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Yarkshire Gamers Big Game Podcast 3 - Dr Chris Brown Arnhem 21  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




Yarkshire








https://yarkshiregamer.blogspot.com/2021/03/yarkshire-gamer-podcast-episode-3-dr.html

Yesterday saw the release of my third Big Game Podcast with guest Dr Chris Brown who is an expert in both Medieval Scottish History and the WW2 Arnhem Campaign.

It's a great interview where Chris talks about wargames rules from a historians perspective and how he runs his games with a very heavily modified version on Bolt Action.

At the end of the interview he talks about Arnhem 21 a Big Game event he is holding in September this year at a Hotel in the middle of Arnhem. The hotel itself was there during the Battle and is visible 8n a number of contemporary photos.

Look out for the best film review of Braveheart you will ever hear during the course of the interview.

Podcast available on all major hosts, Podbean, Apple, Google, Tune In, Spotify etc just search for Yarkshire Gamer or follow the link above and yes they are 54mm Panthers.

Regards Ken
The Yarkshire Gamer

   
Made in us
Longtime Dakkanaut




Maryland

This episode's in the queue, but the first two were fantastic. I'm hoping you continue on past the initial five (if I remember correctly) episodes you had lined up.

This message was edited 1 time. Last update was at 2021/03/30 13:41:38


   
Made in gb
Regular Dakkanaut




Yarkshire

Many thanks, its looking more likely, announcement will be made in Episode 4 due on air 9th April

Regards Ken
The Yarkshire Gamer

   
Made in us
Longtime Dakkanaut




Maryland

Partially through, and wow, Dr. Brown's got some great thoughts on being a historian and tackling the problems of gamified conflict.

I know there's plenty wrong with Bolt Action if one is looking to simulate that level of WW2, but he did get me wondering about how you could lower the amount of casualties and make the game more about morale.

Maybe some sort of stopgap measure, like changing the "to hit" rolls to be 4,5,6 instead of 3,4,5, and then make those hit into pins. Then, any 6's rolled are rolled again, and any 4+s are actual casualties.

That would mean much more pins being thrown out, but no where near as many casualties.

As an example, say my squad of German infantry (9 men with rifles, 1 with LMG), so they'd fire 13 dice. They're firing at French infantry who are regulars. They get 3 hits (needing 5s or 6s), two of which are 6s. So they roll again and get a 3 and 5. So the French squad takes 3 pins and loses 1 squad members.

I do like the idea of playing 28mm company action games, with squads just being squads and not having a breakdown of weapons in it.

This message was edited 3 times. Last update was at 2021/04/12 21:34:58


   
 
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