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Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

 flaming tadpole wrote:
Interesting seeing no killrigs in any of the top Goff lists recently. Mostly just msu spam with a pair of wazboms. Good to see them make it to a couple top tables at respectable size gt.


Not correct I 'm afraid. It is obvious that I' m laizy and I should do my job properly and give there CI list again.

So here we go!

Last CI are after long line of goff lists with / without the killrigs/ghazzy and planes interesting for the speedbosses like me again!

Fantasia Fanatic XLII 40K (98 players, 5 rounds)

Björn Eriksson – Orks – 4th Place - wonderful Evil Sunz Speedmob. This dude did exactly what I supposed to be the right way - flood the table with the small biker units. So say hallo to Nob Bikers! Two detachements, killa klaw and BBq warboss = almost no CP' s abut the sweet ES move after shoot cost just 1 CP you get every turn!

The secondaries selection seems to be based on Bitz, Killy and Da Biggest. Goonhammer make a soeculations about Stomp Em Good too, but I ' m definitely not sure about this.

Spoiler:

++ Outrider Detachment 0CP (Orks) [43 PL, 4CP, 865pts] ++
+ Configuration +

Army of Renown – Speed Freeks Speed Mob

Clan Kultur: Evil Sunz

Game Type: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Relic, Stratagem: Warlord Trait, Warlord

+ Fast Attack +

Nobz on Warbikes [5 PL, 100pts]
. Boss Nob on Warbike: Power Klaw
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Nobz on Warbikes [5 PL, 90pts]
. Boss Nob on Warbike: Choppa
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Nobz on Warbikes [5 PL, 90pts]
. Boss Nob on Warbike: Choppa
. Nob on Warbike: Choppa
. Nob on Warbike: Choppa

Warbikers [4 PL, 85pts]
. Boss Nob: Power Klaw
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun

Warbikers [4 PL, 75pts]
. Boss Nob: Choppa
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun

Warbikers [4 PL, 80pts]
. Boss Nob: Big Choppa
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun

+ Flyer +

Wazbom Blastajet [10 PL, 230pts]: 2x Tellyport Mega-Blastas, Blastajet Force Field, Boom Boyz, 2x Supa Shoota

++ Outrider Detachment -3CP (Orks) [60 PL, -3CP, 1,135pts] ++

+ Configuration +

Clan Kultur: Evil Sunz

Detachment Command Cost [-3CP]

+ HQ +

Deffkilla Wartrike [6 PL, 120pts]

+ Fast Attack +

DeffKoptas [16 PL, 300pts]
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta
. DeffKopta

Megatrakk Scrapjets [5 PL, 100pts]
. Megatrakk Scrapjet

Megatrakk Scrapjets [5 PL, 100pts]
. Megatrakk Scrapjet

Megatrakk Scrapjets [5 PL, 100pts]
. Megatrakk Scrapjet

Rukkatrukk Squigbuggies [8 PL, 120pts]: Nitro Squigs
. Rukkatrukk Squigbuggy

Shokkjump Dragstas [5 PL, 85pts]
. Shokkjump Dragstas

+ Flyer +

Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Boom Boyz, Stikkbomb Flinga, 2x Supa Shoota

++ Total: [103 PL, 1CP, 2,000pts] ++


On the same tournament….

Kristoffer Wikner - 7th - Evil Sunz Speedmob again! No Nob bikers, more single buggies in double detachement and even two warlord traits!

Spoiler:


Army of Renown - Speed Freeks Speed Mob

++ Outrider Detachment 0CP (Orks) [53 PL, 4CP, 975pts] ++

Clan Kultur: Evil Sunz

+ HQ +
Warboss on Warbike [6 PL, -2CP, 115pts]: Brutal but Kunnin, Da Killa Klaw, Power Klaw, Warlord

+ Fast Attack +
DeffKoptas [8 PL, 150pts]
. 3x DeffKopta

Kustom Boosta Blastas [8 PL, 160pts]
. 2x Kustom Boosta Blastas

Megatrakk Scrapjets [15 PL, 300pts]
. 3x Megatrakk Scrapjet

Warbikers [8 PL, 125pts]
. Boss Nob: Choppa
. 4x Warbiker w/ Choppa: 4x Choppa, 8x Dakkagun

Warbikers [8 PL, 125pts]
. Boss Nob: Choppa
. 4x Warbiker w/ Choppa: 4x Choppa, 8x Dakkagun

++ Outrider Detachment -3CP (Orks) [56 PL, -4CP, 1,015pts] ++

Clan Kultur: Evil Sunz

+ HQ +
Deffkilla Wartrike [6 PL, -1CP, 120pts]: Speed King (Speed Mob)

+ Fast Attack +
DeffKoptas [8 PL, 150pts]
. 3x DeffKopta

Rukkatrukk Squigbuggies [6 PL, 95pts]
. Rukkatrukk Squigbuggy

Rukkatrukk Squigbuggies [8 PL, 120pts]: Nitro Squigs
. Rukkatrukk Squigbuggy

Shokkjump Dragstas [5 PL, 85pts]
. Shokkjump Dragstas

Shokkjump Dragstas [5 PL, 85pts]
. Shokkjump Dragstas

Warbikers [8 PL, 150pts]
. Boss Nob: Choppa
. 5x Warbiker w/ Choppa: 5x Choppa, 10x Dakkagun

+ Flyer +
Wazbom Blastajet [10 PL, 210pts]:
. 2x Tellyport Mega-Blastas, Boom Boyz, Stikkbomb Flinga, 2x Supa Shoota

++ Total: 109 PL, 0CP, 1990pts++



MOAB 2022 40k

Brad Milner – Orks – 2nd Place (Undefeated) - goff list with two killrigs and two jets and Ghazzy (sorry Flaming Tadpole)

Spoiler:


++ Battalion Detachment -3CP (Orks) [93 PL, -1CP, 1,700pts] ++
+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [-3CP]

Game Type: 4. Chapter Approved: War Zone Nephilim

+ No Force Org Slot +

Nob on Smasha Squig [4 PL, -2CP, 65pts]: 4. Brutal but Kunnin, Headwoppa’s Killchoppa, Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ HQ +

Beastboss on Squigosaur [9 PL, -2CP, 160pts]: 3. ‘Ard as Nails, Beasthide Mantle, Stratagem: Big Boss, Stratagem: Extra Gubbinz

Weirdboy [4 PL, 70pts]: 2. Warpath, 4. Fists of Gork

+ Troops +

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Beast Snagga Boyz [5 PL, 100pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Kommandos [4 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

Kommandos [4 PL, 55pts]
. Boss Nob: Choppa
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

+ Fast Attack +

DeffKoptas [8 PL, 150pts]
. DeffKopta
. DeffKopta
. DeffKopta

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

Squighog Boyz [4 PL, 80pts]: Bomb Squig
. 3x Squighog Boy: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka

+ Heavy Support +

Kill Rig [11 PL, 190pts]: 2. Frazzle, 6. Squiggly Curse

Kill Rig [11 PL, 190pts]: 1. Roar of Mork, 5. Beastscent

+ Flyer +

Blitza-bommer [8 PL, 150pts]

Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Boom Boyz, Stikkbomb Flinga, 2x Supa Shoota

++ Supreme Command Detachment +3CP (Orks) [15 PL, 2CP, 300pts] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [3CP]

+ Primarch | Daemon Primarch | Supreme Commander +

Ghazghkull Thraka [15 PL, -1CP, 300pts]: Proper Killy (Goffs), Stratagem: Warlord Trait

++ Total: [108 PL, 1CP, 2,000pts] ++





This message was edited 1 time. Last update was at 2022/10/08 07:23:41


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Smokin' Skorcha Driver






Nah you good, I hadn’t seen ci part 2 yet so I was commenting on Darren Jac, Joe Rammuni, and Steve Pampreen’s lists from part one. Bjorn using nob bikers is wild though. Absolute mad lad.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in ru
!!Goffik Rocker!!






Played a 2k game against slaanesh csm running 2 blastajets. They were pretty good - even for 230 pts each. Goffs doesn't give them any bonuses, so I ran one as a boomboy (forgot about it though).

I'm not sure I should run both with kff. Boomboy makes your s3 grenade ap2 on waagh, which will not kill much but can push an extra wound from time to time.

As for the game, we had enough time for only 2 full turns and it was not obvious what would have happened. He still has 10 termies, lucius and a half-dead little knight while I had 5 meganobz, 1-wound ghazzy, makari, one plane, megamek, some boyz, some grots, koptas and a skrapjet.
Seems like I was leading but if he could have killed ghaz and downed a plane wouldn't be able to kill his termies. I'm pretty positive that without some extreme unluck, i'd be able to outscore him eventually but we decided to call it a draw.

The great thing is that ghaz was good once again. He absorbed some shooting, killed a lil knight, a couple possessed and 8 noizemarines.

I've made a huge mistake by placing a plane too close to a flying demon prince, having forgotten about his heroic intervention. Lost a plane for no good reason. Live and learn.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Yeah, playing wih the wazbooms is special kind of art. You need to keep them alive. For any cost - be aware of charges, HI, etc.


Automatically Appended Next Post:
Let' s talk about the future!

Any news about validity of this? As I see it, we' ve got our toys and have to wait 2 another years for new codex or anything.
I would like to know how long shall I expect to be able to play the Speed Mob… Don' t want to start new buggies because of something potentially invalid from Feb 23…
[Thumb - 04FC03FF-A40A-4C8F-AFC8-EA409286E331.png]

This message was edited 2 times. Last update was at 2022/10/09 18:41:17


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut





They have to redo that sheet and might push a few dates back.. I can’t see inquisition and fortifications all being discontinued when they still sell them and I don’t think they have time to push out new books for them… unless it’s in a new chapter approved? Regarding speed mob I don’t think they will continue to support it at best they push the date to June 2023 and 10th release. But I can see a lot of stuff being discontinued after LVO. As GW seems to follow the tournament season timeline now and GW will release at least one more campaign book beyond ark of omen so that might have those select datasheets until 10th Ed.

This message was edited 2 times. Last update was at 2022/10/09 19:47:15


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Any rumours, when shall we expect the 10th?

Because I read this “Jan23 unless superseeded by codex” as “valid until we say otherwise, propably until new codex…

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in fi
Locked in the Tower of Amareo





 Tomsug wrote:
Any rumours, when shall we expect the 10th?

Because I read this “Jan23 unless superseeded by codex” as “valid until we say otherwise, propably until new codex…


It's 3 years since 9e in summer and GW has been doing 3 year gap editions for a while + add to that what sounds a lot like psychic awakening/broken realms mk2 with the new campaign book series so it sounds a lot like 10th is coming 2023. If not that's huge surprise.

And GW has been for decades releasing new editions for 40k/FB/AOS in summer so summer 2023 is pretty good bet. GW will likely announce officially in may, as usual.

Officially not a word of new edition but again that's as per usual. GW hasn't admitted new edition before may before either. So above is logical conclusion based on previous patterns and how things are shaping up. Rumours also point to that but of course rumours could be based on same logical conclusion ;-)

Oh and one rumour suggested spring instead of summer but THAT I have hard time swallowing as that would be so non-typical from GW. Also prevents sale of one more CA for 9e for more books. And the psychic awakening mk2 would be pretty short one for less cash cowing.

This message was edited 1 time. Last update was at 2022/10/10 06:15:58


2024 painted/bought: 109/109 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

That sounds reasonable.

9th ed was summer 2020.
First codexes came out autumn 2020 and ork codex was out sumer/autumn 2021.

Following your logic there will be 10th in summer 23 so the new ork codex summer/autumn 2024.

That is 2 years since now. So we can expect maybe one more expansion/suplement, no more.

So the Speef Mob will be valid until summer 2023 at least, maybe summer 2024.

That is fair. So I go to make the Nob biker conversions because there is a chance, I would be able to play them

This message was edited 1 time. Last update was at 2022/10/10 09:05:14


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in fi
Locked in the Tower of Amareo





Except books don't follow same order between editions. Only thing we can be fairly sure is marines get theirs early.

Last codex of 8e was among first ones in 9e(especially if you factor supplements away).

And supplements might just be invalidated in grand sweep. Vigilus supplements got invalidated at the start of 9e with simple statement. Generally with GW you take risk if you make extreme armies. One day odds are you get nerfed or flat out invalidated.

2024 painted/bought: 109/109 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

tneva82 wrote:
Except books don't follow same order between editions. Only thing we can be fairly sure is marines get theirs early.

Last codex of 8e was among first ones in 9e(especially if you factor supplements away).

And supplements might just be invalidated in grand sweep. Vigilus supplements got invalidated at the start of 9e with simple statement. Generally with GW you take risk if you make extreme armies. One day odds are you get nerfed or flat out invalidated.


Hmm… that is right. Than comes the moment o be kunnyn and call the jetspeeder Nobz on bikes “Jethog boyz” and play them instead of dynos

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Longtime Dakkanaut




 Grimskul wrote:
Yeah...the Stompa is so hopelessly outgunned by other Super heavies AND non-superheavies that it's a joke how milequetoast our weapons are. Just look at the Hekaton Land Fortress (even post-nerf) and compare how much better it is. No built in invuln., only a 3+ save, no ramshackle even, which including the profile of the Stompa and lack of fly makes them unwieldy and borderline impossible to hide in most tables. I always felt that if they were going to make Mork/Gorkanauts actual super heavies, that simply bumping them up to 24 wounds wasn't enough.


I really wish there was a way to take GW to task for these kinds of balance decisions.
   
Made in us
Mekboy Hammerin' Somethin'





United Kingdom

Knock it down to 650 points, make all of its big shootas twin Big shootas, T9, 2+/5++, 50 wounds, Super Gatler goes to 36/24, and give it the +1 to hit at half range that the kill tank has, and I still probably wouldn't take it outside of meme lists

The only way to make the Stompa viable is to make it absurdly cheap, give it some movement and shooting shenanigans so it can actually function, or make it really strong and make it Apoc only

This message was edited 1 time. Last update was at 2022/10/11 08:27:42


 
   
Made in ca
Gargantuan Gargant






 Afrodactyl wrote:
Knock it down to 650 points, make all of its big shootas twin Big shootas, T9, 2+/5++, 50 wounds, Super Gatler goes to 36/24, and give it the +1 to hit at half range that the kill tank has, and I still probably wouldn't take it outside of meme lists

The only way to make the Stompa viable is to make it absurdly cheap, give it some movement and shooting shenanigans so it can actually function, or make it really strong and make it Apoc only


Yeah, pretty much they shoehorned it in despite the fact that a lot of the older superheavies (look at Baneblades and the Necron Obelisk) just don't scale very well with the current way the game is set up. You either invest too many of your points into the Stompa for the rest of your army to do much since it functionally doesn't help you fulfill any secondaries, or it becomes a too-cost efficient death star unit that obliterates everything it sees.

This message was edited 1 time. Last update was at 2022/10/11 11:50:09


 
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

I think it's silly that the Stompa is treated as a Knight equivalent when it really isn't. It's a Titan equivalent.

Fair enough if Morks and Gorks get the Knight treatment, but Stompas should be out hunting the really big game targets.

Or sack it all off and give me a gargant datasheet worthy of the name
   
Made in ca
Gargantuan Gargant






 Afrodactyl wrote:
I think it's silly that the Stompa is treated as a Knight equivalent when it really isn't. It's a Titan equivalent.

Fair enough if Morks and Gorks get the Knight treatment, but Stompas should be out hunting the really big game targets.

Or sack it all off and give me a gargant datasheet worthy of the name


Yup! I remember it was supposed to duel things closer to a Warhound Titan, you needed a kustom stompa with power fields and a extra doodads to compete but otherwise it was on a similar footing for some of the weapons.
   
Made in us
Longtime Dakkanaut




 Afrodactyl wrote:
I think it's silly that the Stompa is treated as a Knight equivalent when it really isn't. It's a Titan equivalent.


In Epic it was always a tier below things like Warhounds.
   
Made in fi
Locked in the Tower of Amareo





In epic stompa was more of walking land raider in durability, size and power.

Then gw upped size when there was existing unit that was about size 40k stompa ended up.

Mork/gorkanaut are more akin to what stompa was in epic.

2024 painted/bought: 109/109 
   
Made in au
Battlewagon Driver with Charged Engine





Isn't the stompa more like a boy? It's got a slugga yeah, but the choppa is where it's meant to make it's points back. The mega choppa is fairly nice IMO, DMG 9 is fun for the memes if nothing else. The swing is decent for taking apart 3 wound models too, maybe ap3 would have been nice though.

Personally I think it needs a proper stomp attack as well. Either something that just pastes a single model ignoring invuls and wound negation but only has a single attack to represent the entirety of it's weight coming down on someone, or just a storm of weak attacks so it can rampage through a unit or two of chaff without even looking at them.

I guess I should put my money where my mouth is and actually try and take the things to an event. But our walkers of all sorts need a few more tricks to support them. From deffdreads to nauts and stompas.
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

cody.d. wrote:
Isn't the stompa more like a boy? It's got a slugga yeah, but the choppa is where it's meant to make it's points back. The mega choppa is fairly nice IMO, DMG 9 is fun for the memes if nothing else. The swing is decent for taking apart 3 wound models too, maybe ap3 would have been nice though.

Personally I think it needs a proper stomp attack as well. Either something that just pastes a single model ignoring invuls and wound negation but only has a single attack to represent the entirety of it's weight coming down on someone, or just a storm of weak attacks so it can rampage through a unit or two of chaff without even looking at them.

I guess I should put my money where my mouth is and actually try and take the things to an event. But our walkers of all sorts need a few more tricks to support them. From deffdreads to nauts and stompas.


The damage nine attacks are really nice for absolutely annihilating anything it charges, and the damage 3 attacks are great for pasting entire units of elites. The Stompas two issues with its melee attack profile is that it degrades, getting less attacks and lower WS, and it is so damn big you will never walk out across the board to be able to charge anything.


Without rules for ignoring terrain features, the Stompa will always be a ranged unit.
   
Made in au
Battlewagon Driver with Charged Engine





I coulda sworn there was a stratagem to let you be treated as top bracket, for stompas and nauts. I know it's a bandaid fix and you're right about the degrading profile.

But yes, in a lot of situations you'd require house rules or knowledge of the terrain layout before hand to decide if you can even try to use the stompa on a board with a recommended amount of terrain. Though a lot of tourneys i've been to tend to be a little light sometimes.

The comments about the basic game rules not being suited for a model of the stompa's size do hold true I suppose. What could GW do besides either make it a gun platform or allow it to attack any unit inside a ruin or other terrain piece acting as if it was in base contact with everyone in the footprint. Which could lead to some iffy scenarios. Like a hidden melee anti tank unit getting in combat when the stompa dosen't want it.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If it didnt degrade 3 times it wouldnt be as bad.
Requiring 20 wounds to bracket it would be a massive boon, instead of freaking 10.....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






cody.d. wrote:
I coulda sworn there was a stratagem to let you be treated as top bracket, for stompas and nauts. I know it's a bandaid fix and you're right about the degrading profile.

But yes, in a lot of situations you'd require house rules or knowledge of the terrain layout before hand to decide if you can even try to use the stompa on a board with a recommended amount of terrain. Though a lot of tourneys i've been to tend to be a little light sometimes.

The comments about the basic game rules not being suited for a model of the stompa's size do hold true I suppose. What could GW do besides either make it a gun platform or allow it to attack any unit inside a ruin or other terrain piece acting as if it was in base contact with everyone in the footprint. Which could lead to some iffy scenarios. Like a hidden melee anti tank unit getting in combat when the stompa dosen't want it.


I believe that was an 8th ed strat, because I know which one you're referring to. Either way though, it'd actually be fitting that for larger walkers like Morkanauts/Gorkanauts and Stompas that to reflect the lack of a ramshackle rule that they don't degrade at all, that you literally have to reduce it down to scrap in order to stop it due to all the redundancies and orky engineering. It would be a way of making up for the fact that they take chip damage unlike other Ork vehicles.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

iirc that was the fluff behind the Stompa.
A giant scrap heap that somehow kept working until it was literally rubble.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





More like gargants though in general fits idea but pre-40k rules stompas weren't one that took lots of damage(land raider scale. You either were alive or dead). Gargants(aka their titan equilavents) were like that though. Needed to blow them apart by some serious concentrated firepower because individual hit wasn't much of a worry. Imperial titans once shields out one good hit could knock one out.

2024 painted/bought: 109/109 
   
Made in hu
Fresh-Faced New User




I am trying to wrap my head around Björn Eriksson's Evil Sunz Speedmob.list, but I simply cannot see what is the point of bringing nobz on warbikes instead of standard warbikers.
The Goonhammer article argues the obsec ability on the nobz as an extra, but the warbikers have that AND the core keyword (more potential bodies for Get Da Good Bitz)...
Björn did not purchase any additional spec close combat weapon to the Nobz to make them more potent in CC, just barebone choppas. The +1 A & S justifies the additional 5 points / model? From wound perspective Nobz are even worse than the regular bikers (boss nob being 4 W instead of 3).
Am I missing some killer combo here?
   
Made in gb
Mekboy Hammerin' Somethin'





United Kingdom

Aqaue3 wrote:
I am trying to wrap my head around Björn Eriksson's Evil Sunz Speedmob.list, but I simply cannot see what is the point of bringing nobz on warbikes instead of standard warbikers.
The Goonhammer article argues the obsec ability on the nobz as an extra, but the warbikers have that AND the core keyword (more potential bodies for Get Da Good Bitz)...
Björn did not purchase any additional spec close combat weapon to the Nobz to make them more potent in CC, just barebone choppas. The +1 A & S justifies the additional 5 points / model? From wound perspective Nobz are even worse than the regular bikers (boss nob being 4 W instead of 3).
Am I missing some killer combo here?


Purely rule of three and redundancy. He's going specifically for MSU bikers, and by taking Nob Bikers he can have six units instead of being stuck at three. The jets, buggies and Warboss are doing all of the heavy lifting as far as damage is concerned, and the Nob Bikers and Warbikers are there to score objectives.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Exactly. Bikers of any kind are great roadblocks, objective grabers, screening unit and action monkeys.

Warbikers are MUCH better, but you have a limit of 3. I wish so much warbikers would be TROOPS in SPEEDMOB. That would be great!

However they are not.

In Nachmund, speedmob needs to score Bitz. So you need your warbikers to do Bitz.

However speedmob essentially needs some bikers to roadblock, screen and bully around. And 3 units are hardly enough for Bitz and bullying around.

So you take warbikers for Bitz and Nob bikers to die like a roadblok 1,1” in front of large blob of terminators or something…

There is no point in taking better weapons on any kind on bikers. Most of the bikers die without fighting or do not fight at all because doing actions. Big Choppas and PKs are typical “I have 15p left, what can I buy?” Items.

6 biker squads with 20” movement in Evil sunz detach with move twice stran = one of the units is 40” + 2 planes + 20” koptas + jumping buggy - this is definitley something that can screen the whole table T1 and cripple all deepstriking armies.

This message was edited 1 time. Last update was at 2022/10/13 08:07:51


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 Afrodactyl wrote:
Aqaue3 wrote:
I am trying to wrap my head around Björn Eriksson's Evil Sunz Speedmob.list, but I simply cannot see what is the point of bringing nobz on warbikes instead of standard warbikers.
The Goonhammer article argues the obsec ability on the nobz as an extra, but the warbikers have that AND the core keyword (more potential bodies for Get Da Good Bitz)...
Björn did not purchase any additional spec close combat weapon to the Nobz to make them more potent in CC, just barebone choppas. The +1 A & S justifies the additional 5 points / model? From wound perspective Nobz are even worse than the regular bikers (boss nob being 4 W instead of 3).
Am I missing some killer combo here?


Purely rule of three and redundancy. He's going specifically for MSU bikers, and by taking Nob Bikers he can have six units instead of being stuck at three. The jets, buggies and Warboss are doing all of the heavy lifting as far as damage is concerned, and the Nob Bikers and Warbikers are there to score objectives.


Rule of three... Completely forgot about it. Many thanks for the clarification!
   
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Prague

I wanted to post there ork lists from CI again, but there are non this week

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Quick question regarding Speed Freeks Speed Mob AoR: If a speed mob unit advances, it counts as having made a normal move until the end of the shooting phase instead - does that mean that it is legal to start actions at the end of movement phase (eg. grab da good bits), since at that time, the unit only counts as having made a normal move?
   
 
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