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Made in gb
Assassin with Black Lotus Poison





Bristol

U02dah4 wrote:
Indeed they should have nerfed harder just to ensure a meaningful choice


Haha, I mean, yeah, a unit with extra special rules should cost more. But in typical GW fashion they approach a problem with a triple pronged attack.

Non-LOS shooting is too strong and Crisis suits can utilise it effectively. This is solved with the GW patented triple nerf!

1) Make all non-LOS shooting (except for imperial guard for *checks notes* reasons) worse by imposing to hit penalties and adding bonuses to saving throws.
2) Make the non-LOS shooting option available to Crisis teams more expensive by +5/+5/+0 points, a 100%/50%/0% increase.
3) Increase the cost of crisis suits by 33%, from 30 to 40 points.

This message was edited 2 times. Last update was at 2022/06/22 15:38:13


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 A Town Called Malus wrote:
 Sazzlefrats wrote:
 A Town Called Malus wrote:
Sterling191 wrote:
Welp. It was nice having almost reasonably pointed Crisis suits I guess.


And there is zero reason to take normal Crisis over bodyguards as they cost the same.



They don't cost the same there is a 5pt per model difference and likely they hit both suit options with the same nerf. Unless you know something about the next balance slate that isn't public?


Dude, they are both 40pts now, in the publicly available points update document. Because GW are incompetent hacks.

https://www.warhammer-community.com/wp-content/uploads/2022/06/mYZ4b5gZUiktj4GI.pdf

Don't you look a bit silly, huh?


Because something came out 5 minutes ago.... today... and you are making it sound like common knowledge? And you used the word dude to really drive it home. Wow. Truly I am living in the shade of your brilliance.

This message was edited 1 time. Last update was at 2022/06/22 19:56:48


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Sazzlefrats wrote:


Because something came out 5 minutes ago.... today... and you are making it sound like common knowledge? And you used the word dude to really drive it home. Wow. Truly I am living in the shade of your brilliance.


You didn't think that maybe two people talking about a points increase to crisis suits were referencing the points update that was due out around now? And then rather than go check, you decided to passive aggressively suggest I was being a bit silly to assume that GW would do something so obviously dumb as to cost the crisis suits and bodyguards the same.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 A Town Called Malus wrote:
 Sazzlefrats wrote:


Because something came out 5 minutes ago.... today... and you are making it sound like common knowledge? And you used the word dude to really drive it home. Wow. Truly I am living in the shade of your brilliance.


You didn't think that maybe two people talking about a points increase to crisis suits were referencing the points update that was due out around now? And then rather than go check, you decided to passive aggressively suggest I was being a bit silly to assume that GW would do something so obviously dumb as to cost the crisis suits and bodyguards the same.



Many knew points had to change long before June, and there were quite a few posts here on that topic. One more didn't necessarily mean the points hammer had dropped. But to assume everyone is going to be instantly aware when it does... I would have dropped the link and not written another word, you would have been an internet hero.

Why shouldn't crisis suits and bodyguards cost the same... the body guard rule isn't worth 5pts a model after the nerf, not even worth a 1pt difference.



This message was edited 1 time. Last update was at 2022/06/23 18:46:28


 
   
Made in us
Water-Caste Negotiator




Au'taal

A Manta is 10/10 for meme list value but is there any way to win a game with one? Any combination of secondaries and strategy that could have any hope of scoring enough VP that VP denial by killing is sufficient to win? I'm thinking of getting one and it would be hilarious to take it to a tournament but I need to win at least one game in the losers bracket!

One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.

Bow before the Greater Good, gue'la. 
   
Made in ca
Poisonous Kroot Headhunter





 Shas'O Ky'husa wrote:
A Manta is 10/10 for meme list value but is there any way to win a game with one? Any combination of secondaries and strategy that could have any hope of scoring enough VP that VP denial by killing is sufficient to win? I'm thinking of getting one and it would be hilarious to take it to a tournament but I need to win at least one game in the losers bracket!


Not in the 2000 point bracket. Maybe you could swing something at 3000pts, but even then it would be really tough. You want to be up in the 5000pt region before you're not completely crippling yourself.

17210 4965 3235 5350 2936 2273 1176 2675
1614 1342 1010 2000 960 1330 1040  
   
Made in gb
Lord of the Fleet






London

So I bought Shadowsun last night and while I posted about somehow being able to run her in an FSE list I'm wondering about her actual usefulness.

Shooting-wise she's not bad but which Fusions do people normally go for? The double-shot is nice but it's only D2, would one of each be more appropriate?

Given she's 20pts more than Farsight I'm not sure what else she actually brings to the table besides the standard re-roll aura. The warlord trait isn't that great unless you're taking Kau'yon but am I missing something or are there any decent tactics for her?
   
Made in fi
Locked in the Tower of Amareo





 Sazzlefrats wrote:

Why shouldn't crisis suits and bodyguards cost the same... the body guard rule isn't worth 5pts a model after the nerf, not even worth a 1pt difference.





So what's drawback of bodyguard vs crisis? Same plus special rule and extra attack is 0 pts only for noob's and waac's.

2024 painted/bought: 109/109 
   
Made in gb
Crazed Spirit of the Defiler




 Valkyrie wrote:
So I bought Shadowsun last night and while I posted about somehow being able to run her in an FSE list I'm wondering about her actual usefulness.

Shooting-wise she's not bad but which Fusions do people normally go for? The double-shot is nice but it's only D2, would one of each be more appropriate?

Given she's 20pts more than Farsight I'm not sure what else she actually brings to the table besides the standard re-roll aura. The warlord trait isn't that great unless you're taking Kau'yon but am I missing something or are there any decent tactics for her?

I always use the proper fusion profile. Crisis Commander with 2 fusion, 1 missile pod and 1 burst cannon is 155 to her 150, she gets 2 drones (main one of interest is the can't be targeted one as it messes with snipers and can be used for some cheeky objective play), +1 wound, infiltrate, permanent -1 to be hit in shooting, 5++ and chapter master buff for core and character. Downside is has to be your warlord, upside is she is often a way to get a 3rd or 5th Commander for 0CP.

She is good in any Sept, but then becomes really good in Tau Sept as her warlord trait is very meta right now with two bombers.
   
Made in gb
Regular Dakkanaut





United Kingdom

Good afternoon all!

I'm a newcomer to the Tau and I am getting ready for my first game with them on Thursday.

Only small, 1250 points against Orks.

Just wondering if anybody has any advice (not necessarily Ork specific because i've played them plenty of times with Eldar).

Looking for things like useful stratagems that you find yourself using every game or interesting tactics / counters that you like to use.

Wish me luck! For the greater good!

Adeptus Mechanicus
Tyranids  
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

What should I give crisis suits? I have enough for 13 or 14 crisis suits. I know they got nerfed into the ground, I build and paint slowly

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Did they get a new nerf? In most cases I'm still happy with CIB, Burst Cannon, Plasma Rifle. But I'm thinking double plasma might be better

This message was edited 1 time. Last update was at 2022/10/20 16:50:50


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I must be talking about old nerfs at this point. Are burst cannons really worth it? Aren’t they kinda weak with no AP?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 ph34r wrote:
I must be talking about old nerfs at this point. Are burst cannons really worth it? Aren’t they kinda weak with no AP?


Kinda weak, but cheap for what you get. Plasma isn't bad. I'm thinking of running 1 unit CIB, 2x plasma, and another unit thats all flamer (just 3 models). And adding a flyer
   
Made in fi
Locked in the Tower of Amareo





 ph34r wrote:
I must be talking about old nerfs at this point. Are burst cannons really worth it? Aren’t they kinda weak with no AP?


Well with all of armour of contempt around ap1 isn't much better than ap0. And now there's daemons around who don't care about ap. Faced tau in small game and while plasma, melta and railgun was like "whatever" the burst cannons gave me a scare


2024 painted/bought: 109/109 
   
Made in gb
Dakka Veteran





Hi all,

I came into possesion of a number of T'au kits but I don't really have any cohesive plan for their army (other than being T'au Sept). I am currently building a Ghostkeel model but I am a bit overwhelmed by the number of options. Can anyone please recommend a decent general loadout?

8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in gb
Lord of the Fleet






London

 Bilge Rat wrote:
Hi all,

I came into possesion of a number of T'au kits but I don't really have any cohesive plan for their army (other than being T'au Sept). I am currently building a Ghostkeel model but I am a bit overwhelmed by the number of options. Can anyone please recommend a decent general loadout?


Ghostkeels aren't the most competitive choice at the moment, but from what I've seen there are two distinct loadouts.

1. Fusion Collider and twin Fusion Blasters. Just all the Fusion.
2. Ion Raker and twin Burst Cannons. Good bit of firepower that means you can use your Stealth field ability

Been a while since I played Tau so it may have changed since.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Never bought a ghostkeel, how easy would it be to magnetise for weapon swaps?

Magnetising is usually the recommended way to go for our suits as what is good (or maybe even legal) can change from edition to edition and codex to codex.

This message was edited 1 time. Last update was at 2023/02/22 17:37:04


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Dakka Veteran





I think I can magnetise the big gun. The smaller ones are more fiddly but I can probably just stick them on with blutak for now since I won't get around to painting it for a while.

The ion raker + burst cannons build sounds pretty good to me so I think I will go for that. Thank you!

8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I made a list and would appreciate a more experienced eye on it.

Also, related to that, how many weapon options do the Crisis Boxes come with?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Lord of the Fleet






London

 JNAProductions wrote:
I made a list and would appreciate a more experienced eye on it.

Also, related to that, how many weapon options do the Crisis Boxes come with?


GW says you get 3-4 of each.

This message was edited 1 time. Last update was at 2023/02/23 13:52:15


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Valkyrie wrote:
 JNAProductions wrote:
I made a list and would appreciate a more experienced eye on it.

Also, related to that, how many weapon options do the Crisis Boxes come with?


GW says you get 3-4 of each.


Yeah, you get one of each weapon type in the kit per suit the kit can build and then one extra plasma rifle, fusion blaster and burst cannon.
With the new point costs for guns, where duplicates get more expensive, as well as the changes to targeting allowing for easy split fire, you often don't want to double up on guns as much as you used to so not getting enough for full double (or even triple) gun squads isn't as annoying as it used to be.

This message was edited 2 times. Last update was at 2023/02/23 14:41:09


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Valkyrie wrote:
 JNAProductions wrote:
I made a list and would appreciate a more experienced eye on it.

Also, related to that, how many weapon options do the Crisis Boxes come with?


GW says you get 3-4 of each.
Minus the Cyclic Ion, right? That's only in the Commander.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Yeah. If you have spare flamers and burst cannons you can kitbash a cib using a burst cannon and 3 flamers. You cut the barrels off the flamers and burst cannon then glue the flamer barrels to the burst cannon back part in the same manner as on the CIB. Takes a lot of flamers though, so is more for the long time tau players who had loads of spares from the years where flamers were really bad options for our suits.

This message was edited 1 time. Last update was at 2023/02/23 17:04:00


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Dakka Veteran






Hi, ya'll. Recently, I've been playing friendly small points games with my brother. Problem is, they're all IG vs IG - Cadians versus my 95th Praetorian Rifles. To rectify this, I picked up a box of Fire Warriors and have begun painting them in D'Yanoi sept colors.

A broad sketch of the Tau force I want to play is as follows. There won't be too many big Battlesuits, save for Commanders, Ghostkeels, and the odd Crisis Suit Squad. Instead, I'm going to focus on Fire Warriors, Pathfinders, Devilfish/Hammerheads, Stealthsuits, and maybe Kroot. The fluff is that the Shas'O, Farfire, is a big Mont'ka guy and prefers to use these assets.

So, a couple of questions:

-Would Sa'cea be a good Sept Tenet pick for such an army? Dense Cover for my infantry at 12" seems good, especially with the durability upgrades Strike Teams can take and Stealthsuits' inherent bonuses.

-Aside from the Hammerhead, most of the really hardy anti-tank seems to be centered in the Battlesuits. Can such an army cope with Guard if I take Ion Rifles/Rail Rifles on my Pathfinders? Furthermore, should I take ion rifles or Rail Rifles on Pathfinders?

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

If your brother is running mortar crews your all infantry army is going to suffer.

That being said my favorite unit is a cold star commander.
   
Made in de
Been Around the Block





Hey Guys, I know I am a bit late to the party (10th edition being around the corner).

I find myself looking for another army (having Orks, CSM and Raven Guard) and right now I'm looking at Tau and Necrons... What do you guys think about Tau? Are they "any good" or is it an army you play "the fluff is nice"

I'm not looking for the super-awesome-defeat-all-army, but I dont play only for fluff.

My friends have Sisters, Dark Angels, Custodes, Nurgle, Flesh Tearers, Grey Knights, Tyranids

Do I see any chances of winning against those with Tau? We play mostly 1500pts. battles.

Thanks in advance for not ripping me apart! ^^
   
Made in gb
Lord of the Fleet






London

LeRufus wrote:
Hey Guys, I know I am a bit late to the party (10th edition being around the corner).

I find myself looking for another army (having Orks, CSM and Raven Guard) and right now I'm looking at Tau and Necrons... What do you guys think about Tau? Are they "any good" or is it an army you play "the fluff is nice"

I'm not looking for the super-awesome-defeat-all-army, but I dont play only for fluff.

My friends have Sisters, Dark Angels, Custodes, Nurgle, Flesh Tearers, Grey Knights, Tyranids

Do I see any chances of winning against those with Tau? We play mostly 1500pts. battles.

Thanks in advance for not ripping me apart! ^^


Tau are still a pretty strong army IMO despite a few naysayers I've seen around. They definitely have the ranged firepower to take on those armies, and the manoeuvrability to stay out of harm's way. Generally however I wouldn't commit financially to a new army right now, wait until 10th is out before you commit, you might see something that takes your fancy then.
   
Made in de
Been Around the Block





Thanks for your input!
Yeah I'm not putting any bucks in the army, I'm just wondering about the two options

Like is it really just "Stand and Shoot"? Is there tactical finesse to it, is it very complicated?

Thanks
   
Made in gb
Lord of the Fleet






London

LeRufus wrote:
Thanks for your input!
Yeah I'm not putting any bucks in the army, I'm just wondering about the two options

Like is it really just "Stand and Shoot"? Is there tactical finesse to it, is it very complicated?

Thanks


Stand and shoot is a big part of the force I admit, but you can still really use your speed to your advantage. At the moment they're one of only a couple of units that have a "disembark after moving" ability, which you can do en-mass with Devilfish. Your Crisis suits can be very quick when combined with Mont'ka, and your units that will want to just stand there and shoot do a decent job at it, such as Broadsides and Stormsurges.
   
 
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