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Made in ie
Longtime Dakkanaut




Ireland

Been interested in this one for a while, great concept for a game. The rules are now available, and are free.




Link to the free rules in the video description.

This message was edited 1 time. Last update was at 2021/04/26 09:31:06


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in jp
Crushing Black Templar Crusader Pilot






God almighty, I love the Turnip28 art style so much - really hope these guys can get this off the ground! Had no idea that there were already rules - cheers for posting this!
   
Made in de
Experienced Maneater






Link so others don't have to search, too: https://drive.google.com/drive/folders/1v3BrEKAh2RDuuIl2VTv0kAcljN3m7dDP?usp=sharing

   
Made in pl
Horrific Hive Tyrant





Thanks for the link
   
Made in us
Longtime Dakkanaut





Central Valley, California

finally something different. This seems amazing -- is a minis range in the works? KS or the like?

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Shadowy Grot Kommittee Memba






 Shrapnelsmile wrote:
finally something different. This seems amazing -- is a minis range in the works? KS or the like?


From his patreon it seems like the main dude Max is looking to make some minis. Personally, I've been doodling around with napoleonic STL files in Meshmixer, it's pretty enjoyable.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Shadowy Grot Kommittee Memba






These are from my first attempt at using the program, I think it went pretty well!
[Thumb - 20210426_215336.jpg]

[Thumb - 20210426_212017.jpg]

[Thumb - 20210426_215505.jpg]


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ch
The Dread Evil Lord Varlak





Really cool Scotsman.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut





Central Valley, California

Well done Scotsman, hope to see some more.
And my group and I hope to see a KS for this concept.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Shadowy Grot Kommittee Memba






Hard to tell if this is going very good or going very bad, but this 'digital kitbashing' is extremely fun.

I found a whole set of decent quality napoleonic STL files to commit sins with!
[Thumb - Untitled.png]


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 posermcbogus wrote:
God almighty, I love the Turnip28 art style so much - really hope these guys can get this off the ground! Had no idea that there were already rules - cheers for posting this!


 Shrapnelsmile wrote:
finally something different. This seems amazing -- is a minis range in the works? KS or the like?


Theres not much to get off the ground, its fundamentally just a ruleset and an aesthetic. He is working on some 3d printable conversion parts (which will be made available for free to his patreons) and a couple of standalone printable minis, etc. he said he might go further if the Patreon gets more support in the future, etc. but the whole point of it is to build your own minis via kitbashing. I.E. - no, there is no minis range in the works. Per his own recommendations, head over to the Perry Miniatures website and grab yourself some plastic napoleonic and medieval knights/footmen, etc. kits and bash them together with some moss, grass, and twigs from your garden.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ch
The Dread Evil Lord Varlak





 the_scotsman wrote:
Hard to tell if this is going very good or going very bad, but this 'digital kitbashing' is extremely fun.

I found a whole set of decent quality napoleonic STL files to commit sins with!


what sin?

I think some more work on this one and another lot and you'd get a pretty decent turn out.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shadowy Grot Kommittee Memba






Not Online!!! wrote:
 the_scotsman wrote:
Hard to tell if this is going very good or going very bad, but this 'digital kitbashing' is extremely fun.

I found a whole set of decent quality napoleonic STL files to commit sins with!


what sin?

I think some more work on this one and another lot and you'd get a pretty decent turn out.


Oh, mostly just that he's really bad to look at and see with the eyes. That was the intention though. I love his creepy striated root-belly.

Gotta find a few more good helmet STL's to use. Maybe I'll experiment with a few not having helmets, just to see how it turns out.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ch
The Dread Evil Lord Varlak





Well my Perry Civil war guns arrived, for my little Turnip project. Sadly neither the infantry nor the foot knights did....

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in si
Foxy Wildborne







There's some mini resources in the SLUDGE group including cast resin and 3d printable conversion bits.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

There is a feature on this game in the latest Wargames Illustrated magazine, worth a read.

Definitely a very original and evocative style to the game, it takes a lot to do that these days but think this has managed!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Dakka Veteran






Question for those "in the know". Every Turnip28 force I've seen has been some variation on human. Is there space for - say - Dwarfs?

This message was edited 1 time. Last update was at 2021/06/03 01:45:26


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

You can do whatever you want with Turnip, theres very little in the way of official lore or hard and fast rules to the game and setting. Its purposefully designed to be a big sandbox for creative people to play around in.

Now, that isn't to say there aren't certain expectations that come with the setting - fielding an army of straight unconverted fantasy dwarves or sci fi space marines kind of goes against the general aesthetic and themes of the game, you're shortchanging yourself by doing so and not getting the full experience of things, and likeewise probably also shortchanging your opponent in the process. But dwarves with Napoleonic bearskin hats and muskets with axe-bayonets trudging through a bog as root vegetables and mushrooms grow out of their matted and mud-caked beards would fit right in.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in si
Foxy Wildborne







You can easily set your tuber based apocalypse somewhere other than napoleonic Europe and blanchitsu up any models you want. The main thing is the look and feel.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Dakka Veteran






Hmm. Perhaps Napoleonic redcaps, then?

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in si
Foxy Wildborne







Goblins in tricornes should be allowed in every setting

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in gb
Worthiest of Warlock Engineers






preston

The aesthetic and the setting appeal to me, but i really hope there is more to the rules and list building as right now it feels more like a reskin of Age of Soymar than a stand alone game with a napoleonic/medieval theme. Im going to work out a few unofficial rules for it, make the army building more like Mordhiem, add in a doctrines setting (pick 1-3 doctrine advantages but for every advantage take a disadvantage), mess about with the cults a little, add in some more units and weaponry to better represent some stuff. And fix weapon ranges.And some bits of equipment (lucky onion anyone?). And maybe make a D10 conversion.
Turnip28 has got a beautiful vibe to it. The feel, the look, everything is scratching an itch I never really knew I had, and converting minis has been so fun.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 lord_blackfang wrote:
Goblins in tricornes should be allowed in every setting


Privateer Press has you covered.




Automatically Appended Next Post:
 master of ordinance wrote:
The aesthetic and the setting appeal to me, but i really hope there is more to the rules and list building as right now it feels more like a reskin of Age of Soymar than a stand alone game with a napoleonic/medieval theme. Im going to work out a few unofficial rules for it, make the army building more like Mordhiem, add in a doctrines setting (pick 1-3 doctrine advantages but for every advantage take a disadvantage), mess about with the cults a little, add in some more units and weaponry to better represent some stuff. And fix weapon ranges.And some bits of equipment (lucky onion anyone?). And maybe make a D10 conversion.
Turnip28 has got a beautiful vibe to it. The feel, the look, everything is scratching an itch I never really knew I had, and converting minis has been so fun.


Its an indy game thats meant to be rules light and open ended. If you're expecting a perfectly balanced, rules tight competitive game you've come to the wrong place. What it is now is probably mostly all what it will be aside from whatever Max ends up bolting on top of it in future updates.

This message was edited 1 time. Last update was at 2021/06/12 23:39:52


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Worthiest of Warlock Engineers






preston

chaos0xomega wrote:

 master of ordinance wrote:
The aesthetic and the setting appeal to me, but i really hope there is more to the rules and list building as right now it feels more like a reskin of Age of Soymar than a stand alone game with a napoleonic/medieval theme. Im going to work out a few unofficial rules for it, make the army building more like Mordhiem, add in a doctrines setting (pick 1-3 doctrine advantages but for every advantage take a disadvantage), mess about with the cults a little, add in some more units and weaponry to better represent some stuff. And fix weapon ranges.And some bits of equipment (lucky onion anyone?). And maybe make a D10 conversion.
Turnip28 has got a beautiful vibe to it. The feel, the look, everything is scratching an itch I never really knew I had, and converting minis has been so fun.


Its an indy game thats meant to be rules light and open ended. If you're expecting a perfectly balanced, rules tight competitive game you've come to the wrong place. What it is now is probably mostly all what it will be aside from whatever Max ends up bolting on top of it in future updates.

>Tournament
>Competitive
Please dont put words into my mouth.
Im more worried that hes following the AoS route, with warscrolls, limited options and a general lack of a yourdudes feel, as well as missing the most interesting part of the Napoleonics. Honestly, a Mordhiem esque army building system, and a way to differentiate between skirmishers and line infantry would be far better and not much more effort. That said, as I said before I am looking at writing my own unofficial add-on rules to patch these issues and add more period equipment, rules to let the interesting bits be utilised, and a full list for building and equipping your own troops Mordhiem style, with 'points'. And maybe some rules for larger monsters, random encounters and scenario specific gubbins.

[edit]
Also, the move towards "rules light" and "open" recently is cancerous, and the reasons given are awful. I point again to Mordhiem, a game with interesting rules, mechanics and depth, but which let the player have agency and were quick and fun to play. You could literally build 'yourdudes', and do it better than a lot of these modern "rules light" "open" systems let you.

This message was edited 1 time. Last update was at 2021/06/13 01:03:28


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I have to admit I'm not really seeing the problem you're seeing. The game has more of a "your dudes" feeling than any other game I've played precisely because its rules light and you aren't being held to specific WYSIWYG expectations of anything and all the weapon types are basically broad categories where anything goes within them. You don't need to have specific rules for 100 different weapon types and special artifacts and wargear etc to customize your guys for them to be "your dudes", just having the freedom to make your guy look different from everyone else is enough, and the built-in customization features via Cults, etc. are more than enough to add some extra flavord.

And do keep in mind its a 26 page game made by a small team on a shoestring budget who worked on it part time as a hobby on the side of everything else they had going on in life. Mordheim is a 120+ page book developed by a large team with a big budget as a full time job. The two aren't really comparable and its unrealistic to expect the same rules density found in one in the other without a lot more time and money spent on development.

And lets not forget that Mordheim is an entirely different type of game from Turnip. The typical Mordheim Warband is a dozen or so minis who are largely treated as individuals. Turnip warbands will average about double that and is played as a game of units. The level of customization found in Mordheim isn't entirely appropriate in the context of Turnip, and in terms of the setting and lore and the style of warfare the game is meant to emulate, having the ability to give one guy in a unit a special weapon just doesn't make sense.

That being said I agree with you about how its totally lacking the flavor of napoleonic warfare (or really for that matter medieval warfare). I would attribute that to the fact that the guy who wrote the game rules (Gaetano Ferrara of one page wargames) self-admittedly only ever played Games Workshops games (and IIRC mostly only 40k though I could be wrong about that). I very much doubt he referenced any sort of Napoleonics ruleset in his basis of design or really stopped to consider what Napoleonic warfare might have looked like when he wrote the rules.

As to your "cancerous" whinge. There is clear demand and enjoyment for that type of ruleset, and a lot of them are written by people who are one man shows with little in the way of financial backing, doing it as a sidegig and a labor of love. If you don't like it, look elsewhere or write your own rules rather than criticizing those who put the time and effort into making the game they wanted to play.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Worthiest of Warlock Engineers






preston


chaos0xomega wrote:
I have to admit I'm not really seeing the problem you're seeing. The game has more of a "your dudes" feeling than any other game I've played precisely because its rules light and you aren't being held to specific WYSIWYG expectations of anything and all the weapon types are basically broad categories where anything goes within them. You don't need to have specific rules for 100 different weapon types and special artifacts and wargear etc to customize your guys for them to be "your dudes", just having the freedom to make your guy look different from everyone else is enough, and the built-in customization features via Cults, etc. are more than enough to add some extra flavord.

Not really. Once again I shall compare to Mordhiem
Under the current rules you get your Toff and you get to choose....
>Weapon option. Choose one of 3

Mordhiem gives you, lets say a human merc warband, your leader
>Weapons. Choose whatever you like from several different, varied, weapons. You can buy what you want in whatever combination you want
>Armour. Its a trap for newbies, but you have the choice of light, heavy and a shield.
And as the campaign goes on you can buy more gear, get more stuff, customise and adapt your characters as you like.

The same goes for the regular henchman/followers. You could build your own units and equip them as you liked, giving you more diversity and choice. You had a variety of things to choose from, all with their own niche. Its really fun to build up a themed army that not only looks but functions differently to the next guys. Currently Turnip28 does not offer me this. There is little, bar look, to differentiate my regiment from the next guys, they both function the same, bar maybe weapon choices. Its not bad persay, but I want more from a skirmish game. I want to feel the difference in doctrine and function between my line regiment, my mates rebelling peasants and the other guys veteran shocktroops. My infantry armed with muskets fire exactly the same as my mates armed with rifles and the other guys cavalry armed with pistols. There is no variation, no change.

And do keep in mind its a 26 page game made by a small team on a shoestring budget who worked on it part time as a hobby on the side of everything else they had going on in life. Mordheim is a 120+ page book developed by a large team with a big budget as a full time job. The two aren't really comparable and its unrealistic to expect the same rules density found in one in the other without a lot more time and money spent on development.

Aight. Just ignore such things as Adeptus Evangelion. Im not saying it should have masses of depth, I am just saying that drawing from AoS is a bad move. AoS is notably bad for just about everything, from force customisation to balance and its warscroll method of army building is awful and restrictive.

And lets not forget that Mordheim is an entirely different type of game from Turnip. The typical Mordheim Warband is a dozen or so minis who are largely treated as individuals. Turnip warbands will average about double that and is played as a game of units. The level of customization found in Mordheim isn't entirely appropriate in the context of Turnip, and in terms of the setting and lore and the style of warfare the game is meant to emulate, having the ability to give one guy in a unit a special weapon just doesn't make sense.

I agree, there is a difference, but the basic ideas should translate over well. For force building anyway, I remember the last time we tried to integrate the wound system for knockdowns and stuns into regular large scale games shudders. But for force building the mordhiem style would work really well. Take, say, Fodder. As they are now you get 12 with a weapon choice and a 6+ save for one 'unit'. How about this:

Fodder
4 Pennies (points)
Move Shoot Melee Save
6" 6+ 5+ 7+

Strength in Numbers
Fodder units over 10 models in strength count as Fearless

May pick items and gear from the Followers list (remember all Followers in a unit must be equipped the same)

The Followers list

weapons:
Ranged
Bow
Sling
Javelin
Pistol
Musket
Rifle

Melee
Sword
Spear
Axe/Hammer
Improvised
Lance (cavalry only)
Halberd

Armour
Light (6+ save)
Medium (5+ save)
Heavy (4+ save)
Shield (+1 save in melee)

Other gear
Banner
Root Garlic
Lucky Onion
Motivational Vegetables
etc

See the difference? Now instead of having one 12 man unit you can instead build a unit of your own size, equipped as you see fit. You can have a bunch of unarmoured peasants armed with pointy sticks, or a militia wearing mixed plate and mail and carrying muskets, or even a well equipped but inexperienced unit assembled by some rich snob who put all his money into gear and didnt bother to train his men.

That being said I agree with you about how its totally lacking the flavor of napoleonic warfare (or really for that matter medieval warfare). I would attribute that to the fact that the guy who wrote the game rules (Gaetano Ferrara of one page wargames) self-admittedly only ever played Games Workshops games (and IIRC mostly only 40k though I could be wrong about that). I very much doubt he referenced any sort of Napoleonics ruleset in his basis of design or really stopped to consider what Napoleonic warfare might have looked like when he wrote the rules.

Thats something I am hoping my addon will change. A difference between line and skirmishers, musket squares against cavalry, powder smoke being more than just a reload marker, and most of all doctrines. Doctrines are the core part of napoleonic armies.

As to your "cancerous" whinge. There is clear demand and enjoyment for that type of ruleset, and a lot of them are written by people who are one man shows with little in the way of financial backing, doing it as a sidegig and a labor of love. If you don't like it, look elsewhere or write your own rules rather than criticizing those who put the time and effort into making the game they wanted to play.

Are you a reddit user? Just wondering, because thats the other place I have seen this kind of dogmatic "Anything negative is verbotten" attitude
A) I called Age of Soymar cancerous because it is. Its awful, and the fact that GW's market presence and domination makes it popular is all the more worse as it gives the impressionthat its popular and what people want. The reality is that people coming into the hobby get into AoS and 40K because they are the only games that most know about. When I talk to my friends about my hobby they always say "Oh, Warhammer right?". Its what people know, and GW's market domination means that the statistics are skewed towards AoS and 40K.
In reality AoS, and 40K's new system, are bad and a real cancer on the hobby as a whole. They give the impression that all people want are lazy, ill thought out, "narrative driven" (I am going to kill the person who realised tacking that onto rules could let you get away with bad writing) games with really limited options and almost no customisation. But they are easy to write, and risk infecting other aspects of the hobby.
B) I am not saying Turnip28 is trash. It is not, it is good. I really like the setting and the imagination that has gone into it. Some of the ideas, like the moral system and panic tokens are good and a step in the right direction, the panic tokens especially. But the 'warscroll' like list building system AoS esque terrain rules are a bit of a let down. Hence why i said i was goign to look into writing an unofficial addon for people looking for more.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Shadowy Grot Kommittee Memba






"the number of people playing Age of Sigmar and 40k gives the IMPRESSION that they are popular and what people want" if my favorite hottest spiciest take of the day.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ch
The Dread Evil Lord Varlak





 the_scotsman wrote:
"the number of people playing Age of Sigmar and 40k gives the IMPRESSION that they are popular and what people want" if my favorite hottest spiciest take of the day.


TBF it isn't that wrong...
GW's appeal is based on mass market and therefore player certainity securing investment. AKA how likely you are to find an opponent.
And that can mean that people put up with GW despite hating GW's guts.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Let me put it another way.
If i want a game what have I the largest chance, on average of finding? Whats the one thing, the one company, that has spread its roots to every corner of the world?
GW
Battletech, Infinity, non Warlords historicals, Oathmark, any hex and chit game.... Good luck. It takes ages to find them. AoS or 40K? Walk into almost any game store.
Its the same with RPG's, whats the one you can always get players for even though its garbage? DnD.


Automatically Appended Next Post:
Well bugger, I was outbid on the minis I was after to finish my Lancashire themed warband. Thats a ballache and a half, now I have to spend alot more.

This message was edited 1 time. Last update was at 2021/06/14 22:43:35


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Shadowy Grot Kommittee Memba






Not Online!!! wrote:
 the_scotsman wrote:
"the number of people playing Age of Sigmar and 40k gives the IMPRESSION that they are popular and what people want" if my favorite hottest spiciest take of the day.


TBF it isn't that wrong...
GW's appeal is based on mass market and therefore player certainity securing investment. AKA how likely you are to find an opponent.
And that can mean that people put up with GW despite hating GW's guts.


You really actually unironically think that the core appeal, the thing people buy into GW games for, is "how easy it is to find an opponent"?

....Not "gosh, those miniatures look AMAZING"?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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