Switch Theme:

Kill Team 21 - Critical Hits  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Fresh-Faced New User





Hello

I have a question which came up during shooting but I assume its the same for fighting too.
The attacker rolled a critical hit and the defender also rolled a 6.
The weapon was a Meltagun (6/3)
So its clear that the 3 wounds are blocked by the defenders 6.
But what about the 4 mortal wounds also caused by the critical hit?
Its not possible to defend against MW but doesn´t the defenders 6 mean that the whole crit is blocked and hence this counts for the MW too?

I guess the MW do affect the defender but I´m not sure and I hope somebody can clarify that.

Thanks
   
Made in fi
Longtime Dakkanaut






The MW's are not blocked, because they happen in a different part of the attack sequence. Basically, when the attacker rolls their meltagun hits, the Crit effects apply at that point before the defender has any chance to use their dice. The rest of the damage, ie. 3, can be blocked normally with a roll of a six but at that point you're rather looking to use it on a normal 6 damage hit.

Specifically:

Meltagun's Mortal Wounds effect is stated as "Each time a friendly operative makes a shooting attack with this weapon, in the roll attack dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target, x is the number after the weapon’s MW, e.g. MW3."

The sequence for shooting is:

1. Select weapon
2. Select a valid target
3. Roll attack dice
4. Roll defence dice
5. Resolve successful saves
6. Resolve successful hits
7. Remove incapacitated operatives

Since the MW's happen in step 3, the defence dice do not matter in this interaction. They haven't even been thrown yet

This message was edited 1 time. Last update was at 2021/10/24 18:41:27


#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in au
Frenzied Berserker Terminator






Agreed with Sherrypie.
   
Made in de
Fresh-Faced New User




Thanks for the answers.
In the description of the MW its clearly written but I overlooked that.


   
 
Forum Index » Other 40K/30K Universe Games
Go to: