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Made in us
Ghastly Grave Guard





Canada

Hey all,
Just trying to get an army together here that will be some fun on the tabletop. I have a good chunk of this already, which helps. It seems to have a lot of Gitz but not too many toys. I'm not sure if that's a good idea or not. Any advice would be great. For reference, I haven't played AoS since the very very beginning and the days of "Kurt Helborg is better if you have a nice moustache" being in the rules. Looks more like a proper game now, so I'm excited to get dug in!


++ **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [2,000pts] ++

+ Leader +

Loonboss [70pts]: 2. Fight Another Day, General - Loonboss

Madcap Shaman [80pts]

Madcap Shaman [80pts]

+ Other +

Boingrot Bounders [100pts]: 5 Boingrot Bounderz

Rockgut Troggoths [280pts]: 2x 3 Rockgut Troggoths

Squig Hoppers [90pts]: 5 Squig Hoppers

+ Battalion +

Battalion: Skulkmob Horde [1,300pts]
. Loonsmasha Fanatics: 5 Loonsmasha Fanatics
. Loonsmasha Fanatics: 5 Loonsmasha Fanatics
. Shootas: 20 Shootas, Bad Moon Icon, Gong Basher
. Sporesplatta Fanatics: 5 Sporesplatta Fanatics
. Stabbas: 3x 20 Stabbas, Bad Moon Icon, Gong Basher, Pokin' Spear
. Stabbas: 2x 20 Stabbas, Gong Basher, Moon Clan Flag, Pokin' Spear

+ Allegiance +

Allegiance
. Gloomspite Gitz

+ Game Options +

Game Type: 2000 Points - Battlehost

+ Scenery +

Bad Moon Loonshrine

++ Total: [2,000pts] ++

Created with BattleScribe
   
Made in us
Humming Great Unclean One of Nurgle






Looks like a lot of fun. Pretty light on the heroes but you should be OK as long as your local meta isn't very cutthroat.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Paramount Plague Censer Bearer




Australia

Hi Lord Corellia,

Thanks for posting your list. We're on the cusp of a new edition, so its a good time to be rejoining the hobby. I'll provide my two cents for you to think about and help guide your own decision making process (with the caveat that some of what I may suggest could be obsolete with the new rules)

1. What magic items were you thinking of allocating? You receive one standard, and an additional one per battalion you run (giving you two in your list). I notice you're running a Loonboss on foot - I'd recommend the Clammy Cowl as a good pick for him (-1 to hit for attacks against him will make him more survivable), and perhaps the Moonface Mommet for one of your Madcap Shamans (-1 armour to enemies is also fantastic). You may also want to find the extra points to trade one of your shamans into a Fungoid Cave Shaman - they are really valuable for their Command Point generation and built in ward save.

2. Speaking of your Shamans, what spells will you run? Given how goblin heavy you are, you may wish to use spells like Itchy Nuisance (which will help your Trolls hit first), The Great Green Spite (use your high body count of goblin units to nuke down some bigger threats of your enemy) or Hand of Gork to teleport some of your units onto distant objectives.

3. Gloomspite Gitz army rosters tend to do well when they go all in on one or two aspects of the army book. Either goblin hordes on foot, squigs, spiders or trolls. Whilst I like to mix things up abit on my own lists, I have opts for a list mixed between foot goblins and squigs. I can see in your list you have trolls, squigs and foot grots. There is absolutely nothing wrong with any of these units, but you may wish to look at swapping out some of the trolls or squigs for other choices, such as the Sneaky Snufflers to give extra attacks to your goblins. If you want to keep them in your list, consider what their roles are (Maybe run 2 units of hoppers for their extra movement to allow distant objective capping rather than the extra hitting power of the bounders, as you already have trolls and fanatics to provide that).

4. Endless Spells are fairly worthwhile to consider for GG, especially ones that debuff your enemies (options like Geminids for deubffs, Soulsnare Shackles for movement control, or Mork's Mighty Mushroom for area denial are all good choices to think about). GG are all about scale of economy; we have numerous weak attacks, so anything that can increase their survivability or

Hope what I have provided is some food for thought . Have a play around with your roster and let me know what you think.

This message was edited 1 time. Last update was at 2021/06/15 12:43:50


 
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

 iLLiTHiD wrote:
Hi Lord Corellia,

Thanks for posting your list. We're on the cusp of a new edition, so its a good time to be rejoining the hobby. I'll provide my two cents for you to think about and help guide your own decision making process (with the caveat that some of what I may suggest could be obsolete with the new rules)

1. What magic items were you thinking of allocating? You receive one standard, and an additional one per battalion you run (giving you two in your list). I notice you're running a Loonboss on foot - I'd recommend the Clammy Cowl as a good pick for him (-1 to hit for attacks against him will make him more survivable), and perhaps the Moonface Mommet for one of your Madcap Shamans (-1 armour to enemies is also fantastic). You may also want to find the extra points to trade one of your shamans into a Fungoid Cave Shaman - they are really valuable for their Command Point generation and built in ward save.

2. Speaking of your Shamans, what spells will you run? Given how goblin heavy you are, you may wish to use spells like Itchy Nuisance (which will help your Trolls hit first), The Great Green Spite (use your high body count of goblin units to nuke down some bigger threats of your enemy) or Hand of Gork to teleport some of your units onto distant objectives.

3. Gloomspite Gitz army rosters tend to do well when they go all in on one or two aspects of the army book. Either goblin hordes on foot, squigs, spiders or trolls. Whilst I like to mix things up abit on my own lists, I have opts for a list mixed between foot goblins and squigs. I can see in your list you have trolls, squigs and foot grots. There is absolutely nothing wrong with any of these units, but you may wish to look at swapping out some of the trolls or squigs for other choices, such as the Sneaky Snufflers to give extra attacks to your goblins. If you want to keep them in your list, consider what their roles are (Maybe run 2 units of hoppers for their extra movement to allow distant objective capping rather than the extra hitting power of the bounders, as you already have trolls and fanatics to provide that).

4. Endless Spells are fairly worthwhile to consider for GG, especially ones that debuff your enemies (options like Geminids for deubffs, Soulsnare Shackles for movement control, or Mork's Mighty Mushroom for area denial are all good choices to think about). GG are all about scale of economy; we have numerous weak attacks, so anything that can increase their survivability or

Hope what I have provided is some food for thought . Have a play around with your roster and let me know what you think.


With the new cap of +1/-1 I think the Geminids are no longer a go to spell that they used to be...netters take care of that

Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in fi
Locked in the Tower of Amareo





Does help with opponents plusses though. You have netters, he uses all out attack. He hits normally. Geminids, -1 to hit still(1-2=-1).

Assuming geminids don't get chaeged which wouldn't surprise me. I won't be using any generic endless spells for first game(s) as they are changing

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Auburndale FL

With this new edition I would consider the idea of Sneaky Snufflers and the spore splatter fanatics for all the bonus attacks. Then ally in an Orruk Priest the Bonesplitta one with the prayer curse which turns every 6 to hit into a Mortal wound. If you get the prayer off on an enemy unit the Goblins can pump a Lotta mortals out.

I would also consider a Mangler Squig General instead of just the Loonboss.

 
   
 
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