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Made in de
Mysterious Techpriest







How this looking for a 1k list against SoB?
I tried not to go too hard into any specific thing to not make the game unfun and "you ded now" while still having some good strength in the list that can deal with most things that could pull be pulled up and not be caught of guard.
There's still a strike package to go after backfield or midfield and a firebase for the home objective(s).
The Sterylizors alone should be able to deplete a Sisters MSU (like retributors) every turn and between them and the infiltrators I hopefully get one charge of with 3D6, discard one and steal an objective.
Not that worried about the midfield though, since those 40 36" S4 -2 shots should keep of any sisters from there for quite a while while being very hard to dislodge themselves (easily 2-3 5man msu per turn without CP investment)

Forge World Choice: Forge World: Mars

+ HQ +

Skitarii Marshal Relic: Exemplar's Eternity, Warlord, Warlord Trait (Codex 3): Programmed Retreat

Tech-Priest Manipulus Logi, Magnarail lance

+ Troops +

Skitarii Rangers: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 17x Skitarii Ranger: 17x Galvanic Rifle
. 2x Skitarii Ranger (Arc Rifle): 2x Arc Rifle

+ Elites +

Sicarian Infiltrators
. Infiltrator Princeps (Stub/Sword)
. 4x Sicarian Infiltrator (Stub/Sword): 4x Power Sword, 4x Stubcarbine

Sicarian Ruststalkers
. Ruststalker Princeps (Blades)
. 4x Sicarian Ruststalker (Blades): 4x Transonic Blades

+ Fast Attack +

Ironstrider Ballistarii
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon

Pteraxii Sterylizors: Pteraxii Sterylizor Alpha
. 4x Pteraxii Sterylizor: 4x Phosphor torch, 4x Pteraxii Talons

+ Heavy Support +

Onager Dunecrawler: Broad Spectrum Data-Tether
. Neutron Laser and Cognis Heavy Stubber

+ Flyer +

Archaeopter Fusilav: Command Uplink

++ Total: [50 PL, 6CP, 1,000pts] ++

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Made in gb
Lord of the Fleet






London

I'd personally split up the Rangers into two units, and perhaps lose the Archaeopter. 1000pts of Sisters will likely include Retributors, and the 'Copter will probably just be an easy kill for him.
   
Made in de
Mysterious Techpriest






Splitting the rangers I'm not sure about. The entire thing for Skitarii is now Buff stacking...
In this build, thats up to 80 S4 -2 1 shots at 18" range that can fall back and shoot.
The copter is something I'm indeed a bit torn... for one it will rip penitent and mortifiers apart, rolling its max of 10D6 with the bombing run and slowing them down and scoring an easy engage. And if he shoots the copter, hes not shooting the chickens...
Then again you're right, with all those rerolls those girls can get he's dead if he gets within 24" - which on a small board is a given. The Onager is more of an insurance to actually be able to pop a rhino chassis per turn with the chickens and will be as far away as possible.

Then again, I could invest those points into a 6man Serberys Raider squad that can take/kill Retributors T1 if he's not careful. Hum hum hum....


Automatically Appended Next Post:
But that wont fit unless I leave the patrol.
2 Autocannon chickens however are exactly 130... and they'd be just as good, if not a better, match for those engines.

This message was edited 1 time. Last update was at 2021/06/02 18:12:48


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Made in de
Mysterious Techpriest






Result - the list got clobbered by a Bloody Rose Tourney list because opponent feared otherwise the codex creep wouldn't make for a fair game... xD

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Made in us
Unbalanced Fanatic




Atlanta, Ga

Yeah those Tourny list are still pretty nasty, especially bloody rose. I've had the unfortunate luck to see four of them, and thankfully I've been able to break even.
I think the power creep has gotten a little out of hand in most cases. Don't get me wrong, there are more than a few army builds in 40k that can build for just that "parking lot armies" just to name one variation.

I think SoB still has one of the most cost-effective HQs in the game as it is, and she can be turned into a rather impressive beat stick for not even 90pts. I am loving most of their new releases though.

What unit proved to be the hardest for you to deal with in their army?

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






well considering how badly I played after a day or two past - definately repentias.
I "only" faced 14 of them and a single rhino, but that repentia slingshot enabled to make them a 22" (actually 25", but they didn't need that) move+advance+charge out of a transport. And on an 48x48 board that means essentially no hiding. Shooting them sounds all nice and dandy until you realize they're not in the open until they get their charge off.

The Cannonness which I learned is called 'Becky' was a tough take as well. And I was reasonably surprised to learn that a 35 pts character has a 4++ for some reason...

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Made in us
Unbalanced Fanatic




Atlanta, Ga

 Thairne wrote:
well considering how badly I played after a day or two past - definately repentias.
I "only" faced 14 of them and a single rhino, but that repentia slingshot enabled to make them a 22" (actually 25", but they didn't need that) move+advance+charge out of a transport. And on an 48x48 board that means essentially no hiding. Shooting them sounds all nice and dandy until you realize they're not in the open until they get their charge off.

The Cannonness which I learned is called 'Becky' was a tough take as well. And I was reasonably surprised to learn that a 35 pts character has a 4++ for some reason...


Yeah that sounds about right. Even with effects that limit charge ranges, or force them to take multiple test to get in there. It's rather difficult to make the current meta of Repentia miss their mark on the charge.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






And it was a 48x48 board to boot. Standard for strike force IIRC is 44x30... so with that and that mission I'd have 4" less to hug the backside of the field, making a charge that more likely...

I'm definately not sad to see such charges from out of a transport go and at least have SOME vulnerability for them to be shot at and a 3" reduction in movement.

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Made in us
Unbalanced Fanatic




Atlanta, Ga

 Thairne wrote:
And it was a 48x48 board to boot. Standard for strike force IIRC is 44x30... so with that and that mission I'd have 4" less to hug the backside of the field, making a charge that more likely...

I'm definitely not sad to see such charges from out of a transport go and at least have SOME vulnerability for them to be shot at and a 3" reduction in movement.


Maybe they should make the change to where you can fire over watch on units that disembark from transports within a certain range from your troops. And knowing Admech, there's still no shortage of ways that you can boost over watch.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






In retrospect I found a major error we both didnt catch as both of us arent exactly familiar with assault armies.
The Repentia did disembark and manage their incredible charge move, blowing up an Onager - then consolidated into a ranger squad, used 3 CP to fight twice and wiped 11 out of 20 of them out.
That was an illegal move, since they didnt charge the rangers - and he specifically didnt want to, because 20 rangers can decimate 7 repentias in overwatch somewhat reliably. So that move alone was a game win for him. Easy mistake to make, but quite essential to catch and not repeat

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Made in us
Unbalanced Fanatic




Atlanta, Ga

I did not see that it was a Ranger squad. So they would've easily peeled at least half the Repentia squad off on over watch alone. And I did not know that he chose to consolidate them into your other squad as well.
That is an extremely old ruling, something that I haven't seen since 5th edition. And the last time I checked, only BA death company marines could do things like that off of consolidation.

Hell not even my interceptors can do shenanigans like that, and their all freaking space wizards.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
Made in de
Mysterious Techpriest






well it was an honest mistake and after realizing what we did we talked about it - it wont happen again for the sole reason that fight twice strats are gone for SoB anyhow

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Made in us
Unbalanced Fanatic




Atlanta, Ga

Yeah, I think Chaos are the only ones who've got the monopoly on being able to fight twice now. Though I do think some SM armies are able to pull out that particular trick.

One has to wonder. Do the Tyranids consider drop-assault troops... fast food? 
   
 
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