Switch Theme:

The Aegis Protects! Grey Knights 9e Tactics and Discussion  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Huge points drop still doesn't make GK a viable army. =(

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I'm trying out a squad of Helverins as fire support to replace some NDKs since they're about the same points. 4d3 S7 -2 d3 shots is waaaay better than any shooting in our book, and they can sit on a back objective and still contribute to the killing, unlike GKSS or servitors

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK



BS/WS 3+/4+

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

Anyone seeing any advantage to the Dreadfists at all?
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




 cuda1179 wrote:
Anyone seeing any advantage to the Dreadfists at all?


Nope, and not the hammer either

They've done their best to make the sword the only viable option it seems.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Fists are presumably the cheap option.
Or, does double gun mean no melee weapon?

Hammer has better strength, AP, and damage.
The worse WS hurts, but against chunky targets you’ll want it. Especially anything T11-13.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

You can still take a melee weapon with two ranged weapons.

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




I ran a calculator to figure out how the Dreadknight weapon options compare vs bigger targets. This is with the Surge of Wrath re-roll to hit/wound, but I didn't factor in the reroll damage:


Vs T7, 3+ Save
Hammer: 13.67 wounds
Sword: 9.22 wounds

Vs T8, 3+ Save
Hammer: 12.5 wounds
Sword: 9.22 wounds

Vs T10, 3+ Save
Hammer: 12.5 wounds
Sword: 7.78 wounds


Vs T11-13, 3+ Save
Hammer: 12.5 Wounds
Sword: 5.76 wounds


Vs T14, 3+ Save
Hammer: 10.55 wounds
Sword: 5.76 wounds

So the Hammer is clearly ahead, and sits nicely around 12-13 wounds on average. Combined with the reroll to damage I'd say it will stand a good change of killing most tanks in one round, compared to 2 with the sword. Invulns tend to drag things back towards the lower AP sword, and a 2+ save further towards the hammer, as you'd expect. It seems there is a big enough difference between the two to warrant picking the hammer for tougher targets, and it combos well with his re-roll ability. The Hammer also gives him either 4 or 6 extra dice if you want to use the Tank shock stratagem too, which is worth considering. So I might actually be leaning towards the Hammer at this point. Just gotta keep him away from hordes with a Gatling psilencer and Flamer perhaps.
   
 
Forum Index » 40K General Discussion
Go to: