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Made in au
Fresh-Faced New User




Building a crusade force to have some fun with and wanted some feedback. I have access to more Russ, maybe one or two more guard squads, wyverns, a hydra, a Medusa and bullgryns with Astropath.


Regimental Doctrine: Regiment: Cadian

+ Agents of the Imperium +

Culexus Assassin [5 PL, 100pts]

+ HQ +

Gaunt's Ghosts [7 PL, 135pts]: Warlord

Knight Commander Pask [14 PL, 280pts]: Augur array, Battle Cannon, Display Tank Orders, Dozer blade, Heavy Bolter, Heavy Stubber, Hunter-Killer Missile
. 2 Plasma Cannons

+ Troops +

Infantry Squad [3 PL, 69pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Sniper Rifle
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Boltgun, Power sword

Infantry Squad [3 PL, 69pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Sniper Rifle
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Boltgun, Power sword

Infantry Squad [3 PL, 69pts]
. 7x Guardsman: 7x Lasgun
. Guardsman W/ Special Weapon: Sniper Rifle
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Boltgun, Power sword

+ Elites +

Command Squad [2 PL, 65pts]
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun
. Veteran w/ Special Weapon: Meltagun

Command Squad [2 PL, 65pts]
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun

++ Spearhead Detachment -3CP (Imperium - Death Korps of Krieg) [26 PL, 523pts, -4CP] ++

+ Configuration +

Detachment Command Cost [-3CP]

Regimental Doctrine: Death Korps of Krieg

+ Stratagems +

Tank Ace [-1CP]

+ HQ +

Tank Commander [12 PL, 260pts]: Augur array, Display Tank Orders, Dozer blade, Heavy Bolter, Heavy Stubber, Hunter-Killer Missile, Turret-mounted Punisher Gatling Cannon, Up-armoured
. 2 Heavy Bolters

+ Heavy Support +

Cyclops Demolition Vehicle [3 PL, 50pts]

Cyclops Demolition Vehicle [3 PL, 50pts]

Manticore [8 PL, 163pts]: Augur array, Dozer blade, Full Payload, Heavy Bolter, Hunter-Killer Missile, Storm Bolter

++ Total: [65 PL, 2CP, 1,375pts] ++
   
Made in us
Guardsman with Flashlight




Hey Moldylocks, It's a little confusing that you posted a 65PL list as 50PL. Are you looking to pare the list down to 50, or are you playing a 65 PL game?

Assuming you are playing a 65 PL game I would have a couple of suggestions:

I'm not sure I understand the Krieg choice for the second detachment. Is it so that you can sometimes fire the cyclops on death? A custom regiment would get you more mileage. Maybe jury-rigged repairs and, while I wouldn't normally recommend it, combined auspex. Ordinarily THE choice is gunnery experts/spotter details (really helps demolisher russes). You could also take gunnery experts to re-roll the shots on the cyclops and manticore.

As you are apparently playing PL not points, why not throw a lascannon on Pask? This type of thing is most dependent on your play group. If the expectation is that everyone takes EVERYTHING they can under PL go nuts, if the expectation is a flavorful list you might want to scale back on the dozer blades augur arrays ect. As with many things in this hobby, this portion is probably a conversation for your gaming opponent, not an online forum.

The snipers on the infantry squads will likely do nothing the entire game. Your infantry should be running around and hitting with a sniper on a 5+ is never going to accomplish anything. Melta, Plasma, or even GL are a better bet.

I don't love up-armored on the tank commander. Master Mechanic is going to add way more durability against nearly all weapons likely to hurt it. I also think that weapons expert for extra AP is solid on a punisher.

On a broader strategic note, I think your list will really struggle against lists with fast moving units that can tie up your vehicles. To combat this you can add the bullgryn, probably at the expense of the cyclops. You can also double down on the punisher russ being ok in combat by throwing 3 heavy flamers on it. Added bonus, the overwatch becomes even more oppressive. You can also screen much more heavily. To do this you would probably need a lot more infantry maybe fielding 5-6 squads instead of 3.

Interesting side issue. While you can legally field 2 command squads off the tank commanders, they need to be in the same detachment as their respective officer. Guants Ghosts don't have the officer keyword as far as I can find so you would need to throw one in the other detachment.

2500
2000
1500
800  
   
Made in au
Fresh-Faced New User




Thanks for the reply. I have changed up my list since then as nobody got back to me and I thought some changes were in order. We are playing 50PL but I was gonna spend some RP to make my pool larger to have a broader choice.

The cyclops was just for fun and the separate detachment wasn’t actually meant to be the also (think I copied the wrong list).

We were told in the mission pack to take whatever load out you can fit legally on your models hence the dozer blades etc..
   
Made in us
Dakka Veteran






Moldyloks wrote:
We were told in the mission pack to take whatever load out you can fit legally on your models hence the dozer blades etc..


Makes sense. If you're playing by power level rather than points, then there's no reason not to load up with all the gear that would normally be dismissed as not worth the cost. That's one of the main reasons many players dislike the PL system, as it allows highly unbalanced forces in favor of armies with costly upgrades that would normally be limited by points now being free since they don't affect PL. IG tank options are a great example of that. Normally people might even leave off sponson weapons and run a barebones LR to save points, but under the PL system every single option and upgrade is free.
   
Made in au
Longtime Dakkanaut





Makes sense. If you're playing by power level rather than points, then there's no reason not to load up with all the gear that would normally be dismissed as not worth the cost. That's one of the main reasons many players dislike the PL system, as it allows highly unbalanced forces in favor of armies with costly upgrades that would normally be limited by points now being free since they don't affect PL. IG tank options are a great example of that. Normally people might even leave off sponson weapons and run a barebones LR to save points, but under the PL system every single option and upgrade is free.


To be fair, 1 PL is roughly 20 points. A Leman Russ is 10 PL, approximating it to around 200 points. So the upgrades are factored in somewhat.
   
Made in us
Dakka Veteran






Jarms48 wrote:

Makes sense. If you're playing by power level rather than points, then there's no reason not to load up with all the gear that would normally be dismissed as not worth the cost. That's one of the main reasons many players dislike the PL system, as it allows highly unbalanced forces in favor of armies with costly upgrades that would normally be limited by points now being free since they don't affect PL. IG tank options are a great example of that. Normally people might even leave off sponson weapons and run a barebones LR to save points, but under the PL system every single option and upgrade is free.


To be fair, 1 PL is roughly 20 points. A Leman Russ is 10 PL, approximating it to around 200 points. So the upgrades are factored in somewhat.


I wish I could remember what it was (I want to say SM), but I once saw someone fit 3000+ points into a 100PL list. Of course, they were purposefully trying to maximize points to PL, so that's unlikely outside of competitive circles. It was also just on paper as far as I know. I have no idea if they ever tried to actually field it.

This message was edited 1 time. Last update was at 2021/07/23 02:02:11


 
   
Made in au
Longtime Dakkanaut




It can get pretty crazy. You can easily get 600 points with a 25 PL Guard list.

Once you can reliably field spearheads each Leman Russ Demolisher can be 235 points each. Tank Commanders being 270 points.

Scions are probably the craziest OP thing in PL for Guard at least. For 5 PL you can take 145 points. So for the same PL as a Russ you have 290 points worth of infantry and upgrades.

Scion command squads aren’t far behind. You can take 3 of them with 4 plasma/melta each and still be 1 PL less than a Russ. Which is about 240 points.

The best I could think of for Guard would be 2600 points at 100PL.

That’d be 2 battalions and a patrol of Scions.
- 2 Lord Commissars with plasma pistols and powerfists.
- 3 Tempestor Primes with command rods and powerfists.
- 15 Scion squads with 10 models, 4 plasma or melta guns, 1 voxcaster, sergeants have plasma pistols and powerfists.
- 1 Scion command squad with 4 plasma/melta.
- 1 Servitor Squad with 4 models and 2 multi-melta.

This would be devastating against nearly any opponent. 64 BS3+ plasma or melta guns, 20 plasma pistols, and 23 powerfists.

Edit: I also forgot I had a Callidus Assassin in that list.

This message was edited 2 times. Last update was at 2021/07/27 09:06:50


 
   
 
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