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Slayer-Fan123 wrote: Or they have a Sister of Battle on a card. Pretty easy solution there.
You don't know Magics current fanbase do you? The very fact that there is a "no girls allowed" faction will draw ire from the more rabid part of the WOTC fanbase. I guarantee it.
The fan base of WOTC won't express enough familiarty to even know there's a difference between the two. Anyone familiar with both franchises has either already made their complaints known before this or doesn't care.
I think some people who are very unhappy in their lives and dont buy either of these things, but are very vocal on twitter, will become very familiar with it just so they can look for way to cause a twitter gak storm and try to cancel GW
This message was edited 1 time. Last update was at 2021/02/26 01:50:41
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Query...if people are going to get butthurt about no female space marines, why don't those same warriors of woke get mad about no male Sisters of Battle??
It makes no sense. Why are there no Eldar Tau or Tyrannid Necrons?
-STS
Grey Knights 712 points Imperial Stormtroopers 3042 points Lamenters 1787 points Xenomorphs 995 points 1200 points + 1790 points 770 points 369 points of Imperial Guard to bolster the Sisters of Battle
Kain said: "This will surely end in tears for everyone involved. How very 40k." lilahking said "the imperium would rather die than work with itself"
slade the sniper wrote: Query...if people are going to get butthurt about no female space marines, why don't those same warriors of woke get mad about no male Sisters of Battle??
It makes no sense. Why are there no Eldar Tau or Tyrannid Necrons?
slade the sniper wrote: Query...if people are going to get butthurt about no female space marines, why don't those same warriors of woke get mad about no male Sisters of Battle??
It makes no sense. Why are there no Eldar Tau or Tyrannid Necrons?
-STS
I think it would be quite funny if GW get in bed with WOTC for quick easy $$$ and it results in a gak storm and bites them in the ass from a PR perspective... It probably wont happen mind you. But there is a chance that it will and I find it amusing.
Whatever the case I am curious how they plan on working it into the card game and if I will find it jarring.
This message was edited 1 time. Last update was at 2021/02/26 04:03:57
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Said before that 8th/9th stratagems felt like MtG. Basically replacing tapping lands and instance cards with command points with multiple different sources books with abilities to spend those command points on. Obviously it's not the same thing but if the stratagems where printed on reference cards it would add to the similarity. It just bothers me going "I'm going to attack with my (unit) and I'll spend 1 command points to use (insert ability here) to make my guys have +1 to wound" as it seems very MtG in it's operation. That and the opponent often having no idea what stratagems exist or what they do so it's a surprise and feels kinda like a "gotcha" mechanic.
All that said GW wasn't happy with the comparison so they literally went Warhammer MtG. Not that I'm doing much with 40k these days due to the current rule set being overly simplistic hot garbage but I originally got into 40k to escape throwing money at MtG. This is the opposite of exciting to hear about. Maybe it will be a good marketing thing for GW but I don't exactly have high hopes that it will do much in the way of generating interest. Besides MtG players are often in/shop at FLGS so it seems very unlikely they haven't encounter 40k in one form or another. Also seems unlikely for a MtG player who patrons FLGS to find much value in GW's closed ecosystem style of game store.
(Sorry if what I wrote is a semi incoherent ramble, very tired with a headache so my generally poor writing skills are even worse today).
This message was edited 1 time. Last update was at 2021/02/26 04:46:21
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
To me it really depends how this product is released.
If it's one oft the sets where you can get all the cards by buying pre-constructed commander decks, I'm game. You can then just get the whole set as a "stand-alone" game where you can play 40k with magic rules.
If you need to buy card packs, one can hope that their value drops to nothingness because they aren't tournament legal and then I can build decks from cheap cards. If it doesn't, I'm not willing to spend a pile of money on a game I rarely play anymore.
Putting khorne berzerkers and PK nobz in my gruul stompy deck though? Meh, not a huge fan.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Voss wrote: Oh, a youtube video. I forgot those were the 'world.' I'll be certain to entertain angry clickbait 'opinions' never.
well considering who those people are, and how big their communities are, then yes they are the world. Same way if you take a case study of 2k people you more or less can extrapolate it on the rest of the populations.
And the problem was not with the fact that the cards were printed. But because they were powerful cards, with new abilities and not reprints of older cards with new art, and they were legal for all MtG formats.
The stink from it was big, maybe not Oko level of big, but it was big.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
Voss wrote: Oh, a youtube video. I forgot those were the 'world.' I'll be certain to entertain angry clickbait 'opinions' never.
well considering who those people are, and how big their communities are, then yes they are the world. Same way if you take a case study of 2k people you more or less can extrapolate it on the rest of the populations.
And the problem was not with the fact that the cards were printed. But because they were powerful cards, with new abilities and not reprints of older cards with new art, and they were legal for all MtG formats.
The stink from it was big, maybe not Oko level of big, but it was big.
There are certain times when people in nerd culture (and other subcultures) need to pop their heads out of their bubbles and check and see if they aren't stuck in an echo chamber. I think this is one of those times.
For the target audience (random kids (12-22) in a comic shop a couple times a month), this is going to be 'neat' or 'indifferent' and not much else. The former will probably buy some packs, and the latter won't.
For the small pockets adjacent to the target audience, the obsessed will buy a lot, and the ragers will also buy some just so they can be angry about it. Either way GW will make some money and not worry about it.
This message was edited 3 times. Last update was at 2021/02/26 18:30:42
Sisters will likely have cards in the white and red colors.
CWE will be mostly blue.
Green is best.
CSM red and black.
Marines though? Ultramarines would need to be blue, because WOTC tries to have the image colors fit with the card color. A white framed Gman would look silly.
Yet, the kind of card rules you want to do for ultramarines hardly fits the blue color pie. Rule wise they are more green.
Having them white/green would also fit the "good guys" vibes that GW is trying to put on primaries recently.
Mostly I wonder of the cards will actually turn out. I don't think that MTG needs crossovers but doing them as a goofy little side thing is fine with me. So maybe crossovers should've been silver-bordered?
I would like a printing of Lightning Bolt that has a picture of a dude zapping an ork with a plasma gun, though. Or maybe Char would be more appropriate?
Vankraken wrote: Said before that 8th/9th stratagems felt like MtG. Basically replacing tapping lands and instance cards with command points with multiple different sources books with abilities to spend those command points on. Obviously it's not the same thing but if the stratagems where printed on reference cards it would add to the similarity. It just bothers me going "I'm going to attack with my (unit) and I'll spend 1 command points to use (insert ability here) to make my guys have +1 to wound" as it seems very MtG in it's operation. That and the opponent often having no idea what stratagems exist or what they do so it's a surprise and feels kinda like a "gotcha" mechanic.
If you've only ever played MTG casually, sure, this is what you'd describe it as. But the more competitive you get, the less this is remotely accurate. First of all the land system doesn't have a counterpart in 40k so you can't have either mana screw or mana flood nor is there land destruction, there is no stack and no such thing as responding or counter-wars, no discard (targeted or otherwise) and the only times a player is blindsided by a card is if they're playing cube or happened to go up against a person intentionally using an obscure card for the sake of it.
40K just has a resource system and a buff system. Plenty of games have ways of using a limited resource to empower units.
And never mind that 40k has used stratagem cards and psychic power cards at various different points in its past so this is just redoing old ideas in different ways. Combining the old idea of stratagems with the present-since-the-birth-of-the-game idea of points is not a vast conceptual leap.
Sisters will likely have cards in the white and red colors.
CWE will be mostly blue.
Green is best.
CSM red and black.
Marines though? Ultramarines would need to be blue, because WOTC tries to have the image colors fit with the card color. A white framed Gman would look silly.
Yet, the kind of card rules you want to do for ultramarines hardly fits the blue color pie. Rule wise they are more green.
Having them white/green would also fit the "good guys" vibes that GW is trying to put on primaries recently.
Usually, in magic colors are associated with character traits and alignments - white is order and lawfulness, red is chaos and fire, black is death and power, green nature and growth, blue knowledge and control. Color pairs serve not only combine these aspects, but are associated with certain traits, for example white/red cards are usually displaying ferocious but organized fighters while blue/white often stands for extrem laws and burocracy at the expense of everything else. Those two sound familiarm don't they?
So when you boiled that do to the big factions we have right now, I'd come up with something like this:
Adepta Sororitas - white/black is the color pairing for religious fanatics, with possible white/red cards for flamer/melta squads
Adeptus Mechanicus - artificers and insane scientists both fall into the red/blue pair
Astra Militarum - solid white. Soldiers are white's thing anyways, and their thing is to follow orders and fulfill their duty, no matter the costs.
Grey Knights - the other end of the solid white spectrum. Similar to some of MtG's angels they enforce order no matter how high the price is.
Space Marines - as outlined above, red/white is the color for warriors fighting with righteous fury, zeal and all the other marine buzzwords. Some chapters like space wolves, salamanders or ultramarines might even stray towards green for their more human-friendly views. Gulliman is indeed an interesting character to put on a card since his view is quite different from the rest of the imperium and doesn't really lean heavily into the fury/zeal/rage aspect of marines. Pure blue would be a complete mismatch though, and there are plenty of examples of people in blue armor being on differently colored cards.
Anything related to the lords of terra would probably be white/blue.
In general, white is the core color of the imperium and most cards related to it would have that color, while certain things that don't care much about the imperium anymore like Death Company or Wulfen could be exceptions from the rule.
Chaos Space Marines are clearly deep in the black, as no one involved doesn't thirst for power, and those who don't are working as mercenaries or slaughtering without reason.
Nurgle Daemons and Death Guard would be green/black. This combination represents insects, undead, uncontrolled growth, decay and essentially everything related to nurgle so well, it's a no-brainer.
Tzeench daemons and Thousand Sons. Sorcery and insanity is red/blue. All is dust could be represented by making rubrics or TS terminators as colorless cards.
Khorne daemons and World Eaters. "Kill, main, burn!" perfectly describes the black/red color pairing. They might even go into pure red as slaughter is a self-purpose for many followerd of khorne
Slanesh daemons and Emperor's Children are a bit more difficult. Possible pure black, greed, debauchery and excess are a mostly black traits.
Nightbringers and Alpha Legion both scream black/blue to me. Hiding in shadows, deceit and psychological warfare is at home in that pairing.
Craftworlds - very blue. Seeing the future, powerful spellcasters, attempting to control and influence anything they can is a very blue trait
Drukhari - black, black/red and black/blue. Their general culture is definitely greedy and power-hungry, but there are definitely red and blue aspects in certain parts of it.
Tyranids - green! Big monsters, evolution, hordes of skitters. Nids are the perfect representation of the color green, powerful psykers like the hive tyrant might dip into blue though.
Genestealer Cults - Green/blue and blue/black? This one is genuinely difficult. They kind of join nids evolution aspect with absolute control, but also operate from the shadows and rely on infiltration. Depends heavily on which units are represented.
Necrons - white/black. Necrons are also a very order-loving faction, their rank and file expendable, while the nobles are fighting for power. Reanimation is also an aspect of both black and white.
Orks - solid red. Orks are chaotic by nature, love building contraptions, rely on strength in number and care little for their own wellbeing. They also love explosions. Squiggoths might dip into green if they appear at all, but the basic ork has few green traits.
T’au Empire - green/white. The greater good is definitely a green/white goal, as is the acceptance of other species but their own. Etherals might also go towards white/blue.
For those which I skipped, like harlequins or custodes, I don't know their fluff well enough to put them into a specific category.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Slaanesh is pure red. The opposition of all limits, the total individual freedom.
Craftworld Eldar are mostly blue and white. Tactically they're mainly blue with a preference for unnoticeable manipulation and carefully planned limited strikes, socially they're very anti-red with a strict emotional system.
Just bring back Conquest! That was easily the best card game I've ever played. It made the MTG rules look like the outdated piece of fossilised piece of squig poo that it is. This is 40k. We don't draw mana, we go out there and fight for resources!
Grey Knights 712 points Imperial Stormtroopers 3042 points Lamenters 1787 points Xenomorphs 995 points 1200 points + 1790 points 770 points 369 points of Imperial Guard to bolster the Sisters of Battle
Kain said: "This will surely end in tears for everyone involved. How very 40k." lilahking said "the imperium would rather die than work with itself"
It’s funny, the reason 40k is so evocative is that it’s setting is quite well put together as a whole, and if for instance GW just put the federation into it as a Star Trek tie in I can guarantee would be a huge issue for 40k players.
It’s the same response a lot of magic players are having to it, the IP and the worlds, stories and charecter are very important to a lot of players.
The response to the walking dead cards has had wizards change how they are doing this from now on. So it was a big deal.
These cards are a special set, Comander decks for a special type of game. They won’t be legal in the standard sets of play.
They will have a special symbol for its set as well.
My own thought is that they are a great product, but I won’t be happy to see them played in a normal game of magic.
But will probably pick them up for a special games night depending how they are themed.
Sisters will likely have cards in the white and red colors.
CWE will be mostly blue.
Green is best.
CSM red and black.
Marines though? Ultramarines would need to be blue, because WOTC tries to have the image colors fit with the card color. A white framed Gman would look silly.
Yet, the kind of card rules you want to do for ultramarines hardly fits the blue color pie. Rule wise they are more green.
Having them white/green would also fit the "good guys" vibes that GW is trying to put on primaries recently.
Usually, in magic colors are associated with character traits and alignments - white is order and lawfulness, red is chaos and fire, black is death and power, green nature and growth, blue knowledge and control. Color pairs serve not only combine these aspects, but are associated with certain traits, for example white/red cards are usually displaying ferocious but organized fighters while blue/white often stands for extrem laws and burocracy at the expense of everything else. Those two sound familiarm don't they?
So when you boiled that do to the big factions we have right now, I'd come up with something like this:
Adepta Sororitas - white/black is the color pairing for religious fanatics, with possible white/red cards for flamer/melta squads
Adeptus Mechanicus - artificers and insane scientists both fall into the red/blue pair
Astra Militarum - solid white. Soldiers are white's thing anyways, and their thing is to follow orders and fulfill their duty, no matter the costs.
Grey Knights - the other end of the solid white spectrum. Similar to some of MtG's angels they enforce order no matter how high the price is.
Space Marines - as outlined above, red/white is the color for warriors fighting with righteous fury, zeal and all the other marine buzzwords. Some chapters like space wolves, salamanders or ultramarines might even stray towards green for their more human-friendly views. Gulliman is indeed an interesting character to put on a card since his view is quite different from the rest of the imperium and doesn't really lean heavily into the fury/zeal/rage aspect of marines. Pure blue would be a complete mismatch though, and there are plenty of examples of people in blue armor being on differently colored cards.
Anything related to the lords of terra would probably be white/blue.
In general, white is the core color of the imperium and most cards related to it would have that color, while certain things that don't care much about the imperium anymore like Death Company or Wulfen could be exceptions from the rule.
Chaos Space Marines are clearly deep in the black, as no one involved doesn't thirst for power, and those who don't are working as mercenaries or slaughtering without reason.
Nurgle Daemons and Death Guard would be green/black. This combination represents insects, undead, uncontrolled growth, decay and essentially everything related to nurgle so well, it's a no-brainer.
Tzeench daemons and Thousand Sons. Sorcery and insanity is red/blue. All is dust could be represented by making rubrics or TS terminators as colorless cards.
Khorne daemons and World Eaters. "Kill, main, burn!" perfectly describes the black/red color pairing. They might even go into pure red as slaughter is a self-purpose for many followerd of khorne
Slanesh daemons and Emperor's Children are a bit more difficult. Possible pure black, greed, debauchery and excess are a mostly black traits.
Nightbringers and Alpha Legion both scream black/blue to me. Hiding in shadows, deceit and psychological warfare is at home in that pairing.
Craftworlds - very blue. Seeing the future, powerful spellcasters, attempting to control and influence anything they can is a very blue trait
Drukhari - black, black/red and black/blue. Their general culture is definitely greedy and power-hungry, but there are definitely red and blue aspects in certain parts of it.
Tyranids - green! Big monsters, evolution, hordes of skitters. Nids are the perfect representation of the color green, powerful psykers like the hive tyrant might dip into blue though.
Genestealer Cults - Green/blue and blue/black? This one is genuinely difficult. They kind of join nids evolution aspect with absolute control, but also operate from the shadows and rely on infiltration. Depends heavily on which units are represented.
Necrons - white/black. Necrons are also a very order-loving faction, their rank and file expendable, while the nobles are fighting for power. Reanimation is also an aspect of both black and white.
Orks - solid red. Orks are chaotic by nature, love building contraptions, rely on strength in number and care little for their own wellbeing. They also love explosions. Squiggoths might dip into green if they appear at all, but the basic ork has few green traits.
T’au Empire - green/white. The greater good is definitely a green/white goal, as is the acceptance of other species but their own. Etherals might also go towards white/blue.
For those which I skipped, like harlequins or custodes, I don't know their fluff well enough to put them into a specific category.
I mostly agree with this, but if Orks ain't green, then we will get a waagh going
Sisters will likely have cards in the white and red colors.
CWE will be mostly blue.
Green is best.
CSM red and black.
Marines though? Ultramarines would need to be blue, because WOTC tries to have the image colors fit with the card color. A white framed Gman would look silly.
Yet, the kind of card rules you want to do for ultramarines hardly fits the blue color pie. Rule wise they are more green.
Having them white/green would also fit the "good guys" vibes that GW is trying to put on primaries recently.
Usually, in magic colors are associated with character traits and alignments - white is order and lawfulness, red is chaos and fire, black is death and power, green nature and growth, blue knowledge and control. Color pairs serve not only combine these aspects, but are associated with certain traits, for example white/red cards are usually displaying ferocious but organized fighters while blue/white often stands for extrem laws and burocracy at the expense of everything else. Those two sound familiarm don't they?
So when you boiled that do to the big factions we have right now, I'd come up with something like this:
Adepta Sororitas - white/black is the color pairing for religious fanatics, with possible white/red cards for flamer/melta squads
Adeptus Mechanicus - artificers and insane scientists both fall into the red/blue pair
Astra Militarum - solid white. Soldiers are white's thing anyways, and their thing is to follow orders and fulfill their duty, no matter the costs.
Grey Knights - the other end of the solid white spectrum. Similar to some of MtG's angels they enforce order no matter how high the price is.
Space Marines - as outlined above, red/white is the color for warriors fighting with righteous fury, zeal and all the other marine buzzwords. Some chapters like space wolves, salamanders or ultramarines might even stray towards green for their more human-friendly views. Gulliman is indeed an interesting character to put on a card since his view is quite different from the rest of the imperium and doesn't really lean heavily into the fury/zeal/rage aspect of marines. Pure blue would be a complete mismatch though, and there are plenty of examples of people in blue armor being on differently colored cards.
Anything related to the lords of terra would probably be white/blue.
In general, white is the core color of the imperium and most cards related to it would have that color, while certain things that don't care much about the imperium anymore like Death Company or Wulfen could be exceptions from the rule.
Chaos Space Marines are clearly deep in the black, as no one involved doesn't thirst for power, and those who don't are working as mercenaries or slaughtering without reason.
Nurgle Daemons and Death Guard would be green/black. This combination represents insects, undead, uncontrolled growth, decay and essentially everything related to nurgle so well, it's a no-brainer.
Tzeench daemons and Thousand Sons. Sorcery and insanity is red/blue. All is dust could be represented by making rubrics or TS terminators as colorless cards.
Khorne daemons and World Eaters. "Kill, main, burn!" perfectly describes the black/red color pairing. They might even go into pure red as slaughter is a self-purpose for many followerd of khorne
Slanesh daemons and Emperor's Children are a bit more difficult. Possible pure black, greed, debauchery and excess are a mostly black traits.
Nightbringers and Alpha Legion both scream black/blue to me. Hiding in shadows, deceit and psychological warfare is at home in that pairing.
Craftworlds - very blue. Seeing the future, powerful spellcasters, attempting to control and influence anything they can is a very blue trait
Drukhari - black, black/red and black/blue. Their general culture is definitely greedy and power-hungry, but there are definitely red and blue aspects in certain parts of it.
Tyranids - green! Big monsters, evolution, hordes of skitters. Nids are the perfect representation of the color green, powerful psykers like the hive tyrant might dip into blue though.
Genestealer Cults - Green/blue and blue/black? This one is genuinely difficult. They kind of join nids evolution aspect with absolute control, but also operate from the shadows and rely on infiltration. Depends heavily on which units are represented.
Necrons - white/black. Necrons are also a very order-loving faction, their rank and file expendable, while the nobles are fighting for power. Reanimation is also an aspect of both black and white.
Orks - solid red. Orks are chaotic by nature, love building contraptions, rely on strength in number and care little for their own wellbeing. They also love explosions. Squiggoths might dip into green if they appear at all, but the basic ork has few green traits.
T’au Empire - green/white. The greater good is definitely a green/white goal, as is the acceptance of other species but their own. Etherals might also go towards white/blue.
For those which I skipped, like harlequins or custodes, I don't know their fluff well enough to put them into a specific category.
I mostly agree with this, but if Orks ain't green, then we will get a waagh going
They are a set, so likely 4 or 5 decks. With a theme a colour to each.
So maybe, marines as white and blue. Ultramarines. Other chapters may fall into other colours.
Eldar craftworlds with blue and red, aspects all fall into red. But depending on the craftworld picked they could probably do all the colour combo with blue.
Orks, red and green. They big and smash stuff. If they did three colour decks blue as a supplement colour for some weird zappy thrown in.
Chaos green and black. With the absence of white if they go three or four colours.
With black and white fitting necrons very well thematically. Resurrecting, exile working well for how they roll. Maybe blue as a supplement.
Also as commander decks they will have 2 or 3 commanders each, so speculation there could be any special charecter and even maybe some new ones if they take some from books.
Edit- Also for speculation fuel the current boxes for commander are sold as 6
This message was edited 1 time. Last update was at 2021/02/27 13:26:23
Quasistellar wrote: Anyone who is upset with this idea. . . Like, you being upset about it literally doesn't matter. Such bizarre takes about "diluting IP".
It's a lot more freeing when you think about how you're just a 40k player in rural Nova Scotia and have little to no bearing what GW does with its IP
While I’ve still got tens of thousands of cards in the closet, I sold all the MtG ones years ago, and it’s been longer since I actually shuffled a deck and played any TCG.
How they release this will impact if I pick it up. The Boy has some Magic cards, and knows how to play. We also play 40k, and he’s working up his Salamander army. If they release pre-constructed theme decks, I might grab a few just for something different for us to do together. But I am NOT going down the slippery slope of buying boosters in search of cards for a deck again. If it’s only normal randomized starters, that’s still probably a pass. Not going to put the effort into getting those to a playable state.
I’m OK with the IP being mixed. Back when I played Magic, the lore was fuzzy at best. I understand it’s come a long way since then. So I don’t feel that adding 40k to MtG is any worse than an Arabian Nights expansion. And 40k has whored itself out to any platform willing to take it, so this is no worse then being pawned off on some shovelware app developer. The card format of MtG will actually be a great place to showcase a lot of the great 40k artwork.
No strong feelings either way. We’ll see how it pans out.
There are certain times when people in nerd culture (and other subcultures) need to pop their heads out of their bubbles and check and see if they aren't stuck in an echo chamber. I think this is one of those times.
For the target audience (random kids (12-22) in a comic shop a couple times a month), this is going to be 'neat' or 'indifferent' and not much else. The former will probably buy some packs, and the latter won't.
For the small pockets adjacent to the target audience, the obsessed will buy a lot, and the ragers will also buy some just so they can be angry about it. Either way GW will make some money and not worry about it.
see that is the problem. In US you can go and buy all or most WotC products at stores, but hasbro has stuff region locked. There is stuff which is basic or crucial to commander, that you can get in US, but not in south america or eastern europe. So what you get is people not buying packs, because can not, and getting really angry. It is like not US/UK and indomitus boxs, only multiple times stronger.
And yes stuff like Vault makes WotC huge money, it is litteraly printing money, on top of making insiders play the secondary market with knowladge they have . I bet GW would want to do stuff like that. Like I don't faction specific rules, that you can't get in a WD or codex, but which you can only get through an additional payment, you can only do if you are already subscribed to their APP. And even then this doesn't come close to from the vault coming out every 3 weeks.
I never play MtG with something else then china version, but I do know people who play the real thing, and I don't want them to get angry over stuff like crucial cards they can't get.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
I didn't read page two so maybe someone said it already...
This is a commander deck that has a new icon on it to show it part of their new crossovers (Harry Potter is next) that show that the cards are ILLEGAL in standard games of MtG.
This is something I was begging for since the late 90s.
But I'm all done with Magic. Sold my whole collection for dirt cheap. No amount of 40k will get me back into MtG. Especially with Primaris plastered all over it.
All these magic tie ins, will begin to make it feel like hero clix. Oh and Lord of the rings will also be in magic btw. So now Frodo can wear power armor and fire a storm bolter while being protected by samwise who has a lasgun to do 5 damage to someones Ajani Goldmane.
For the people who will love this, I hope its great. However it just doesn't make any sense outside of the " OMG!! Marneus is stronger than - insert flavor of the month new magic card here". Though I guess he has to move to other realities after beating up Avatars, ripping the head off Khorne super heavies and the like. So in that way it was inevitable.
I guess magic paid them a good deal of money for this. As this won't bring any magic players into 40k. The sad truth is most of them know about warhammer but don't buy in because keeping up with magic can be enough of a money hog, same goes for warhammer and the cost of entry in warhammer is large and only getting larger.
Magic players, don't want to buy in, typically. Don't want to put in the time to make the models or paint and really don't like the length of games in warhammer and time spent. These are very different games and appeal to different people. I get that there will be some overlap but out of the hundreds of magic players I know, maybe 5 got into warhammer.
So it'll be a limited run scalpers wet dream with limited ground appeal but to current warhammer players.
I think probably most of us played magic ( I did ) or play it still. So it isn't much of a gateway.
Though you might use it as a way to really bother the purists who can't stand dilution of IPs. I mean hell, why not bring some walking dead and Lord of the rings while you are at it ? Really blow some minds.
For those it's for I hope it's fun for them, it's not for me. I hope they do more of this, maybe bring in star trek and star wars and marvel and dc..and and and !...The power is beyond nine thousand..maybe some Dragon balls ? Yu gi cross over ?
I'd personally love a WWE cross over commander deck, nothing would feel better than having the macho man drop an elbow off the top rope onto the emperor of mankind.." OH YEAH !!! "
DeffDred wrote: I didn't read page two so maybe someone said it already...
This is a commander deck that has a new icon on it to show it part of their new crossovers (Harry Potter is next) that show that the cards are ILLEGAL in standard games of MtG.
This is something I was begging for since the late 90s.
But I'm all done with Magic. Sold my whole collection for dirt cheap. No amount of 40k will get me back into MtG. Especially with Primaris plastered all over it.
Unless there was a specific mention of Harry Potter in that article, you might be confusing it for Strixhaven--which "fans" are calling Harry Potter as it's a wizard school.
Well I know some of our players also play/played MtG and I liked their online game. If this is a nice standalone set that's not just a bunch of Primaris I might be interested.
I've seen way too many GW fanboys the past few days nerdgasming over this like it's the second coming, reaffirming their ignorance that the entire miniature gaming universe revolves around Warhammer and no other game exists or is worth any consideration at all.