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pontiac, michigan; usa

I'd like to see an enslaver faction be introduced. I dunno how Hrud would work but they're a thing. There are many aliens in the galaxy and very few of them get shown off.

I also think tau auxiliaries should be their own shoot off faction from tau. Still tau but the auxiliaries fighting mostly alone with maybe some converted imperial guard regiments backing them up.

Eldar could also possibly have the Exodite worlds but we already have 3 and a half factions of eldar (ynarri went nowhere). Eldar of any kind also always have the hit and run vibe down we've seen so much.

I'm rather sick of seeing so many chaos and esp. imperial factions. Give xenos more love please.

-----

As far as playstyle niches we have: hit and run with most using psykers and hover bikes (dark eldar have the mounted transport hit and run infantry mostly), space marines of most varieties which are elite, swarms or swarms and monsters of the biological weapon variety, heavy firepower and low melee with big scary battlesuits, tanks and swarm of infantry, multiple durable robotic factions, daemons exist i guess (can't remember when i last saw em on the table), psychic armies, super elite mega ultra extra large space marines with better everything in Gold and hover units, smaller sister marines (yes i know they're not space marines) with a love of gothic architecture and fire and i'm not sure what else.

So i think we could use an Enslaver faction. That would probably be the most unique because they can take control of enemy units and do it more frequently than any other faction.

Tau auxiliaries would also be good though due to variety of different alien units and possibly human ones as the backbone. I think genestealer cults might have that covered but in the 41st millenium different xenos species all fighting together alongside humans is very unique.

This message was edited 2 times. Last update was at 2022/01/21 00:14:12


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 Pyroalchi wrote:
beast beat me to it: I would also see some room for a kind of unaligned mercenary faction. Depends a bit if GW wants to explore the Tau alien auxilliary or not. If not (or not within the T'au faction) I could well see Kroot(mercenaries), Tarellan Dog soldiers, all other kind of Xenos (that would work as mercenaries), Gue'Vesa, human Mercenaries, Hive gangs, small Ork Boy groups etc.

Those could be allied in as detachment to most if not all other factions (I could see those working for an Ork-Warboss or a very pragmatic Necron Lord. Or even a Genestealer Cult. Only Tyranids could be picky when it comes to mercenaries but lore wise the later could just be infected with genestealers.
And as a bonus for going "mono-Mercenary" I could see the option to add certain units from other Codizes that migh (from a lore standpoint) work as temporary mercenaries, but that should not be easy to ally for other codizes. I don't know, stuff like Inquisitorial Akolytes, Ogryns that got lost from their regiment (and would likely not find back on their own) etc.

I'm not completely sure what one could give them to separate them from a gamey perspective to make them interesting in between the other factions. I guess the jiggsaw look alone might be funny



Here is the way I think of it. 40K is like the Sci Fi/Everything Metaverse. Like Anime? Get Tau. Like the movie Aliens? Get Tyranids. Like GW or Tolkien? Get Orks. Like World War II? Get Imperial Guard

So GW just needs to think of some massive thing to rip off and exploit.

That's why I'd say they need to rip off the Covenant from Halo. Which could ironically end up looking very similar to the mercenary faction you reference.

One easy way would be just take some of the auxilary races out of Tau (I said most because they can keep the Kroot) and make them part of the "Covenant." Which following the Halo rip off theme would be a fanatical religious host of alien races that is united by utter hatred for humanity.

Heck they could even make up some story line about how a lot of the Tau Empire races hate humans so much that they would rather rebel against the Empire and form their own faction than live alongside humans for the greater good. Also the bad Tau killing everyone could also explain the rebellion.

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Dark Mechanicus would be interesting. Some overlap with Chaos Marines, but plenty of room for creative daemon engines.

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I would say there is almost certainly room for a 'Dwarves in Space' type faction.

Makes perfect sense - used to cold, small, dark interiors. Mechanically very adept.

We can already see they work really well in AoS with a 'steam-punk' type style, so you could have something similar but with a very high-tech vibe.

In fact, I think they would make a lot more sense than an elves in space or orks in space faction!

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Denison, Iowa

Squats making a return to the tabletop would get my vote, and can definitely be made to be different from other human-like factions.

Exodites can easily be done with an upgrade sprue to many of the AoS kits, kind of like what they did to 40k kitbash Tzangagors into Thousand Sons armies with a sprue of Bolt Pistol arms and chainswords.

Expanding Kroot, and other Tau mercenary races would be cool, and a good way for the Tau to gain an ability to take allies. Once again, a simple upgrade sprue could be added to existing Imperial Guard kits to make Gue'lavesa troops.

A few years ago there was concept art of a new race, that I can't remember the name of. They were much larger than human, like Tyranid Warrior sized. They had 4 legs and 2 arms. They had technology, but it had a biological aspect to it.

Edit: Found the name of the race. Rakā€™Gol. They have A LOT of bionics in their troops, prefer firepower that is low strength, but with A LOT of shots, prefer solid shot ammo over lasers or energy based weapons, and like radiation based weapons/effects. Frankly, the idea of a Xenos version of Custodes is interesting. I'm seeing in my head an army of about 45 infantry in a 2000 point game, with their "riflemen" troops having S4, assault 5 weapons, and their close combat variants having the equivalent of chainswords at Strength 5 with maybe 6 attacks each for a base trooper (including bonus attacks). 3 wounds each with a movement of 7, 4+5+++ saves, and some kind of damaging aura effect on enemies.

This message was edited 3 times. Last update was at 2022/01/21 15:25:37


 
   
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Denison, Iowa

https://www.belloflostsouls.net/2016/06/40k-is-it-time-for-a-new-xenos-race.html
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Good idea for a thread, let me throw in some of my ideas.

I am totally on the Enslaver train, choo-choo! 1 kit of a giant floating brain monster, 1 kit of mind slaved zombies, codex of psychic nastiness and endless mind-slave hordes and you've got a party. If you thought the Lords of Chaos were bad news, wait till you see the Lords of Order!

Chaos Cults - You'd think after 20+ years of wars with insurgents the terrorist/cultist/traitor army would be a thing. Yeah I guess Genestealer cults cover it but it's just not the same.

Rogue Traders/Pirates/Imperial Navy - Every game will be talk like a pirate day! "Yarr me maties let's make them ground lubbers walk the the Space Plank straight into Davey Jones' Space Locker!" Light infantry, fliers and shuttles and skimmers. Fast, fragile hordes. And I mean the game was almost called Rogue Trader for hecks sake! Ain't time time they took the stage?

Inquisition - 3 flavors of Inquisitor (Xenos, Heredicus, Mallus, with maybe 'and the rest' thrown in too), 2 levels of loyalty ("Burn the unclean!" and "Hey this howling blood sword could be useful!") lots of freaks (OK so this squad has a dude with whips for fingers, a screaming guy with a book and a flame thrower, an anime cat girl, a three headed hermaphadite with a mouth for his stomach, and a floating skull). Potentially the most John Blanche army in history.

Space Dragons - They're dragons! From space! They breath like, lasers or radiation or whatever! Who cares! They're space dragons! Come in 3 sizes, fly, and basically wreck your world.

The Imperial Ministry of Agriculture - Years ago Jervis talked about what would a hive city window washer be like. With cyber attachments to climb the hive walls, high pressure hoses, maybe some defensive weapons to fight off mutant critters. So yeah, now figure a whole army of Imperial Farmers like that. Scythe hands, toxin sprayers, biplanes with defoliants, giant harvester mechs, it would basically be taking something real and making it totally Grim Dark.

Adeptus Arbites - Yeah, yeah I know they're just guard. Or Storm Troopers. Or Marine scouts. But come on, shotguns everywhere, crowd control flame throwers, cyber hounds, shock mauls and suppression shields, psi judges, Batmobile-style squad cars with rotary cannons. Guys in wigs and robes swinging huge hammers! Bikes! So many bikes.

 
   
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I always thought we needed a sci-fi version of the Lizardmen from WHFB. The lizardmen are actually marooned aliens. Also, I believe The Slann are actually "the Old Ones" or something like that. Seems like they could be easily turned into a fully fleshed out alien race with only a little bit of work.

 
   
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Denison, Iowa

Oh, I forgot about the Slann. An army that is to the psychic phase what the Tau is the the shooting phase would be interesting.

Minimal armor outside their Invulnerable and +++ saves. Army centered around characters so psychically powerful they make Grey Knights and Thousand Sons look like babies.
   
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A lot have people mentioned Tau Auxilliary already, so I'll just quickly throw my vote in with that.

Beyond that, the tough thing is that while there is still a surprising amount of lore space available for some other races, there isn't that much design space left on the tabletop itself.

My vote would be for the Hrud. They are a really interesting race that have been around in large colonies since the days of the Horus Heresy and are a small scale presence but a considerable threat when they show up. They are scavengers of tech from other races and have the innate ability to accelerate localized time both intentionally and passively. They literally age their enemies to death.

On the tabletop, this could perhaps be represented by effects that damage a units toughness profile instead of their wounds to represent them aging rapidly as well as their armour disintegrating? I think it's such a unique thing that it would be an excuse to do something really creative on the table (so long as it was balanced obviously.)

Wouldn't even need to be that big of an army, something Harlequin sized would do just fine.

This message was edited 1 time. Last update was at 2022/01/21 18:38:32


17210 4965 3235 5350 2936 2273 1176 2675
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 cuda1179 wrote:
https://www.belloflostsouls.net/2016/06/40k-is-it-time-for-a-new-xenos-race.html


Those guys seem cool. Definitely another horror/monster faction but they can have some different motivations other than eat-whole-galaxy like the nids.


Automatically Appended Next Post:
 cuda1179 wrote:
Oh, I forgot about the Slann. An army that is to the psychic phase what the Tau is the the shooting phase would be interesting.

Minimal armor outside their Invulnerable and +++ saves. Army centered around characters so psychically powerful they make Grey Knights and Thousand Sons look like babies.


Ya for sure. Big, dangerous psychic HQs and then they can do whatever they want with all the other troops. Dan Abnett recently introduced a lizard like race call the Loxatl in his books which have these flechette cannons. Most races have a weapon type or style that's their thing. Like how DE have splinter weapons. Perhaps the Slann/Lizardmen/Loxatl could have flechette weapons be their thing. Probably a lot of rending weapons.

This message was edited 3 times. Last update was at 2022/01/21 18:48:58


 
   
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 Kid_Kyoto wrote:
[...]

The Imperial Ministry of Agriculture - Years ago Jervis talked about what would a hive city window washer be like. With cyber attachments to climb the hive walls, high pressure hoses, maybe some defensive weapons to fight off mutant critters. So yeah, now figure a whole army of Imperial Farmers like that. Scythe hands, toxin sprayers, biplanes with defoliants, giant harvester mechs, it would basically be taking something real and making it totally Grim Dark.

[...]



That... is.... AWESOME.
Don't know if I would build it myself, but I would love to see it.

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 Kid_Kyoto wrote:
Good idea for a thread, let me throw in some of my ideas.

Chaos Cults - You'd think after 20+ years of wars with insurgents the terrorist/cultist/traitor army would be a thing. Yeah I guess Genestealer cults cover it but it's just not the same.

Rogue Traders/Pirates/Imperial Navy - Every game will be talk like a pirate day! "Yarr me maties let's make them ground lubbers walk the the Space Plank straight into Davey Jones' Space Locker!" Light infantry, fliers and shuttles and skimmers. Fast, fragile hordes. And I mean the game was almost called Rogue Trader for hecks sake! Ain't time time they took the stage?


Chaos cults - literally the servants of the abyss and a handful of extra units from the chaos marine books (defiler as stalk tanks?)
You wouldn't even need a new model that doesn't exist.

And rogue traders really annoys me because the ONLY reason they're not an army is that they chose to make voidsmen-at-arms elites not troops, which basically makes it impossible to field a cartographica-centric army.

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Gathering the Informations.

locarno24 wrote:

And rogue traders really annoys me because the ONLY reason they're not an army is that they chose to make voidsmen-at-arms elites not troops, which basically makes it impossible to field a cartographica-centric army.

Or they wanted it to be an elite, small-ish army rather than yet another hat on a Guard equivalent army.

Crazy thoughts, right?
   
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Seeing the support GW has given Xenos trough the years, i'd rather they NOT create a new one, and makes support for them even more problematic.

But design wise, i could see :

- a sort of anti-tyrannid biological race, focused on growing stuff instead of eating it, so naturally opposed to Chaos as well, but also the Imperium and their genocidal tendancies, and probably having affinities to the Tau and the Eldar. Instead of insects, they would be more mammal-based.

- an Anti-Chaos, extra-dimensionnal, non-Warp based, "Angelic" faction to counterbalance the Chaos aesthetic, altho this spot is partially taken by the sisters and models like Celestine.

All i'm sure about is, not more imperium please !

Regarding exodite, i could see them in the Tau army, and well, GW' latest "the Exodite" teaser all but implies that may be the case.

This message was edited 1 time. Last update was at 2022/01/21 20:22:25


 
   
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Helsinki, Finland

My vote goes for squats, I'd definitely add some steam-punk, dwarfs in my imperial forces. They could also share some sort of mining theme and battle against Genestealer cults.

I'd also like some renegades and heretics in chaos forces, but there's been already a rumour that something similar might be coming soon.

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U.k

Dark mech is a no brainier that they have touched on already. Just make more, and they could really go crazy with it too.

And squats would make me happy, most my games back in the day were against squats in 1st/2nd edition. I would be very happy to see them back again.
   
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Porting over Beasts of Chaos and Squats would be nice.

I still think long term we will see Beasts, Chaos Guard, and Dark Ad Mech due to what we got in the Blackstone game.


Automatically Appended Next Post:
Andykp wrote:
Dark mech is a no brainier that they have touched on already. Just make more, and they could really go crazy with it too.

And squats would make me happy, most my games back in the day were against squats in 1st/2nd edition. I would be very happy to see them back again.


Squats would me me just as happy as getting Chaos Dwarfs in AoS!

This message was edited 1 time. Last update was at 2022/01/22 01:40:31


 
   
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 Tawnis wrote:
A lot have people mentioned Tau Auxilliary already, so I'll just quickly throw my vote in with that.

Beyond that, the tough thing is that while there is still a surprising amount of lore space available for some other races, there isn't that much design space left on the tabletop itself.

My vote would be for the Hrud. They are a really interesting race that have been around in large colonies since the days of the Horus Heresy and are a small scale presence but a considerable threat when they show up. They are scavengers of tech from other races and have the innate ability to accelerate localized time both intentionally and passively. They literally age their enemies to death.

On the tabletop, this could perhaps be represented by effects that damage a units toughness profile instead of their wounds to represent them aging rapidly as well as their armour disintegrating? I think it's such a unique thing that it would be an excuse to do something really creative on the table (so long as it was balanced obviously.)

Wouldn't even need to be that big of an army, something Harlequin sized would do just fine.


Which could be addressed by eliminating a faction (but still finding a way for folks to keep using the models). Gosh, wouldn't it be completely insane if somehow the Hive Mind died but the individual tyranid species lived on and some even became self aware? Then they could combine with other hostile xenos into a true pan xenos terror. (Ok you all know where my vote was before, just kicking around ideas for how to free things up game mechanic wise).

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I doubt there is the room/appetite for another faction, especially when game mechanic wise they would either be repeating something, or it would be a huge skew to the game (full flying faction for example).

Where there is room is warhammer quest, kill team, rpg's etc where small number but extremely deadly xenos could be used such as Enslavers (I know there is an argument that they are not xenos, but a warp entity but you get the idea).

However, one faction(s) I would like to return is the inquisition with the chambers militants and the ability to allie them into factions, with inquisition storm troopers etc of the ordo xenos, hereticus and malleous. Mainly because for me, that is peak Blanchitsu 40k, with plenty of interesting modelling options.


Automatically Appended Next Post:
BTW, Nids were before Necrons.

This message was edited 1 time. Last update was at 2022/01/22 08:48:50


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 endlesswaltz123 wrote:
I doubt there is the room/appetite for another faction, especially when game mechanic wise they would either be repeating something, or it would be a huge skew to the game (full flying faction for example).

Where there is room is warhammer quest, kill team, rpg's etc where small number but extremely deadly xenos could be used such as Enslavers (I know there is an argument that they are not xenos, but a warp entity but you get the idea).

However, one faction(s) I would like to return is the inquisition with the chambers militants and the ability to allie them into factions, with inquisition storm troopers etc of the ordo xenos, hereticus and malleous. Mainly because for me, that is peak Blanchitsu 40k, with plenty of interesting modelling options.


Automatically Appended Next Post:
BTW, Nids were before Necrons.


Whats the Point of Inquisition when Chaos cults don't exist?

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Only one Ordo deals with Heretics, the aptly named Ordo Hereticus. The Malleus deals with Daemons/Chaos related shenanigans (like if a Cult starts summoning Daemons) and the Xenos deals with, well, Xenos. There are also hundreds of Minor Ordos that deal with everything from Bureaucrat Wars to time travel violations. Honestly, each major type of Inquisitor should have been included in their Chamber Militant book alongside a 0-1 choice of their Warband.

This message was edited 1 time. Last update was at 2022/01/22 11:22:06


 
   
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 Togusa wrote:
Porting over Beasts of Chaos and Squats would be nice.

I still think long term we will see Beasts, Chaos Guard, and Dark Ad Mech due to what we got in the Blackstone game.


Automatically Appended Next Post:
Andykp wrote:
Dark mech is a no brainier that they have touched on already. Just make more, and they could really go crazy with it too.

And squats would make me happy, most my games back in the day were against squats in 1st/2nd edition. I would be very happy to see them back again.


Squats would me me just as happy as getting Chaos Dwarfs in AoS!


I agree with the stuff they tested out with blackstone fortress. Would be cool. And a big yes for tall hat/big beard chaos dwarves in age of sigmar. .
   
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Not Online!!! wrote:
 endlesswaltz123 wrote:
I doubt there is the room/appetite for another faction, especially when game mechanic wise they would either be repeating something, or it would be a huge skew to the game (full flying faction for example).

Where there is room is warhammer quest, kill team, rpg's etc where small number but extremely deadly xenos could be used such as Enslavers (I know there is an argument that they are not xenos, but a warp entity but you get the idea).

However, one faction(s) I would like to return is the inquisition with the chambers militants and the ability to allie them into factions, with inquisition storm troopers etc of the ordo xenos, hereticus and malleous. Mainly because for me, that is peak Blanchitsu 40k, with plenty of interesting modelling options.


Automatically Appended Next Post:
BTW, Nids were before Necrons.



Whats the Point of Inquisition when Chaos cults don't exist?


Hopefully they will be if LATD are re-introduced in some form as some rumours suggest.

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 Gert wrote:
Only one Ordo deals with Heretics, the aptly named Ordo Hereticus. The Malleus deals with Daemons/Chaos related shenanigans (like if a Cult starts summoning Daemons) and the Xenos deals with, well, Xenos. There are also hundreds of Minor Ordos that deal with everything from Bureaucrat Wars to time travel violations. Honestly, each major type of Inquisitor should have been included in their Chamber Militant book alongside a 0-1 choice of their Warband.


I wonder if the best solution would be to include an =I= unit in the GK, SoB and DW books as an HQ option.

Probably not since you'd lose all the crazy special character Inquisitors like Mr Chair and Not Khalessi.

Nah, I want an =I= book.

HQ-Inquisitors
Elite-Warbands, assassins, psykers, demon hosts
Troops-Strom Troopers, IG vet squads, and appropriate troop unit from GK, SoB or DW (puritans only)
Fast-Various fliers, Chibi Hawk, Chibi Chibi Hawk, Flying =I= thing
Heavy-Land Raiders
Transport-Rhino, Razorback, Chimera

There. Done.

Multipart Inquisitor and warband kit, IG vet kit and you've got an army. Ah throw in a Storm Trooper/Arbites kit too with options for Salet helms, shot guns and stick and board.


 
   
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I mean the Named Characters are all part of specific Ordos so they could easily just be included in the Codex of their Chamber Militant and then just include a generic choice in the Guard Codex. I'm just not a fan of tiny Codexes with naff all units/copies from other books and honestly that's what a good chunk of an Inquisition book would be.
   
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 Pyroalchi wrote:



That... is.... AWESOME.
Don't know if I would build it myself, but I would love to see it.


Thanks!

And the point is one of the great bits about the 40k universe is that, with a little work, anything can be made grimdark and awesome. A while back we had a thread where you had to reimagine mundane items as 40k grimdark ones. A cell phone where you have to listen to 1 minute of hymns before making a call and where someone can and will break in to tell you to stop wasting the Emperor's bandwidth on unimportant items.

It would be cool to see GW stretch their wings a bit and see if they can't make something marketable out of 40k window washers or codex farming equipment. I mean they managed to sell us on Space Marine Chaplains and Librarians right?

This message was edited 1 time. Last update was at 2022/01/23 06:32:36


 
   
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locarno24 wrote:

And rogue traders really annoys me because the ONLY reason they're not an army is that they chose to make voidsmen-at-arms elites not troops, which basically makes it impossible to field a cartographica-centric army.


GW got Rogue Traders set up better than the Inquisition: voidsmen can be attached to detachments along with their Rogue Trader bosses- unlike Inquisition forces. Rogue Traders also got Crusade content.
   
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I'm not sure about the actual 'niche' but I'd trade my entire Sisters of Battle collection for a Hrud/Space Skaven army. Maybe be could be an army that focuses on poison gas, booby traps, underground movement vehicles, captured 'warpstone' powered monsters, etc. Also pretty good psykers with a 40K equivalent of Grey Seers and hybrid pskyer/enginseer kind of units.

Squats of course would be fun

Grot Rebels could be a fun subfaction of Orks

And maybe a subfaction of Dark Eldar focused around the Sslyth.


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