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![[Post New]](/s/i/i.gif) 2020/12/16 13:36:04
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Slaanesh Chosen Marine Riding a Fiend
Australia
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Abaddon303 wrote:You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
6 max, not 7. It won't be changed
edit: thought you were talking about Deathshroud, my bad - sorry!
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This message was edited 1 time. Last update was at 2020/12/16 13:37:13
The Circle of Iniquity
The Fourth Seal
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![[Post New]](/s/i/i.gif) 2020/12/16 13:36:23
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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Jidmah wrote:I just play 7 PM in my games anyways. I just like the extra bodies to keep my objectives/special weapons safe.
Same, always units of 7 for my Plaguemarines. It's going to be tougher to do that now with higher points, but I sure as hell will try. And units of 7 will be very hard to counter. Automatically Appended Next Post: Marshal Loss wrote:Abaddon303 wrote:You can take 7 in a squad at the moment, why would you expect that to be changed is there any precedent for that?
6 max, not 7. It won't be changed
Oh you mean for deathshroud, sorry, didn't catch that.
Would be nice, but I do the units of 3 instead as a homage to the flylord symbol instead
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This message was edited 1 time. Last update was at 2020/12/16 13:38:24
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![[Post New]](/s/i/i.gif) 2020/12/16 13:48:32
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Daemonic Dreadnought
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Doohicky wrote:Would be nice, but I do the units of 3 instead as a homage to the flylord symbol instead
7 Flylord symbols on 7 models would be more fluffy.
With Deathshroud - given their movement, I'm thinking they are the unit that now just deepstrikes onto an objective. Doesn't matter if they can move, they're just very hard to remove with the new DR.
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![[Post New]](/s/i/i.gif) 2020/12/16 14:01:37
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Committed Chaos Cult Marine
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Hey, at least Death Guard don't have to track Contagion Points or the stages of the Cycle of Corruption.
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![[Post New]](/s/i/i.gif) 2020/12/16 14:05:38
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Abaddon303 wrote:Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
I had some decent success running them in a LR with DR and 5++. At the very least, it worked much better than running Mortarion for the same costs.
5" instead of 4" combined with 12" gauntlets also means that you are a lot less likely to be a sitting duck and do nothing if you don't succeed your charge from deep strike.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/16 15:38:06
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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Abaddon303 wrote:Not sure those stat changes are going to really make much difference to deathshroud. 1" extra movement isn't enough to make them useable. It'll be more interesting to see if cataphracti has indeed gone and they lose the 1/2 advance rule might make them more viable.
Either that or some sort of deepstrike shenanigan strategem that allows them to drop in closer than 9" if they land near a character or something?
If cataphractii does still exist would DG inexorable advance rules not negate the 1/2 advance rule anyway? It's no longer an issue either way
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![[Post New]](/s/i/i.gif) 2020/12/16 15:44:00
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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I'm still not sure on the point of Deathshroud when viewed from perspective of the whole codex, outside of their ability to just be a sponge for Morty in case you don't get turn one. They're interesting in a fluffy game but every time i've used them, i've just found them utterly underwhelming in every respect unless I built the army around them to give them the right buffs. If they turn up late in a close game, they could be clutch via toughness and hitting power I suppose.
They still should probably have 4 wounds each, maybe, and they desperately need to keep that 4++.
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This message was edited 1 time. Last update was at 2020/12/16 15:44:14
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![[Post New]](/s/i/i.gif) 2020/12/16 16:13:36
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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The problem with Deathshroud terminators has always been getting into combat. But they delete anything they do get into combat with.
Absolute monsters.
I've had them get lucky and take out a knight in a single round before (They had some aura and psychic support).
Of course I have also had them deepstrike, do nothing and die hahah
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![[Post New]](/s/i/i.gif) 2020/12/16 16:41:53
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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Doohicky wrote:The problem with Deathshroud terminators has always been getting into combat. But they delete anything they do get into combat with.
Absolute monsters.
I've had them get lucky and take out a knight in a single round before (They had some aura and psychic support).
Of course I have also had them deepstrike, do nothing and die hahah
Haha, yeah. I've sadly had more experience of the latter than the former. The only time I had them do well is when I literally built around them but that kind doesn't hold up in 9th.
Still. I've fingers crossed there will be some strats and powers to support them better.
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![[Post New]](/s/i/i.gif) 2020/12/16 16:46:13
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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Me and a few friends were going to go to the 2021 Warhammer World Doubles tournament before Covid wrecked all that.
My List was Morty, Malignant Plaguecaster, 2 x 3 Deathshroud and a Foul blightspawn. (Paired with a Slaneesh themed Chaos 900pts
The one practice game I got to play before lockdown they were actually great. But as you say, that was a list geared towards them. Protect Morty until he hit lines and otherwise just be distraction.
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![[Post New]](/s/i/i.gif) 2020/12/16 16:52:21
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Locked in the Tower of Amareo
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porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
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This message was edited 1 time. Last update was at 2020/12/16 16:52:38
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/12/16 18:32:57
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Daemonic Dreadnought
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tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
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![[Post New]](/s/i/i.gif) 2020/12/16 19:38:45
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Krazed Killa Kan
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techsoldaten wrote:tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
Correct. under the Power Level rules, you get X marines for a certain PL, then +5 more for another bump in Power Level..
I wish it had been possible under Power Levels, to get God Number of troops.. not just for Nurgle, but 8, 9 or however many Slaanesh uses on a given day
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2020/12/16 19:58:49
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 14th: Blightlord Terminators)
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Humming Great Unclean One of Nurgle
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Saturmorn Carvilli wrote:
Hey, at least Death Guard don't have to track Contagion Points or the stages of the Cycle of Corruption.
Ugh, ain't that the truth.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/12/17 17:17:29
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Grovelin' Grot Rigger
Poland
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Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
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This message was edited 1 time. Last update was at 2020/12/17 17:31:59
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![[Post New]](/s/i/i.gif) 2020/12/17 17:42:44
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 11th: New army-wide rule: Contagions of Nurgle)
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Terrifying Doombull
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techsoldaten wrote:tneva82 wrote: porkuslime wrote: NAVARRO wrote:Just hope they keep the PM units ability to be just 7. Thats it, crap rules or not Im having 3 potentially 4 PM squads.
totally agree that not having the ability to take 7 strong units was a fluff fail.. 5 or 10? nope.. I want 7 models.. and when I did play the one game this year with this army, I was able to get my opponent to agree to a cost reduction for the 7 ..
However, I am gonna go with 7 squads of 7 guys.. then 7 "other squads" of 7.. Blightlord Terminators, Possessed, etc...
When have they not been able to take? Can take 5, 6, 8, 9, 10 but not 7? How was that rule phrased?
There's nothing that stops you from taking units of 7.
However, if you play power levels, you have a strong disincentive to take 7 because you are paying for 10.
If you are playing a points list, do what you want. I think the post is saying he wishes the standard unit size was 7.
The current datasheet does let you do a unit of 7, though.
5 PM for 7 power, +2 marines for +3 PL, +5 for +6 PL (or 10 or 15 for etc). It isn't a good deal, but the current codex _is_ set up to do exactly 7 plague marines.
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This message was edited 2 times. Last update was at 2020/12/17 17:44:59
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/12/17 17:45:24
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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The Dread Evil Lord Varlak
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Holly feth they fixed the Minions of chaos rule.
and pretty much nothing else for R&H in legends.
Well done GW
even when you do something good you still fail.
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This message was edited 1 time. Last update was at 2020/12/17 17:53:15
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/12/17 17:49:15
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Regular Dakkanaut
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wojtekwroc wrote:Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
Notice the ADDITION of bubotic astartes not replacement of heretic astartes.
Also interesting that tzeentch get Arcana Astartes. Has that been seen before? Probably I just never noticed it
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![[Post New]](/s/i/i.gif) 2020/12/17 17:59:48
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Grovelin' Grot Rigger
Poland
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My hope to include assault drills to my DGs is back baby!
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![[Post New]](/s/i/i.gif) 2020/12/17 19:32:01
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Doohicky wrote:wojtekwroc wrote:Not 100% new codex related but dreads are back.
"The Imperial Armour Compendium updated 222 datasheets for the new edition of Warhammer 40,000. This FAQ article has been prepared by the Warhammer 40,000 Studio to answer your questions on the book, including whether Death Guard and Thousand Sons can take Contemptor and Leviathan Dreadnoughts – they can! They’ve also created another document for the Forge World units that were added to Warhammer Legends."
https://www.warhammer-community.com/2020/12/17/new-faqs-for-warhammer-40000-and-board-games/
Notice the ADDITION of bubotic astartes not replacement of heretic astartes.
Also interesting that tzeentch get Arcana Astartes. Has that been seen before? Probably I just never noticed it
It's almost like gw realizes that Death Guard are HERETIC ASTARTES. So we'll probably still see some cross-legion synergies. Good to see they've clarified that they can take Legion vehicles, though they still have to deal with the terribly implemented Martial Legacy rule. Might be worth it if they can still give them DR.
R&H rules still a mess, though they've fixed the keywords.
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![[Post New]](/s/i/i.gif) 2020/12/18 07:49:53
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Virus Filled Maggot
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I have one heretical idea:
what if... our drones is now -1W and they lost dmg table because of option to have them in 3 men squad
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![[Post New]](/s/i/i.gif) 2020/12/18 07:58:58
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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What benefit would that have though?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/18 08:11:57
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Virus Filled Maggot
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for example to play 9 of them
EDIT: it means 9x6 36' S6 -3 2 with reroll 1 on wound...
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This message was edited 1 time. Last update was at 2020/12/18 08:13:54
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![[Post New]](/s/i/i.gif) 2020/12/18 08:38:30
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Drones are still unlikely to cost less than 120 points, and spending way over 1000 points for this doesn't seem like a good deal.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/02/12 08:50:32
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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I'm guessing they made drones 9W for the same reason they made Contemptors 9W: Because it makes them better. No deteriorating stats is an excellent trade for -1 wound.
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![[Post New]](/s/i/i.gif) 2020/12/18 08:51:36
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I also appreciate MBH and drones having the same statline, so I don't have to check every time.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/12/19 01:20:28
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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[DCM]
Tzeentch's Fan Girl
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Not really. They have rules that refer to the <CHAOS COVENANT> keyword that doesn't exist anywhere.
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![[Post New]](/s/i/i.gif) 2020/12/19 06:47:08
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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The Dread Evil Lord Varlak
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Atleast they can now hold objectives
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/12/20 07:10:15
Subject: Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Longtime Dakkanaut
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I hear holding objectives is good, I read it, in a book.
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![[Post New]](/s/i/i.gif) 2020/12/20 07:35:54
Subject: Re:Codex:Death Guard Delayed to 'Early Next Year' (Dec 16th: Deathshroud Terminators)
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Longtime Dakkanaut
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So after seeing many of that new data sheets and the leaked rules I thought I would make so some predictions on points. We still do t know a few factors such as if the DG terminators keep their 4++. I will assume in numbers they stay at 4++. I used some analysis from the first born marines getting 2Ws and the IG codex to assess the points costs going from a 4+ BS to a 3+ BS. I also predicted several nerfs such as arch contaminatior, loss of the 4++ on daemon engines, and no more DTFE. All my points predictions are without any weapon upgrades and min sized units.
Projected points range within +/- 5pts :
PBC- 180pts
MBH- 120pts
Plague Marines- 110pts
Deathshroud-170pts (this is hard because they historically overprice these for some reason they shouldn’t cost as much as 5x BGVs)
Blightlords- 250
Bloatdrone with mower 135pts
Bloatdrone with HBL 145pts
Bloatdrone with spitters 145pts (BS/WS helped everything but the spitters)
Typhus- 165pts
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This message was edited 1 time. Last update was at 2020/12/20 07:38:05
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