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Made in ch
The Dread Evil Lord Varlak





 cole1114 wrote:
 Manfred von Drakken wrote:
 H.B.M.C. wrote:
 cole1114 wrote:
I could totally see them toning down on unique cult units, even if it would suck.
What makes you think they'd do that?


Indeed, history suggests otherwise. When they spun-off the Thousand Sons, they got a new Rubric Marines kit and a new terminator unit. Death Guard got even more. At the very least, I would expect to see new Berzerkers and some kind of terminator unit.


Cult as in cultist, sorry.


there is not much they can tone down anymore in that regard.

BTW, the Priest, banner and Psyker checks out with how the normal / average Chaos cult is built hierarchically.
The problem is, that quite a few cults heavily differ from that build however.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Boosting Space Marine Biker





Not Online!!! wrote:
 cole1114 wrote:
 Manfred von Drakken wrote:
 H.B.M.C. wrote:
 cole1114 wrote:
I could totally see them toning down on unique cult units, even if it would suck.
What makes you think they'd do that?


Indeed, history suggests otherwise. When they spun-off the Thousand Sons, they got a new Rubric Marines kit and a new terminator unit. Death Guard got even more. At the very least, I would expect to see new Berzerkers and some kind of terminator unit.


Cult as in cultist, sorry.


there is not much they can tone down anymore in that regard.

BTW, the Priest, banner and Psyker checks out with how the normal / average Chaos cult is built hierarchically.
The problem is, that quite a few cults heavily differ from that build however.


As in unlike death guard/thousand sons, not giving world eaters any unique cultist-level units. So no tzaangor/poxwalker equivalents. There also haven't been any rumors or leaks towards any kind of like 40k red butchers or anything, so that really just leaves them with the zerkers and whatever the claw rumor engine was. Which leaves a pretty anemic book, compared to all the leaks we get for everything else.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 cole1114 wrote:
Not Online!!! wrote:
 cole1114 wrote:
 Manfred von Drakken wrote:
 H.B.M.C. wrote:
 cole1114 wrote:
I could totally see them toning down on unique cult units, even if it would suck.
What makes you think they'd do that?


Indeed, history suggests otherwise. When they spun-off the Thousand Sons, they got a new Rubric Marines kit and a new terminator unit. Death Guard got even more. At the very least, I would expect to see new Berzerkers and some kind of terminator unit.


Cult as in cultist, sorry.


there is not much they can tone down anymore in that regard.

BTW, the Priest, banner and Psyker checks out with how the normal / average Chaos cult is built hierarchically.
The problem is, that quite a few cults heavily differ from that build however.


As in unlike death guard/thousand sons, not giving world eaters any unique cultist-level units. So no tzaangor/poxwalker equivalents. There also haven't been any rumors or leaks towards any kind of like 40k red butchers or anything, so that really just leaves them with the zerkers and whatever the claw rumor engine was. Which leaves a pretty anemic book, compared to all the leaks we get for everything else.


There's so little known about the world eaters release at this time that it's too early to judge anything, we have no idea if they will or won't have a mortal unit or anything else.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

BSF did give us 40k Beastmen - generic ones. Mabye WE will get angry Khorngors?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I expect the World Eaters release to look more like Death Guard than Thousand Sons. The way GW has handled Thousand Sons has been lazy compared to how Death Guard were handled - Death Guard basically have an almost entirely distinct model range to fill out their roster on top of a handful of shared units with Codex CSM. With Thousand Sons its basically the opposite where most of their units are shared with Codex CSM and then they have a handful of unique units on top of it.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in pl
Longtime Dakkanaut




Germany

chaos0xomega wrote:
I expect the World Eaters release to look more like Death Guard than Thousand Sons. The way GW has handled Thousand Sons has been lazy compared to how Death Guard were handled - Death Guard basically have an almost entirely distinct model range to fill out their roster on top of a handful of shared units with Codex CSM. With Thousand Sons its basically the opposite where most of their units are shared with Codex CSM and then they have a handful of unique units on top of it.


Don't forget the fact most of TSons' "unique" models aren't even TSons, but are just AoS models ported over.

This message was edited 2 times. Last update was at 2022/04/04 12:42:11


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Longtime Dakkanaut





Hmm. So one of the war dogs heads is basically just the chaos knight sans mask, but small. Seems kinda lazy
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ooooh!


Aaah!


Ooooooooh!


More here.

What's interesting is that the ammo pack for the Gatling gun is reversible.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 H.B.M.C. wrote:
Ooooh!


What's interesting is that the ammo pack for the Gatling gun is reversible.


I created a new thread just for Chaos Knights.

This message was edited 1 time. Last update was at 2022/04/04 14:42:12


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ch
The Dread Evil Lord Varlak





Lol i literally converted such amirigers before GW released them with gattling and claw as an alternative for my R&H

Edit: just checked when i finished mine, ca 4 years ago

Thanks GW very cool
Spoiler:

This message was edited 3 times. Last update was at 2022/04/04 14:53:13


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut





I didn't realize that Chaos Knights were part of the Chaos Space Marines...

This being the 'Chaos Space Marines codex rumors' thread and all.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And their wasn't a thread for them until after I posted the pics. I think you'll live.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





For the Chaos Lord, I hope we keep the option to take two chainswords.
   
Made in us
Longtime Dakkanaut




 ArcaneHorror wrote:
For the Chaos Lord, I hope we keep the option to take two chainswords.

Uh was there any incentive to do that?
   
Made in gb
Gore-Drenched Khorne Chaos Lord




EviscerationPlague wrote:
 ArcaneHorror wrote:
For the Chaos Lord, I hope we keep the option to take two chainswords.

Uh was there any incentive to do that?
only the black legion chainlord but it's naive to expect the relic and warlord trait combo to remain identical.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

So even more units with strike and sweep attacks with the new Knights rules. Is it not strange that the rumors don't mention any changes to the Daemon Prince in that regard.

"Fear the cute ones." 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Sersi wrote:
So even more units with strike and sweep attacks with the new Knights rules. Is it not strange that the rumors don't mention any changes to the Daemon Prince in that regard.


Why would they? Daemon Princes didn't get that for either Death Guard or Thousand Sons.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Longtime Dakkanaut





EviscerationPlague wrote:
 ArcaneHorror wrote:
For the Chaos Lord, I hope we keep the option to take two chainswords.

Uh was there any incentive to do that?


Drizzt Do´Urden cosplay.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

Updates from Clockworkchris:

Update post, Corrected the CSM doctrine with the true info.



CSM doctrine:

Similar to SM Doctrine, except exploding 6s (unmodified hits) instead of +1AP. Still 3 levels that affect different weapons (the weapons listed below are not confirmed by my sources, but the ones in the legion traits are confirmed by my sources as well as the names, so what I am about to list may be subject to change)
Destruction ''Doctrine''; turn 1: Heavy/grenade/Rapid fire
Massacre ''Doctrine''; turn 2-3: Rapid fire/assault/pistol
Slaughter ''Doctrine''; turn 4-end: pistol/melee/assault



So, turn 4+ melee bonuses a real shame if your Legion has a Slaughter super doctrine.

This message was edited 1 time. Last update was at 2022/04/14 06:45:04


"Fear the cute ones." 
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

It's probably like the SM version, where you can choose on turn 3 to switch from massacre to slaughter, and there will inevitably be ways to manipulate it.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

While not revealed yet there probably is a way to change the doctrine early. But its another resource we'll have to spend, and its just worse than the Loyalists who get their melee doctrine on turn 3.

"Fear the cute ones." 
   
Made in fr
Crazed Spirit of the Defiler






 Marshal Loss wrote:
It's probably like the SM version, where you can choose on turn 3 to switch from massacre to slaughter, and there will inevitably be ways to manipulate it.


Yeah. Looks like we'll have to take a page from the SM tactics book
Btw, thanks for the update Sersi !

-"For the Ruinous Powers!" 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Remember folks, these are coming from early playtest rules. The leaker doesn't have a finished codex. And gw has a tendency to iterate this stuff right up until they send it off to the printer. That's why the playtestors never see some of the stuff that ends up in the finalized codex.

I would like to know just how old these playtest rules are though.
   
Made in fr
Crazed Spirit of the Defiler






 Gadzilla666 wrote:
Remember folks, these are coming from early playtest rules. The leaker doesn't have a finished codex. And gw has a tendency to iterate this stuff right up until they send it off to the printer. That's why the playtestors never see some of the stuff that ends up in the finalized codex.

I would like to know just how old these playtest rules are though.


Beginning of 9th maybe ?

-"For the Ruinous Powers!" 
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

 Sersi wrote:
its just worse than the Loyalists who get their melee doctrine on turn 3.


You're assuming that we won't get the option of automatic access on turn 3 when, frankly, we almost certainly will. I'd be shocked if not. It's just the loyalist doctrine with exploding 6's instead of an AP bonus; it will work in the same way.*

*until loyalists get their 9.5 codex in 6 months with a superior bonus

This message was edited 1 time. Last update was at 2022/04/14 10:29:44


The Circle of Iniquity
The Fourth Seal
 
   
Made in gb
Longtime Dakkanaut






Ah yes - strictly regimented combat doctrines - very chaos. Much Marine.
   
Made in de
Been Around the Block




Ok, with the new Dataslate Update the rumoured IW trait is now invalid like Slamanders one. The big question ist if GW will have the old rule printed already and thus if we will see a Day 1 FAQ invalidating once again a great premium rulebook worth 40€ or if they still can adjust it prior to book release.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Day 1 FAQ that lets IW stack Armour of Contempt w/ AP1/2 reduction?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in de
Been Around the Block




I would rather expect them to disallow rerolls to wound like Salamanders got now
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Again: these rumours are coming from EARLY playtest rules. We don't know if the IW Legion trait we've seen is going to be the final version in the codex or not. These rumours are not coming from a finished codex.
   
 
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