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Made in au
Longtime Dakkanaut





Hi all.

I've been working on some rules for eldar titans in AT. I'm putting them here so that if anyone was inclined they could try them out and let me know how they go.

My intentions here were to make them difficult to hit, more agile but more vulnerable when their distortion field was inactive.

There are no points for the titans and only nominal points for their weapons. My expectation is that a Revenant should be between a warhound and Reaver in strength and a Phantom between Reaver and Warlord (its weapons are more warlord like).
 Filename Eldar Titans Draft 1.3.pdf [Disk] Download
 Description
 File size 57 Kbytes

 Filename Eldar Terminals.pdf [Disk] Download
 Description
 File size 611 Kbytes

 Filename Eldar weapon cards.pdf [Disk] Download
 Description
 File size 138 Kbytes


   
Made in us
Shadowy Grot Kommittee Memba






Really interesting! I feel like you definitely strayed a lot more from the core rules in some interesting ways.

The way my friend and I handle eldar titans can be found on the eldar tab of this doc: https://docs.google.com/spreadsheets/d/1xyJENwNNoE4I-9PUsmB0vjYRL6_GPGg8ds_pbSM-BEk/edit?usp=sharing

Our take on Distort fields was a little bit more like the void shields system, in that they are degraded more gradually rather than simply on/off - any time an attack against a distortion field unit completely misses, the distortion field level degrades, which was a purposeful choice to make fighting against eldar less of a frustrating experience than they typically end up being in a lot of game systems, being the 'speedy glass cannon oh but also you cant hit me' faction.

First impression, I like how your system really seems to make maneuver much more smooth with eldar titans than imperial titans. I do wonder if this would result in the natural playstyle against eldar titans simply being "backs to the edge of the board, stand still and force the eldar to come to you so that you can blow them up before they can use their super crazy maneuverability to get and stay behind you the whole time."

it feels a bit like with the Dodge action I'd have an EXTREMELY easy time as an eldar titan player keeping my titans always behind imperial opponents.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Longtime Dakkanaut





Yes I was looking to find ways to die the difference between the types of titans using a system built around the imperial titans specifically.

Having them make void shields act as a save is probably one of the things I like least about it, as historically they just blocked a bit and went down.

This then stepped on the toes of Holofields which have either been saving throws or increasingly escalating hit modifiers.


I'm sure that there would need to be more testing on the rules to reduce the chance of them tap dancing around imperials.


I find the concept of Eldar rules being frustrating itself being annoying.

Making something really hard to damage should be just as annoying as making it really hard to hit, it just places the emphasis on a different aspect of the attack.

Too much of gws games now treat Imperial units not just as the intro but as the standard for rules and anything that deviates from that is frustrating.

   
Made in us
Shadowy Grot Kommittee Memba






 Hellebore wrote:
Yes I was looking to find ways to die the difference between the types of titans using a system built around the imperial titans specifically.

Having them make void shields act as a save is probably one of the things I like least about it, as historically they just blocked a bit and went down.

This then stepped on the toes of Holofields which have either been saving throws or increasingly escalating hit modifiers.


I'm sure that there would need to be more testing on the rules to reduce the chance of them tap dancing around imperials.


I find the concept of Eldar rules being frustrating itself being annoying.

Making something really hard to damage should be just as annoying as making it really hard to hit, it just places the emphasis on a different aspect of the attack.

Too much of gws games now treat Imperial units not just as the intro but as the standard for rules and anything that deviates from that is frustrating.


I agree that making something hard to hit and hard to wound is identical. Personally, what I view as commonly frustrating about Eldar rules (currently Dark Eldar in 40k terms, but generally eldar historically) is that they get that mechanic, which effectively makes them as durable as a thing that is very durable normally, but then they are still treated as supposedly "Glass Cannons" and granted massive advantages in movement and firepower for their points.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

What, no Knights?

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in au
Longtime Dakkanaut





 Malika2 wrote:
What, no Knights?


started with titans, was working my way to knights.

However I've since gotten distracted by AT-ifying EPIC Armageddon instead, so I can use infantry and tanks with the titans instead.

   
Made in us
Shadowy Grot Kommittee Memba






 Hellebore wrote:
 Malika2 wrote:
What, no Knights?


started with titans, was working my way to knights.

However I've since gotten distracted by AT-ifying EPIC Armageddon instead, so I can use infantry and tanks with the titans instead.


We've tried several ways to get infantry-level units into AT and I just haven't really been happy with it. It's so tough to find out something actually useful for them to accomplish if they cant impede massive titans in ways that feel dumb and unrealistic.

The most we've done is some HEAVILY abstracted 'titan hunter infantry' for legiones astartes support which are essentially just the stratagem of the same name but turned into something you buy for your army because we dont play with stratagems.

Leman Russes, Predator tanks and land raiders, tyranid hive tryant-scale creatures and mechanicum tanks are the smallest units we've implemented into AT, as essentially Knight equivalents with 2 structure points and larger min squad sizes (to avoid allowing people to spam tiny units to force action economy).

Definitely in agreement on a desire to bring more of epic into AT - AT just handles the big stompy stars of the show so, so much more satisfyingly than epic ever did where they were just blobs of hit points.

This message was edited 1 time. Last update was at 2021/09/29 15:49:15


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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