Nasty list and pretty much all the all stars unit in the book spammed
Only thing that feels off at a first glance is that you probably overbuff your Ranger squad.
If you pile all that on them, your opponent will shrug, ignore them and just kill something else.
Being able to spread the buffs out if required and give your opponent only tough decisions is key
imo. That's why a data tether or two is kinda mandatory for large units to give you some flexibility.
Also with all those pregame
CPs spend I'm not sure if it all will work out as you assume - you'll have a strong T1 and T2, but then you'll stutter and fall behind very, very fast, especially if something manages to tag your units in melee since you lack screens. 10 Raiders is illegal in the first place
btw, they only go up to 9 models. And thats one big blob that can screen one side, but will require 2
CP that you can't really spare to not get tagged.
That's the greatest weakness of your list - lack of flexibility via giant units, a reliance on things working out just as planned and no
CPs to patch/fix holes/bring stuff up to efficient levels.