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Made in gb
Nimble Glade Rider





Hi guys, I’ve heard a lot of good things about Infinity’s game system and I’m considering checking it out. What is the state of the game atm, is it in a good place, balance etc? I’m interested in picking up a combined army force, potentially based around an avatar, Sphinx or another TAG if that is viable. Alternatively, I’d love to run a Shasvastii force (Morats don’t really do it for me aesthetically). I looove their models, particularly Xeodron’s (giving me Hunter vibes)
   
Made in us
Fixture of Dakka





I think the game's in a great place. The latest edition is mostly a refinement, but its a little less convoluted and the official app is a lot easier to play games with than prior. One of my top 5 current systems for sure.

As for starting with Combined, Shasvastii have gotten a lot of love and are in a good place right now. The Sphinx is definitely a solid TAG as well. I think top tier competition people find that the sectorial doesn't offer a ton of unique advantages though and often just run Shasvastii heavy lists in the vanilla army with a few extra tech pieces.

Personally, I'd suggest starting in the sectorial. It'll limit your options at first and help you get a good handle on the game before picking up random extras from the wider faction.
   
Made in gb
Nimble Glade Rider





 LunarSol wrote:
I think the game's in a great place. The latest edition is mostly a refinement, but its a little less convoluted and the official app is a lot easier to play games with than prior. One of my top 5 current systems for sure.

As for starting with Combined, Shasvastii have gotten a lot of love and are in a good place right now. The Sphinx is definitely a solid TAG as well. I think top tier competition people find that the sectorial doesn't offer a ton of unique advantages though and often just run Shasvastii heavy lists in the vanilla army with a few extra tech pieces.

Personally, I'd suggest starting in the sectorial. It'll limit your options at first and help you get a good handle on the game before picking up random extras from the wider faction.

Thanks for the reply, just out of interest, what are your other top game system picks?
The Shasvastii models are gorgeous, some of the best gaming pieces I’ve seen. I’ve heard that sectorial is they way to start , is it possible to build TAG heavy lists or is it only realistic to fit 1 into a list?
   
Made in us
Fixture of Dakka





Yazima wrote:

Thanks for the reply, just out of interest, what are your other top game system picks?
The Shasvastii models are gorgeous, some of the best gaming pieces I’ve seen. I’ve heard that sectorial is they way to start , is it possible to build TAG heavy lists or is it only realistic to fit 1 into a list?


My top 5 currently are: Marvel Crisis Protocol, Infinity, Malifaux, Monsterpocalypse and probably still Warmachine, though Bushido is nipping at its heels very quickly. I have armies for about a dozen other systems, but these are the ones I find hold up best.

As for TAG heavy, the good news is TAGs are in the best place right now they've ever been in the history of the game, but you probably don't want to make an army of them just due to the nature of the game. Infinity is a game about channeling resources through power pieces on your turn and what you'll quickly find is that there's not a lot of need for redundancy because you can always just spend more orders on the same TAG to keep doing the job its doing. One TAG with a full set of orders to use is a lot more fun than a bunch of TAGs that can't do as much. Plus Shasvastii just have such a cool variety of toys to play with (Taigha hordes, Speculo Killers, Noctifer Missile Launchers, the terror that is Sheskiin) half of the fun is just surrounding your opponent with problems so when the Sphinx uncloaks they aren't positioned to focus on it.

That's one of the real joys of the game that I think is easy to overlook. I know when I first looked into it there was a lot of focus on the idea of cheerleaders huddled in the back, supplying orders to the rambo piece, but as the game has evolved I find it more important that a lot of these pieces are out, serving effectively as NPCs to impede the opponent. I think the one big thing that's hard to wrap your head around when coming at the game with experience elsewhere is how the whole ARO thing really works out. You will, generally speaking, win any 1v1 engagement you make; not always, but most of the time. 2v1 scenarios are much harder to walk away from though so a lot of the game is about maneuvering through the terrain to create optimal matchups and maximize your odds. Three orders to turn a 2v1 into a 1v1 engagement is often totally worth it; particularly since it often means you can spend a fourth to pick off that second threat.

Honestly, Infinity is the #1 game that for me made NO sense until I really played it. The best advice I can give is to just play with a starter set and build off there. Don't buy duplicates of things until you've really got a handle on why you might want 2 of something. I find its a game that can get very overwhelming if you focus on all the things an army can do, but if you focus on the models you have on the table and how the game plays in practice, it all kind of clicks into place and becomes much easier to understand.
   
Made in us
Basecoated Black




Berkeley County WV

Oh hey, someone else asked the question I popped into this section of Dakka to ask- and even better, it had a thorough (and positive) response!
Guess I'll be looking into this game after all

"At the point in time when bullets can pass through the interdimensional walls. When firepower takes up the entirety and eternity of space and time, all beings stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one is able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of semi-automatic weaponry.. Then there will be enough dakka. Or, at least almost." -The Glorious God Emperor of Mankind 
   
Made in us
Fixture of Dakka





Glad to help!
   
Made in us
Shadowy Grot Kommittee Memba






The only thing I wish with infinity was that its layer of rules Jargon wasnt UTTERLY IMPENETRABLE. it is slightly improved since the third edition of the game, but there are so many things that just make me shake my head and ask "did you have to? Did you really have to make an acronym out of that, or call that a thing that's different from how every other game system that exists words that?"

its just that Cyberpunk aesthetic, I guess. "If you want to grizz into a cybercroissant this sheisty you're gonna need yourself a real high-end drillercracker. I know a frizz that level but ze dont work for doge. lets gargle this bocce ball."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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