brutalboi wrote:Your Tables are just gorgeous, thanks for sharing. Why do you prefer N2?
I'm really keen to get more games of Infinity in next year. Tournament end of Jan here in Australia.
The game has been skewed more towards tournament play as such they have reduced the size of the board, decreased the number of turns and dumbed down many rules that made the game interesting.
Many current N4 players stuck in the 3 turn 4X4 table don't know the game used to be 6 turn on a 4X6 table and ranges were much larger.
This is an old official micro art studio game mat for infinity back when the game first came out. (i love it, the one i have gets used a lot)
sniper rifles and missile launchers could go out to 104" and get up to a -6 mod at that range.
The other issues i have are
.how they introduced the command token system
.they made combined actions much harder to use
.created hacking bloat by overdoing the mechanics
Originally there was one piece of gear called a hacking device and it did 7 things
.freeze
HI
.freeze/take over a
TAG
.call in guided ammo
.counter hack another hacker (directly or through a repeater) causing a wound to the loosing hacker
.hack guided ammo
.hack off table transports
.allow hacking of objectives/locked doors etc..
(EVO did 3 things-allowed a full
BTS attempt to take over a
TAG in one order, link multiple hackers together, add +3 to the hackers skill)
compared to now where there are at least 4 different types of hacking devices that all have a list of various things they can/cannot do
.N4 also made flee value kind of pointless.
.dumbing down of religious/courage skills
.The removal of the crit system causing a single wound with no save allowed and the additional removal of the crit Vs crit tiebreaker of comparing the opposing models base skill stat being used in the
ARO,
.suppressing fire going from a tactical 2" wide corridor of fire at full burst with the stats of the said weapon that had to be broke by forcing the model in question to choose to react to some other threat. to a 180' 24" max range with a negative modifier and fixed B of 3. taking away the tactical play of dealing with a model on suppression.
I do not mind the changes to some of the weapon profiles or the new weapons added in
N3, they still work fine with N2
There are a couple of other changes i disliked but those are the major ones.
.The setting and models are still fantastic and some of the newer designs are even better than the old ones.
I play HAQ because i love the look of the classic Djanbazan but i hate the look of the new ones. conversely i have both versions of the maghariba
TAG and the new one is amazing, as is the properly upscaled new Az'rael.