vict0988 wrote:So this is just a sixth of the discipline right? What are your goals with this? What do success and failure look like?
The main goal is to bypass the "you can only attempt each psychic power once" restriction. This is extraordinarily limiting for Thousand Sons, who have access to 13
total powers, and for whom almost every unit is a psyker. By comparison, Marines get 18 for just a few psykers, and Eldar get 24.
Turning each psychic power into 6 psychic powers, of which each psyker can access 2 versions at any given time, means that Thousand Sons have access to 36 distinct powers for casting, with greater flexibility on each individual sorcerer, while promoting more variety in how they're used (since you won't/can't just pick and choose the best of the 36).
Tying access to each power to the last power you used means the massive boost in flexibility is somewhat limited, as you need to plan ahead, schedule your powers properly, and you can be knocked off-balance by a well-timed Deny. All of which feels quite Tzeentchian.
Do you feel it's too complicated? Too powerful, on a basic level of flexibility?
vict0988 wrote:Consider making it 3 psychic powers, so you get a 3x3=9 powers.
The 9 symbolism is very attractive, and your version is cool, but it's unfortunately not enough to really get over the hump of not having enough psychic powers... and hey, 36 is a
multiple of 9...