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Made in ca
Waaagh! Warbiker





Trying to wrap my head around 9th list building real quick. So in a 2000 point list 1xBattalion 2xSHAux. I only start the game with 6CP? Kinda rough...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In most matched play game modes, SHA refund 2 CP if they share a faction with your warlord.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

On next saturday and sunday im joining a team GT with a Goff pressure list.

While not surprising, i am, in fact, the only ork player in the entire event (at least so far. we're missing like 3-4 list submits).


I suppose that kind of shows the state of affairs.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in es
Growlin' Guntrukk Driver with Killacannon





Prague

Beardedragon wrote:
On next saturday and sunday im joining a team GT with a Goff pressure list.

While not surprising, i am, in fact, the only ork player in the entire event (at least so far. we're missing like 3-4 list submits).


I suppose that kind of shows the state of affairs.


That is fine, you will be “The best in faction”

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in se
Ork Boy Hangin' off a Trukk





TTT playing Deathskulls vs Drukhari tonight with the mw strategy. Tankbustas in BWs, Squighogs, Kommandos with Squigbombs. Pity Adrians rolls are atrocious and I think is missing the point of sniping the characters. Otherwise interesting to see it in action.




This message was edited 1 time. Last update was at 2022/05/27 08:02:22


 
   
Made in eu
Mekboy Hammerin' Somethin'





United Kingdom

 Scactha wrote:
TTT playing Deathskulls vs Drukhari tonight with the mw strategy. Tankbustas in BWs, Squighogs, Kommandos with Squigbombs. Pity Adrians rolls are atrocious and I think is missing the point of sniping the characters. Otherwise interesting to see it in action.




Have you got a link to a vid or BatRep?
   
Made in us
Regular Dakkanaut




I played a Tarranis imperial knights list there with my deffkopta and bike heavy evil sunz list
Spoiler:

++ Outrider Detachment -3CP (Orks) [71 PL, 9CP, 1,270pts] ++

+ Configuration +

Army of Renown - Speed Freeks Speed Mob

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Evil Sunz

Detachment Command Cost [-3CP]

+ HQ +

Deffkilla Wartrike [6 PL, 120pts]

+ Fast Attack +

DeffKoptas [16 PL, 300pts]: Boom Boyz
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

DeffKoptas [16 PL, 200pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Nobz on Warbikes [5 PL, 90pts]
. Boss Nob on Warbike: Choppa
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Nobz on Warbikes [5 PL, 90pts]
. Boss Nob on Warbike: Choppa
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Nobz on Warbikes [5 PL, 90pts]
. Boss Nob on Warbike: Choppa
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Warbikers [8 PL, 150pts]
. Boss Nob: Choppa
. 5x Warbiker w/ Choppa: 5x Choppa, 10x Dakkagun

+ Flyer +

Wazbom Blastajet [10 PL, 230pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, 2x Supa Shoota

++ Outrider Detachment 0CP (Orks) [38 PL, 730pts] ++

+ Configuration +

Clan Kultur: Evil Sunz

Detachment Command Cost

+ HQ +

Warboss on Warbike [6 PL, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Warlord

+ Fast Attack +

DeffKoptas [16 PL, 300pts]: Boom Boyz
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Warbikers [8 PL, 160pts]
. Boss Nob: Power Klaw
. 5x Warbiker w/ Choppa: 5x Choppa, 10x Dakkagun

Warbikers [8 PL, 155pts]
. Boss Nob: Big Choppa
. 5x Warbiker w/ Choppa: 5x Choppa, 10x Dakkagun

++ Total: [109 PL, 9CP, 2,000pts] ++

Created with BattleScribe


The squad of 3 obsec nob bikerz aren't that bad... I know they aren't as good as normal bikers but they allowed me to steal objectives and score engage easily especially with drive by dakka. I used the 3 squads of 6 bikes to score RnD.

I paid 2 CP to put the wazbomm and one 6 man bike squad into reserve which meant the bike squad popped out t3 to RnD.

BBK boss on bike is now a must for me. I used him and a 6 man deffkopta squad to kill one Questor knight T1 and then used fly into the sun on the deffkoptas leaving the boss exposed. I should have just accepted the loss of those deffkoptas as the bbk boss tears into knights whose cc is not great.

The 3 deffkoptas are always fun and fast and if you use terrain well they can take some serious wounds off knights from behind obscuring.
   
Made in es
Growlin' Guntrukk Driver with Killacannon





Prague

New stats about secondary objectives on Goonhammer.

https://www.goonhammer.com/hammer-of-math-secondary-objectives-may-2022/

Interesting for orks is this:

Not quite on this list but not low enough to be called bad are both Ork Secondaries, Stomp Em Good (7.3) and Get Da Good Bitz (7.0).

Average score is 8 and Stomp Em Good is quite a surprise for me. But yes, I play Speedwaagh, so it' s definitely not my choice

This message was edited 1 time. Last update was at 2022/05/31 17:34:59


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 Tomsug wrote:
New stats about secondary objectives on Goonhammer.

https://www.goonhammer.com/hammer-of-math-secondary-objectives-may-2022/

Interesting for orks is this:

Not quite on this list but not low enough to be called bad are both Ork Secondaries, Stomp Em Good (7.3) and Get Da Good Bitz (7.0).

Average score is 8 and Stomp Em Good is quite a surprise for me. But yes, I play Speedwaagh, so it' s definitely not my choice


This is interesting since Gw claims they revamped all the faction specific secondaries to balance them in the new campaign book… I have a feeling it’s going to be a major shake up to factions… I feel bad for factions like greyknights which has the strongest secondary in game but is equally as screwed by anti psycher secondaries which I doubt get changed. (Or knights w Titan slayer)…. I mean with a good balance to the strongest secondary missions most of the competitive meta seems like they are going to get hit… but somehow necrons are up in that top list (poor guys)…

Regarding orks it’s not just about the fact they are only slightly below average but thier rate of usage is extremely low which means not only is the secondary not good but it’s extremely niche and out performed by standard missions most of the time. They are only somewhat effective when you build around them.

This message was edited 1 time. Last update was at 2022/05/31 18:22:02


 
   
Made in us
Flashy Flashgitz




North Carolina

Not a single mention of Orks in the Goonhammer article today.
   
Made in ca
Gargantuan Gargant






Unsurprising and tbh better than them sharing more bad takes on the faction that misleads people into thinking we're in a better spot than we really are.
   
Made in dk
Fresh-Faced New User





 Dendarien wrote:
Not a single mention of Orks in the Goonhammer article today.


They described pretty well in their secondary objectives articles, "Not quite (good) enough to place, but not bad enough to make bottom list" (and quality for pity buffs, like guard or... for some reason, marines).
For Orks to make a dent in the big dogs it requires the stars align with the right build, right players, right opponents, right terrain and right mision.
The unicorn army that either hits the meta *just* right, or moves around it entirely, all comers lists need not apply.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Grovelin' Grot





 Jidmah wrote:
I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.


If that was true it would be a shame to do that ! And i would be shocked :x

This message was edited 1 time. Last update was at 2022/06/02 07:03:25


 
   
Made in eu
Mekboy Hammerin' Somethin'





United Kingdom

 thori wrote:
 Jidmah wrote:
I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.


If that was true it would be a shame to do that ! And i would be shocked :x


People get really upset when Orks become meta or are generally successful and start calling for nerfs.

Historically we've been the anti-meta faction that skews in the opposite direction to everyone else and capitalizes on the opponent just not having the tools to deal with it. Old school green tide, Kan Wall and even the initial Buggy/Jet spam of this edition are generally good examples.

We're now firmly in the "gatekeeper" stage with our Speedmob, Goff and Squigbomb lists, keeping the lower half of the meta somewhat in check and occasionally spooking the meta chasers.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 thori wrote:
 Jidmah wrote:
I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.


If that was true it would be a shame to do that ! And i would be shocked :x


IIRC Siegler pretty much said as much in a podcast.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Ork Boy Hangin' off a Trukk





Dunno. The 9x artillery spam was NPE. There´s always the issue with games where killing is to close to winning that as soon something breaks the mould in a good way everyone pick MAX of them and boredom ensues for the rest of the field.

Designers should learn to hand that risk rather than keep rebalancing for ever. Wincons should be divorced more from the fighting part for example. Then the balancing isn´t that much of an issue but the neckbeards can still destroy their opponents guys (although they didn't necessarily win the match)

E.g. WHU is a better game on that note.
   
Made in es
Growlin' Guntrukk Driver with Killacannon





Prague

Yeah, Competitive Innovations became pretty boring in last few issues. Bugs and Eldars, nothing more. Someone tolds me there is about 30-40 factions in warhammer. Have you seen some of them recently? Like for example… some space marines? These used to be pretty much the core of the game. Isn' t it?

There is however one interesting moment in.ast CI. The begining of the article - “there was never so much competitive warhammer. Never so much GTs, never so much players”

And I have to ask - if there is a boom in competitive playing, what the competitive people do? Play the strongest faction to win?

The best players I face on TTS (with one necron exception) switching the armies regularly. Well, there is dude from Rome and I never faced him with the same faction twice.

It seems to be like old “I play FACTION” switched to “I play Warhammer + use any army that wins”.

This could accent the stats. Why play 5% sub faction?

I gonna filtre down the “ork winners” from last year and check what armies they playing now.


Automatically Appended Next Post:
Holy Gork and Mork! I ' ve an idea!

The crucial quality of orks as faction is our adaptability. Now, I found the the best way how to deal with the shifting meta!

Call it a Da Proppa Snakebite Old Way!


Automatically Appended Next Post:
In such style we can occupy almost any faction. Maybe I gonna make a Da Proppa Chaos Knight Waaagh!
[Thumb - 3CCDFAAC-2A63-48A3-8782-D01872F957BF.jpeg]

This message was edited 5 times. Last update was at 2022/06/02 13:25:53


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

 thori wrote:
 Jidmah wrote:
I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.


If that was true it would be a shame to do that ! And i would be shocked :x


i wouldnt. it has happened before. Any time something marginally good happens for orks it has to be removed instantly. Just look at how fast we were destroyed after our codex dropped compared to something like Admech or Drukhari.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




 thori wrote:
 Jidmah wrote:
I think it's rather clear that the competitive players giving advice to GW have nerfed orks to exactly where they want them.


If that was true it would be a shame to do that ! And i would be shocked :x

Most of the well known professional competitive players (even the groups) don’t play orks or even have enough models to field most competitive lists.. the only exceptions to this is manny in the uk and and nick navanti who is more a chaos player.. Matt root was a successful ork player back in 7-8th as well… no one else not even the known playtesters even play orks…
That single grand tournament at socal by orks had the biggest freak out ever seen in the game by an army with a codex that was 3+ months old and a 55% win rate ever.. it was so insane GW for the first time ever did an emergency errata 1 week later to specifically nerf orks (the other 2 army nerfs of ad mech and drukari weren’t even nerfs but early point adjustment release of chapter approved). This was specifically an ork nerf. That’s insane… that never happens… but the backlash from the competitive players about orks winning was so intense GW reacted. Take from that history what you wish but not even some of the most busted armies ever like 8th Ed iron hands or 70% win rate 9th Ed books ever got nerfed so hard and quickly…

This message was edited 2 times. Last update was at 2022/06/02 14:39:15


 
   
Made in se
Ork Boy Hangin' off a Trukk





Maybe it´s something that Orks is a hassle to paint, numerous models, randomness built in and has zero cross faction applicability that makes the "pros" reject it. There´s some psychological hindrance there.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Scactha wrote:
Maybe it´s something that Orks is a hassle to paint, numerous models, randomness built in and has zero cross faction applicability that makes the "pros" reject it. There´s some psychological hindrance there.


Most of that wasn't really true for the lists which got nerfed into the ground though.

I think it's more of an issue that your regular marine/eldar/tau skills that have been trained up for years simply don't apply to orks and frustrates them.

This message was edited 2 times. Last update was at 2022/06/03 10:59:21


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
 Scactha wrote:
Maybe it´s something that Orks is a hassle to paint, numerous models, randomness built in and has zero cross faction applicability that makes the "pros" reject it. There´s some psychological hindrance there.


Most of that wasn't really true for the lists which got nerfed into the ground though.

I think it's more of an issue that your regular marine/eldar/tau skills that have been trained up for years simply don't apply to orks and frustrates them.


Yeah, for vehicle heavy skew lists that Orks have, painting usually isn't an issue since the expectation for slapdash paintjobs kind of work towards an Ork army aesthetic. The main problem is that, as Jidmah mentioned, contrary to popular belief, Orks aren't a "hurr durr" point and click army when it comes to steamrolling enemy armies. Unlike Marines/Eldar/Tau, we lack reroll mechanics or durability shenanigans that those factions can pull from stuff like overlapping strats/abilities to make units super killy or super hard to kill. Our army just has a very large margin for error, especially at the list building stage. We're not an army you can just grab a few combat patrols of and expect to be competitive. Since Ork lists are so particular in working in tandem with one another we rely on redundancy a lot more than other armies, it means that any significant changes to any unit sends ripples out in our internal balance that impacts us a lot more than other armies when they receive nerfs.

It also doesn't help that 40k meme culture has propagated the idea that Orks are just the "wacky and goofy" faction to the detriment of how they actually play on the tabletop, so that some people legitimately feel offended when their snowflake space marine army can't curbstomp them there like they do in the fluff.

   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

Yeah, we're definitely the comic relief faction if there ever was one. So when we start winning all hell breaks loose.

Orks might get some silly lore now and then, but for each silly bit there's like a dozen of Orks being legitimately terrifying.
   
Made in se
Ork Boy Hangin' off a Trukk





 Jidmah wrote:
 Scactha wrote:
Maybe it´s something that Orks is a hassle to paint, numerous models, randomness built in and has zero cross faction applicability that makes the "pros" reject it. There´s some psychological hindrance there.

Most of that wasn't really true for the lists which got nerfed into the ground though.

I think it's more of an issue that your regular marine/eldar/tau skills that have been trained up for years simply don't apply to orks and frustrates them.
Psychological hindrance yes. That´s what I was after with cross faction applicability. Orks are annoying because they don´t play normal. Better they just get relegated into comic relief role.
   
Made in ca
Gargantuan Gargant






 Afrodactyl wrote:
Yeah, we're definitely the comic relief faction if there ever was one. So when we start winning all hell breaks loose.

Orks might get some silly lore now and then, but for each silly bit there's like a dozen of Orks being legitimately terrifying.


Sadly, the only parts that usually get highlighted by those in the community are the ones where it's silly, rather than the glimpses of raw brutality that we saw in some of the Beast Arises series (another wasted opportunity on GW's part).

Doesn't help that in video games, they tend to skew towards the silly end of Orks, as well as us be the initial "bad guy" that's swapped out in favour of Chaos or Nids as the final boss at the end.
   
Made in ca
Gargantuan Gargant






Yikes, according to the recent rumours for the new Nephilim Chapter Approved changes to CP, we are not only halving to 6 CP to start (and 1 CP per player turn), but we no longer get free relic/WL trait at the start of the game, we have to pay starting CP for it.Yikes, that is some BAD news. Especially for armies like Orks that rely on good relics for our herohammer, this not only makes taking multiple warbosses a pain in the arse, but making them even more CP intensive than they already are? Whelp, guess more Tempest of War it is for me, what a joke.
   
Made in it
Guarding Guardian



Italy

 Grimskul wrote:
Yikes, according to the recent rumours for the new Nephilim Chapter Approved changes to CP, we are not only halving to 6 CP to start (and 1 CP per player turn), but we no longer get free relic/WL trait at the start of the game, we have to pay starting CP for it.Yikes, that is some BAD news. Especially for armies like Orks that rely on good relics for our herohammer, this not only makes taking multiple warbosses a pain in the arse, but making them even more CP intensive than they already are? Whelp, guess more Tempest of War it is for me, what a joke.
Yes, this is the first thought I had, these changes seems very bad for orks, with 6 cp it is impossible to take 3 warbosses with relics and WL traits, speedfreaks need more than other orcks lists of stratagems, I don't know for sure we have to completely rethink the lists,
but while I think it's probably the right way to fix the game, because it mitigates the abuse of stratagems, I also think this is the headstone for the orks codex because it was poorly conceived.
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

 Grimskul wrote:
Yikes, according to the recent rumours for the new Nephilim Chapter Approved changes to CP, we are not only halving to 6 CP to start (and 1 CP per player turn), but we no longer get free relic/WL trait at the start of the game, we have to pay starting CP for it.Yikes, that is some BAD news. Especially for armies like Orks that rely on good relics for our herohammer, this not only makes taking multiple warbosses a pain in the arse, but making them even more CP intensive than they already are? Whelp, guess more Tempest of War it is for me, what a joke.


With starting CP being halved and me having to pay for my initial relic and trait, my list starts with a whopping 0CP. My list only has two detachments and thus two warbosses, and one of those bosses doesn't have a trait because I want the CP for the few strats I do actually use. In an ideal world I would have three detachments for three bosses and they would all be tooled up. My list is already not ideal for these reasons.

I would say it's very realistic that most competitive Ork lists now are illegal, just by virtue of not having the CP to exist.

I'm calling Orks going to the very bottom of the meta withing two weeks of the Nephilim release. People will be leaving the faction in droves for being near unplayable in the current meta, and the diehard few will struggle to keep their heads above water.


I seriously, seriously hope that the initial trait and relic costing CP is BS.

This message was edited 2 times. Last update was at 2022/06/04 08:32:25


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 Grimskul wrote:
Yikes, according to the recent rumours for the new Nephilim Chapter Approved changes to CP, we are not only halving to 6 CP to start (and 1 CP per player turn), but we no longer get free relic/WL trait at the start of the game, we have to pay starting CP for it.Yikes, that is some BAD news. Especially for armies like Orks that rely on good relics for our herohammer, this not only makes taking multiple warbosses a pain in the arse, but making them even more CP intensive than they already are? Whelp, guess more Tempest of War it is for me, what a joke.


We simply have the gakky dataslates that needs relics, traits, kustom jobs and strategems to work. If this rummor is true (and it seems it is), than we are without significant changes really doomed.

The times of painting stompas for fun would come.

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
 
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