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Made in us
Tough-as-Nails Ork Boy




Has anyone drawn up rules for the Godbusta Mega Stompa. I saved up loyalty points for a while and decided to use them to seriously cut down on its cost and ordered one, has anyone drawn up decent rules to use a proper Gargant in a narrative game.

I'm honestly excited to build it. I just want to know, what would be a good jumping off point for designing its rules, the Warbringer or Reaver Titans?

Something like 100 wounds, M 14 WS 3+, BS 5+ STR 10 T8 A5 LD 10 SV 2+

I just frankly don't know what to do for its weapons.
   
Made in dk
Loyal Necron Lychguard






It's about the size of a Warlord Titan, Warhound and Stompa size-wound ratio lines up so I'd say the God-busta should be 100-130 wounds.

M 10 WS 4+, BS 4+ S10 T8 130W A5 LD 10 SV 2+.

Da titan saw with S20 AP -3 Damage 6D6 +1 to hit against Titanic units.

Stompy feet S10 AP -2 Damage 2 make 2D6 bonus attacks with this weapon each time the bearer fights.

Gut cannon shoots 3 times and ignores look out sir, but every unit targeted must be within 6" of one of the other units targeted. When rolling to hit on a CHARACTER he can transfer the attacks to any friendly unit within 3" before you roll to hit. R240" Heavy Blast 3D6 S8 AP-2 D1.

Kromlazer R48" Assault 20 S4 AP -1 D1 If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers 1 additional mortal wound in addition to any other damage.

Kustom-mega-kustom kannon 48" Heavy 3D6 S8 AP -3 D D6 Blast. The bearer suffers 1 mortal wound after shooting with this weapon for each hit roll of 1 made with this weapon.

Odd Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 4D6" suffers 3D6 mortal wounds.

Kustom War Engine: This model can be moved across other models (excluding TITANIC models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them when it does. Weapon skill and BS reduced to 5+ when it goes below 65 wounds. Ignore AP-2 while it has 100+ wounds. Ignore AP-1 while it has 80+ wounds. Sv reduced to 3+ at 1-39 wounds.

4000 points.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Why WS 4+?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Tough-as-Nails Ork Boy




Yeah, why WS 4+, plus a Lot of the stats for the Guns, particularly the belly gun seem odd.
   
Made in dk
Loyal Necron Lychguard






WS 4+ because it's too large to accurately hit small targets with its huge saw and feet, same as a Warlord Titan. BS 4+ because it has a targeting system in one of its eyes, same as a Freeboota.

The gut cannon shoots a single large shot, I decided it would be easier to balance if the Ork player got to split 3 rounds of attacks from it instead of getting x-shots against each unit close to where the shell hits. Of course I just eye-balled the points so it might be 1500 pts off for all I know, 40k is in a sorry state when it comes to balance right now so maybe it should just shoot at everything close to where you decide to shoot.

Being able to target characters is in case a Daemon Prince is hiding behind a Rhino that you intend to kill with the haywire gun. I thought a haywire gun would be suitably unique and devastating for a model of the God-busta's size.

Using it as a triple Stompa could be an option, so it loses stats for the first Stompa and then loses the first Stompa's shooting and melee entirely, then the second one and so on. It stays fully mobile until the third Stompa starts to get damaged. The rules I posted where just an off the cuff thing, I just saw the video on Youtube and made a quick batch of rules. If you wanted to use it in an Apocalypse game you'd probably need to organize with your opponents to agree on rules and PL/pts.

This message was edited 1 time. Last update was at 2021/10/25 06:39:44


 
   
Made in gb
Lord of the Fleet






London

 vict0988 wrote:
It's about the size of a Warlord Titan, Warhound and Stompa size-wound ratio lines up so I'd say the God-busta should be 100-130 wounds.

M 10 WS 4+, BS 4+ S10 T8 130W A5 LD 10 SV 2+.
As the others have said, why WS4+? He doesn't need to be accurate, it's a huge iron foot coming down, it's going to hit something.

Da titan saw with S20 AP -3 Damage 6D6 +1 to hit against Titanic units.
6D6 Damage doesn't make sense. Just make it a flat 15, similar to the Arioch Claw.

Stompy feet S10 AP -2 Damage 2 make 2D6 bonus attacks with this weapon each time the bearer fights.
Pretty poor when comparing to the Warlord. Average of 12 attacks at D2, compared to the Warlord's 15 attacks at D5. Just give it "make 4 hits for each attack with this weapon", Ap-3 D4.

Gut cannon shoots 3 times and ignores look out sir, but every unit targeted must be within 6" of one of the other units targeted. When rolling to hit on a CHARACTER he can transfer the attacks to any friendly unit within 3" before you roll to hit. R240" Heavy Blast 3D6 S8 AP-2 D1.
Why ignore Look Out Sir? Makes no sense? The character rule is also a bit wonky.

Kromlazer R48" Assault 20 S4 AP -1 D1 If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers 1 additional mortal wound in addition to any other damage.
Pretty substandard. Average of 5 MWs on a vehicle, not worth it.

Kustom-mega-kustom kannon 48" Heavy 3D6 S8 AP -3 D D6 Blast. The bearer suffers 1 mortal wound after shooting with this weapon for each hit roll of 1 made with this weapon.
Not bad but the random damage is underwhelming on something the size of a Warlord.

Odd Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 4D6" suffers 3D6 mortal wounds.

Kustom War Engine: This model can be moved across other models (excluding TITANIC models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them when it does. Weapon skill and BS reduced to 5+ when it goes below 65 wounds. Ignore AP-2 while it has 100+ wounds. Ignore AP-1 while it has 80+ wounds. Sv reduced to 3+ at 1-39 wounds.
Needs something akin to Void Shields. Doesn't matter that he's ignoring AP-2 when you're going to be shot with Dark Lances, Lascannons and Melta.
4000 points.
   
Made in dk
Loyal Necron Lychguard






 Valkyrie wrote:
 vict0988 wrote:
Da titan saw with S20 AP -3 Damage 6D6 +1 to hit against Titanic units.
6D6 Damage doesn't make sense. Just make it a flat 15, similar to the Arioch Claw.
It's Orky randomness.

Stompy feet S10 AP -2 Damage 2 make 2D6 bonus attacks with this weapon each time the bearer fights.
Pretty poor when comparing to the Warlord. Average of 12 attacks at D2, compared to the Warlord's 15 attacks at D5. Just give it "make 4 hits for each attack with this weapon", Ap-3 D4.
It's 7 stomps and 5 titan saw attacks. My God-busta isn't meant to charge into infantry formations to destroy them, it's just whenever it goes to destroy a vehicle or monster it ends up stomping a few poor fools to death as well.

Kromlazer R48" Assault 20 S4 AP -1 D1 If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers 1 additional mortal wound in addition to any other damage.
Pretty substandard. Average of 5 MWs on a vehicle, not worth it.
7 MWs on a vehicle, it's probably totally inappropriate for it to be a haywire gun, it could be anything, but that's I think why OP asked, we also cannot ask the designers what they were thinking when they designed the model.

Kustom War Engine: This model can be moved across other models (excluding TITANIC models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them when it does. Weapon skill and BS reduced to 5+ when it goes below 65 wounds. Ignore AP-2 while it has 100+ wounds. Ignore AP-1 while it has 80+ wounds. Sv reduced to 3+ at 1-39 wounds.
Needs something akin to Void Shields. Doesn't matter that he's ignoring AP-2 when you're going to be shot with Dark Lances, Lascannons and Melta.
The whole scrap titan thing is hard to design around I think, I decided it should be weak to high AP weapons, I do think ignoring AP-2 could be important. One option for increased durability would be having 20 wounds fall off at the end of every battle round, start it at 200 wounds. It could drop a de-escalating number of wounds 10 at the end of the battle round, +10 if it has 70+ W, +10 if it has 130+ W, +10 if it has 190+ W. Double the amount of wounds regained for all Ork vehicles when they are healed within 6" of the God-busta as fallen armour and weaponry gets repurposed.
   
Made in gb
Lord of the Fleet






London

 vict0988 wrote:
 Valkyrie wrote:
 vict0988 wrote:
Da titan saw with S20 AP -3 Damage 6D6 +1 to hit against Titanic units.
6D6 Damage doesn't make sense. Just make it a flat 15, similar to the Arioch Claw.
It's Orky randomness.
[color=red]Make it too random and no-one will bother or want to use it. Also, random =/= fun or effective.

[/color]
Stompy feet S10 AP -2 Damage 2 make 2D6 bonus attacks with this weapon each time the bearer fights.
Pretty poor when comparing to the Warlord. Average of 12 attacks at D2, compared to the Warlord's 15 attacks at D5. Just give it "make 4 hits for each attack with this weapon", Ap-3 D4.
It's 7 stomps and 5 titan saw attacks. My God-busta isn't meant to charge into infantry formations to destroy them, it's just whenever it goes to destroy a vehicle or monster it ends up stomping a few poor fools to death as well.
Neither is the Warlord, but it'll destroy anything a damn-sight better than this.

Kromlazer R48" Assault 20 S4 AP -1 D1 If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the wound roll is 6+, the target suffers 1 additional mortal wound in addition to any other damage.
Pretty substandard. Average of 5 MWs on a vehicle, not worth it.
7 MWs on a vehicle, it's probably totally inappropriate for it to be a haywire gun, it could be anything, but that's I think why OP asked, we also cannot ask the designers what they were thinking when they designed the model.

If you reduced the number of shots but gave it the Haywire effect, or something a bit more unique, that could work. I would do something like:

Heavy (x) Range: 48", S10, Ap-3 D4
When firing this weapon, nominate a point within range and LoS and draw a line from the weapon to that point. Every unit hit by this line suffers D6 hits which automatically hit.


Kustom War Engine: This model can be moved across other models (excluding TITANIC models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them when it does. Weapon skill and BS reduced to 5+ when it goes below 65 wounds. Ignore AP-2 while it has 100+ wounds. Ignore AP-1 while it has 80+ wounds. Sv reduced to 3+ at 1-39 wounds.
Needs something akin to Void Shields. Doesn't matter that he's ignoring AP-2 when you're going to be shot with Dark Lances, Lascannons and Melta.
The whole scrap titan thing is hard to design around I think, I decided it should be weak to high AP weapons, I do think ignoring AP-2 could be important. One option for increased durability would be having 20 wounds fall off at the end of every battle round, start it at 200 wounds. It could drop a de-escalating number of wounds 10 at the end of the battle round, +10 if it has 70+ W, +10 if it has 130+ W, +10 if it has 190+ W. Double the amount of wounds regained for all Ork vehicles when they are healed within 6" of the God-busta as fallen armour and weaponry gets repurposed.
That it just ridiculous. Even if this actually was as good as a Warlord, the fact that it auto-loses 20 wounds per turn is a bit of a joke. Just keep the wounds as they are, and give Ork vehicles within 6" a 5+ FNP as they scavenge and are helped out by the Meks on this thing.

This message was edited 1 time. Last update was at 2021/10/25 20:45:46


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah-something to remember, Vict, is that Orks are literally created for war. It's hard-coded in their genetics. Their stuff might LOOK ramshackle and slapdash, but's effective.

I would do something more like...

Move: *
WS: *
BS: 4+
S: 10
T: *
W: 120
A: 5
Ld: 10
Sv: *

Wounds.....Move.......WS......T.......Sv
91+.............14"..........2+.......10.....2+
61-90..........11"..........3+........9......3+
31-60...........8"...........4+........8......4+
30-...............5"...........5+........8......5+

Abilities
-'Ere We Go!
-Ramshackle
-The Biggest And The Stompiest: This model can charge in a turn that it made a Fall Back move. Any time this model moves, it can move over any model that is not TITANIC as if they were not there, but cannot end its move within Engagement Range of enemy models unless making a charge move, and cannot for any reason end its move on top of other models.
-Explodes: When this model is destroyed, roll one d6 before any embarked models disembark. On a 5+, it explodes, and each unit within 6+2d6 inches suffers 6+2d6 Mortal Wounds.
-Grot Riggers: During your Command Phase, this model regains 3d3 lost wounds.
-Bigger Waaaagh! Effigy [Aura[: While a friendly ORKS unit is within 9" of this model, that unit may use this model's Leadership, as well as reroll any Morale Test taken. While a friendly ORKS unit is within 3" of this model, Morale Tests are automatically passed for that unit.

Transport Capacity
This model can transport up to 100 FLASH GITZ, <CLAN> INFANTRY, or Specialist Mob INFANTRY. Each Mega Armour or Jump Pack Model takes up the space of 2 Models.

Titan Saw
Range.......Melee
Type..........Melee
Strength....X2
AP.............-6
Damage....2d6+12

Big Stompy Feet
Range.......Melee
Type..........Melee
Strength....User
AP.............-3
Damage....4
-Make four hit rolls for each attack allocated to this weapon. Treat the users WS as one point worse than its current WS when attacking with this weapon.

Big Bursta Belly Gun
Range.......120"
Type..........Heavy 12
Strength....12
AP.............-3
Damage....1d3+3
-Each time this weapon shoots, all units within 3" of the targeted unit must roll 1d6 saves (Armor or Invulnerable, owner's choice). For each failed save roll, the unit suffers one Mortal Wound.

Spoiler:
Each time the Mek Special Titan Kannon is selected to fire, choose one of the below profiles to fire with.

Mek Special Titan Kannon-High Power Focused Beam
Range.......72"
Type..........Dakka 10/6
Strength....16
AP.............-5
Damage....4d3
-Whenever this weapon is fired, the bearer takes 1d6 Mortal Wounds

Mek Special Titan Kannon-Low Power Focused Beam
Range.......48"
Type..........Dakka 10/6
Strength....10
AP.............-3
Damage....2d3

Mek Special Titan Kannon-High Power Spread Beam
Range.......72"
Type..........Dakka 30/20
Strength....8
AP.............-2
Damage....3
-Whenever this weapon is fired, the bearer takes 1d6 Mortal Wounds

Mek Special Titan Kannon-Low Power Spread Beam
Range.......48"
Type..........Dakka 30/20
Strength....5
AP.............-1
Damage....1


Titan Traktor Kannon
Range.......72"
Type..........Assault 2d3
Strength....10
AP.............-4
Damage....2d3
-If at least one hit is scored by this weapon, the targeted unit loses all benefits of cover as it is dragged out of position. Additionally, the firing God-Busta gains +2 to chrage rolls made against that unit until the end of the turn.

Big Shoota
Range.......36"
Type..........Dakka 5/3
Strength....5
AP.............0
Damage....1

Options
-May take up to 20 Big Shootas

Points
-God Busta Titan: A Lot. A Real Lot
-Big Shootas: Like, 5 points, maybe? Per Big Shoota

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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