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![[Post New]](/s/i/i.gif) 2021/03/02 05:25:21
Subject: I don't see how 9th ed Death Guard can be considered OP
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Longtime Dakkanaut
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Yes, DG is a new 9th ed codex. They are resilient, they are good in Melee and they have some tricks. But they are slow moving and their shooting is nothing to write home about. If you play against DG, you will always have a game. They are unlikely to table you unless you let them.
Say you try and fight and lose the midboard. Then you retreat back deep into own your deployment zone and just focus on shooting them the rest of the game. Maybe they will still win in the end due to having more VP, but they are unlikely to table you. DG aren't really a leaf blower kind of list. Maybe you even end up killing more of their army than losing your own. It might still a loss due to VP, but it would hardly be the kind of crushing loss where your army gets tabled by turn 2 or 3.
Maybe its irritating to shoot a lot and kill only a few models. but in return, you won't lose many models either because DG just aren't that much of a shooty army. I think this is a lot more fun than seeing who can shoot who off the table within two or three turns because 40k has become so lethal.
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![[Post New]](/s/i/i.gif) 2021/03/02 05:36:16
Subject: I don't see how 9th ed Death Guard can be considered OP
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Irked Necron Immortal
Switzerland
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It is hard to write a list against them that is also good against Marines.
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![[Post New]](/s/i/i.gif) 2021/03/02 05:36:19
Subject: I don't see how 9th ed Death Guard can be considered OP
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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Isn't winning via VP how all armies are supposed to win? DG seem really strong at controlling space and holding objectives which should make them extremely good in a system that encourages playing for objectives.
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![[Post New]](/s/i/i.gif) 2021/03/02 06:25:46
Subject: I don't see how 9th ed Death Guard can be considered OP
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Oozing Plague Marine Terminator
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This game isn't solely about tabling, you know. I mean I've tabled 9th edition Necrons with 8th Edition PA DG and can't imagine they've gotten weaker with the Codex, but still.
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![[Post New]](/s/i/i.gif) 2021/03/02 06:44:28
Subject: I don't see how 9th ed Death Guard can be considered OP
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Irked Necron Immortal
Switzerland
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I'd say OP is something that only looses to a very good counter (a counter that might loose against the whole field)
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![[Post New]](/s/i/i.gif) 2021/03/02 07:04:59
Subject: I don't see how 9th ed Death Guard can be considered OP
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Angered Reaver Arena Champion
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This is also not a problem as we will see when more codexes come out. Because of how many SM players there are it is easy to create anti- SM lists and call it a day, but with more armies getting updated people will be forced to create more all-comers list, which is the natural state of the game imo.
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![[Post New]](/s/i/i.gif) 2021/03/02 07:30:32
Subject: I don't see how 9th ed Death Guard can be considered OP
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Longtime Dakkanaut
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DGs are surely very strong, but after the FAQ I wouldn't consider them OP.
I really wouldn't want to face them with an horde melee list though...
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![[Post New]](/s/i/i.gif) 2021/03/02 08:06:29
Subject: I don't see how 9th ed Death Guard can be considered OP
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Locked in the Tower of Amareo
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Eldenfirefly wrote:
Say you try and fight and lose the midboard. Then you retreat back deep into own your deployment zone and just focus on shooting them the rest of the game. Maybe they will still win in the end due to having more VP, but they are unlikely to table you. DG aren't really a leaf blower kind of list. Maybe you even end up killing more of their army than losing your own. It might still a loss due to VP, but it would hardly be the kind of crushing loss where your army gets tabled by turn 2 or 3.
If you retreat to home then you have lost game. You have home, he has home+midfield. 9e is all about midfield combat. You can't give up on midfield. Many scenarios if you retreat at home you score 0 primary often enough, 5 at BEST. Forget scoring 10 and 15 is laughable.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/03/02 08:30:41
Subject: I don't see how 9th ed Death Guard can be considered OP
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Fixture of Dakka
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??
Not really? I mean, if I can kill a DG I can kill a SM....
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![[Post New]](/s/i/i.gif) 2021/03/02 08:34:19
Subject: I don't see how 9th ed Death Guard can be considered OP
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Hacking Interventor
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ccs wrote:
??
Not really? I mean, if I can kill a DG I can kill a SM....
I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.
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"All you 40k people out there have managed to more or less do something that I did some time ago, and some of my friends did before me, and some of their friends did before them: When you saw the water getting gakky, you decided to, well, get out of the pool, rather than say 'I guess this is water now.'"
-Tex Talks Battletech on GW |
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![[Post New]](/s/i/i.gif) 2021/03/02 08:36:58
Subject: I don't see how 9th ed Death Guard can be considered OP
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Fixture of Dakka
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Eldenfirefly wrote:Yes, DG is a new 9th ed codex. They are resilient, they are good in Melee and they have some tricks. But they are slow moving and their shooting is nothing to write home about. If you play against DG, you will always have a game. They are unlikely to table you unless you let them.
So long as I end the game with more VP than the opponent, I don't give a damn if they table me.
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![[Post New]](/s/i/i.gif) 2021/03/02 10:07:40
Subject: I don't see how 9th ed Death Guard can be considered OP
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Been Around the Block
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CEO Kasen wrote:ccs wrote:
??
Not really? I mean, if I can kill a DG I can kill a SM....
I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.
Exactly this, Dg require double firepower to be killed
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![[Post New]](/s/i/i.gif) 2021/03/02 10:11:36
Subject: I don't see how 9th ed Death Guard can be considered OP
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Angered Reaver Arena Champion
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InVerno wrote: CEO Kasen wrote:ccs wrote:
??
Not really? I mean, if I can kill a DG I can kill a SM....
I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.
Exactly this, Dg require double firepower to be killed
Only if you exclusively deal in D2 damage weapons. Those D2 weapons are utterly wasted on 1 wound models that make up a good portion of the game. The reason D2 are popular now is because the game skews horribly towards Space Marines, but normally you should have a plethora of 1D shots that Disgustingly Resilience does nothing against.
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![[Post New]](/s/i/i.gif) 2021/03/02 10:33:50
Subject: I don't see how 9th ed Death Guard can be considered OP
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Irked Necron Immortal
Switzerland
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CEO Kasen got my drift. I will try to explain:
In the Necron codex: a D1 weapon with 2x attacks often time has a drawback to a D2 weapon with one attack.
So..
D1 is perfect against W1 and ok-ish for others (see wraiths)
D2 is bad-ish vs W1 and perfect vs W2 and bad vs DG
D3 is really bad against W1 and bad against W2 and perfect against DG.
So... are wraiths with claws better then whips?
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![[Post New]](/s/i/i.gif) 2021/03/02 16:26:04
Subject: I don't see how 9th ed Death Guard can be considered OP
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Decrepit Dakkanaut
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They're not really, and as we get more codices released you'll see them tumble to the bottom.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/03/02 16:28:39
Subject: Re:I don't see how 9th ed Death Guard can be considered OP
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Fixture of Dakka
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Like I said, if I can kill a DG, I can kill a SM.
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![[Post New]](/s/i/i.gif) 2021/03/02 16:35:40
Subject: I don't see how 9th ed Death Guard can be considered OP
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Omnipotent Necron Overlord
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Morty and PBC are OP. That is about it.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2021/03/02 16:43:29
Subject: I don't see how 9th ed Death Guard can be considered OP
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Shadowy Grot Kommittee Memba
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InVerno wrote: CEO Kasen wrote:ccs wrote:
??
Not really? I mean, if I can kill a DG I can kill a SM....
I think he's referring to the fact that the 2 damage weapons that are optimal against a lot of Marine lists are highly suboptimal against DG.
Exactly this, Dg require double firepower to be killed
Wouldn't this basically ring identically true vs Necrons then? seeing as they're W1 and gain a lot of their durability from Res Prots and high T?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/03/02 19:23:12
Subject: I don't see how 9th ed Death Guard can be considered OP
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Pestilent Plague Marine with Blight Grenade
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Xenomancers wrote:Morty and PBC are OP. That is about it.
Mortarion is very powerful, but I've read that he can go down very quickly with dedicated firepower, dying in the first or second round.
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![[Post New]](/s/i/i.gif) 2021/03/02 19:29:29
Subject: I don't see how 9th ed Death Guard can be considered OP
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Fixture of Dakka
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Eldarsif wrote:
Only if you exclusively deal in D2 damage weapons. Those D2 weapons are utterly wasted on 1 wound models that make up a good portion of the game. The reason D2 are popular now is because the game skews horribly towards Space Marines, but normally you should have a plethora of 1D shots that Disgustingly Resilience does nothing against.
yes, but they are still t5 with 2W. it is hard to kill them with bolter fire, specially when your dudes cost as much or more then a DG unit of the same kind.
And some armies just have no anwser to something like Mortarion and an entire DG army.
But they are not OP, ugly models and good army for sure, but to be really good they would need some wierd FW interaction with a unit that was not designed for the codex or some mixed up rule. They are just a solid army, and from what a lot DG players say, it seems to be fun to play with.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/03/02 19:34:27
Subject: I don't see how 9th ed Death Guard can be considered OP
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Never Forget Isstvan!
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Thats more of an edition problem. Mortarion is one of, if not the most, durable single models in the game, is also a psycher, and a beatstick in melee, with a load of debuffing auras he can apply.
As a comparison, the Ares gunship is at a similar points level, is not any harder to kill (easier actually), is not a psycher, has no melee, cannot hold objectives, and only does reliable damage to models without an invunerable save. It does move faster, but only because it can only pivot 90 degrees before it moves.
Looking at the above, mortarion is obviously a much better unit to have in your army against almost any target. The ares can however one shot him.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2021/03/02 19:36:59
Subject: Re:I don't see how 9th ed Death Guard can be considered OP
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Irked Necron Immortal
Switzerland
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ccs wrote:Like I said, if I can kill a DG, I can kill a SM.
It's less efficient...
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![[Post New]](/s/i/i.gif) 2021/03/02 19:41:20
Subject: I don't see how 9th ed Death Guard can be considered OP
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Ultramarine Chaplain with Hate to Spare
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Lightning Claws look ideal. +2 Attacks and rerolling to wound, if I'm not mistaken.
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![[Post New]](/s/i/i.gif) 2021/03/02 19:49:08
Subject: I don't see how 9th ed Death Guard can be considered OP
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Dakka Veteran
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So they are really really good at the things that win games but don't worry it's OK because they might not table you if you stay away from them and effectively concede the match? You're just making them sound OP
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![[Post New]](/s/i/i.gif) 2021/03/02 20:53:37
Subject: I don't see how 9th ed Death Guard can be considered OP
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Ultramarine Chaplain with Hate to Spare
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Cynista wrote:So they are really really good at the things that win games but don't worry it's OK because they might not table you if you stay away from them and effectively concede the match? You're just making them sound OP
To be fair, being tabled tends to feel a lot worse than conceding objectives. Watching your army get deleted leads to a different sense of loss and futility.
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![[Post New]](/s/i/i.gif) 2021/03/02 21:32:32
Subject: I don't see how 9th ed Death Guard can be considered OP
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Deathwing Terminator with Assault Cannon
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Being able to reduce 1 damage per successful attack is not game breaking.
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This message was edited 1 time. Last update was at 2021/03/02 21:00:45
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![[Post New]](/s/i/i.gif) 2021/03/02 21:06:06
Subject: Re:I don't see how 9th ed Death Guard can be considered OP
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Fixture of Dakka
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Wouldn't you 1st need to know what I'm killing DG with before you claim that?
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![[Post New]](/s/i/i.gif) 2021/03/02 21:19:50
Subject: I don't see how 9th ed Death Guard can be considered OP
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Decrepit Dakkanaut
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Insectum7 wrote:Lightning Claws look ideal. +2 Attacks and rerolling to wound, if I'm not mistaken.
The problem with those is few units get to carry a lot of them and you lock into a melee presence, so if you're not WS / BT you will struggle to use them as effectively. Even WS will have trouble - normally their 5 VV could kill 8.6 Primaris on turn 3 ( 4.3 otherwise ). Against DG that is 2.6.
I would consider HOGC on Redemptors or Reapers or twin asscans if you're an old mariner.
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This message was edited 1 time. Last update was at 2021/03/02 21:20:16
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![[Post New]](/s/i/i.gif) 2021/03/02 21:49:42
Subject: Re:I don't see how 9th ed Death Guard can be considered OP
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Swift Swooping Hawk
UK
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People complaining about how inefficient your units become at killing DG is like, duh, no gak. That's the point.
Necrons and DG are armies that force you to overcommit in terms of points and resources into killing them. That's what being a durable army means. If you can trade evenly and win wars of attrition with armies like that then the design of the army has failed and it becomes non-functional.
Now, whether DG's weaknesses are enough to counterbalance this is another matter entirely. However, their lack of speed, lack of particularly great shooting outside of one specific unit and being a melee army with like 0 bonuses to charges, along with generally weak faction secondaries, do seem like a substantial detriment. Mortarion is a weird one too since I've had a few very good DG players believe he's a trap and think taking lists without him is stronger.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2021/03/02 21:57:04
Subject: I don't see how 9th ed Death Guard can be considered OP
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Death Guard are a greatly designed army. Trying to win them in the middle board with meele is futile.
But they are elite enought and slow enough, and their shooting is anecdotal, to basically allow you to counterplay them. Shoot them, outmanouver them, they cannot cover all the board. They need to spread out, and when they are spread out, they lack the speed to reinforce parts of the board where they are weaker. Thats where one has to strike agaisnt them.
Facing Death Guard is fun when you know how to play agaisnt them ,but frustrating when you just sit and shoot at them, or charge them at their 1-2 deathstars units and expect them to die without putting a fight.
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This message was edited 1 time. Last update was at 2021/03/02 21:59:20
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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