th Ed regardless of how often some people try and say otherwise.


Its a 'sabotage' of 8th, it was included into 8th deliberately as a sign of the destruction of the world. It was event related, End Times happened so these rules apply.....
GW didn't separate 8th from End Times because they wanted you to transition to AoS. Consequently End Times is a separate system and not regular 8th.


Automatically Appended Next Post:
 Misclicking ork wrote:

That's what I thought, thanks. I will probably put out an updated army list using y'alls advice later today, and it still just for fun.

Lords:
Night Goblin Great Shaman (general), Lore of the Little Waaagh!, Forbidden rod, Leval 4 wizard. 210 pts

Heroes:
Night goblin big boss w/ Battle standard bearer & Armor of silvered steed. 100 pts
x6 Goblin Shamans, Lore of Undeath, Wizard Level 1, giant wolf mount. 540 pts

Core:
Night Goblins x50, 3x fanatics, full command. 300 pts
Night Goblins x50, full command. 225 pts
Night Goblins x50, full command. 225 pts

Special:
X5 Trolls
Rare
Mangler Squigs
Mangler Squigs
Snotling pump wagon, giant explodin’ spores, Out rigga, spikey roller
Snotling pump wagon, giant explodin’ spores, out rigga, spikey roller

Tactics are basically the same, slow down the enemy long enough for the shamans to get some summons up and overrun the enemy.


Your shamen both have the normal number of spells from Little Waargh and also are both loremasters of Lore of Undeath. Its an auto include. Your opponents wizards also have this. Necromancy for everyone is part of the event. You can fluff your wizards not to use this magic. Also in part of the event rules you no long need a core and the unit limits are removed. The FAQ you posted is itself outdated within End Times If you choose to play End Times and call it 8th you cant really cherry pick how it is broken as the most recent offical rules come from End Times Archaon, the latest iteration and that removed all force composition limits.

Just take more trolls, Mangler Squigs and pump wagons and good luck facing an army of Nagash plus retinue of steam tanks, or an army made up exclusively from Greater Daemons.
Now I will add this can be fun as a throw in game, but its nothing you can/should prepare for. Just empty your shelf and put it on the table and play End Times. Then put it back on the shelf and forget it exists.


My advice, if you want to make an 8th Orc and Goblin army do so from the book. Night goblins work, pure night goblins less so as you need Skarsnik to provide a general with a modicum of leadership.

This message was edited 1 time. Last update was at 2020/10/23 12:51:02


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Orlanth wrote:
Consequently End Times is a separate system and not regular 8th.


No, it isn't. That's a false distinction you're making because you don't like it.


Automatically Appended Next Post:
 Orlanth wrote:

Your shamen both have the normal number of spells from Little Waargh and also are both loremasters of Lore of Undeath.


That's not how the Lore of Undeath works, even in End Times rules. It's an option of Lore to take, not automatically included. You also ONLY know the entire spell list if using the End Times Magic rules, which were only mandatory for using the End Times: Khaine lists.

From End Times Nagash: "Any Wizards can choose to generate spells from the Lord of Undeath."

Emphasis mine to point out it uses the same wording as other Lores. There is also no rule granting them Loremaster automatically.

This message was edited 3 times. Last update was at 2020/10/24 15:52:36


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

While it may not be truly separate, End Times is so batcrap crazy it seems to me best to keep to the side for Apocalypse style madness and occasional event type shenanigans.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ru
Dakka Veteran




Leaving technicalities aside - End Times is Vanilla 8th with a twist or few.
Like it or not and how official it is - not really important. Players just decide what version they want to play and that’s pretty much that.

I would just side with people, who found End Times amusing first couple of games, but had more fun overall while engaging in the pre-End Times version. And generally speaking (in my group anyway and in the battlereports on YouTube) when people say WHFB 8th, they mean pre -End Times. That’s probably what caused all the fuss in this thread. I think we all understood each other at this point.

On a side note, I also recommend the OP to play 8th with Triumph and Treatury, if he gets the chance.

And hope you enjoy the system! I definitely did, it is still my favorite wargame to this day.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

SnotlingPimpWagon wrote:
Leaving technicalities aside - End Times is Vanilla 8th with a twist or few.
Like it or not and how official it is - not really important. Players just decide what version they want to play and that’s pretty much that.

I would just side with people, who found End Times amusing first couple of games, but had more fun overall while engaging in the pre-End Times version. And generally speaking (in my group anyway and in the battlereports on YouTube) when people say WHFB 8th, they mean pre -End Times. That’s probably what caused all the fuss in this thread. I think we all understood each other at this point.


I cant fault that. 8th = pre End Times, End Times = End Times.


SnotlingPimpWagon wrote:

On a side note, I also recommend the OP to play 8th with Triumph and Treatury, if he gets the chance.

And hope you enjoy the system! I definitely did, it is still my favorite wargame to this day.


Triumph and Treachery is increasingly expensive to source, I was lucky to find it. Yes its a very good system for multi faction games.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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