Switch Theme:

[1000] - Drukhari - Incursion Tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




ok so I am getting ready for a 1k tournament. trying to get this list dialed in. I think this is about where I am at. A 3rd raider would be nice. and I don't think I can upgrade the Archon without losing a Succubus. would be nice. but I need to stay competitive. I will be facing Daemons monster mash, Salamanders, Guard, and sister for sure. advice needed!

+++ Drukhari Crusade2.5 (Warhammer 40,000 9th Edition) [55 PL, 4CP, 1,000pts] +++

++ Patrol Detachment 0CP (Aeldari - Drukhari) ++
Rules: Poisoned Weapon

+ Configuration +

Battle Size: 2. Incursion (51-100 Total PL / 501-1000 Points)

Detachment Command Cost

Obsession: Kabal of the Black Heart: Thirst for Power

Raiding Forces - CP Refund
. Rules: Raiding Forces - CP Refund

+ Stratagems +

Stratagem: Prizes from the Dark City: Additional Relics

+ HQ +

Archon: Overlord, Power sword, Splinter Pistol
. Rules: Blade Artists, Power From Pain
. Splintered Genius (Black Heart): Splintered Genius

+ Troops +

Kabalite Trueborn
. Rules: Blade Artists, Objective Secured, Power From Pain
. 6x Kabalite Trueborn: 6x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon: Dark Lance
. Kabalite Trueborn w/ Special Weapon: Blaster
. Kabalite Trueborn w/ Special Weapon: Blaster
. Trueborn Sybarite: Splinter Rifle

+ Elites +

Incubi
. Rules: Blade Artists, Power From Pain
. 4x Incubi: 4x Klaive
. Klaivex: Klaive

Incubi
. Rules: Blade Artists, Power From Pain
. 4x Incubi: 4x Klaive
. Klaivex: Klaive

+ Dedicated Transport +

Raider: Bladevanes, Dark Lance, Grisly Trophies, Kabal
. Rules: Blade Artists, Power From Pain

Raider: Bladevanes, Dark Lance, Grisly Trophies, Kabal
. Rules: Blade Artists, Power From Pain

++ Patrol Detachment 0CP (Aeldari - Drukhari) ++
Rules: Poisoned Weapon

+ Configuration +

Detachment Command Cost

Obsession: Cult of Strife: The Spectacle of Murder (Restricted)

Raiding Forces - CP Refund
. Rules: Raiding Forces - CP Refund

+ HQ +

Succubus: 1 - Adrenalight (Combat Drug), Competitive Edge, Stratagem: Tolerated Ambition, The Triptych Whip
. Rules: Blade Artists, Power From Pain
. Agoniser & Archite Glaive: Agoniser, Archite Glaive
. Show Stealer (Strife): Show Stealer

Succubus: 1 - Adrenalight (Combat Drug), Dark Lotus Toxin, Precision Blows, Razorflails, Warlord
. Rules: Blade Artists, Power From Pain

+ Troops +

Wyches: 2 - Grave Lotus (Combat Drug)
. Rules: Blade Artists, Objective Secured, Power From Pain
. Hekatrix: Plasma Grenades, Power sword, Splinter Pistol
. 9x Wych: 9x Hekatarii Blade, 9x Plasma Grenades, 9x Splinter Pistol

Wyches: 2 - Grave Lotus (Combat Drug)
. Rules: Blade Artists, Objective Secured, Power From Pain
. Hekatrix: Plasma Grenades, Power sword, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol

Wyches: 2 - Grave Lotus (Combat Drug)
. Rules: Blade Artists, Objective Secured, Power From Pain
. Hekatrix: Plasma Grenades, Power sword, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol

+ Elites +

Mandrakes
. Rules: Blade Artists, Power From Pain
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend: Baleblast, Glimmersteel Blade

++ Roster Rules ++

Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

++ Selection Rules ++

Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.

Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics
   
Made in gb
Fresh-Faced New User




The big question is how you will you deliver all the Wych cult stuff to the enemy? There is also a lack of anti-big stuff shooting; 3 dark lance and 2 blasters as the only ranged threat, especially against the daemon monster mash list or if the guard army brings a load of tanks, might leave you in a spot of bother. I'd also definitely lose the power swords on the Wych sgts, especially on the big blog which can take the Wych specific special weapons, and the upgrades on the raiders.


Automatically Appended Next Post:
The big question is how you will you deliver all the Wych cult stuff to the enemy? There is also a lack of anti-big stuff shooting; 3 dark lance and 2 blasters as the only ranged threat, especially against the daemon monster mash list or if the guard army brings a load of tanks, might leave you in a spot of bother. I'd also definitely lose the power swords on the Wych sgts, especially on the big blog which can take the Wych specific special weapons, and the upgrades on the raiders.

This message was edited 1 time. Last update was at 2021/11/07 20:06:29


 
   
Made in us
Fixture of Dakka





Los Angeles

Like poster Foisty said, you're going to need more transports. Either the incubi will get smoked on the ground or the wyches will.

Question, though: Will the tourney games be played on the full 60"x44" ? If yes, then you definitely need another boat. The mandrakes can be exchanged for points. Then again, the TO might cut the playing fields in half.

If you're going to pay for a hekatrix's power sword, I suggest to make it an agonizer instead. , but overall, just give your girls extra S combat drugs, have the hekatrix get in her 5 attacks with a blade and spend the points on a venom for Incubi or raider.

Posting suggestion: Copy paste from BattleScribe is unwieldy to read. And there's no need to publish the rules for combat drugs, ObSec, etc.
Try:
Archon - power sword, warlord: Splintered Genius, Relic: Helm of Spite
Trueborn - x10, 2 blasters, 1 DL

And such.

Ancient Evil might be a better warlord trait than Splintered Genius. The Archon isn't the bad-ass that Draz is, so him fighting a 2nd time is okay, but guaranteeing an enemy fights last, with no roll, just declaring it ...

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Dakka Veteran



Dudley, UK

 Brothererekose wrote:
Ancient Evil might be a better warlord trait than Splintered Genius. The Archon isn't the bad-ass that Draz is, so him fighting a 2nd time is okay, but guaranteeing an enemy fights last, with no roll, just declaring it ...


Splintered Genius is the master Archon upgrade; the baseline WLT is on the flail Succubus.

But yes, transport/delivery solutions plus a plan for hard targets would be the things that stick out to me.
   
Made in us
Fixture of Dakka





Los Angeles

Catulle wrote:
Splintered Genius is the master Archon upgrade.

Right.

I hate getting used to a new book (he says 9 or 10 months later) ....


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
Forum Index » 40K Army Lists
Go to: