Switch Theme:

Editing the UV Map in Blender  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Decrepit Dakkanaut





For about a year now I've been trying to figure out how to put the 'paint' I'd put on some .obj files in 3D Build into some sort of image file that I can apply to models in Tabletop Simulator. I managed to do it with some pre-existing image files and a cube in Paint 3D but the option to export seems to have evaporated. Currently I'm at the stage where it seems reasonable to do something with the UV Map in Blender.

Aside from not really having the computing power to run Blender, I've come up against the automatic unwrapping of the UV Map, in that I would need to be able to mark up the model in Blender to get it to unwrap into something recognizable, and also to get it to behave itself when I upload it alongside the .obj file it was made from on TTS. Is this making sense?Does anyone know what to do here?

This message was edited 1 time. Last update was at 2021/05/07 22:44:51


 
   
Made in us
Slaanesh Havoc with Blastmaster






The topic you're looking for is UV unwrapping, and there's a lot of useful information about it on youtube. Select edges in edit mode, then mark seam. An object's UVs are a part of the .obj file, so you'll probably just have to name and import the textures to a particular folder or point TTS to it.
   
Made in us
Decrepit Dakkanaut





Thank you! I'll see what I can find on YT!
   
 
Forum Index » 3D Printing and Digital Modeling
Go to: