Hi.
No expert here, but I think your list lacks a certain focus.
TacticalToroise has a generally good guide.
https://youtu.be/e0tzYbL6gLI
I like your jumping wolf guard. They are good.
Your troops I do not like. I had some games where I tryed to deck out my troop choises to the max. But once I meat something that could lay down good damage on them, they just evaporate. I would keep them smaller so you have multiple units to be several place son the battlefield. Perhaps keep one as it is now and outflank it to threaten coming in from the side.
You need more ranged damage output. The long fangs are very fragile. I suppose you pot them in the landraider?
Your
HQ's are allover the place. Space ;Marines in general and
SW in general have really good units. They come in three categories:
- Melee beasts. They need to be dangerus and speed.
- Cheap units for what you get.
- Buffers. Units that cna lay down aureas, psykick powers or litanies.
Your leaders so none of this as far as I can see. 2xFrost claws is good, but deliverance is dificult. I suppose the landraider is for that as well?
What do your 2 LT do? Walk really slow?
4 things to do in your list: Shrink your troops. Hammer out your
HQ with a plan. Have some more ranged weapons. And plan out your seconderies and how your units are scoring them.