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Made in it
Shas'la with Pulse Carbine





Anything over 60% is broken, 80-90% are basically impossible to reach


 
   
Made in ch
The Dread Evil Lord Varlak





 Daedalus81 wrote:
Tyel wrote:
and DG making appearances in those top ranks.


DG had an exceptionally good showing this past weekend.






That data seems really iffy f.e. Aeldari seem not representative with only 3 players.
Then you have 40 / 37 for the typicall FOTM armies right now.
Also are mirror matches removed since they would normalise the armies torwards 50% again?

This message was edited 1 time. Last update was at 2021/07/26 15:09:19


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut





 Gert wrote:
Wait hold up, Drukhari and Admech are hitting under 70%? That's not as bad as people have made it out to be. I'm here thinking that those two factions are taking home 80-90% win rates.


Occasionally they do. They're taking a lot of top tables, but they're also a large percent of the players so it stands they'll show up there more.

They're still tough bastards. I played AdMech this weekend with a terrible Magnus & pure TS list ( because I forgot a whole tray of minis ) and I still managed to pull in 60 points. Taking hits from enriched rounds wasn't as bad as trying to slog through 120+ infantry models.


Automatically Appended Next Post:
Not Online!!! wrote:

That data seems really iffy f.e. Aeldari seem not representative with only 3 players.
Then you have 40 / 37 for the typicall FOTM armies right now.


Aeldari being the DE/Harlie/CW types like Nayden. They're rarely played in that grouping.

This message was edited 1 time. Last update was at 2021/07/26 15:10:06


 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Gert wrote:
Wait hold up, Drukhari and Admech are hitting under 70%? That's not as bad as people have made it out to be. I'm here thinking that those two factions are taking home 80-90% win rates.


Anything over 60% is absolutely broken, because this takes into account mirror matches as well. When you start to get anywhere near 70% it's really, really bad.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in ch
The Dread Evil Lord Varlak





 Daedalus81 wrote:

Not Online!!! wrote:

That data seems really iffy f.e. Aeldari seem not representative with only 3 players.
Then you have 40 / 37 for the typicall FOTM armies right now.


Aeldari being the DE/Harlie/CW types like Nayden. They're rarely played in that grouping.



well..

Are Mirrors still in this statistic or not?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Towering Hierophant Bio-Titan




Mexico

1) 40k always has suffered from power creep: 5th suffered it, 6th suffered it, 7th suffered it, 8th suffered it, 9th suffers it. The only notable difference is that GW is willing to change point costs and even rules, while before 8th they never retouched rules once released. Also we have yet to get a design paradigm shift like the one we got mid 7th (or mid 5th), all 9th edition codexes play by the same design rules.

2) I agree on rules bloat, but if we learned something from the brief period of Indexhammer, it is that people love rules bloat.

3) True, but that is capitalism and the law of supply and demand. GW has high prices because the market pays those prices, that's irrespective of the edition.

This message was edited 3 times. Last update was at 2021/07/26 15:54:45


 
   
Made in gb
Towering Hierophant Bio-Titan






Not Online!!! wrote:
not even EA gets away with monetising "pts changes" aka balance updates.

I still think its perfectly fine to be unhappy about GW and 8th -9th. especially when one realisis that the piecemeal monetisation has been there since 7th and the only thing that has really improved is a social media PR team.


Asking as I haven't bought one yet; but when you use the code with a 9E codex does it show the original points values as printed, or the CA points values?

This message was edited 1 time. Last update was at 2021/07/26 15:59:23


 
   
Made in it
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Italy

 Sasori wrote:
 Gert wrote:
Wait hold up, Drukhari and Admech are hitting under 70%? That's not as bad as people have made it out to be. I'm here thinking that those two factions are taking home 80-90% win rates.


Anything over 60% is absolutely broken, because this takes into account mirror matches as well. When you start to get anywhere near 70% it's really, really bad.



Nah, and that's because tournament lists might be very different from lists most of the players will likely play and play against. In the box above I see Chaos SM with 58% while they're considered among the worst bottom tiers at the moment. And yet competitive gaming flipped that.

Drukhari got an insanely high WR in the last few months by relying on DT liquifiers spam and that combo with razorflails on a succubus, while in real life very few players were taking those things on the table. Everyone says that FAQs fixed drukhari but in fact most of the drukhari players have not been affected at all by such changes, at best they have been forced to shave 20-30 points thanks to the raider's price hike.


Automatically Appended Next Post:
 Tyran wrote:


2) I agree on rules bloat, but if we learned something from the brief period of Indexhammer, it is that people love rules bloat.



Naah, we learned from indexhammer that people love internal balance for their codexes, which most of the indexes didn't have at all.

If an ork boy costs 6ppm while deffkoptas are 83ppm, and basically anything but troops and some characters was utterly overpriced to the point that the only possible viable build is to spam boyz, characters and big gunz (rip) I'd take rules bloat anytime.

This message was edited 1 time. Last update was at 2021/07/26 18:00:50


 
   
Made in ie
Battleship Captain





 Blackie wrote:

Naah, we learned from indexhammer that people love internal balance for their codexes, which most of the indexes didn't have at all.

If an ork boy costs 6ppm while deffkoptas are 83ppm, and basically anything but troops and some characters was utterly overpriced to the point that the only possible viable build is to spam boyz, characters and big gunz (rip) I'd take rules bloat anytime.


Why are you talking like you can't have internal balance without rules bloat?


 
   
Made in ch
The Dread Evil Lord Varlak





 xttz wrote:
Not Online!!! wrote:
not even EA gets away with monetising "pts changes" aka balance updates.

I still think its perfectly fine to be unhappy about GW and 8th -9th. especially when one realisis that the piecemeal monetisation has been there since 7th and the only thing that has really improved is a social media PR team.


Asking as I haven't bought one yet; but when you use the code with a 9E codex does it show the original points values as printed, or the CA points values?


In the APP`?
can't say anything on that since i am not willing to get robbed by GW for the abismal app.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Sim-Life wrote:
 Blackie wrote:

Naah, we learned from indexhammer that people love internal balance for their codexes, which most of the indexes didn't have at all.

If an ork boy costs 6ppm while deffkoptas are 83ppm, and basically anything but troops and some characters was utterly overpriced to the point that the only possible viable build is to spam boyz, characters and big gunz (rip) I'd take rules bloat anytime.


Why are you talking like you can't have internal balance without rules bloat?


Not to mention it's substantially easier to improve internal balance with fewer layers of rules to worry about. All it takes is one good stratagem or subfaction bonus or aura or whatever to elevate an otherwise-fair unit to overpowered.

   
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I said in my initial salvoes, and I'll say it again. Anyone who opens their complaint thread with the tournament win rates as if that reflects the average Matched Play game is full of gak. Never mind that this person isn't looking at things holistically, it's just a bad mindset.

I'm going to play at my FLGS tonight. I am probably going to lose, but I am going to have fun, because I have a sense of sportsmanship. I doubt many of the people who spend every waking hour complaining about meta stuff actually play the game.

"But stuff from the tournaments flows downstream?"

Even if I concede to this, which I don't, I still have a solution. It's called talking to your opponent, like an adult. Tell your opponent that you're not having fun with their meta list and want to play a casual, fun game.

It's tournament players who are "breaking" the game, by and large. Their faulty mindset has become infectious by way of memes (in the Richard Dawkins sense) and caused the brainrot present here. As it stands, we are here, talking about an unreleased codex, unreleased units, and unreleased models as if they're somehow invincible.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

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Italy

 Sim-Life wrote:
 Blackie wrote:

Naah, we learned from indexhammer that people love internal balance for their codexes, which most of the indexes didn't have at all.

If an ork boy costs 6ppm while deffkoptas are 83ppm, and basically anything but troops and some characters was utterly overpriced to the point that the only possible viable build is to spam boyz, characters and big gunz (rip) I'd take rules bloat anytime.


Why are you talking like you can't have internal balance without rules bloat?


Well you can definitely have it, but it wasn't what we actually had with 8th indexes. The opposite of that actually.

My point is that people didn't love the codexes because they loved rules bloat, but because 8th edition of 40k with indexes was among the worst experiences of 40k ever.


Automatically Appended Next Post:
 catbarf wrote:
 Sim-Life wrote:
 Blackie wrote:

Naah, we learned from indexhammer that people love internal balance for their codexes, which most of the indexes didn't have at all.

If an ork boy costs 6ppm while deffkoptas are 83ppm, and basically anything but troops and some characters was utterly overpriced to the point that the only possible viable build is to spam boyz, characters and big gunz (rip) I'd take rules bloat anytime.


Why are you talking like you can't have internal balance without rules bloat?


Not to mention it's substantially easier to improve internal balance with fewer layers of rules to worry about. All it takes is one good stratagem or subfaction bonus or aura or whatever to elevate an otherwise-fair unit to overpowered.


Absolutely. But again it's not what GW actually did in 8th. Codexes, even with their rules bloats, were much more internally (and externally) balanced than the indexes.

This message was edited 2 times. Last update was at 2021/07/26 19:49:17


 
   
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Italy

Agreed, the 8e Codexes were reasonably balanced internally and externally, with exceptions as there always are. Then 8.5 rolls around and the external balance falls down the stairs then out the window.
   
Made in us
Loyal Necron Lychguard





 catbarf wrote:
Not to mention it's substantially easier to improve internal balance with fewer layers of rules to worry about. All it takes is one good stratagem or subfaction bonus or aura or whatever to elevate an otherwise-fair unit to overpowered.

Sure, but the other side of that coin is that the presence of extra rules and limited stratagems help differentiate units that would otherwise be practically identical. "This unit does more damage for the points, but this other unit can pop a CP to shoot while performing an action" muddies the waters a bit and makes it so that there's more to talk about than raw mathematical efficiency.

 The Red Hobbit wrote:
Agreed, the 8e Codexes were reasonably balanced internally and externally, with exceptions as there always are. Then 8.5 rolls around and the external balance falls down the stairs then out the window.

Extremely funny to me as someone who played Necrons and Thousand Sons, the first of which was inexcusably bad and only got placements with heavy skew meta-counter lists that caught people off guard, and the latter which had such hilariously extreme internal balance that every other chaos faction stole our HQ's while the rest of the codex was left in the bin.

This message was edited 1 time. Last update was at 2021/07/26 20:32:20


 
   
Made in us
Dakka Veteran




 RaptorusRex wrote:
I said in my initial salvoes, and I'll say it again. Anyone who opens their complaint thread with the tournament win rates as if that reflects the average Matched Play game is full of gak. Never mind that this person isn't looking at things holistically, it's just a bad mindset.

I'm going to play at my FLGS tonight. I am probably going to lose, but I am going to have fun, because I have a sense of sportsmanship. I doubt many of the people who spend every waking hour complaining about meta stuff actually play the game.

"But stuff from the tournaments flows downstream?"

Even if I concede to this, which I don't, I still have a solution. It's called talking to your opponent, like an adult. Tell your opponent that you're not having fun with their meta list and want to play a casual, fun game.

It's tournament players who are "breaking" the game, by and large. Their faulty mindset has become infectious by way of memes (in the Richard Dawkins sense) and caused the brainrot present here. As it stands, we are here, talking about an unreleased codex, unreleased units, and unreleased models as if they're somehow invincible.


Yet you feel compelled to complain and complain in this thread because you personally dislike "competitive" play. Your condescension is uncalled for.


Automatically Appended Next Post:
OP: You describe 40k in a nutshell. I only played 40k when I hung out in *gasp* a GW store! The horror! I played in one in-store tournament, lost terribly with my greenwing rofl, and in my limited experience I can say that most folks were playing competitive lists. A few, other than myself weren't. I understand not wanting to speak to an opponent every. Single. Time. You want to play a game. Players should not need to take things into their own hands to make a product function.

Try pre-sixth editions, Grim Dark Future, etc. Or play something entirely different with your existing minis! Stargrave and Zone Raiders (both skirmish games) come to mind.

This message was edited 1 time. Last update was at 2021/07/26 20:49:29


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Italy

Never heard of Zone Raiders before, how would you describe it?
   
Made in us
Dakka Veteran






Blastaar wrote:
 RaptorusRex wrote:
I said in my initial salvoes, and I'll say it again. Anyone who opens their complaint thread with the tournament win rates as if that reflects the average Matched Play game is full of gak. Never mind that this person isn't looking at things holistically, it's just a bad mindset.

I'm going to play at my FLGS tonight. I am probably going to lose, but I am going to have fun, because I have a sense of sportsmanship. I doubt many of the people who spend every waking hour complaining about meta stuff actually play the game.

"But stuff from the tournaments flows downstream?"

Even if I concede to this, which I don't, I still have a solution. It's called talking to your opponent, like an adult. Tell your opponent that you're not having fun with their meta list and want to play a casual, fun game.

It's tournament players who are "breaking" the game, by and large. Their faulty mindset has become infectious by way of memes (in the Richard Dawkins sense) and caused the brainrot present here. As it stands, we are here, talking about an unreleased codex, unreleased units, and unreleased models as if they're somehow invincible.


Yet you feel compelled to complain and complain in this thread because you personally dislike "competitive" play. Your condescension is uncalled for.


Automatically Appended Next Post:
OP: You describe 40k in a nutshell. I only played 40k when I hung out in *gasp* a GW store! The horror! I played in one in-store tournament, lost terribly with my greenwing rofl, and in my limited experience I can say that most folks were playing competitive lists. A few, other than myself weren't. I understand not wanting to speak to an opponent every. Single. Time. You want to play a game. Players should not need to take things into their own hands to make a product function.

Try pre-sixth editions, Grim Dark Future, etc. Or play something entirely different with your existing minis! Stargrave and Zone Raiders (both skirmish games) come to mind.


God forbid you have to be social in a social game.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Pulsating Possessed Chaos Marine




 RaptorusRex wrote:
I said in my initial salvoes, and I'll say it again. Anyone who opens their complaint thread with the tournament win rates as if that reflects the average Matched Play game is full of gak. Never mind that this person isn't looking at things holistically, it's just a bad mindset.

I'm going to play at my FLGS tonight. I am probably going to lose, but I am going to have fun, because I have a sense of sportsmanship. I doubt many of the people who spend every waking hour complaining about meta stuff actually play the game.

"But stuff from the tournaments flows downstream?"

Even if I concede to this, which I don't, I still have a solution. It's called talking to your opponent, like an adult. Tell your opponent that you're not having fun with their meta list and want to play a casual, fun game.

It's tournament players who are "breaking" the game, by and large. Their faulty mindset has become infectious by way of memes (in the Richard Dawkins sense) and caused the brainrot present here. As it stands, we are here, talking about an unreleased codex, unreleased units, and unreleased models as if they're somehow invincible.


That is a really nice coat of white paint on your armor. I also agree. All people who play the game in ways in which I do not, have brain rot! Games workshop produces perfect rules and one should always try to fix those perfect rules and balance by talking to their opponent and having them pull a list out of thin air because I cannot build something that will win a game. Man, talk about run on sentences.
   
Made in gb
Walking Dead Wraithlord






I think ad mech are a good case example of going to far with special rules.

When I watch a bat rep with admech in, I start to doze off while the ad mech player explains which uniits get what buffs from what source and what character is buffing which units and which army rules apply to which unit for that turn...

I tghought necrons were hard to keep track of but this just turns that dial up to 20.

Im not even sure how much of a difference half of those rules make for the most part...

Stark contrast to Drukhari. Which are powerful and really don't have all that many special rules. Just good efficient units and synergies and the iffiness comes at the army build stage

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ua
Dakka Veteran




Talking with your opponent should always be an important aspect of them game. Not balance wise, but more in communicating intent, asking questions, or just keeping a good atmosphere. However, if you have to ask the players to create a balanced game, all you're really doing is moving the problem.
   
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Sometimes you just need to accept you will get a thrashing...

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AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
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 RaptorusRex wrote:
Blastaar wrote:
 RaptorusRex wrote:
I said in my initial salvoes, and I'll say it again. Anyone who opens their complaint thread with the tournament win rates as if that reflects the average Matched Play game is full of gak. Never mind that this person isn't looking at things holistically, it's just a bad mindset.

I'm going to play at my FLGS tonight. I am probably going to lose, but I am going to have fun, because I have a sense of sportsmanship. I doubt many of the people who spend every waking hour complaining about meta stuff actually play the game.

"But stuff from the tournaments flows downstream?"

Even if I concede to this, which I don't, I still have a solution. It's called talking to your opponent, like an adult. Tell your opponent that you're not having fun with their meta list and want to play a casual, fun game.

It's tournament players who are "breaking" the game, by and large. Their faulty mindset has become infectious by way of memes (in the Richard Dawkins sense) and caused the brainrot present here. As it stands, we are here, talking about an unreleased codex, unreleased units, and unreleased models as if they're somehow invincible.


Yet you feel compelled to complain and complain in this thread because you personally dislike "competitive" play. Your condescension is uncalled for.


Automatically Appended Next Post:
OP: You describe 40k in a nutshell. I only played 40k when I hung out in *gasp* a GW store! The horror! I played in one in-store tournament, lost terribly with my greenwing rofl, and in my limited experience I can say that most folks were playing competitive lists. A few, other than myself weren't. I understand not wanting to speak to an opponent every. Single. Time. You want to play a game. Players should not need to take things into their own hands to make a product function.

Try pre-sixth editions, Grim Dark Future, etc. Or play something entirely different with your existing minis! Stargrave and Zone Raiders (both skirmish games) come to mind.


God forbid you have to be social in a social game.


You aren't helping yourself. If the discussion bothers you so much, stop reading it.
   
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Charlotte, NC

 Sim-Life wrote:


You'll find that a lot of people leaping to 40k's defence suggest just playing somewhere else or other people or just making your own group, like it's a simple thing to do. I don't know where these people live that they have multiple groups that play multiple different games regularly or old editions of 40k or WHFB and everyone has flexible attitudes and ways to play but I'd like to visit these places some day.


As someone who exclusively plays the 6th edition of WFB, I can confirm how hard it is to get like minded individuals on board to get a game in of something that is "not current." Point me in that direction as well when you find it.

To the OP: Honestly I can't make the comparison between the 7th and the 9th. I left early in the 7th for non-gaming reasons and I have yet to get a game in of the 9th. I will reserve my response to this question(as I am sure that it will come up) when I actually have a few games in.

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Beginning of 7th is vastly superior to what 8th and 9th has become because at least the core rules of 7th allowed for depth of gameplay regardless of how complex or basic the army codex is. Games felt like tactical execution mattered more where as with 8th/9th (but especially with 8th) it feels like it sometimes boils down to smashing/shooting your blob of units into their blob of units until one side falls over.

6th and 7th definitely had more than it's fair share of bloat and imbalances (mid to late 7th being the runaway train of power creep and the pants on head FAQ) but it could be mitigated by the players playing relatively balanced armies against each other to avoid 1 sides stomps. Personally I never had fun playing 8th because everything I found fun about the table top game as absent from the rules so it just became a chore to play (and test games with 9th rules felt the same).

Of course GW being GW can't help but bloat the hell out of the game.... again but I said from the start that the bare bones nature of 8th and the lack of added depth in 9th would result in fairly rapid rules bloat in the codexes/supplements due to the lack of design space to work with within the core rules. It becomes a lot of buff stacking and modifiers which doesn't work that well in a D6 based game where an augment of +/- 1 is a huge deal compared to a D10 or D20 style game.

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 Argive wrote:
Stark contrast to Drukhari. Which are powerful and really don't have all that many special rules. Just good efficient units and synergies and the iffiness comes at the army build stage


Eh, I'd say their army-building rules are a godawful mess but maybe that's just me.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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While I didn't play 7th edition, or 6th for that matter, because they were such obviously terrible games I will say that we are now one year into 9th edition and GW dragging their feet with the codex release schedule has completely warped this edition.

The terrain keywords make 2000 points at least tolerable if everyone works together to make an interesting board.

Fact of the matter is:

The activation system is terrible and needs a total rework.

Drawing line of sight using any part of model is also terrible

Weapon strength and damage creep just further exposes an already failed activation model.

   
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 Gert wrote:
Wait hold up, Drukhari and Admech are hitting under 70%? That's not as bad as people have made it out to be. I'm here thinking that those two factions are taking home 80-90% win rates.


So let's have 5 games.

DE vs DE
DE vs SM
DE vs AM
DE vs IG
DE vs Ork.

All games are DE win.

DE gets 5 wins, 1 loss. 83% win rate.

See the problem?

If that 70% doesn't filter out mirror matches then 70% is sick rate.

This message was edited 1 time. Last update was at 2021/07/27 12:23:46


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Preparing the Invasion of Terra






Is it dragging their feet when they can't ship anything due to Covid, Brexit and global supply issues? I know this is an international forum but I cannot stress enough how much Brexit has caused problems for exporting products, loads of smaller companies have just flat out had to stop shipping to Europe because its too expensive. GW isn't exempt from this and specifically is covering the costs of exports to Europe to avoid issues. Still doesn't solved Covid or the problems to the global supply chain caused by Covid. Companies can't release products they don't have.


Automatically Appended Next Post:
tneva82 wrote:

So let's have 5 games.

DE vs DE
DE vs SM
DE vs AM
DE vs IG
DE vs Ork.

All games are DE win.

DE gets 5 wins, 1 loss. 83% win rate.

See the problem?

If that 70% doesn't filter out mirror matches then 70% is sick rate.

You've just made up a statistic though. That doesn't prove anything at all. I could easily just say that Drukhari lose all those games because we're just making up numbers.
And just as a side note, people really need to stop looking at tournament data IMO. Do you compare your casual running times with athletes who train for it? Do you compare your CoD K/D ratio with Esports players? I certainly don't.

This message was edited 1 time. Last update was at 2021/07/27 12:27:08


 
   
 
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