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2023/01/06 13:34:35
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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Huge points drop still doesn't make GK a viable army. =(
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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2023/03/17 19:24:34
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Monster-Slaying Daemonhunter
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I'm trying out a squad of Helverins as fire support to replace some NDKs since they're about the same points. 4d3 S7 -2 d3 shots is waaaay better than any shooting in our book, and they can sit on a back objective and still contribute to the killing, unlike GKSS or servitors
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500 6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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2023/05/27 11:37:34
Subject: Re:The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Automated Rubric Marine of Tzeentch
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BS/ WS 3+/4+
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2023/05/27 23:01:38
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Longtime Dakkanaut
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Anyone seeing any advantage to the Dreadfists at all?
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2023/05/28 04:40:09
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Unshakeable Grey Knight Land Raider Pilot
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Nope, and not the hammer either
They've done their best to make the sword the only viable option it seems.
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2023/05/28 04:56:43
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Humming Great Unclean One of Nurgle
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Fists are presumably the cheap option.
Or, does double gun mean no melee weapon?
Hammer has better strength, AP, and damage.
The worse WS hurts, but against chunky targets you’ll want it. Especially anything T11-13.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2023/05/28 05:11:14
Subject: The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Automated Rubric Marine of Tzeentch
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You can still take a melee weapon with two ranged weapons.
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2023/05/28 08:43:52
Subject: Re:The Aegis Protects! Grey Knights 9e Tactics and Discussion
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Unshakeable Grey Knight Land Raider Pilot
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I ran a calculator to figure out how the Dreadknight weapon options compare vs bigger targets. This is with the Surge of Wrath re-roll to hit/wound, but I didn't factor in the reroll damage:
Vs T7, 3+ Save
Hammer: 13.67 wounds
Sword: 9.22 wounds
Vs T8, 3+ Save
Hammer: 12.5 wounds
Sword: 9.22 wounds
Vs T10, 3+ Save
Hammer: 12.5 wounds
Sword: 7.78 wounds
Vs T11-13, 3+ Save
Hammer: 12.5 Wounds
Sword: 5.76 wounds
Vs T14, 3+ Save
Hammer: 10.55 wounds
Sword: 5.76 wounds
So the Hammer is clearly ahead, and sits nicely around 12-13 wounds on average. Combined with the reroll to damage I'd say it will stand a good change of killing most tanks in one round, compared to 2 with the sword. Invulns tend to drag things back towards the lower AP sword, and a 2+ save further towards the hammer, as you'd expect. It seems there is a big enough difference between the two to warrant picking the hammer for tougher targets, and it combos well with his re-roll ability. The Hammer also gives him either 4 or 6 extra dice if you want to use the Tank shock stratagem too, which is worth considering. So I might actually be leaning towards the Hammer at this point. Just gotta keep him away from hordes with a Gatling psilencer and Flamer perhaps.
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