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So they merged certain "factions" into other ones compared to the last time they did it, then tried to talk about the data as a straight comparison? That's not how looking at data works, GW, you muppets.
Appreciate there might not be that many in the groups that got merged, but then have the chart confirm how many games/players there were for each faction to provide that context if some of the smaller ones have outsized win (or loss) percentages.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Me that has the models to run this, still wouldn't run this bc its not what I like about DE.
Wich I thinks begs the question of "Then why do you own the models to run that?" That's a fair bit of $ to invest in something you wouldn't run....
Bc formations in 7th required it and it was the only way to play DE without being tabled by turn 2. 1 Cronos, 1 Talos 1 Haemonculus for a 12" 4+ FnP aura and then 5 Talos fpr the CTC formation, also 2x 4-10 Grots (I did 2x10) with a Haemonculus for a free DS + run move after DS.
PS, I also have been playing DE for nearing 15yrs, you collect most of everything in the army over time if its your main army. It is normal to collect options and not play them all the time, or don't like one editions version of the rules, etc... remember I have been playing for 6 editions.
This message was edited 1 time. Last update was at 2021/12/15 08:52:20
But you never needed that many talos and grots in older editions, that's my point. I also played Drukhari in 7th.
The Corpsethief Claw was 5 models and possibly a 6th from the other formation. It's 6 in total, not 8+. Same for Grots, the grotesquerie worked with 2x3 or 2x4, 2x5 tops. Definitely not 15+ as the only way to avoid getting tabled, fielding 2x10 was a choice not a necessity. Wracks were absolutely terrible outside the Scalpel formation that was 2x5 models. Ravagers, flyers, venom + kabalites spam and reavers were all good.
And if you were willing to play that many coven models before why don't you want to play them now? Did you consider acceptable to play lists you didn't want to play just to stick around?
I play orks since 3rd and never hoarded things I didn't want to play.
This message was edited 1 time. Last update was at 2021/12/15 10:23:00
Blackie wrote: But you never needed that many talos and grots in older editions, that's my point. I also played Drukhari in 7th.
The Corpsethief Claw was 5 models and possibly a 6th from the other formation. It's 6 in total, not 8+. Same for Grots, the grotesquerie worked with 2x3 or 2x4, 2x5 tops. Definitely not 15+ as the only way to avoid getting tabled, fielding 2x10 was a choice not a necessity. Wracks were absolutely terrible outside the Scalpel formation that was 2x5 models. Ravagers, flyers, venom + kabalites spam and reavers were all good.
And if you were willing to play that many coven models before why don't you want to play them now? Did you consider acceptable to play lists you didn't want to play just to stick around?
I play orks since 3rd and never hoarded things I didn't want to play.
Go read my full post above. I said I got Morgash for cheap Cronos, 2 models for the cost of 1, I have 6 Talos and 4 Cronos, that is 10 P Engines, which is enough for meta lists right now.
Also the Grotesqueire was 3-10 models a unit, OFC I wanted 10mansm would wouldn't want that option? Do you just get 5 VGV's or do you get 10 to have the full option? Again I bought AoS Ogres (WHFB at the time) to make cheap Grots.
PS: I did want to play them at one point, but bc they were almost the only way to play in th, and again in 8th, I would love to finally play with Incubi, Wyches, Succubus, and Scourges (that never has been competitive playable until 9th), so yeah what I used to play I no longer want to play...
I honestly find it odd that you care so much what I want to play with, my point was not every DE player wants to play Meat Mounter / Thick City.
PPS: look at my signature ffs.
This message was edited 2 times. Last update was at 2021/12/15 10:39:01
The Black Adder wrote: It's a bit sad to see necrons still languishing at the bottom of that list after a balance pass. Hopefully they'll take another look at the protocols in the near future and maybe buff the damage of some of the weapons like their swingy d6 damage anti tank weapons.
Im hoping some of it is just because with all the units changed to core its just taking some time to figure out all the new interactions with abilities and characters. The top players especially havent been giving necrons much of a look so Id imagine it would take a bit for a truly crazy combo to appear.
I dunno, I think if there was a crazy combo somebody would have spotted it by now. The change to core in the army added some power to a few options in the form of bringing back models, my will be done applications, expanding the use of veil of darkness and re-rolling charges from a warlord trait. These are all very useful but the way the rules are written for necrons there isn't much stacking of abilities to create bonkers broken combos.
For example you can now bring back more different types of units using a technomancer but you can only bring back one model per unit per turn. You can now reroll charges in an aura around your warlord but you can't advance and charge. You can teleport a wider selection of units with the veil but you can still only teleport one unit once per game.
The army lacks stacking buffs and I like the way the rules are in the army, but the majority of books aren't written the same way. What I mean is that the main army rule is reanimation, but this isn't typically stacked with other defensive buffs like feel no pain. You can add an invulnerable save with a chronomancer and one of the warlord traits reduces damage by one but that's about it.
This message was edited 1 time. Last update was at 2021/12/15 10:39:15
Amishprn86, I invite you to re-read mine as well. TLDR you didn't NEED 8+ talos, 15+ grots (which worked perfectly in smaller squads of 3-4 on raiders, and dark eldar were also fine with no grots at all. Lawrence from TabletopTactics for example never played them and is a very competitive player) and certainly 40-50+ wracks in any of the older editions.
Still I don't understand why you keep unwanted models. Unless maybe you have a lot of fun painting multiples of the same thing and the same army over and over again; I can accept and respect that of course. But gathering all those models was a choice, not a necessity.
This message was edited 1 time. Last update was at 2021/12/15 10:45:45
tneva82 wrote: Maybe he doesn't want to get lose all the time when only grots etc are worth fielding and kabal and cult are total suckers?
Which wasn't true in 7th when there were plenty of competitive options to avoid grots at all. And also options to take not that many gots if he wanted them.
Or should he sell them now and then later rebuy same models for higher price?
Why would he want to rebuy them later since he said that he's not willing to play that many models as "it's not what he likes about DE"?
And I still haven't heard why the need of an horde of wracks, which have never been good in bulk except at the beginning of 9th (with a list that was on life support since day 1 due to a clear mistake by GW, and in fact nerfed as soon as possible).
I played all those formations myself in 7th, but I did that because I wanted to. I loved to, and I actually started dark eldar mostly for the fun of converting coven stuff. Nobody forced me and dark eldar had plenty of options to build a list around the min needed amount of coven stuff. Ravagers, venoms, reavers, flyers, scourges, etc.. were all good and needed as well.
Blackie wrote: Amishprn86, I invite you to re-read mine as well. TLDR you didn't NEED 8+ talos, 15+ grots (which worked perfectly in smaller squads of 3-4 on raiders, and dark eldar were also fine with no grots at all. Lawrence from TabletopTactics for example never played them and is a very competitive player) and certainly 40-50+ wracks in any of the older editions.
Still I don't understand why you keep unwanted models. Unless maybe you have a lot of fun painting multiples of the same thing and the same army over and over again; I can accept and respect that of course. But gathering all those models was a choice, not a necessity.
I never said I had 8+ talos though.... I said I have enough to run the meta list with is 6 talos and 3 cronos.
tneva82 wrote: Maybe he doesn't want to get lose all the time when only grots etc are worth fielding and kabal and cult are total suckers?
Which wasn't true in 7th when there were plenty of competitive options to avoid grots at all. And also options to take not that many gots if he wanted them.
Or should he sell them now and then later rebuy same models for higher price?
Why would he want to rebuy them later since he said that he's not willing to play that many models as "it's not what he likes about DE"?
And I still haven't heard why the need of an horde of wracks, which have never been good in bulk except at the beginning of 9th (with a list that was on life support since day 1 due to a clear mistake by GW, and in fact nerfed as soon as possible).
I played all those formations myself in 7th, but I did that because I wanted to. I loved to, and I actually started dark eldar mostly for the fun of converting coven stuff. Nobody forced me and dark eldar had plenty of options to build a list around the min needed amount of coven stuff. Ravagers, venoms, reavers, flyers, scourges, etc.. were all good and needed as well.
7th DE was not competitive though, You either did lots of Grots with DA or CTC with DA, it really didn't matter as you had a slim chance to win anyways.
Again, why are you so concern with my collection?
The point of this was to talk about Comp, yes DE is top dog right now with a 65% winrate (give or take a few depending on where you get your data), but its not bc of the nerds, its Bc of 2 units, Grots and Talos, which I have said over and over again that Talos needs a +15pts bump with the HL and Ichor (why is the HL free? wtf), and that Kabal are not competitive at all. PS: Also Sslyth still needs to be +2-4pts each, Bodyguard rule is too cheap and they are still really good.
This message was edited 4 times. Last update was at 2021/12/15 12:14:35
Me that has the models to run this, still wouldn't run this bc its not what I like about DE.
What's the point of having 8 talos, 15 grots, 50ish wracks if you don't want to play all of them?
Just a point but units can change between editions. So you can easily end up in a situation where an army you once enjoyed either no longer works or else simply isn't fun anymore.
For example:
- If you bought Reavers or Hellions in 3rd, you could have a Reaver/Hellion HQ to go with them. 5th edition reduced that to a single special character and 7th removed that option altogether.
- If you brought Mandrakes in 3rd or 5th, you could have a Mandrake HQ. That option was removed in 7th.
- If you brought Trueborn in 5th, you could have a Blaster-wielding Archon to go with them. Both Trueborn and Blaster-Archons were removed in 8th.
- If you brought Hexrifle Wracks in 5th-8th, you could have a Hexrifle Haemonculus to go with them. That option was removed in 9th.
- If you brought Liquifier Gun Wracks, Grotesques, and/or Talos in 5th-8th, you could have a Liquifier Gun Haemonculus to go with them. That option was removed in 9th.
- If you converted Vect, Vect's Dais of Destruction, and made an entourage to accompany him, all those options have now ceased to exist.
- If you had a group of Haemonculi in 5th, based around them being cheap HQs that distributed pain tokens and carried esoteric weapons, then all those aspects have since been removed. Haemonculi are no longer cheap, they can no longer be easily spammed (you used to be able to take 3 per HQ slot), and artefacts are based on game size, not HQ number, so they no longer act as effective caddies for such. Plus their wargear is gone entirely and their artefacts are crap.
- If you converted Trueborn in 5th-7th, they would almost certainly have been small squads with a lot of special weapons. Trueborn ceased to exist in 8th and when 9th brought them back it was as a glorified Kabalite squad, no longer able to take additional special or heavy weapons.
- If you built around any of the formations in 7th, they no longer exist.
etc.
If you want a more recent example, in 8th edition I had a Lhamaean death-squad in my Poison Tongue army, based around the fact that Lhamaeans inflicted Mortal Wounds on a 4+ and rerolled 1s to wound, thanks to Poison Tongue. In 9th, however, Lhamaeans now only inflict mortal wounds on 6s (but are still stuck with just 2 attacks each), and now get zero benefit from Poison Tongue.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
The Black Adder wrote: It's a bit sad to see necrons still languishing at the bottom of that list after a balance pass. Hopefully they'll take another look at the protocols in the near future and maybe buff the damage of some of the weapons like their swingy d6 damage anti tank weapons.
Just a point but units can change between editions. So you can easily end up in a situation where an army you once enjoyed either no longer works or else simply isn't fun anymore.
For example:
- If you bought Reavers or Hellions in 3rd, you could have a Reaver/Hellion HQ to go with them. 5th edition reduced that to a single special character and 7th removed that option altogether.
- If you brought Mandrakes in 3rd or 5th, you could have a Mandrake HQ. That option was removed in 7th.
- If you brought Trueborn in 5th, you could have a Blaster-wielding Archon to go with them. Both Trueborn and Blaster-Archons were removed in 8th.
- If you brought Hexrifle Wracks in 5th-8th, you could have a Hexrifle Haemonculus to go with them. That option was removed in 9th.
- If you brought Liquifier Gun Wracks, Grotesques, and/or Talos in 5th-8th, you could have a Liquifier Gun Haemonculus to go with them. That option was removed in 9th.
- If you converted Vect, Vect's Dais of Destruction, and made an entourage to accompany him, all those options have now ceased to exist.
- If you had a group of Haemonculi in 5th, based around them being cheap HQs that distributed pain tokens and carried esoteric weapons, then all those aspects have since been removed. Haemonculi are no longer cheap, they can no longer be easily spammed (you used to be able to take 3 per HQ slot), and artefacts are based on game size, not HQ number, so they no longer act as effective caddies for such. Plus their wargear is gone entirely and their artefacts are crap.
- If you converted Trueborn in 5th-7th, they would almost certainly have been small squads with a lot of special weapons. Trueborn ceased to exist in 8th and when 9th brought them back it was as a glorified Kabalite squad, no longer able to take additional special or heavy weapons.
- If you built around any of the formations in 7th, they no longer exist.
etc.
If you want a more recent example, in 8th edition I had a Lhamaean death-squad in my Poison Tongue army, based around the fact that Lhamaeans inflicted Mortal Wounds on a 4+ and rerolled 1s to wound, thanks to Poison Tongue. In 9th, however, Lhamaeans now only inflict mortal wounds on 6s (but are still stuck with just 2 attacks each), and now get zero benefit from Poison Tongue.
But all those examples are either options that no longer exist or options that aren't competitive anymore. Not options that are (very) good now but even if you have the models you won't use them because for some reason you dislike the concept of such squads and yet you got, or kept, the models anyway.
This message was edited 3 times. Last update was at 2021/12/15 15:01:26
Anyone want to talk about the fact that the Ork army basically fell off a cliff in this new metawatch tournaments, 0 Ork lists made the top 16 bracket in the Austin Tournament, and the one Ork army they featured is sub-par at best.
Rihgu wrote: Admech disappeared too, but Drukhari remain on top by a big margin.
I've played 4 2k games of with my newly painted Ad Mech and lost all of them. I have no idea how to win with them. All the units seem so expensive for what they do after the huge point increases.
We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.
Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress
SemperMortis wrote: Anyone want to talk about the fact that the Ork army basically fell off a cliff in this new metawatch tournaments, 0 Ork lists made the top 16 bracket in the Austin Tournament, and the one Ork army they featured is sub-par at best.
A single tournament isn't a trend. That guy also went 7-2. Ork 4 week WR is 55%.
This is another Ork at Austin who did well - top of second bracket and 4-1-1:
But all those examples are either options that no longer exist or options that aren't competitive anymore. Not options that are (very) good now but even if you have the models you won't use them because for some reason you dislike the concept of such squads and yet you got, or kept, the models anyway.
What you keep ignoring is that "competitive" isn't the same as "fun".
The DE codex is competitive, I still find it a low-effort, dull-as-dishwater book.
The same can absolutely be true of units/builds. Speaking personally, the removal of all Haemonculi wargear really hurt my interest in Covens because I like my HQs and don't want an army - however competitive - led by HQ(s) that I have no interest in. I used to like running at least one Haemonculus with a Hexrifle as a sniper. This was in no way a competitive option but I enjoyed doing it, regardless. Now that option doesn't exist. Back in 7th, I loved the Dark Artisan formation. Now that doesn't exist either. Back in 5th, I loved running multiple Haemonculus HQs in various units (often Kabalites) to add some novel weapons to the unit. Now Haemonculi can't help Kabalites or other non-Coven units in any way and the only unique ranged weapon they can add is a glorified Splinter Pistol.
If you don't give a damn about any of this and only care how strong a given army/build is, fine. That's your choice. But for people like me, a strong build does not necessarily equate to a fun build. Hence, I don't think it's surprising for someone to have all the necessary models for a strong army, yet simply not want to play that army because it simply isn't fun for them anymore.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
But all those examples are either options that no longer exist or options that aren't competitive anymore. Not options that are (very) good now but even if you have the models you won't use them because for some reason you dislike the concept of such squads and yet you got, or kept, the models anyway.
What you keep ignoring is that "competitive" isn't the same as "fun".
The DE codex is competitive, I still find it a low-effort, dull-as-dishwater book.
The same can absolutely be true of units/builds. Speaking personally, the removal of all Haemonculi wargear really hurt my interest in Covens because I like my HQs and don't want an army - however competitive - led by HQ(s) that I have no interest in. I used to like running at least one Haemonculus with a Hexrifle as a sniper. This was in no way a competitive option but I enjoyed doing it, regardless. Now that option doesn't exist. Back in 7th, I loved the Dark Artisan formation. Now that doesn't exist either. Back in 5th, I loved running multiple Haemonculus HQs in various units (often Kabalites) to add some novel weapons to the unit. Now Haemonculi can't help Kabalites or other non-Coven units in any way and the only unique ranged weapon they can add is a glorified Splinter Pistol.
If you don't give a damn about any of this and only care how strong a given army/build is, fine. That's your choice. But for people like me, a strong build does not necessarily equate to a fun build. Hence, I don't think it's surprising for someone to have all the necessary models for a strong army, yet simply not want to play that army because it simply isn't fun for them anymore.
I think unfortunately its hard to get back to a certain innocence.
I mean I tend to agree - the DE 9th book was - and remains - highly functional. Most units as a package are undercosted relatively to the average 40k unit, so taking them makes you feel powerful, and it proves effective on the table. (Can't get behind Kabalites being D-tier I'm afraid - B- tier at worst).
But I completely agree - as it matches my own increasingly negative take to the book - there is absolutely no sense you are playing "weird evil elf Vampires in spaaace". You are just playing [insert highly efficient stat brick and special rule combo here].
Which I think is in part an issue of 9th - as everything is melted down to 9 layers of rules - but also a function of player mentality.
You have all this artificial complexity, so people will just take the codex, feed it in excel, and voila, these are the best combos, the end, hard stats says so. Which doesn't give much scope for *your dudes*. We get posters saying "people didn't think this would work" - but no. Most of the times they do. Because a game where almost everything can get to attack almost anything devolves into maths.
To a degree that's always been the case - see for example how so many DE players ran the Baron in 5th. Presumably because he was *good*. But because the game wasn't discussed as much online, there was an illusion you'd reached that conclusion on your own. Which sort of went for so many elements of that codex. You were left with a sense of *I'm being a clever Dark Eldar player* putting them together as opposed to "I'm taking a cookie cutter build from a mathematically powerful codex that is run all over the world".
But yeah. Not really sure what the solution is. Because it applies to everything that's come out in 9th. The DG Codex seemed good on release, feeling relatively internally balanced so allowing for player aesthetics (I'm sure dedicated DG players will scream this was not the case at me) - but codex creep has sort of throw them into the B-tier ranks.
But all those examples are either options that no longer exist or options that aren't competitive anymore. Not options that are (very) good now but even if you have the models you won't use them because for some reason you dislike the concept of such squads and yet you got, or kept, the models anyway.
What you keep ignoring is that "competitive" isn't the same as "fun".
The DE codex is competitive, I still find it a low-effort, dull-as-dishwater book.
The same can absolutely be true of units/builds. Speaking personally, the removal of all Haemonculi wargear really hurt my interest in Covens because I like my HQs and don't want an army - however competitive - led by HQ(s) that I have no interest in. I used to like running at least one Haemonculus with a Hexrifle as a sniper. This was in no way a competitive option but I enjoyed doing it, regardless. Now that option doesn't exist. Back in 7th, I loved the Dark Artisan formation. Now that doesn't exist either. Back in 5th, I loved running multiple Haemonculus HQs in various units (often Kabalites) to add some novel weapons to the unit. Now Haemonculi can't help Kabalites or other non-Coven units in any way and the only unique ranged weapon they can add is a glorified Splinter Pistol.
If you don't give a damn about any of this and only care how strong a given army/build is, fine. That's your choice. But for people like me, a strong build does not necessarily equate to a fun build. Hence, I don't think it's surprising for someone to have all the necessary models for a strong army, yet simply not want to play that army because it simply isn't fun for them anymore.
I'm not the one arguing that 6-9 pain engines and 20 grots were the only way to play drukhari in 7th .
In 7th all those coven units didn't help non coven units anyway. You said you loved the dark artisan formation but what was that? A talos, a cronos and an haemonculus that needed to stick together as a whole unit while they got some buffs. You can 100% play like this now, reenacting a dark artisan formation if you want: the haemy still provides bonunes to near pain engines: it's simply +1T instead of +1FNP. It is really that different? Hexrifle is not an option, true, but the haemonculus can have relic guns. Dark Creed coven in particular has a stratagem that allows to ignore Look Out Sir, so the sniper haemonculus still exists somehow.
Have a look at the latest goonhammer review. There's plenty of kabal stuff in there, including a list with no coven stuff at all that placed 3rd (Daniel Norrish). And those are hyper competitive lists, which means drukhari can definitely be good in more realistic metas without spamming that many coven units.
Back in 5th (over 10 years ago) a lot of other stuff was completely different than now, not just dark eldar. The ork lists I used to run then had very little in common with the current ones. In fact despite the loss of some options 5th dark eldar lists can really be quite close to 9th drukhari ones. Kabalites/wyches/incubi in venoms/raiders, ravagers, hellions, reavers, talos were the bulk of the army then, for pretty functioning lists, just like they can be now. HQs did lose a lot in terms of options but there are other ways to customize them now, with warlord traits, obsessions, relics and even stratagems. All options that didn't exist in 5th. You could bring more Haemonculus in 5th maybe (you can still play 3 plus Urien now) but now you can field more talos as they couldn't be squadroned then.
This message was edited 1 time. Last update was at 2021/12/16 08:26:28
I mean, now that I can make Talos that look actually distinct like the unique creations of a mad scientist that theyre supposed to be, I might go ahead and make 4-5 of them.
Cronos, too.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
the_scotsman wrote: I mean, now that I can make Talos that look actually distinct like the unique creations of a mad scientist that theyre supposed to be, I might go ahead and make 4-5 of them.
Cronos, too.
Shame about the Grotesques looking like a boy band dance number when fielded in groups, but at least they're easy to kitbash from Rat Ogors or Crypt Horrors.
This message was edited 1 time. Last update was at 2021/12/16 15:29:27
the_scotsman wrote: I mean, now that I can make Talos that look actually distinct like the unique creations of a mad scientist that theyre supposed to be, I might go ahead and make 4-5 of them.
Cronos, too.
Don't know what it is pts wise, but 9 Talos, 9 Cronos, & an Archon are 98/100PL.
That's what I'm building to in our current Crusade.
Every couple of weeks the PL of the games increase & another full squad of these things hit the table.
So far I'm 3 & 2 (1 early decisive loss to the Guard, 1 recent razor close game that came down to A{1} SM @1w)
the_scotsman wrote: I mean, now that I can make Talos that look actually distinct like the unique creations of a mad scientist that theyre supposed to be, I might go ahead and make 4-5 of them.
Cronos, too.
Don't know what it is pts wise, but 9 Talos, 9 Cronos, & an Archon are 98/100PL.
That's what I'm building to in our current Crusade.
Every couple of weeks the PL of the games increase & another full squad of these things hit the table.
So far I'm 3 & 2 (1 early decisive loss to the Guard, 1 recent razor close game that came down to A{1} SM @1w)
I wouldn't go crazy. They're bound to get slapped.
Gert wrote: Playing Kabals instead of Cults and Covens I suppose Not like I play competitively but when everyone was going around saying DE were amazing and non-stop winning I looked at my sad unpainted models and was like "bruh".
At one time Eldar were the best army to ever hit a table, but only if you took jetbikes and WKs. If you didn't take any of those units, your army was probably bottom tier. Just because a codex is good doesn't mean you can use your favorite models or whatever you have lying around and table your opponents. It's really easy for the same codex to have a list that's totally broken and other lists that will struggle to win a game.
the_scotsman wrote: I mean, now that I can make Talos that look actually distinct like the unique creations of a mad scientist that theyre supposed to be, I might go ahead and make 4-5 of them.
Cronos, too.
Shame about the Grotesques looking like a boy band dance number when fielded in groups, but at least they're easy to kitbash from Rat Ogors or Crypt Horrors.
Couldn't agree more.
I try to buy GW, but when they failed to update grotesques, they gave away any expectation of customer loyalty for that particular unit.
W. Artel's grotesques look pretty good. I haven't purchased any yet, so I'm just going by photos. Here's the link: