Switch Theme:

[1000] - Astra Militarum - First Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




USA

Hello. I started getting into the hobby during the pandemic, so I have not had the chance to play a game. I've finally got enough models to constitute a 1k army, and I made a list of what I have. Is this list acceptable for a beginner going to the store for a first-time game? I'm not incredibly interested in the meta or anything like that. Just looking for casual play without embarrassing myself.

Astra Militarum Battalion Detachment ( 3CP - 993PT )

HQ

Company Commander (35)

Tank Commander (200) Hunter-killer missile

TROOPS

Infantry Squad (65)

7x Guardsman

1x Guardsman: Grenade launcher

1x Guardsman: Vox-caster

1x Sergeant: Chainsword

Infantry Squad (65)

7x Guardsman

1x Guardsman: Flamer

1x Guardsman: Vox-caster

1x Sergeant: Chainsword

Infantry Squad (65)

7x Guardsman

1x Guardsman: Flamer

1x Guardsman: Vox-caster

1x Sergeant: Chainsword

ELITES

Commissar (30) Power sword

Ogryns (90)

2x Ogryn

1x Ogryn Bone ’ead

FAST ATTACK

Scout Sentinels (35)

Scout Sentinels (35)

HEAVY SUPPORT

Heavy Weapons Squad (53)

2x Heavy Weapons Team

1x Heavy Weapons Team: Missile launcher

Leman Russ Battle Tanks (160)

Leman Russ Battle Tanks (160)

Total Command Points: 3/6

Reinforcement Points: 7

Total Points: 993/1000
   
Made in us
Regular Dakkanaut






It's a good start to be sure. I suspect after a few games you may find yourself wanting more infantry, as they tend to expire at a high rate when holding an objective or screening your tanks. I tend to take at least 60. You didn't mention the turrets for the tanks. Demolishers are heavy hitters right now but short range (though Spotter Details custom regiment trait can help up the range). I tend to alternate between those or executioners on my tank commanders these days. Similar question for weapons on the sentinels. I'd consider putting the hunter killer (if you don't find something else to put the 5 points toward) on a sentinel, and see if you can use the Strike First, Strike Hard strategem on missile launcher sentinels for a good first round punch. I also tend to use autocannons or lascannons or heavy flamers with chanswords depending on what I plan to do with mine (magnetized all that). I generally use more plasma on my infantry than flamers or grenade launchers these days because they tend to be better bang of for the points. Either way, would be interested to hear how this list plays and evolves.
   
Made in ca
Focused Fire Warrior





Good a start as any. Quick note... If your Warlord is in a battalion then you get refunded the three command points that the battalion costs, so you will be starting on 6/6.

The Devil Hides in You 
   
Made in us
Fresh-Faced New User




USA

 RegularGuy wrote:
It's a good start to be sure. I suspect after a few games you may find yourself wanting more infantry, as they tend to expire at a high rate when holding an objective or screening your tanks. I tend to take at least 60. You didn't mention the turrets for the tanks. Demolishers are heavy hitters right now but short range (though Spotter Details custom regiment trait can help up the range). I tend to alternate between those or executioners on my tank commanders these days. Similar question for weapons on the sentinels. I'd consider putting the hunter killer (if you don't find something else to put the 5 points toward) on a sentinel, and see if you can use the Strike First, Strike Hard strategem on missile launcher sentinels for a good first round punch. I also tend to use autocannons or lascannons or heavy flamers with chanswords depending on what I plan to do with mine (magnetized all that). I generally use more plasma on my infantry than flamers or grenade launchers these days because they tend to be better bang of for the points. Either way, would be interested to hear how this list plays and evolves.


I've considered replacing the Ogryns with more infantry squads. I mostly added them for some model diversity. I do have more Cadians I can add - would you recommend that?

As for the tanks, they are all standard. However, someone did mention that applying just the barrel of the battle cannon (minus the 'extension') would be an acceptable proxy for a demolisher. Do you think that would work?

I appreciate your feedback!
   
Made in us
Regular Dakkanaut






Bullgryns are actually pretty good as a screen/counter charge so I wouldn't drop them without trying them. As to short battle cannons as demolishes, I'd be cool, but receptiveness may vary across the community. I'd prioritize players that are cool with it for a person starting out
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

That's a good, fluffy, balanced list that I bet looks cohesive as an army and will be fun to play. Good luck with your first games.

My painting and modeling blog:

PaddyMick's Chopshop: Converted 40K Vehicles

 
   
Made in us
Guardsman with Flashlight




Just a couple of quick notes:

Your list still shows the Ogryn at 90. They are down to 75 for 3. If you can make room for 3 Bullgryn at 105 you wont regret it.

it doesn't appear that you selected a heavy weapon for each heavy weapon team in the heavy weapon squad. Each team must have one of the available weapons. I don't know if it just doesn't show the default mortar or something.

As far as proxies go, it will vary a lot by your play group. In mine they won't care if I field a Battle Cannon turret as a Demolisher as long as I make it clear before we start. If you want to convert the canon by essentially shortening the barrel that would probably be fine, just make sure you will be happy with how the model looks before you start hacking away the pieces.

All that being said, Battle Cannons work fine, Demolishers are just amazing right now (and probably under-costed). The list looks like fun, and it looks very similar to my first guard list, yikes... 20 years ago... so old.

   
Made in us
Powerful Pegasus Knight






Yea, replace Ogryns with Bullgryns, more Infantry, and Demolishers. Guard is all about doubling up on a good thing. Why one when you can get three or four, or in the case of Infantry, more 60-80+. Be in mind though Guard are weak this edition terribly, so take what you will and give it the old college try.
   
Made in au
Longtime Dakkanaut




I would suggest dropping your voxcasters. Drop the Commissar as well, instead use those points to take your Ogryn as Bullgryn. They're way better.

Is your heavy weapon squad 3 weapons? I think it'd be 55 with 2 mortars and a missile launcher.
   
 
Forum Index » 40K Army Lists
Go to: