Yaho,
Been out of it for nearly 15 months now, had first serious
TTS games last night which were 2/3 game and 1/3 rulebook checking.
Consequent questions:
In the case of the Nightbringer (or literally anything else) charging into close combat with a drop pod, if it stays in engagement range of said drop pod is there any rule or generally available strat that would permit the drop pod's owner to fire something other than the drop pod at the night bringer? Immobile and no weapon skill from 8th applied here, but i haven't found (if there is one) the 9th edition equivalent.
Second is a bit of a stretch viz.
Given,
Some rules allow you to add new units to your army during the battle, or else replace units that have been destroyed. If you are playing a game that uses a points limit, then you must set aside some of your points in order to use these rules; these are your Reinforcement points.
Does this mean that there's no obligation to pre-declare the units that are purchased via reinforcement points? e.g if the battle calls for something with fast attack you buy that instead of a heavy support option?
I originally got a bit happy about interchangeable drop pod contents until I reread the drop pod specific rules which exempts them, but it's an interesting mechanism if it really does provide in-battle army building options.