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Made in no
Liche Priest Hierophant





Bergen

While shovering I was a bit confused.

Say I have 10 space wolf temrinators. 8 with combi plasma. 6 are armed identically, 2 differnetly, and the last once both have cyclone missile launcher instead.

How would you re-solve their shooting?

When it comes times to check unit coherency, can they potensially get screwed very fast if one or two models dies to overcharging plasmashots?

   
Made in gb
Norn Queen






 Niiai wrote:
While shovering I was a bit confused.

Say I have 10 space wolf temrinators. 8 with combi plasma. 6 are armed identically, 2 differnetly, and the last once both have cyclone missile launcher instead.

How would you re-solve their shooting?

When it comes times to check unit coherency, can they potensially get screwed very fast if one or two models dies to overcharging plasmashots?
You resolve their shooting just like any other unit? Even if you fast roll, you still have to somehow differentiate which dice belong to which model, so the correct model dies when you roll a natural 1 for overcharing plasma. It doesn't matter how you do so (Roll each models separately, use different coloured dice, etc.) but you still have to do so, as you don't have permission to not do so.

Legal: Have 8 pairs of different coloured dice, and allocate each colour to a specific model pre-rolling.
Legal: Roll each pair of plasma shots separately, indicating which model is shooting with each pair, while still fast rolling the units shooting.
Not Legal: Rolling 16 dice and deciding the two 1's were coincidentally on a single model rather than two models.

And yes, Overcharging plasma can cause a cascade effect that wipes a large chunk of your unit to coherency. Put your plasma dudes on the edge of the unit.

This message was edited 1 time. Last update was at 2020/10/30 13:43:05


 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

BCB is correct, per strict RAW. Unfortunately overcharged plasma seems to break fast-rolling this way.
An important point to note is that the overcharged plasma specifically takes place after the attack is resolved - so you can't simply just handle it as part of the usual "remove casualties" step of the attack sequence.

However, everyone I've come across (myself included) has opted to continue fast-rolling and simply allow the owning player to choose which models to remove, which I guess is a house-rule.
If doing this, in your example, you would still need to roll the 6 and 2 batches separately, so that you can still tell the difference.

This message was edited 1 time. Last update was at 2020/10/30 13:50:08


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Norn Queen






 Super Ready wrote:
BCB is correct, per strict RAW. Unfortunately overcharged plasma seems to break fast-rolling this way.
An important point to note is that the overcharged plasma specifically takes place after the attack is resolved - so you can't simply just handle it as part of the usual "remove casualties" step of the attack sequence.

However, everyone I've come across (myself included) has opted to continue fast-rolling and simply allow the owning player to choose which models to remove, which I guess is a house-rule.
If doing this, in your example, you would still need to roll the 6 and 2 batches separately, so that you can still tell the difference.
As I said, you can still Fast Roll with Overcharging Plasma, you just have to clearly assign which dice are tied to each model. In theory you'd need to do this for all weapons, but in most cases it won't make a difference.

The vast majority of people will have dice of differing colours to allow you to do this. For the extreme cases like this where you need 8 different colours (which most people WON'T have to hand), you can simply "Fast Roll" but do each Plasma models shooting either sequentially (remember you need to decide whether you're overcharging all at the same time, you can't have 3 models overheat and then decide you don't want to overcharge the others any more), or, IDK, take 8 cups out of your fine china cabinet and put two dice in each, and give them a good shake and slam it down on the table Davey Jones style so all the dice are still rolled "at the same time", just assigning cups to each model instead so it's easy to see which dice belong to which model.

This message was edited 2 times. Last update was at 2020/10/30 14:10:51


 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Ah yes, I see you edited your post while I was still putting mine up.
Different coloured dice is becoming less and less practical these days I find... not only have you got the example Niiai gave, of having 8 different models with combi-plasma, but thanks to Dark Imperium lots of people now have Hellblasters too.
I don't know about you, but I'm not typically carrying 5+ sets of dice with me to a game... 2 at a time isn't too awful to practice, I suppose. It's just that I've never seen anyone actually that bothered by it and roll all the plasma shots together anyway. I'm fully aware that that breaks RAW.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Longtime Dakkanaut






Got to admit that to me, separating out 8 different coloured pairs of dice, then informing my opponent of which colour applies to which terminator, seems a lot more time consuming than just pointing at a terminator, and rolling 2 dice.

I tend to be fine with any 1-shot overcharging weapons being fast-rolled and then models picked out afterwards. For multi-shots, I tend to request they are separated, and if it would be critical (EG a plasma guy in a coherency-lynchpin position) then I would want it rolled "properly" in case of a big result. I don't like to slow the game down for semantics which hold little to no effect (EG whichever plasmagun dies, it won't affect coherency).

RAW, you should separate the shots. It's important to denote which model is shooting which shots, so you know which one dies.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in no
Liche Priest Hierophant





Bergen

What is the best way to deploy then? Double line of five? 3 x 3 + 1 on the side? 2, 3, 3 and 2? Cyclone launchers in the middel?

This message was edited 1 time. Last update was at 2020/10/30 14:59:15


   
Made in gb
Norn Queen






 Niiai wrote:
What is the best way to deploy then? Double line of five? 3 x 3 + 1 on the side? 2, 3, 3 and 2? Cyclone launchers in the middel?
Just make sure that your Plasma Dudes won't cause a resonance cascade. Just bunch them up into a circle.
   
Made in gb
Longtime Dakkanaut






 BaconCatBug wrote:
 Niiai wrote:
What is the best way to deploy then? Double line of five? 3 x 3 + 1 on the side? 2, 3, 3 and 2? Cyclone launchers in the middel?
Just make sure that your Plasma Dudes won't cause a resonance cascade. Just bunch them up into a circle.


My first thought then was to caution against blast weapons if you do so. This thought brought to you by 6th edition!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in no
Liche Priest Hierophant





Bergen

Yeah. I could split them into 2 groups.

But the SM has a +1 to hit stratagem for terminators. A group with 8 combi plasma backed by Bjorn's aura will be hitting on 2's, rerolling 1. If they evet get in rapid fire range it is even better.

   
Made in gb
Norn Queen






 Niiai wrote:
Yeah. I could split them into 2 groups.

But the SM has a +1 to hit stratagem for terminators. A group with 8 combi plasma backed by Bjorn's aura will be hitting on 2's, rerolling 1. If they evet get in rapid fire range it is even better.
Sadly with the new coherency rules, overcharging plasma is never going to be without risk of a cascade, the dice can always find a way to screw you over. However, I think a 3-4-3 formation with the plasma dudes on the outside would provide the highest level of safety.

Something like this I think would allow for any combination of Plasma kersplodery without causing a cascade failure, assuming 40mm bases or smaller.
Spoiler:

This message was edited 2 times. Last update was at 2020/10/30 17:03:06


 
   
 
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