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Made in gb
Gore-Drenched Khorne Chaos Lord




 Bosskelot wrote:
And how exactly does DC getting Core over the other units listed make the game more competitively balanced?


That's a good question, it's more of an inconsistency. The other big bad marine snowflake units have been excluded from core, assumingly in part so they don't get stacking buffs.

Death company will have access to the whole shebang of marine buffs, which elevates them beyond the comparable choices for other chapters. Its an imbalance in this case rather than a balance. I didn't lay that out very well, sorry.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I wouldn't call the Death Company a big bad snowflake unit.

Sure they are unique to the BA, but the don't really have unique equipment.

They are just normal Marines that are better at melee and slightly more durable, but they are still running in power armor with normal bolt pistols, normal chainswords and normal powerswords.
   
Made in us
Member of a Lodge? I Can't Say





Philadelphia PA

I like the premise of this thread, since I just finished re-reading Storm of Iron. A prominent scene in the book involves an attempt by Guardsmen defending a citadel to destroy the besieging Iron Warriors demonically possessed artillery.

'Cause you know, IW would totally possess their artillery if it made them *less* accurate. Somebody better tell Honsou that those ancient bound entities of power aren't doing the job, he should've gotten some average joes off the street instead.

The fluff has always been at the convenience of the plot - the Necrons are only as tough as they need to be, the marines only have the loadouts that make the scene cool, etc. Given how variable the authors have been there's room for changes in the game mechanics without "destroying the setting" or whatever.

I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. 
   
Made in us
Longtime Dakkanaut




Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Tyran wrote:
I wouldn't call the Death Company a big bad snowflake unit.

Sure they are unique to the BA, but the don't really have unique equipment.

They are just normal Marines that are better at melee and slightly more durable, but they are still running in power armor with normal bolt pistols, normal chainswords and normal powerswords.


A unit of death company can be buffed up to the eyeballs with jump pack thunder hammers each swinging 5 times with exploding 6's, +1 to wound and rocking 3++ against some characters.
   
Made in us
Beautiful and Deadly Keeper of Secrets





Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.

This message was edited 1 time. Last update was at 2020/11/27 19:49:36


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.

This message was edited 1 time. Last update was at 2020/11/27 19:54:07


 
   
Made in us
Longtime Dakkanaut




Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).
   
Made in ca
Regular Dakkanaut





I would rather have a balanced and strategic table top war game. 40K lore is, let’s be honest, not great as narrative literature and in the past years especially largely functions as a hype machine to sell models. The original setting and its “world” is in fact very interesting, but the specifics and especially attempts to advance an overarching plot development/meta narrative is pretty half-baked.

Design rules so that all the models produce by GW have a relevant and interesting role in the tabletop game.
   
Made in us
Longtime Dakkanaut




Stat inflation is almost always a mistake in competitive games, so if they are inflating stats to try to make the game more competitive, it doesn't sound like they really know what they're doing.

I don't think it's about creating a competitive game, though. The stat inflation is more about creating hype to fuel sales. "This model is sick! You gotta buy it! Look at those stats!" It's a marketing thing, not a game design thing.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




yukishiro1 wrote:
Stat inflation is almost always a mistake in competitive games, so if they are inflating stats to try to make the game more competitive, it doesn't sound like they really know what they're doing.

I don't think it's about creating a competitive game, though. The stat inflation is more about creating hype to fuel sales. "This model is sick! You gotta buy it! Look at those stats!" It's a marketing thing, not a game design thing.


It seems to work, people love their stuff to be as powerful as possible at the cost of any wider thought.
   
Made in ca
Gargantuan Gargant






Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).


Ah, but Bloodletters and Daemonettes are WS3+/BS3+. So by your logic there should be representation for them as well.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Grimskul wrote:
Spoiler:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).


Ah, but Bloodletters and Daemonettes are WS3+/BS3+. So by your logic there should be representation for them as well.


I fail to see why they're both 3+ bs tbh, but I'd love for the daemon engines to have variable stats based on god alignment.

Give me a 4+/4+ tzeenth defiler next to a 3+/5+ khorne one (if i could amend that bs3+) etc.
   
Made in ca
Gargantuan Gargant






Dudeface wrote:
 Grimskul wrote:
Spoiler:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).


Ah, but Bloodletters and Daemonettes are WS3+/BS3+. So by your logic there should be representation for them as well.


I fail to see why they're both 3+ bs tbh, but I'd love for the daemon engines to have variable stats based on god alignment.

Give me a 4+/4+ tzeenth defiler next to a 3+/5+ khorne one (if i could amend that bs3+) etc.


Despite not having ranged weapons, it actually makes sense given their orientations. As an entity obsessed with combat and gathering skulls and inflicting bloodshed, Khorne and his daemons epitomize the martial prowess of war which includes ranged combat. You can see that already from how Khorne is the only one with a dedicated ranged platform with the Skull Cannon. Similarly, with Slaanesh being the Prince of Excess, this could also include the pursuit of perfection in war as well, which includes ranged combat. So it's not out of line for fluff at all, even if GW criminally underutilizes these themes/stats.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Grimskul wrote:
Dudeface wrote:
 Grimskul wrote:
Spoiler:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).


Ah, but Bloodletters and Daemonettes are WS3+/BS3+. So by your logic there should be representation for them as well.


I fail to see why they're both 3+ bs tbh, but I'd love for the daemon engines to have variable stats based on god alignment.

Give me a 4+/4+ tzeenth defiler next to a 3+/5+ khorne one (if i could amend that bs3+) etc.


Despite not having ranged weapons, it actually makes sense given their orientations. As an entity obsessed with combat and gathering skulls and inflicting bloodshed, Khorne and his daemons epitomize the martial prowess of war which includes ranged combat. You can see that already from how Khorne is the only one with a dedicated ranged platform with the Skull Cannon. Similarly, with Slaanesh being the Prince of Excess, this could also include the pursuit of perfection in war as well, which includes ranged combat. So it's not out of line for fluff at all, even if GW criminally underutilizes these themes/stats.


I'm sold, I'd not thought of khorne as a marksman but it does make sense.
   
Made in is
Angered Reaver Arena Champion





Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.

This message was edited 1 time. Last update was at 2020/11/27 22:19:35


 
   
Made in us
Decrepit Dakkanaut




 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.

And as a CSM player, the WS/BS values were not the problems with the Daemon Engines as much as certain people pretend they are.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Slayer-Fan123 wrote:
 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.

And as a CSM player, the WS/BS values were not the problems with the Daemon Engines as much as certain people pretend they are.


What were the problems in your opinion? Because having them hit on 5+ (because they moved their heavy weapons) was quite a downside to them.
   
Made in us
Shadowy Grot Kommittee Memba






 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.


Also, the irony of space marine fanboys complaining that a stat change from WS4+ to WS3+ "goes against established lore and statlines since 3rd ed"...

Marines were A1 W1 for HOW long exactly? And rapid fired at half range for HOW long?

Weird how that change was some fantastic return to lore, but this is a break from lore to make a certain type of unit more competitive for soulless tournament play...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The rules are a vehicle to create fluffy armies and games on the tabletop.

Single parts of a datasheet looked at in a vacuum are not related to fluff at all, because you can't represent an entire universe with D6 and mostly single digit stats.

It's also worth noting that much of the opinions on fluff flung around here are not backed up by references to any sources, making the whole discussion even worse.


Automatically Appended Next Post:
 VladimirHerzog wrote:
Slayer-Fan123 wrote:
 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.

And as a CSM player, the WS/BS values were not the problems with the Daemon Engines as much as certain people pretend they are.


What were the problems in your opinion? Because having them hit on 5+ (because they moved their heavy weapons) was quite a downside to them.


You must have missed Slayer constantly repeating that every problem with every unit ever can be solved by changing points, and that datasheets or stat lines must not be changed under any circumstance.
Because the last five editions were so great, that deviating from their incredible rules totally ruins the fluff and precious balance between units and factions.

IMO, the whole discussion is just about people hating change and/or envy of what others get.

This message was edited 5 times. Last update was at 2020/11/27 23:23:23


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Jidmah wrote:

It's also worth noting that much of the opinions on fluff flung around here are not backed up by references to any sources, making the whole discussion even worse.


Well so far the only thing i've seen to justify that demon engines having 4+ is lore friendly is that theyre controlled by demons. Which was immediately proven false by the fac that daemonnetes and bloodletters. Stats have ZERO correlation to the fluff. Army composition does.
   
Made in is
Angered Reaver Arena Champion





Point changes can only take you so far to make a unit viable. If a daemon engine can't hit the side of a barn but is costed accordingly chances are no one will take it as it will take up a very precious Heavy Slot with a unit that is not going to be doing much for you.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Eldarsif wrote:
Point changes can only take you so far to make a unit viable. If a daemon engine can't hit the side of a barn but is costed accordingly chances are no one will take it as it will take up a very precious Heavy Slot with a unit that is not going to be doing much for you.


More importantly people aren't going to spend $75 on an expensive plastic mini that they have to buy a whole bunch of because they can't hit the broad side of a barn and are costed accordingly.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

the_scotsman wrote:
Spoiler:
Weird how that change was some fantastic return to lore, but this is a break from lore to make a certain type of unit more competitive for
soulless tournament play...

best description EVER!!!!!!!!!!

   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Dudeface wrote:
Just writing this as follow on from the discussions in news and rumours.

Over the last week we've seen daemon engines having increases in BS/WS after 5 editions of being static following the possessed vehicle fluff of 3rd/4th.

We've seen core given to death company but not wulfen or necron destroyers who are arguably no less "core" to a force.

When 9th was previewed, someone coined it "40k: competitive edition". Personally it's starting to feel that fluff considerations are being put aside in favour of making the maths of the game smoother, more competitively focused.

Just wanted a place to see others opinions.
I have to disagree with this analysis. While the changes GW is making may make for better competitive play, they seem to be primarily centered around making the game play more like the background, not less.

I started playing back in 4th edition. During that whole time, Space Marines have never played closer to their background than they do now. All the buffing on of SM during late 8th to 9th has made them closer to their idealized form than they have ever been. And yet, those same rules changes included the introduction of the Core mechanic that is designed to reduce the effectiveness of many of the rules that were most abused in the past.

As for Daemon Engines getting 3+ WS/BS, I've always found it odd that Daemonically possessed vehicles lost skill in the first place. Daemon accuracy has ranges. You'd think the CSM would be smart enough to grab martially inclined daemons to bind into their engines of war. Therefore, I see no problem with the updated stat block.

Just like I see no problem with 2 Wound Space Marines, or 2 Damage Heavy Bolter, or Flamers with 12" ranges. They are all changes, but changes for a better game experience. None of these changes kill the background of Warhammer 40,000.
   
Made in us
Decrepit Dakkanaut




 VladimirHerzog wrote:
Slayer-Fan123 wrote:
 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.

And as a CSM player, the WS/BS values were not the problems with the Daemon Engines as much as certain people pretend they are.


What were the problems in your opinion? Because having them hit on 5+ (because they moved their heavy weapons) was quite a downside to them.

You named a core rule problem, which applies to anything big moving with a weapon. The real problem was them just being expensive for the durability. Each Daemon engine clearly fulfills a role, has unique wargear to do so, and has ways of mitigation to the WS/BS4+ to begin with. However, GW has ALWAYS overvalued regen abilities. The 5++ is already very clutch, but it isn't worth being packaged with any regen if it's going to make said vehicle as expensive as it is.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dudeface wrote:
 Grimskul wrote:
Dudeface wrote:
 Grimskul wrote:
Spoiler:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:
SemperMortis wrote:
Dudeface wrote:


I play red corsairs primarily, so your argument doesn't hold up sorry.


Ah, so you will only receive the 2nd wound and bolter discipline. Doesn't change the overall intent. If Space Marines can double their wounds, double their ROF, double their # of attacks, than it is not game breaking or twisting the game to increase the odds of hitting for daemon engines by 16.6%


I'm not convinced bolter discipline/shock assault should be around at the same time as doctrines for loyalist marines, chaos is a little different admittedly as they don't get free ap and a massive army wide buff atm.

I use daemon engines, I'm not whining someone gets something I don't. I don't think me having daemon engines hitting on 2's (thanks disco dave) is good for anyone or consistent with the fluff.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
Oh I remember this from news. The answer is pretty much this was a good change, the lore didn't even support it, and overall there's a surprising bit of complaining because Daemon Engines are getting a buff coming from very specific posters.


Yeah I was trying to take the discussion out of news, that was the main intent really.


I agree whole heartedly that Loyalist SM should not have Bolter discipline/shock assault on top of Doctrines and super doctrines, but unfortunately that is the world we live in so to speak. On the reverse side of this, I don't see a problem with Daemon engines coming standard with 3+ to hit. To me the concept of a daemonic entity taking over a vehicle should enhance its abilities not stunt them. Space Marine vehicles all hit on 3s or better and IG vehicles hit on 4s and 3s. So why should a Daemon have the lesser valuation of accuracy? if anything it should be more accurate since its firing what is in essence, an extension of its own body as opposed to an inanimate lump of metal.


Because the daemons themselves are less accurate. A horror of tzeentch is bs 4, why should binding it into a metal body make it suddenly shoot better?

Unless ofc all daemons go to 3+/3+, but then we're in full blown power creep (again).


Ah, but Bloodletters and Daemonettes are WS3+/BS3+. So by your logic there should be representation for them as well.


I fail to see why they're both 3+ bs tbh, but I'd love for the daemon engines to have variable stats based on god alignment.

Give me a 4+/4+ tzeenth defiler next to a 3+/5+ khorne one (if i could amend that bs3+) etc.


Despite not having ranged weapons, it actually makes sense given their orientations. As an entity obsessed with combat and gathering skulls and inflicting bloodshed, Khorne and his daemons epitomize the martial prowess of war which includes ranged combat. You can see that already from how Khorne is the only one with a dedicated ranged platform with the Skull Cannon. Similarly, with Slaanesh being the Prince of Excess, this could also include the pursuit of perfection in war as well, which includes ranged combat. So it's not out of line for fluff at all, even if GW criminally underutilizes these themes/stats.


I'm sold, I'd not thought of khorne as a marksman but it does make sense.

Most of the Khorne specific daemon engines have been BS3 for a while now. Klos, Brass Scorpion, Kytan Ravager, all those guys know how to shoot.

Jidmah wrote:The rules are a vehicle to create fluffy armies and games on the tabletop.

Single parts of a datasheet looked at in a vacuum are not related to fluff at all, because you can't represent an entire universe with D6 and mostly single digit stats.

It's also worth noting that much of the opinions on fluff flung around here are not backed up by references to any sources, making the whole discussion even worse.

People care more about their personal headcannon more than any lore you can actually quote. You can cite all the lore you want to support your position, but if it doesn't match some folks headcannon, they'll just ignore it. Trust me.
   
Made in ca
Commander of the Mysterious 2nd Legion





the_scotsman wrote:
 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.


Also, the irony of space marine fanboys complaining that a stat change from WS4+ to WS3+ "goes against established lore and statlines since 3rd ed"...

Marines were A1 W1 for HOW long exactly? And rapid fired at half range for HOW long?

Weird how that change was some fantastic return to lore, but this is a break from lore to make a certain type of unit more competitive for soulless tournament play...


literally the ONLY person I see complaining about this is the OP. no one else has an issue with it.

Opinions are not facts please don't confuse the two 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

BrianDavion wrote:
the_scotsman wrote:
 Eldarsif wrote:
Lore is great until it is not. If lore is creating negative player experience then you must change the experience even if it goes somewhat against the lore.


Also, the irony of space marine fanboys complaining that a stat change from WS4+ to WS3+ "goes against established lore and statlines since 3rd ed"...

Marines were A1 W1 for HOW long exactly? And rapid fired at half range for HOW long?

Weird how that change was some fantastic return to lore, but this is a break from lore to make a certain type of unit more competitive for soulless tournament play...


literally the ONLY person I see complaining about this is the OP. no one else has an issue with it.


You've not been reading the thread then, as at least one other poster have argued against it.

It's a good change, now they don't have to compete with units that just hit much better than they do.
   
 
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