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![[Post New]](/s/i/i.gif) 2020/12/01 19:42:16
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Regular Dakkanaut
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Always been damage 3
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![[Post New]](/s/i/i.gif) 2020/12/01 19:42:17
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Decrepit Dakkanaut
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The Lantern is listed as D3 in my copy of the DG book.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/12/01 19:45:55
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Nihilistic Necron Lord
The best State-Texas
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Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Void Dragons spear does that at 12'
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![[Post New]](/s/i/i.gif) 2020/12/01 19:48:15
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Regular Dakkanaut
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Sasori wrote: Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Void Dragons spear does that at 12'
Yup, Think it's to try and debuff it a bit
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![[Post New]](/s/i/i.gif) 2020/12/01 19:56:12
Subject: Re:Codex:Death Guard December 2020 (update Nov 30th)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Yes, T8 finally.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/01 19:58:08
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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When updating first post, I just realized his degradation threshold went up. He used to be 9-18 5-8 1-4 The datasheet is 10+ 6-9 1-5 Reaping also lost its AP. So maybe they are nerfing him down to C'Tan levels to drop his points?
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This message was edited 2 times. Last update was at 2020/12/01 20:00:41
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/01 20:04:10
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Longtime Dakkanaut
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Mmm.
I think the interesting thing is whether Mortarion gets "only take 6 wounds in a phase" or something.
I know there's some criticism of rolling it out to everything - but... meh. I feel its kind of necessary on these 500~ point units, even if it potentially brings its own issues. Admittedly the Silent King doesn't have it - but I feel the Menhirs sort of work in the same way by hopefully breaking up damage.
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![[Post New]](/s/i/i.gif) 2020/12/01 20:07:40
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Jidmah wrote:
Reaping also lost its AP.
So maybe they are nerfing him down to C'Tan levels to drop his points?
Reaping didn't lose its AP; it doesn't appear at all. It has either been turned into an ability or removed entirely, leaving him only with eviscerating blow
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The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/12/01 20:12:20
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You are right, those are the nurglings
Always forget about them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/01 20:12:50
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Gore-Drenched Khorne Chaos Lord
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Marshal Loss wrote: Jidmah wrote:
Reaping also lost its AP.
So maybe they are nerfing him down to C'Tan levels to drop his points?
Reaping didn't lose its AP; it doesn't appear at all. It has either been turned into an ability or removed entirely, leaving him only with eviscerating blow
Also c'tan aren't packing 18 t8 wounds with DR on top, he'll always be more expensive by a fair chunk.
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![[Post New]](/s/i/i.gif) 2020/12/01 20:14:01
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Decrepit Dakkanaut
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Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Oh okay then. Not sure why they couldn't just keep that ability for 12".
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/01 20:14:36
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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He can be one-rounded though and can't hide.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/01 20:21:49
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Jovial Plaguebearer of Nurgle
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Well we we have to wait and see I guess, T8 is a step in the right direction and he might be gaining a woundcap to prevent one rounding. Losing his sweep would be annoying though I'd imagine. Dudeface wrote:Slayer-Fan123 wrote: My source: do you think even GW thinks they can properly cost a T5 W2 3+ 5+++ model? Yes, they do and it won't stop them trying. Its not like they didnt try and price a t5 w2 2+/5++/5+++ terminator
4++ even. During 8th Blightlords and I think even Deathshroud saw some play from time to time but in my recollection they were never overbearing and nicely priced for what they did. These models also have a better offensive profile than regular PM's and can deepstrike. If they could balance these I'm sure they'll manage with our new PM.
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This message was edited 1 time. Last update was at 2020/12/01 20:26:29
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![[Post New]](/s/i/i.gif) 2020/12/01 20:26:12
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Decrepit Dakkanaut
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A lot harder to do it now though. T8 will help vs a lot of the S4 and S7-8 you might see.
However we don't know the value of DR is still, so who knows.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/12/01 20:46:36
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Gore-Drenched Khorne Chaos Lord
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Did they re-price him at the start of 9th? Because if they increase his stats his cost won't be going down from that logically.
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![[Post New]](/s/i/i.gif) 2020/12/01 21:22:34
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Regular Dakkanaut
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Dudeface wrote:
Did they re-price him at the start of 9th? Because if they increase his stats his cost won't be going down from that logically.
I agree he won't go down but in all honesty he should even with the buff.
He's almost 500pts and has to be your warlord.
The warlord trait is useless as he has to go straight at the enemy and the other DG units are too slow to keep up with him(there are exceptions, but there always are)
He is so big there is no way he will not be shot from turn 1.
There are many armies that can easily one shot him, and even if they don't he is so weak he's rendered useless.
In a vacuum he looks great, but if DG go second he is a waste
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![[Post New]](/s/i/i.gif) 2020/12/01 21:41:26
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Angered Reaver Arena Champion
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Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
I wonder if he might be losing that. 12" is very short range for such an ability.
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![[Post New]](/s/i/i.gif) 2020/12/01 21:58:19
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Gore-Drenched Khorne Chaos Lord
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Doohicky wrote:Dudeface wrote:
Did they re-price him at the start of 9th? Because if they increase his stats his cost won't be going down from that logically.
I agree he won't go down but in all honesty he should even with the buff.
He's almost 500pts and has to be your warlord.
The warlord trait is useless as he has to go straight at the enemy and the other DG units are too slow to keep up with him(there are exceptions, but there always are)
He is so big there is no way he will not be shot from turn 1.
There are many armies that can easily one shot him, and even if they don't he is so weak he's rendered useless.
In a vacuum he looks great, but if DG go second he is a waste
He may well get a new warlord trait, new psychic powers maybe, the t8 counts for a lot as well. Just need to wait and see about big morty.
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![[Post New]](/s/i/i.gif) 2020/12/01 22:13:21
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Decrepit Dakkanaut
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Slayer-Fan123 wrote: Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Oh okay then. Not sure why they couldn't just keep that ability for 12".
We've got no evidence he hasn't, yet - that sort of weapon special rule won't show up on these sheets, like Plague Weapon doesn't.
We need to remember the limitations of the source, and not jump to conclusions that aren't supported by the format. Anything that isn't a pure number isn't up for change here.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/12/02 03:31:51
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Virulent Space Marine dedicated to Nurgle
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Dysartes wrote:Slayer-Fan123 wrote: Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Oh okay then. Not sure why they couldn't just keep that ability for 12".
We've got no evidence he hasn't, yet - that sort of weapon special rule won't show up on these sheets, like Plague Weapon doesn't.
We need to remember the limitations of the source, and not jump to conclusions that aren't supported by the format. Anything that isn't a pure number isn't up for change here.
Are we still pretending that GW isn't doing this?
One a day, no PL reveals, interesting units only.
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![[Post New]](/s/i/i.gif) 2020/12/02 05:48:42
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Longtime Dakkanaut
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Doohicky wrote:Dudeface wrote:
Did they re-price him at the start of 9th? Because if they increase his stats his cost won't be going down from that logically.
I agree he won't go down but in all honesty he should even with the buff.
He's almost 500pts and has to be your warlord.
The warlord trait is useless as he has to go straight at the enemy and the other DG units are too slow to keep up with him(there are exceptions, but there always are)
He is so big there is no way he will not be shot from turn 1.
There are many armies that can easily one shot him, and even if they don't he is so weak he's rendered useless.
In a vacuum he looks great, but if DG go second he is a waste
That's not really true anymore.
Yes, it can happen from game to game that you meet an army that can remove a model like that before you can use it, but we are talking about one list out of ten.
This isn't 8th. Lists aren't geared to take down knights. Lists are at the very least 50% melee units, which are VERY scared by him.
I can only think about Admech being able to seriously threaten him, and should you ever meet that kind of list, then that is the one time that you put him in reserves.
An eradicator squad with chapter master buff is only 5 wounds on him, and that is usually the amount of heavy firepower that he will have to eat during turn 1.
Out of the common 9th lists I can't find anything more than Admech that can really put the hurt on him:
- White scars? No
- Blood Angels? No
- Dark Angels? No
- Demons? No
- Harlequins? No
- Custodes? No
- Tyranids? No
- Orks? Maybe if they spam a lot of mek gunz and they get really lucky.
- Necrons? Don't know the new ones well enough, but I don't think that they play all that long ranged firepower.
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![[Post New]](/s/i/i.gif) 2020/12/02 07:14:55
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Plaguelord Titan Princeps of Nurgle
Alabama
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Spoletta wrote:
An eradicator squad with chapter master buff is only 5 wounds on him, and that is usually the amount of heavy firepower that he will have to eat during turn 1.
Where are you getting this? Eradicators can shoot twice if they all fire at the same unit and haven't advanced. If they all hit and just half get through, there is a potential 5D6 damage. 5D6+10 if they're in half range or using heavy melta. 5D6+20 if they're both in half range and carrying heavy melta. And that's only if half of them wound. If the average roll of two dice is seven, then there is anywhere from 17 damage to 37 damage he can take from just ONE unit of Eradicators. But let's be fair. Let's say 7 of 10 hit, and he saves 3 of them. So, there are only 4 getting through, and only 2 of those wound - he only takes 2 wounds. That still translates into 2D6+4 with heavy melta at normal range, 2D6+8 with heavy melta at half range. That could still severely cripple him. And that's the shooting from one unit that is in every marine list now.
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This message was edited 2 times. Last update was at 2020/12/02 07:25:01
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/12/02 07:20:41
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And when they nerf DR it'll only get worse.
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![[Post New]](/s/i/i.gif) 2020/12/02 07:37:23
Subject: Codex:Death Guard December 2020 (update Nov 30th)
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Decrepit Dakkanaut
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PoorGravitasHandling wrote: Dysartes wrote:Slayer-Fan123 wrote: Jidmah wrote:It has always been 3 damage flat, but used hit all units between Mortarion and his target. At 12" that ability wouldn't make much sense.
Oh okay then. Not sure why they couldn't just keep that ability for 12".
We've got no evidence he hasn't, yet - that sort of weapon special rule won't show up on these sheets, like Plague Weapon doesn't.
We need to remember the limitations of the source, and not jump to conclusions that aren't supported by the format. Anything that isn't a pure number isn't up for change here.
Are we still pretending that GW isn't doing this?
One a day, no PL reveals, interesting units only.
I don't know who is posting them, but you've missed what I was meaning by "source" here - I wasn't referring to who is posting the pictures, but the assembly instruction datasheet itself. While we might see some changes to numerical values in stat lines on there, we can't draw any conclusions regarding special rules as these sheets lack them entirely.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/12/02 07:47:04
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Locked in the Tower of Amareo
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puma713 wrote:Spoletta wrote:
An eradicator squad with chapter master buff is only 5 wounds on him, and that is usually the amount of heavy firepower that he will have to eat during turn 1.
Where are you getting this? Eradicators can shoot twice if they all fire at the same unit and haven't advanced. If they all hit and just half get through, there is a potential 5D6 damage. 5D6+10 if they're in half range or using heavy melta. 5D6+20 if they're both in half range and carrying heavy melta. And that's only if half of them wound. If the average roll of two dice is seven, then there is anywhere from 17 damage to 37 damage he can take from just ONE unit of Eradicators. But let's be fair. Let's say 7 of 10 hit, and he saves 3 of them. So, there are only 4 getting through, and only 2 of those wound - he only takes 2 wounds. That still translates into 2D6+4 with heavy melta at normal range, 2D6+8 with heavy melta at half range. That could still severely cripple him. And that's the shooting from one unit that is in every marine list now.
He's talking about averages, not potential.
Grot squad of 30 POTENTIALLY causes 30 wounds to it.
Do you say consider that relevant?
6*8/9*1/2*1/2*3.5=4.666666666666
You can't count 12" range bonus on first turn.
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This message was edited 1 time. Last update was at 2020/12/02 07:47:48
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/12/02 08:27:34
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That theory is all nice and dandy, but in all games of 9th I played him in so far, he imploded in turn one and when he didn't, the enemy just didn't let him charge anything and killed him turn two. A good number of armies listed above can take him out with minimal casualties, for example harlquins can just melta-boat him and Thrakka, a Keeper of Secrets or a Lord of Change are more than match for him in combat. Keep in mind that we know that Mortarion is likely to become Bubonic Astartes and therefore cannot be warp-timed any more.
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This message was edited 2 times. Last update was at 2020/12/02 08:31:52
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/02 08:35:15
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Longtime Dakkanaut
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Well I will say Morty was also just a paper lion in most games I'd seen him in. Very impressive but often very dead quickly.
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![[Post New]](/s/i/i.gif) 2020/12/02 09:04:01
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've never used him, but I've never heard of Mortarion being anything other than the thing that dies first turn.
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![[Post New]](/s/i/i.gif) 2020/12/02 09:20:33
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Gore-Drenched Khorne Chaos Lord
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More napkin maths, 1 unit of heavy melta rifles and 2 multi meltas with a chapter master and lieutenant buffing from max range them do 12.44444 wounds to Morty at max range with his new stats (since I can't see an easy way to get all 3 within 12").
That's assuming no -1 modifiers for terrain/miasma.
It seems rough but that's 475 points of firepower from the most overtuned unit in the game with all the rerolls they can get. That's really fairly durable.
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![[Post New]](/s/i/i.gif) 2020/12/02 10:45:26
Subject: Codex:Death Guard December 2020 (Dec 1st: Mortarion Datasheet)
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Jovial Plaguebearer of Nurgle
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Morty was outstanding when he was released. He would singlehandedly destroy armies for me. As 8th developed though I was lucky to see him survive past turn 1. I really hope they introduce something to help with his survivability. As well as having a max number of wounds taken per phase, Gotrek in AoS is a prime example of how rules can keep key characters alive.
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This message was edited 1 time. Last update was at 2020/12/02 13:00:19
Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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