Switch Theme:

Might makes Right! - Codex Orks 2021 Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Smokin' Skorcha Driver






I’m guessing because iron hands tend to go vehicle heavy along with guard. So far though it’s almost all infantry spam from BA, DA, EC, custodes that is winning the tourneys right now though so I don’t even know if IH or guard are gonna be the main threats.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Sean Nayden goes big with the Goffs on LVO. Currently 6 wins in row with 98p in average. Now comes the finals… He has an army full of Nobz

LVO goes in pre-AoO styles with old detachements etc. Guys, this seems to be last ork vow of the old rules.

List - you can hardly imitate in AoO btw because you have not enough slots - is there:

Spoiler:

++ Battalion Detachment 0CP (Orks) [98 PL, 1,525pts, 6CP] ++

+ Configuration +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Clan Kultur: Goffs

Detachment Command Cost

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Boss Zagstruk [6 PL, 110pts]

Warboss in Mega Armour [6 PL, 115pts]: Trukk Boyz, Warlord

+ Troops +

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Kommandos [4 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs

Meganobz [6 PL, 90pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Meganobz [12 PL, 120pts]
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL, 70pts]

Nobz [6 PL, 125pts]
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw

+ Fast Attack +

Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

Warbikers [4 PL, 85pts]
. Boss Nob: Power Klaw
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun

Warbikers [4 PL, 85pts]
. Boss Nob: Power Klaw
. 2x Warbiker w/ Choppa: 2x Choppa, 4x Dakkagun

+ Heavy Support +

Battlewagon [8 PL, 105pts]

Battlewagon [8 PL, 105pts]

Lootas [4 PL, 70pts]
. 4x Loota: 4x Deffgun, 4x Stikkbombs
. Spanner: Big Shoota

+ Dedicated Transport +

Trukk [5 PL, 85pts]: Squig-hide Tyres

++ Patrol Detachment -2CP (Orks) [27 PL, 475pts, -5CP] ++

+ Configuration +

Clan Kultur: Goffs

Detachment Command Cost [-2CP]

+ HQ +

Warboss on Warbike [6 PL, 115pts, -2CP]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz

+ Troops +

Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster

+ Elites +

Nobz [12 PL, 195pts]: Trukk Boyz
. Boss Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw
. Nob: Big Choppa, Choppa
. Nob: Choppa, Power Klaw
. Nob: Choppa, Power Klaw

+ Fast Attack +

Nob on Smasha Squig [4 PL, 65pts, -1CP]: Headwoppa's Killchoppa, Stratagem: Extra Gubbinz

Stormboyz [3 PL, 60pts]
. Boss Nob: Power Klaw
. 4x Stormboy: 4x Choppa, 4x Slugga, 4x Stikkbombs

++ Total: [125 PL, 1CP, 2,000pts] ++

This message was edited 5 times. Last update was at 2023/01/29 10:24:45


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ru
!!Goffik Rocker!!






Played in a 1k tourney.
Ran: Ghaz, bikerboss, 2*10 grots, 10 boyz, 2*1 skrapjets, 3 rokkit kanz and 3 burns kanz.

1st game was vs daemons: bloodthirster, belakor, 3*1 beasts of nurgle.
I reserved burns kanz. The enemy got 1st turn, moved forward, burned some boyz, than got shot and charged - lost belakor. Thirster than smashed both bikerboss and 3 rokkit kanz but died turn 2. It was game over. The fun part is that I didn't manage to kill any of the beasts of nurgle at all cause rolled really bad all along after t1. And they just regenerated to full.
Anyways, 20-0.

2d game was vs eldar with 2 farseers, 2*5 spiders, 5 scorpions, 5 avengers, 5 firefragons and 2 artillery platforms that shoot crazy antitank out of los for cheap. The main problem was though that the table had a bit too much terrain, so I quickly figured out I could not leave my deployment zone with any of the vehicles. So I reserved 3 burna kanz.
He just deployed mid board with 3 of his units that he could apparently also reserve for a cp AFTER he found out who goes first. Eh. But he went 1st, dealt 4 me magic wounds to ghaz, shot down everything he could see: ghaz and jet, which exploded killing a bunch of stuff around.And than he just finished off ghaz and killed a bikerboss with his scorpions performing some insane moves. It was allready game over for orks - not sure you can do anything at all in such a matchup with such deployment and 2d turn. But I didn't give up, ofc. 3 rokkit kanz and remaining jet killed 3 dragona. Boyz killed his scorpions and Avengers, tied down a farseer and 2 remaining dragons. Apparently, this dirty elves can fall back when you charge them - which warp spiders surely did getting out of boyz' reach. Oh, and they also, of course, shoot after falling back. And get a bunch of dice to auto-pass saves, casts, wounds... Rant over...
Well, he than shot down everything he could see. And I was left with grots, 1 nob from boy's squad and 3 reserved kanz.
I had to risk it, so I move grots to engage with warp spiders and reserved kanz arrived to burn down some spiders and kill a farseer in mellee. I was still leading on the secondaries thanks to grots and boyz. Statistically, grots had to deal like 4 wounds. They dealt 0. Killa kanz had to burn down 5-6 wounds. They dealt 0. And also failed a 3d6 charge with a re-roll.
...
Well, that's it. He just wiped everything on his 3d turn.
I still scored 46, but he made 98. Better luck next time. Maybe a more open table and t1. Also, more at least close to average damage would have helped.


Anyways, I tried 'improved kanz' and new reserves. Reaerves can be occasionally useful but don't go too heavy on them. Quite limited - not nearly as good as deepstrike.
Kanz - I feel they're still very underwhelming. Yeah, tough on paper but they just don't do anything cause of how slow they are and how much place they take up. Might be ok if your tables are less heav y on terrain. Just to soak up wounds and score midfield.
Boyz felt fairly ok. Especially on tables with so much terrain like ours.
 Filename bfwFiTviHFcdvd8n5C_o40kA610s1SS-NcsFd7HsJSfDeXYmr_RHJN4KvRd8OAGDTiNcwvNjyJxBU4s2DSzfX2uh.jpg [Disk] Download
 Description Here's the 2d game table. Corner deployment behind large ruins.
 File size 1150 Kbytes

This message was edited 4 times. Last update was at 2023/01/29 14:34:59


 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Good report koooaie. Kans are slow, that is their biggest con!

Sean Neyden plays goffs on LVO right now on top places

Stream https://www.youtube.com/live/9ZAf4ej7asI?feature=share


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Smokin' Skorcha Driver






Wow, dude is in the final. Ngl part of me was hoping he wouldn’t do well cause now GW is gonna think we’re top tier 😂

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Stay calm! He lost in final in T2 and it' s Sean Neyden, not some no-name guy. He was to be expected in top10 or something.


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in ru
!!Goffik Rocker!!






His list is nice tho. Meganobz, regular nobz, 2 wagons, no shooting other than 5 lootas, but I guess, it's for the secondary. Just in case grots get killed. A bunch of bosses. No ghaz, but it's expected here. He has no way of dealing with deathstars but, I guess, he just rolls around, killing softer targets and scoring points.
Needs great understanding of how it all works. And a place to hide 2 wagona with a trukk!
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Ok, final tmes at LVO with our orks came to very interesting conclusion. Does anybody hit the point? They really messed up counting the points?

https://fb.watch/inq41bawem/

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Fresh-Faced New User




 Tomsug wrote:
Ok, final tmes at LVO with our orks came to very interesting conclusion. Does anybody hit the point? They really messed up counting the points?

https://fb.watch/inq41bawem/


after WGL stopped broadcasting, they rechecked points and realized that on T3 Soli had underscored himself by 4 primary points. If that information had been known at that point in the game, it would have changed how turns 3-5 played out entirely for both sides. Rather than have a feelsbad for either side, they settled it with a dice roll.

high roll that is also a 4+ wins.

first roll - both roll 3
second roll - nayden rolls 6, Soli rolls 4, so Nayden goes on to the finals.
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

terennNash wrote:
 Tomsug wrote:
Ok, final tmes at LVO with our orks came to very interesting conclusion. Does anybody hit the point? They really messed up counting the points?

https://fb.watch/inq41bawem/


after WGL stopped broadcasting, they rechecked points and realized that on T3 Soli had underscored himself by 4 primary points. If that information had been known at that point in the game, it would have changed how turns 3-5 played out entirely for both sides. Rather than have a feelsbad for either side, they settled it with a dice roll.

high roll that is also a 4+ wins.

first roll - both roll 3
second roll - nayden rolls 6, Soli rolls 4, so Nayden goes on to the finals.


Ahh. And who won the game with wrong counting?

This message was edited 1 time. Last update was at 2023/01/30 15:51:49


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in pt
Feral Wildboy with Simple Club




That's a lot of claw, i like it! I also see a lot of Nobz play, so they indeed have a place.

The biker's came as a surprise but they also work for a solid fast threat plus access to smoke stratagem

Did i mentioned the claws, got love them claws ahaha

The lack of beast snagga comes as no surprise since he skipped kill rig. That's a really fun list and a orky one at that.
   
Made in us
Smokin' Skorcha Driver






 Tomsug wrote:

Ahh. And who won the game with wrong counting?
That was the semi's Sean vs Soli. They realized after the game Soli underscored his primary which technically would have given him the win, but would of completely changed the way Sean played the last turns since he was basically just hiding and not really going for his secondary at all turn 4/5. So they decided to roll off to see who goes to the final and Sean won. The semi game wouldn't of been very close had Sean not failed a 6" charge with his biker boss turn 1 against his bloodthirster since he would then lose his boss in shooting next turn and the bloodthirster would give him a lot more problems the next 2 turns.

Anyways I watched most of Sean's later games on stream. He usually won by just spreading out his units and dominating the board. He's also a master at the fight phase so pulled off a lot of pile-in/consolidate shenanigans like one game vs death guard his Manz multicharged a deathshroud squad and plague marines. Put all his attacks into the death shroud then consolidated away from them closer to the plague marines so they wouldn't attack back.

His final's game he honestly probably could of won pretty easily had he tried since Jack's blood angels had literally no way of getting rid of his vehicles in shooting outside some inferno pistols which means Sean could of just controlled the whole board like most of his games and waited for Jack to have to close the distance and likely destroy most of his army in a counter charge. Him and Jack are good friends so he seemed fine losing to him and basically told him at the beginning he's just gonna send it because he didn't want to think after the long drawn out game vs Soli and general fatigue playing the whole weekend. So he just yolo'd his whole army up turn one even though his bikerboss and trukknobz were the only punchy things that would actually be able to do anything. Trukknobz made it in then largely whiffed and only killed like 3 sang guard. His bikerboss then decided to betray him again and fail a 6" charge like in the previous round which honestly could of dramatically changed the outcome since he likely would of either wiped a whole sang squad or left them with 1-2 guys at most. Jack then counter charged, did a good amount of damage, Sean charged out his Manz and did a good amount of damage on his next turn, but it just wasn't gonna be enough and so they called it.

It's important to note LVO had none of the points/rules changes in affect so while Sean's list was cool it would unfortunately get ripped to shreds in our current plasma/melta spam meta. Still fun to see the orks do some good crumping though.

Also John Lennon, the AoW tyranid player, who was another heavy favorite to win the LVO lost in round 4 to some other unknown ork player which was kinda neat. So all around some good ork representation.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I lost the sence for infatry rules after 2 years os speedmobing at all..

So just to be absolutely clear:

1. Nobz with choppa and PK can either do 4 attacks with choppas or 3xPK + 1xchoppa. Right?

2. Goff “+1 to S characteristic” => PK Nob has

S=

(5+1)x2=12

or

(5x2)+1=11 ?

This message was edited 1 time. Last update was at 2023/01/30 20:01:20


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Tomsug wrote:
I lost the sence for infatry rules after 2 years os speedmobing at all..

So just to be absolutely clear:

1. Nobz with choppa and PK can either so 4 attacks with choppas or 3xPK + 1xchoppa. Right?

2. Goff “+1 to S characteristic” => PK Nob has

S=

(5+1)x2=12

or

(5x2)+1=11 ?
1) Spot on.
2) I think the current rule is follow PEMDAS, regardless of what the bonus is being applied to.

So It'd be 5*2+1=11. I may be wrong, but ultimately, it literally only matters against T6 models.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Flaming Tadpole - that ' s a story! Hell…



Automatically Appended Next Post:
“ Goff “+1 to S characteristic” => PK Nob” issue is about this mystic “characteristic” in the rule. There is something that overrules PEKDAS and I' m not sure what.. Haven' t care about this at all and now I' m totaly confused.

This message was edited 1 time. Last update was at 2023/01/30 20:03:25


9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Smokin' Skorcha Driver






 JNAProductions wrote:

So It'd be 5*2+1=11. I may be wrong, but ultimately, it literally only matters against T6 models.
Ya this is right, I was confused for a while about it too until AoW confirmed it on one of their streams. Does kinda suck since T8 vehicles are the most common and everything minus ghaz only gets up to S14.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in ru
!!Goffik Rocker!!






 flaming tadpole wrote:
 JNAProductions wrote:

So It'd be 5*2+1=11. I may be wrong, but ultimately, it literally only matters against T6 models.
Ya this is right, I was confused for a while about it too until AoW confirmed it on one of their streams. Does kinda suck since T8 vehicles are the most common and everything minus ghaz only gets up to S14.

Ghaz actually has s7 on hi first bracket. Means he can still get s16 on the charge on waaaagh if he still has 7+ wounds.
   
Made in us
Smokin' Skorcha Driver






 koooaei wrote:
 flaming tadpole wrote:
 JNAProductions wrote:

So It'd be 5*2+1=11. I may be wrong, but ultimately, it literally only matters against T6 models.
Ya this is right, I was confused for a while about it too until AoW confirmed it on one of their streams. Does kinda suck since T8 vehicles are the most common and everything minus ghaz only gets up to S14.

Ghaz actually has s7 on hi first bracket. Means he can still get s16 on the charge on waaaagh if he still has 7+ wounds.
yee, that’s why I said everything minus ghaz.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Me again with another noob question. Can I use the Tellpyporta strat more than once, since it's during deployment and not in a phase?

My painting and modeling blog:

PaddyMick's Chopshop: Converted 40K Vehicles

 
   
Made in ru
!!Goffik Rocker!!






 flaming tadpole wrote:
 koooaei wrote:
 flaming tadpole wrote:
 JNAProductions wrote:

So It'd be 5*2+1=11. I may be wrong, but ultimately, it literally only matters against T6 models.
Ya this is right, I was confused for a while about it too until AoW confirmed it on one of their streams. Does kinda suck since T8 vehicles are the most common and everything minus ghaz only gets up to S14.

Ghaz actually has s7 on hi first bracket. Means he can still get s16 on the charge on waaaagh if he still has 7+ wounds.
yee, that’s why I said everything minus ghaz.


Oh, sorry, I misread.
Anywayz, I feel that 3+ to wound is good enough.
   
Made in ca
Gargantuan Gargant






 PaddyMick wrote:
Me again with another noob question. Can I use the Tellpyporta strat more than once, since it's during deployment and not in a phase?


Yes, you can use it on multiple units prior to the start of the game to have them in deep strike.
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Thanks Grimskul.

Here's another one. If I have a Blood Axe Gorkanaut benefiting from this clan culture rule:

'Units with this kultur are eligible to shoot or declare a charge with (but not both) in a turn in which they Fell Back.'

...and this datasheet rule:

'This model is eligible to declare a charge in a turn in which it Fell Back.'

Does that mean I can fall back and use the first rule to shoot, and in the same turn, use the datasheet rule to charge? Or does the wording of the first rule preclude me doing so?

Ta

My painting and modeling blog:

PaddyMick's Chopshop: Converted 40K Vehicles

 
   
Made in dk
Longtime Dakkanaut




Danmark

All titanic models, i believe, can fall back and shoot. And a regular gorkanaut has the rule that allows it to fall back and charge.

So if im not mistaken, even without blood axes, they can fall back, shoot and charge.

This message was edited 1 time. Last update was at 2023/02/06 14:37:43


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Gargantuan Gargant






Yup, Beardedragon got it right in terms of the ruleset. Blood Axes kultur pretty much does nothing for a Gorkanaut besides make it gain Light Cover if you're outside of 18" from an enemy unit. So you're really better off with most other Kulturs like Deffskullz or Goffs if you want to make the most of a klan trait for them in an Arks of Omen detachment.
   
Made in gb
[DCM]
Lone Wolf Sentinel Pilot





Leicester, UK

Thanks chaps, you are right of course, it's in the core rules. I'm Blood Axes all the way though, for better or worse.

My painting and modeling blog:

PaddyMick's Chopshop: Converted 40K Vehicles

 
   
Made in us
Longtime Dakkanaut




Hows everyone enjoying the new Meta? Anyone come up with any counter strategies for Space Marines?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Smokin' Skorcha Driver






SemperMortis wrote:
Hows everyone enjoying the new Meta? Anyone come up with any counter strategies for Space Marines?
I feel like we can deal with most of the factions decently well except DA. I have no clue how we’re supposed to deal with 50 deathwing termies with obsec aside from spamming MW’s which we don’t have a ton of compared to other armies. Only thing that came to mind was using ghaz and a bunch of tankbustaz for the Hail Mary unbridled carnage + tankbusta bomb strat and hope you roll 5+ for the tankhammer/bomb. I know that interpretation is also highly controversial though so may not get away with it with every TO.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in pt
Feral Wildboy with Simple Club




 flaming tadpole wrote:
SemperMortis wrote:
Hows everyone enjoying the new Meta? Anyone come up with any counter strategies for Space Marines?
I feel like we can deal with most of the factions decently well except DA. I have no clue how we’re supposed to deal with 50 deathwing termies with obsec aside from spamming MW’s which we don’t have a ton of compared to other armies. Only thing that came to mind was using ghaz and a bunch of tankbustaz for the Hail Mary unbridled carnage + tankbusta bomb strat and hope you roll 5+ for the tankhammer/bomb. I know that interpretation is also highly controversial though so may not get away with it with every TO.


You want to spam rokkits for DA termies. Every failed rokkit will be a dead SM since it's 3W model. Obviously this is easier said then done. It's not an easy match. Also you can't use bust stratagem unless it has a the vehicle key word. Ideally you want has much D3 weapons as possible but we lack a fair bit. Scrapjets and kannonwagon also come to mind.

I don't recall if DA have MW FNP, but double kill rig might be also another good unit since it generally causes a lot of MW. It also has a lot of D3 weapons. But i am honestly not sure if DA was a luck last AoO, I am a bit surprised IG with auto wounding did not delete most of those blobs...

This message was edited 2 times. Last update was at 2023/02/09 01:36:50


 
   
Made in us
Smokin' Skorcha Driver






Good catch on the bust strat, think I was getting it confused with another army.

DA don't have any defense against MW that I'm aware of. The problem with rokkits is still the ap unfortunately. Even going all out firing 60 rokkit shots a turn your only gonna kill 3 termies on average because of SS, one of which will get revived next turn. Killrigs could do ok(ish) into that specific build, but then get instakilled against any other top SM faction like iron hands, smurfs, templars, SW, or ravenwing. I haven't actually tried greentide against it. I'll probably be playing a game against it in the next week or so, I just don't see how that matchup goes well for me at all, but might be overestimating it.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in dk
Longtime Dakkanaut




Danmark

 flaming tadpole wrote:
SemperMortis wrote:
Hows everyone enjoying the new Meta? Anyone come up with any counter strategies for Space Marines?
I feel like we can deal with most of the factions decently well except DA. I have no clue how we’re supposed to deal with 50 deathwing termies with obsec aside from spamming MW’s which we don’t have a ton of compared to other armies. Only thing that came to mind was using ghaz and a bunch of tankbustaz for the Hail Mary unbridled carnage + tankbusta bomb strat and hope you roll 5+ for the tankhammer/bomb. I know that interpretation is also highly controversial though so may not get away with it with every TO.


im pretty sure that theres a rule out there that states, that any attack that gives exploding sixes or otherwise generate extra hits, hit with any specific rules. Ergo you wouldnt get double tankhammer hits because thats a special rule that incurs when you hit. Same for tankbusta bomb stratagem. It has a special rule when it hits, so the exploding six/five wouldnt do anything, because extra hits arent made with specific rules.

I think i have it on my phone as a picture somewhere.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
Forum Index » 40K General Discussion
Go to: