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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I was hoping that Ogres would get Ghark Ironskin as an LL with the Chaos Dwarves DLC.

I need my daemonic Mecha-Rhinox!

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ch
The Dread Evil Lord Varlak





Ironically i am more hyped about the hobgoblins

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




The art of those unit cards is an interesting choice. Most are fine, some are... really not. (The face on the basic axe and shield warrior just looks like some guy off the street)

At least it looks like a very complete roster out of the gate, even if there is a fair amount of redundancy. It might lack a bit of anti-large (though not AP), but with the guns and artillery I doubt that matters. By and large, the army has everything

I think I like the idea of a main stack followed by artillery train filled out with gobbos. Use them as the primary siege stack (gobbos split between bullet catchers for the big guns and first wave on the walls) while the reinforcing chaos dwarves arrive.

Not Online!!! wrote:
Ironically i am more hyped about the hobgoblins

Good thing. Watching the Ashtaroth video, chaos dwarf units have unit caps (like tomb kings), even on basic warriors, so there will be a fair few gobbos early on. On the upside, good stuff starts showing up early. Basic Taurus is tier 2, which is fantastic for a flying monster, as are 3 of the artillery units.

There are a lot of systems in play for the CD, including settlement types, labor and influence, but at least they keep the basics, like underway stance.
In keeping with the themes of TW3, the campaign goal is drilling into Hashut's realm and stealing his blood.

This message was edited 1 time. Last update was at 2023/03/21 13:35:20


Efficiency is the highest virtue. 
   
Made in us
Terrifying Doombull




https://www.youtube.com/watch?v=R5mVXFQvUNE

Drazhoath the Ashen Gameplay Showcase

For a showcase, it doesn't tell us much about him. He's in the corner down near the blue roses, nurgle (though that start might have been moved, as its completely unmentioned) and Greasus.

But... the real tea is about the unit caps and unit upgrades. I was wrong, they don't use the TK system (ie, more buildings=more units), they use the Beastmen system, where you pay (in armaments, in this case) to raise unit caps and buy temporary upgrades (like frenzy).

The caps are on groups of units- all varieties of bull centaur and most of the artillery, as examples.

The chaos dwarves use half-a-dozen systems cobbled from other factions and reflavored (unit caps, influence, caravans, etc)

Efficiency is the highest virtue. 
   
Made in ch
The Dread Evil Lord Varlak





Voss wrote:

Not Online!!! wrote:
Ironically i am more hyped about the hobgoblins

Good thing. Watching the Ashtaroth video, chaos dwarf units have unit caps (like tomb kings), even on basic warriors, so there will be a fair few gobbos early on. On the upside, good stuff starts showing up early. Basic Taurus is tier 2, which is fantastic for a flying monster, as are 3 of the artillery units.

There are a lot of systems in play for the CD, including settlement types, labor and influence, but at least they keep the basics, like underway stance.
In keeping with the themes of TW3, the campaign goal is drilling into Hashut's realm and stealing his blood.


honestly, instead of the FLC hero, i'd rather have had a hobgoblin khanate.

but CA and Sega gonna CA and Sega, ergo make sure to feth over their community at every point.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Beautiful and Deadly Keeper of Secrets





Not Online!!! wrote:
Voss wrote:

Not Online!!! wrote:
Ironically i am more hyped about the hobgoblins

Good thing. Watching the Ashtaroth video, chaos dwarf units have unit caps (like tomb kings), even on basic warriors, so there will be a fair few gobbos early on. On the upside, good stuff starts showing up early. Basic Taurus is tier 2, which is fantastic for a flying monster, as are 3 of the artillery units.

There are a lot of systems in play for the CD, including settlement types, labor and influence, but at least they keep the basics, like underway stance.
In keeping with the themes of TW3, the campaign goal is drilling into Hashut's realm and stealing his blood.


honestly, instead of the FLC hero, i'd rather have had a hobgoblin khanate.

but CA and Sega gonna CA and Sega, ergo make sure to feth over their community at every point.
They need to save something for the DLC, and the Khanate seems like the best one to have more unique rules compared to the rest.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 H.B.M.C. wrote:
Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?
Could make it like Skarsnik where you can only recruit the others when you own X.
   
Made in ch
The Dread Evil Lord Varlak





 H.B.M.C. wrote:
Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?


Yes.

Indeed less is sometimes more as it goes for TW. Rome 1 is mechanically better than rome 2 by miles and has less units, nvm the factions actually feel and play distinct but that has to do with the TW stagnation and engine.
Medieval and empire trump mechanically 3 kingdoms everyday of the week.

This message was edited 1 time. Last update was at 2023/03/27 07:45:25


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?


Now, now. You're not supposed to be realistic about why CA isn't doing a niche lore sub-faction they never said they would.

Efficiency is the highest virtue. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

6 units can easily be stretched.

The Hobgoblin warror miniatures had shields and hand weapons. That can easily become Spears, Spears+Shields, hand weapons, hand weapons+shields, 2 hand weapons. Then an obligatory archer unit. That is 6 basic infantry which is plenty.

Wolf riders. Again, just go through the different iterations. Hand weapons+shields, spears/lances+shields, 2 hand weapons, and archers.

Wolf chariots are an obvious addition. Chariots with spears, chariots with 2 hand weapons, and chariots with bows.

Bolt Thrower, maybe a bolt thrower chariot. Catapult chariot.

Hobhound handlers and Hobhounds would be a beast unit option.


So not counting lords/heroes, that would be 17 units that could be directly inferred just from their few existing models. Then you add regiments of renown for a few of the unit types and you are in the 20+ units range.

This message was edited 1 time. Last update was at 2023/03/27 15:49:30


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Voss wrote:
 H.B.M.C. wrote:
Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?


Now, now. You're not supposed to be realistic about why CA isn't doing a niche lore sub-faction they never said they would.


It's struck me that CA has been allotted the freedom to do a lot of things independent of GW, or at least been granted more leeway by GW on account of the Old World not being an active product in-house anymore.

Grand Cathay and Kisliev didn't have armies before, right? If they can make factions from no armies, I imagine they can make factions from 6 units. Whether it will be any good... Well, I guess I don't care XD I don't play multiplayer battles and the AI is dumb enough unit balance is rarely important in my experience. Just pick the fun stuff and smash.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Kisliev had some units in Dogs of War IIRC, but Cathay was completely out of vapor. Just vague references in the Ogre book among others.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Decrepit Dakkanaut




UK

Kisliev had a battletome at one stage I think.

Cathay and Nippon were always in the lore but never in models, Araby only got models in Warmaster where they got a complete army.


Thing is I think as Warhammer 1 and 2 went on to become bigger and bigger and as GW got out of the Kirby era and the Old World became something that they were going to market again; I think adding Cathay and Nippon as armies became more and more viable. I think that Cathay being added is simply that GW decided they were going to do it as well and so gave CA advanced concept work to play with. It might even have been GW experimenting to see how well Cathay would be received.

Heck there were several factions/armies in the lore that never got armies and CA could have gone with any one of them instead of Cathay

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 LordofHats wrote:
It's struck me that CA has been allotted the freedom to do a lot of things independent of GW, or at least been granted more leeway by GW on account of the Old World not being an active product in-house anymore.

Grand Cathay and Kisliev didn't have armies before, right? If they can make factions from no armies, I imagine they can make factions from 6 units. Whether it will be any good... Well, I guess I don't care XD I don't play multiplayer battles and the AI is dumb enough unit balance is rarely important in my experience. Just pick the fun stuff and smash.
Speaking from experience, the new stuff comes from GW. CA has input, but GW doesn't let other people invent their stuff.

What they have is a very good working relationship that means there's more back and forth.

This message was edited 1 time. Last update was at 2023/03/30 03:56:57


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I finally started playing as I got it as a birthday treat. Playing as Thorgrim, it runs much better than I seem to recall.


Kislev had a 6th edition WD army book which contained 5 units and a two characters.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in ro
Boom! Leman Russ Commander





 H.B.M.C. wrote:
Hobgoblin Khanate sound fun in theory, but how would it work in practice? Can you base an entire TWW faction on 6 units?

Skarsnik and Grom can already buff their gobbo units very high to make them viable through to the end game.

Was Drycha able to take elves in her army list back in the day? It's been a long time, but they handwave it by having her pay higher upkeep and the glamour excuse. They could make chaos dwarf units pay a higher upkeep and handwave their presence as being mercenaries.

This message was edited 1 time. Last update was at 2023/04/02 10:49:36


 
   
Made in us
Terrifying Doombull




Another beast of a download & install. 13 GB. Download went pretty quick, updating is taking a dogs age (about an hour, all told, depending on how long the last 13% takes. Its hard to say because its still jumping between 15 minutes and 2 minutes on the time remaining.)

Full game now sits at 108 GB.


Also, if you want Ulrika for the Empire and Kislev, you need to go through the CA account rigmarole, but from inside the game, which is the opposite of the way they used to do it. And if you have an existing CA account you need to link it to the steam account and then you don't know if it worked, because she needs to be unlocked through an in-game quest, so... feth all that.

This message was edited 5 times. Last update was at 2023/04/13 22:31:25


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Voss wrote:

Also, if you want Ulrika for the Empire and Kislev, you need to go through the CA account rigmarole, but from inside the game, which is the opposite of the way they used to do it. And if you have an existing CA account you need to link it to the steam account and then you don't know if it worked, because she needs to be unlocked through an in-game quest, so... feth all that.


It's really painless to do. Actually easier than ever before. If you've already done it for the other games you literally just have to sign in and click link account and you're done.
Once enabled you can pick her in skirmish games as a normal hero for Kisleve. It's only in the campaign that you need to unlock her.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ah, so I need to go into the game to get her. Ok.

*launches game for the first time since Feb '22*

Wow. So much has changed.

This message was edited 1 time. Last update was at 2023/04/14 00:26:02


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Going in blind with this DLC…

I really shouldn’t have, lol.

There is a lot to unpack with the Chaos Dwarves. I’m sure it’ll be second nature soon enough, but its somewhat overwhelming.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




 Overread wrote:
Voss wrote:

Also, if you want Ulrika for the Empire and Kislev, you need to go through the CA account rigmarole, but from inside the game, which is the opposite of the way they used to do it. And if you have an existing CA account you need to link it to the steam account and then you don't know if it worked, because she needs to be unlocked through an in-game quest, so... feth all that.


It's really painless to do. Actually easier than ever before. If you've already done it for the other games you literally just have to sign in and click link account and you're done.

Its really not. I had to start and exit the game and convince the login page that I already had an existing account (and I could only find that out by trying to create a new account with the same email address, upon which it informed me that I could link accounts) and then I had to leave and then actually log in to the website with no confirmation that much of anything was happening and then start up the game for a fourth time to find out if she was actually in my game if I got around to unlocking her.

Under the old system, I logged into the CA account, hit download and then a DLC would appear on the game's page in my steam library. The only difficulty there was remembering what I bothered to put in as an email and password for a website I almost never visit.

Once enabled you can pick her in skirmish games as a normal hero for Kisleve. It's only in the campaign that you need to unlock her.

Right, so she needs to be unlocked.


Automatically Appended Next Post:
 nels1031 wrote:
Going in blind with this DLC…

I really shouldn’t have, lol.

There is a lot to unpack with the Chaos Dwarves. I’m sure it’ll be second nature soon enough, but its somewhat overwhelming.


There's a lot of layers to it, and the beginning feels like you have to neglect certain things (I've burning workers on conclave influence a lot (and control, honestly. It helps the labor bleed), armaments have been low priority, and raw resources are a desperate need all the time). Once the tech tree starts to unfold, it gets pretty crazy. Between Zhatan's bonuses and the military research, I think new units are coming on at rank 4 or 5 now. I'm getting my first bull centaur unit next turn, and I've found that they have a tech buff that gives them perfect vigor at rank 7. That's kind of insane.

The hobgoblin hero feels like a crutch to make the faction work in the early game, because his buffs are outrageously strong.

Started with Zhatan, and Villitch feels like a dedicated spoiler- he hung out in my territory a while (rather than, you know, fighting Cathay), and once I started fighting Cathay, he turned on a dime and attacked me. Killed the dragon lady and then went back for him, and now it seems like I'm just going to steamroll through minor factions.

This message was edited 1 time. Last update was at 2023/04/14 03:47:43


Efficiency is the highest virtue. 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Doing some Legion of Azgorh.

After a few mishaps on building the wrong stuff and pushing in the wrong direction, I've restarted and now have a solid base with a great economy.

I took out the usual turn 1 enemy, Imrik's faction, then the Bartertown Ogre Kingdoms and Tretch Craventail who was a pain in the ass. Ghorst delclared war on me when he was in no position to do anything meaningful and I took Flayed Rock and I'm going to push to take that entire southern road province while eliminating him.

Grimgor is getting pretty big, so I might have to take him on next, but I also want to take out the NPC Chaos Dwarf faction north of me.

I will say, unlocking unit caps for Chaos Dwarves is much more forgiving and accessible then Beasts of Chaos, who have a similar mechanic.
Maybe about 25-ish turns in and I already have a full stack all Chorf unit army that is an absolute tank. Got some artillery unlocking next turn and then the pain train starts going.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




I'm actually surprised Grimgor has been quiet in my Zhatan campaign. I figured convoys and anti-player bias would shove him my way.

But he's been sitting on two settlements for a long time. I suspect he and Kholek have been army trading, because both (and Kholek's vassal) have been almost completely static all game. I'm starting to snowball so I may soon send some hobgobs and an laborer/artillery train that way to put an end to that.

I need to check the world situation when I get back to it this evening, but given the number of destroyed ogre factions, someone has consolidated in the Mountains of Mourn, but I'm not sure who. Hopefully they're at war with the other Cathayan dragon, as I really need strip mines (and labor) to raise towers higher and higher.

Efficiency is the highest virtue. 
   
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Savage Minotaur




Baltimore, Maryland

I'm wondering if there is ever a situation where you wouldn't want to make a main settlement a Tower, instead of a Factory or Outpost when you capture one. You unlock so many great buildings with a tower and its integral to the "Seats/Districts" mechanic that I have yet to run into a situation where I wouldn't want another tower.

In regards to Factory/Outposts, I find myself just doing an alternating build. Most of the provinces in The Dark Lands are 3 settlements, so I've been going Tower in the main settlement, then 1 Factory, then 1 Outpost. And on it goes as I take more provinces. Is there any benefit to going Tower/Outpost/Oupost, or the opposite? I haven't really looked at the mechanics deeply, just going off of what gets me gold primarily, then Labor/Armaments.

Been pretty damn fun.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Terrifying Doombull




The main thing against Towers is the resource cost, each fully upgraded tower requires thousands of raw materials, and if you're going 1 to 1 on outposts and factories, you're going to be eating a lot of what you produce, slowing the rate of improving all those towers.

The perfect balance is hard to say. Factories do have a building that buff raw resource production for the whole province, so that's a consideration.

On the other hand, factories don't have labor/workload costs, while outposts do, so that's another issue to consider. 3 or 4 outposts are going to have an absurd labor demand, and the sheer numbers are going to die real fast with no real benefit. (Large labor numbers decrease control, and the lower the control, a larger percentage dies off. Better to spread them out and sacrifice your surplus population for gold or influence)

I did turn Vilitch's homestead into tower/factory (its a two settlement province) and don't need to bother with labor there at all, but its still useful to have some for the sacrifice buttons. I suspect I might have been better off with two factories there, because that's an utterly pointless corner of the map.

One other thing to consider with CD is that the tech tree has buffs for recruitment costs, global recruitment and global recruitment time reduction. And lots of ways to get gold You don't necessarily need towers for unit production all over the place, and the Temples of Hashut at tier 5 are a ridiculous investment. They're real good, but impractical in the early-game and probably mid-game

That said, my early economy got rather wrecked by Vilitch, and I got a lot further in research and province expansion than I did in vertical buildings and unit unlocks and caps, and its probably warping my perspective a bit.

I care a lot more about raw resources and labor than I do about gold, and armaments have been relatively low priority. Gold is easy. Just fight a battle, get gold, then sacrifice labor for more gold when needed.

One thing I would suggest never, ever doing is spending conclave influence to increase the starting level of a tower. That should be reserved for seats or some of the really tasty research. The benefits of the seats are simply too high to waste influence this way. (Well, once you've unlocked everything, then you can spend your pointless excess on towers)

This message was edited 4 times. Last update was at 2023/04/14 17:04:51


Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut




The level of detail for the Chaos Dwarves is insane. I'm not sure if it's actually deep yet or just looks deep, but it's seems far more complex than most DLC factions.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Terrifying Doombull




The convoy system needs some work. Its most obvious as Zhatan, as it comes up early, but when you're sending convoys to yourself, spending gold and guns you don't get back for raw materials or slaves you don't have, it feels a little weird.

Same with buying materials or 'labor' from King Louen after he takes Grung Zhint, or potentially sending caravans to people you're at war with (not 100% sure on that one, but I can check now that I'm at war with Ghorst- turns out, yes, you can ).

It also just doesn't have much variety. Gold or guns for labor or materials (or guns for gold). And early game, trading away guns is... bad (had a fun 10 turns when only one destination was taking gold).

----
Well, the great war for Cathay has begun. Not against the Cathayans, who've been dead a while, but the Blessed Dread, because they decided to move against Greasus in the mountains (and we recently allied). I cut Clan Eshin loose from treaties for later (they've got a toehold on a region they won't trade away and may just drag me into another bad war), and they immediately declared war. Which is unfortunate for them, as I have an army moving east to clear out their three cities, and their armies are way out of position.

Next turn I get to use my army with three dreadquakes and two magma cannons, and confederate with, well, whomever I want. Probably the Legion of Azgorh, as they're in too many wars and have the fewest cities.


Weirdest thing so far: Wood Elf forests can be level 5 towers, with a full span of buildings. Unfortunately, most settlements don't get a Chaos Dwarf treatment when they're taken over. Sadly including Dwarf holds, which is disappointing.

This message was edited 6 times. Last update was at 2023/04/16 04:53:25


Efficiency is the highest virtue. 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Restarted my Thorgrim game with the new update, keen to bear some grudges against our naughty Dawi kin.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 Olthannon wrote:
Restarted my Thorgrim game with the new update, keen to bear some grudges against our naughty Dawi kin.


I might do the same with Grimgor.

Got to the top tier with my Drazoath campaign, confederated all the playable Chaos Dwarf factions as well as the final NPC faction that controls the capital. Went out to conquer with my newly recruited high tier armies and mostly everything was already dead or near dead. I might have to mod it so that certain factions stay strong, if such a thing exists. Was a lot of fun, might do another campaign of his and try some different strategies. Tried to do a runof the other Chaos Dwarf factions but I didn't care for their neighborhood. The mechanical leg dude has a solid defensive postion, which could be kind of boring. Felt the same with Zhatan. Drazoath on the other hand was constant war from start to finish. Any time you expanded, there'd be a new and different faction that hates you.

I had the mod that allowed the Hashut drilling questline mechanic in Immortal Empires. Love me some extra quest battles and narratives. Though it seems bugged at a certain point, but not game breakingly bugged. Got some pretty high tier items to give Drazoath all purple gear.

Solid DLC and worth every penny in my book.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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