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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Daemons

Battle Traits
When gaining a Battle Trait, a DAEMONS unit may select from one of the following tables instead.

Nurgle
1: Extra Resilient-You may reroll 1s for Disgustingly Resilient rolls made for this unit
2: Durable-Increase the Toughness characteristic of all models in this unit by 1.
3: Clouded In Filth-Subtract 1 from hit rolls made against this unit if the attack is made from more than 7" away
4: Virulent Wounds-Increase the Strength characteristic of all models in this unit by 1.
5: Regeneration-At the start of your Command Phase, roll a d3 and recover that many wounds. If there are no wounded models in the unit, you may instead return a number of one-wound models equal to the number rolled, or return a single multi-wound model with the number rolled wounds remaining.
6: Deadly Touch-Any unmodified wound rolls of 6 made by this unit inflict an additional wound on the target, at the same AP and Damage of the original wound.

Slaanesh
1: Swift As The Wind-Add 2" to the Move characteristic of this unit.
2: Penetrating Blows-Increase the AP of all weapons used by this unit by 1 point.
3: Graceful And Deadly-You may reroll 1s for Invulnerable saves made for this unit.
4: Powerful-Increase the Strength characteristic of all models in this unit by 1.
5: Impossible Alacrity-At the end of your opponent's Command Phase, you may move with this unit as if it were your Movement Phase.
6: Flurry Of Death-Any unmodified hit rolls of 6 made by this unit inflict an additional hit with the same weapon.

Khorne
1: Crushing Charge-When this unit successfully charges, roll 1d3 and inflict that many Mortal Wounds to the units charged.
2: Eager To Fight-This unit can make Heroic Interventions as if they were a Character, and may do so up to 6" instead of 3".
3: No Respite-When making an Invulnerable save against an attack made by this unit, subtract 1 from the roll.
4: Might Of Khorne-Increase the Strength characteristic of all models in this unit by 1.
5: Swift Death-This unit always fights first in the Fight Phase.
6: Invigorated By Blood-Roll a d6 whenever a model is slain by this unit. If there are any wounded models in the unit, regain a wound on a 4+. If there are no wounded models, a single slain model returns on a 5+ with one wound remaining.

Tzeentch
1: Bombardment Of Magic-Any unmodified wound rolls of 6 made by this unit in the Fight Phase inflict a mortal wound in addition to any other damage.
2: Power Source [AURA]-Add 1 to any Psychic Tests taken for a friendly TZEENTCH unit within 6" of this unit.
3: Transmogrification-Whenever this unit would lose a wound, roll a d6. On a 6+, that wound is not lost.
4: Magical Might- Increase the Strength characteristic of all models in this unit by 1.
5: Inscrutable-Subtract 1 from hit rolls made against this unit if the attack is made from within 12".
6: Hope-This unit automatically passes Morale tests.
________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Still WIP for Daemons. Feel free to make suggestions or make your own Crusade stuff! I'll catalog it in the first post.

This message was edited 1 time. Last update was at 2020/11/23 01:17:06


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Decrepit Dakkanaut




Crushing Charge is kinda broken don't you think?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Slayer-Fan123 wrote:
Crushing Charge is kinda broken don't you think?
Looking at it...

Yeah, probably. Any advice to replace it?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Longtime Dakkanaut





 JNAProductions wrote:
Slayer-Fan123 wrote:
Crushing Charge is kinda broken don't you think?
Looking at it...

Yeah, probably. Any advice to replace it?


You could do a range of things:

Crushing charge:
One successful wounding attack by this unit when it charges gains +1 damage
The unit inflicts a mortal wound on a unit it charges, before attacks are made.
The unit makes 1D3 attacks when it charges, using a generic CCW.
If the unit wins combat against a target it charge, it modifies combat attrition by 1D3 (I can't remember how this works at the moment)



   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Went for the Mortal Wound approach.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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