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Bugman's Lament: Dwarfs vs Goblins in the Old World  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




Denver CO

it's coming together...finally.

Building 1 is done. I'm going to do all the roofs and interior detail when the walls have been completed.






   
Made in us
Regular Dakkanaut




Denver CO

I'm on fire! Building #2 is done. Went for a low and long look with this one. As usual everything has been made with Hirst Arts molds with the exception of the cans which were formally cans of tomato paste.

Ran out of bricks so it's back to the casting table, I'm hoping to have building 3 done this week and the whole thing ready for painting by the weekend.









   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

Everything looks great! Good job!

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Regular Dakkanaut




Denver CO

Starting to see the end of the road with this project. I'm working on building three (first floor done) and adding roofs the existing buildings. I've always loved the idea of working with sheet styrene but I've never been one of those modeling wizards who seem to be able to build almost anything with it. The roofs look ok, as long as you don't look to close. They are removable so I can always try and do better next time.





One major milestone, I may (really hoping here) have enough blocks to finish. No more casting!

   
Made in us
Regular Dakkanaut




Denver CO

I managed to finish the inner walls today before running out of blocks. It's very much starting to take its final form.





I think I have the right parts to finish the outer gate, that and the final floor of building three and this thing will be ready for paint!
   
Made in de
Charging Orc Boar Boy





Germany

So cool. Wish I could play a game of Mortheim or similar with this.

   
Made in us
Regular Dakkanaut




Denver CO

Got the gate done. Popsicle sticks with Hirst Arts metal sheeting.



I've started to prime the completed buildings while I wait for the parts I need to finish building 3.


I can see the finish line!

This message was edited 1 time. Last update was at 2021/11/24 22:33:24


 
   
Made in us
Regular Dakkanaut




Denver CO

Major milestone today, I've finished Building 3 and am read to move on to paint. I definitely took advantage of this week away from school to get a lot of hobby done. Between having to cast more bricks (putting those molds away for awhile ) and the sheer size of this last building I spent more time in the basement then I should have.

I really like the way this one turned out. It's got a lot of different levels that keep the eye busy and will really stand out among the other buildings in the brewery. I think I ended up using pieces from almost every mold I own and I dug deep into the "I'll use it someday" box of bitz (I knew I was smart in never throwing anything away!)

The final detail will be a simple crane for the 3rd floor window/door.









Time to do a work space clean up then it'son to prime and paint.
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Excellent work! It all looks great!

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Regular Dakkanaut




Denver CO

The brewery is done!

This particular piece of terrain was always meant to serve as the center piece for the campaign and I had been thinking about how I wanted it to look for a long time.

The original:


And my version:



The dwarf himself, Bugman! Happy to have a home again.



I ended up having a more open look but I think it still conveys the right idea. All the buildings come apart and are removable from the base. This makes it easier to store and I can use the buildings for different purposes in different games.





And some interior shots:





Finally a few shots of all the major terrain features I'll use for the game.







Hoping to solo play test the scenarios tomorrow, then a play test with my daughter and then hosting the game for my group.
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

Yooo this is so awesome! Glad to see it done and hope the mini campaign goes well! Maybe Bugmans Brewery will survive this time.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in de
Charging Orc Boar Boy





Germany

That's the stuff of legends, here.

Outstanding work!

Unfortunately I will never be able to put my stinking Gobbos inside of this specific brewery!

But I sure hope some other Gobbo-Warboss will find a clever way inside to steal all of Bugman's XXX!
   
Made in us
Regular Dakkanaut




Denver CO

Now that all the miniatures are painted and terrain built and painted I've started solo play testing the scenarios.

As I mentioned in my first post I'll be playing the games using the Dragon Rampant rule set. I've had the basic unit profiles done for some time and I've started work on the profiles for the various scenario specific heroes and characters. It's been interesting to dabble in game design via porting the old GW scenarios and special rules into Rampant.

The original scenarios are definitely asymmetric with either the dwarfs or goblins having a clear advantage. I'm not trying to change this basic feel as this is something that makes the overall campaign fun and interesting to play. The goblins always have a numbers advantage but their units tend to be of very low quality (I've given most of the "core" choices the Fear trait, which makes it very easy for them to fail Courage and Rally tests and scamper off the table).

The dwarfs tend to be stout but very slow and better on the defense then on the attack (which feels right).



In my first play through of the first scenario (Ambush on the Old Dwarf Road) the goblins managed to capture 2 out of three of the beer carts. The dwarfs were more then capable of seeing off the various Goblin units but having to make the choice to either attack/shoot or move saw the dwarf infantry get left behind while the wolf riders picked off the carts as they pushed up the road.



I adjusted the goblin list for the second play through (dropping one of the wolf rider units). This made little difference as 2 out of the 3 beer carts ended up being driven by drunken louts who couldn't wait to bust into the Bugman's XXX. This meant that the two leading carts either wouldn't move or charged off road in a drunken rage. In the end the goblins captured all three carts.



I've done one play through of scenario #2 with the dwarfs pulling out a pretty easy win. The defenders of Skeggi's Watchtower are very much outnumbered but have the benefit of stout walls and not having to really go anywhere. Things started out rough for the Dwarfs with a unit of Slayers bouncing off a unit of wolf riders and routing off table. Dwarf shooting ended up carrying the day with goblin unit after unit falling to crossbow bolts, cannon shot and handgun rounds. It also helped that the dwarf warriors and Longbeards were able to form "Wall of Shields" whih makes them very hard to kill.

I've adjusted the goblin deployment and added a turn limit (10 turns). We will see how try number two turns out.
   
Made in us
Regular Dakkanaut




Denver CO

Play testing continues. I played out scenario 2 for the second time and the dwarfs again got the win. The dwarf units can be stubborn on the defense and the goblin player has to deploy his units in such as way as to let the explosive Fungus Loons reach the tower relatively unmolested.

Scenario 3 is probably the most complicated as there are special rules for the river, debris and the goblin rafts themselves. It took till about 1/2 way through the second play through till I got it all figured out and running smooth.

[url=https://www.dakkadakka.com/gallery/1127396-.html][/url

The dwarfs saw off the goblin pirates easily in the first test run. It was also one of those frustrating Rampant games where you can't string two activation's together in a row for love or money and this hurt the goblins as they could never get close to the barge and just kept drifting down river.



Game two saw the goblins close with speed and that made all the difference. Through effective shooting and the liberal expenditure of goblin lives they were able to knock enough dwarf units off the boat to claim the win.

Bugman himself survived, his wondrous tankard filled with his special brew allowed him to shrug off wound after wound.

It's been a lot of fun tinkering with the Rampant unit profiles and making the various hero's unique.

Apologies for the shoddy looking barge. It's the top half of the Fat Dragon Medieval Cog Ship. I typically enjoy paper craft but for some reason (exhaustion) this particular model did not want to go together easy. The hull ended up a mess the masts were a disaster and I had my doubts it would hold together through the play tests and the campaign. I junked the hull and called it a flat bottomed river barge. My daughter, always one for honesty asked "is it finished" when she first saw it.

On to scenario 4!



   
Made in us
Regular Dakkanaut




Denver CO

Final scenario has been play tested and I can put this project to bed. It's been a long road from when I first picked up these White Dwarf mags till now but it feels good having two armies painted up and an entire table of terrain put together.

Excited to play through with my group and see if my scenario design balances with a real person rolling the dice on the other side of the table.





A few pics to wrap up. Did Bugman and his reinforcements arrive in time? Did the brewery fall? Hopefully we will see soon!

   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

OMG this whole project has been awesome! Cool idea to use Dragon Rampant rules too. Although I kinda wonder how Warhammer Skirmish would do in these scenarios as well.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
 
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