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Made in gb
Legendary Dogfighter





RNAS Rockall

Yaho,

Been out of it for nearly 15 months now, had first serious TTS games last night which were 2/3 game and 1/3 rulebook checking.

Consequent questions:

In the case of the Nightbringer (or literally anything else) charging into close combat with a drop pod, if it stays in engagement range of said drop pod is there any rule or generally available strat that would permit the drop pod's owner to fire something other than the drop pod at the night bringer? Immobile and no weapon skill from 8th applied here, but i haven't found (if there is one) the 9th edition equivalent.

Second is a bit of a stretch viz.

Given,

Some rules allow you to add new units to your army during the battle, or else replace units that have been destroyed. If you are playing a game that uses a points limit, then you must set aside some of your points in order to use these rules; these are your Reinforcement points.


Does this mean that there's no obligation to pre-declare the units that are purchased via reinforcement points? e.g if the battle calls for something with fast attack you buy that instead of a heavy support option?

I originally got a bit happy about interchangeable drop pod contents until I reread the drop pod specific rules which exempts them, but it's an interesting mechanism if it really does provide in-battle army building options.

Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Longtime Dakkanaut



Glasgow

1) you require a special rule eg a unit in engagement range with pistols- but these rules are rare

2) this is in reference to specific rules like summoning in chaos deamons and you don't need to preallocate the points

An army without such a special rule cannot use it to sideboard options such as alternate drop pod configurations

This message was edited 1 time. Last update was at 2021/02/09 10:11:13


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 malamis wrote:
Yaho,

Been out of it for nearly 15 months now, had first serious TTS games last night which were 2/3 game and 1/3 rulebook checking.

Consequent questions:

In the case of the Nightbringer (or literally anything else) charging into close combat with a drop pod, if it stays in engagement range of said drop pod is there any rule or generally available strat that would permit the drop pod's owner to fire something other than the drop pod at the night bringer? Immobile and no weapon skill from 8th applied here, but i haven't found (if there is one) the 9th edition equivalent.
Some Psychic powers can effect him, as well as some Stratagems let you do damage to units within engagement range (If they are still around).

I am not sure anything can still shoot at a unit within engagement range (There used to be an inquisitor that could), unless you are also in engagement range of that unit you are shooting and you are using Pistol weapons.

Second is a bit of a stretch viz.

Given,

Some rules allow you to add new units to your army during the battle, or else replace units that have been destroyed. If you are playing a game that uses a points limit, then you must set aside some of your points in order to use these rules; these are your Reinforcement points.


Does this mean that there's no obligation to pre-declare the units that are purchased via reinforcement points? e.g if the battle calls for something with fast attack you buy that instead of a heavy support option?

I originally got a bit happy about interchangeable drop pod contents until I reread the drop pod specific rules which exempts them, but it's an interesting mechanism if it really does provide in-battle army building options.
You do not have to pre-declare the units that are purchased via reinforcement points. Most of that is from summoning demons via Daemonic Ritual.

So, for example, any DEATH GUARD CHARACTER can summon a NURGLE DAEMON unit by using the Daemonic Ritual rules. The Keywords have to match, so you can summon a unit of Nurglings, or a Daemon Prince of Nurgle, or a Defiler as the situation warrants, but not a Helbrute.

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Made in gb
Horrific Hive Tyrant





To expand on 2, units not deployed on the table at the start of the game, using Deep Strike/Strategic Reserves etc, are still part of your army. You are not adding them to your army when they arrive on the table, they were always in your army. Hence the quoted rule doesn't apply to them.

For Daemon Summoning (for an example, but its the main one you'll come across) you dont have those units in your army at the start of the game. They are added to your army when you summon them. The flexibility of choosing units mid battle comes st the price of the various other hoops you have to jump through for summoning.
   
Made in de
Nihilistic Necron Lord






Germany

Lashes of torment from slaanesh daemons allows a unit to shoot at units which are in engagement range with friendly/enemy units. Tyranid flesh hooks as well.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

To add to the chorus:

1. Generally speaking, no. There are exceptions, but no universal exceptions that allow you to Shoot at a unit that is in Engagement Range of one of your units except the Pistol exception. Psychic power are not shooting and generally don't care if the target is in Engagement Range of one of your units.

2. Having Reinforcement Points doesn't allow you to do anything specifically. They are necessary to allow you to take advantage of other rules that add units to your army. To my best and limited recollection, Space Marines have no use for Reinforcement Points. Chaos on the other hand has Daemon Summoning.
   
 
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