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Made in gb
Stealthy Space Wolves Scout






Hey guys!

I'm looking at starting a Maggotkin army. I love the idea of the army and the look of the models. But I've absolutely no idea how they play or what their strengths are. If anyone can give me some pointers I'd be massively appreciative.

Also, I really like the look of Hedonites, but I've heard quite a few bad things about them? Also, they do look very hard to paint!

I currently collect lumineth, and I just wanted to look into a couple of other armies prior to making a decision
   
Made in fi
Locked in the Tower of Amareo





Would start nurgle myself. For one book is out so you know what you are getting. Slaanesh is unknown. And atm slaanesh is very hard army to play while nurgle is fairly forgiving especially in scenarios you aren't all over board.

Of course if you want aos hard mode slaanesh will provide challenge to overcome

2024 painted/bought: 109/109 
   
Made in us
Thinking of Joining a Davinite Loge




The biggest difference between the 2 is Nurgle has a new book for this edition. Nurgle needs to have a plan and stick to it, Slaanesh can be very reactionary. Both of them are a lot of fun!

Playstyle between the two:
Slaanesh is very fast. Base infantry is about 50% faster than any Nurgle infantry. Almost all infantry is 4" M. The heavy cavalry (flies) of Nurgle has an 8" M. Slaanesh has a lot of light cavalry but no real heavy cavalry unless you consider fiends for that role.

Nurgle will grind an opponent down. Their units have a lot of wounds, a 5+ save when wounds are allocated. Slaanesh has exploding 6's to hit (two hits). Their models may have a save but its typically light armor and a 6+ save when allocating. Though, they typically have more models. There are pros and cons to having more models vs models that can take a beating.

Nurgle's disease mechanic allows them to do MWs based on the number of disease points they can add to a unit. You can manipulate the mechanic making it easier to add points or the MW roll. Slaanesh likes to allow their units to strike first. Their characters have an aura that makes opponent's units strike last (on a roll).

Slaanesh has several units that can shoot and they are fast! The Fast Cav shooters are dangerous!

Both of them have a great mortal champion - the Glottkin is a fun gamey unit - while he is a slow lumbering brute, he can charge in the opponent's movement phase and disrupt the enemy's plans. Glutos Orscollion (aka the BIG O) can get buffed up to do obscene amounts of damage, tank damage, etc. Sigvald can tear through units by always striking first.

As for Greater Demons, Nurgle can take a beating and give a beating. Slaanesh is more of a duelist so they will lay down an exceptional beating on their opponent(s). They are absolutely terrifying when they make contact. If they don't kill their prey, they will cripple it. They don't trade hits well, they want to strike first and let all of their units strike first if possible.

For Nurgle, you're going to have a lot of plague bearers or blightkings. For Slaanesh, you're going to have a lot of demonettes, blissbarb archers, or pain bringers. Each of these will have their own challenges when it comes to painting and modeling. If you want a sloppy dirty look, Nurgle is the one for you. If you want a nice clean sharp look, Slaanesh is more your alley.

[/sarcasm] 
   
Made in gb
Fixture of Dakka





Personal taste but I can't stand the models for Nurgle. They're disgusting. Seriously, I refuse to play against them unless wearing mini-paper-bags.

Hedonites...some of their models are quite nice, but I wouldn't go in for the whole range. When you have Minotaurs that look like extras from the Rocky Horror Show...that's where I draw the line.

Casual gaming, mostly solo-coop these days.

 
   
Made in ca
Skink Chief with Poisoned Javelins




Michigan

Maggotkin.

I helped friend put together some of those blissbarch archers and it was a miserable experience.
   
Made in us
Humming Great Unclean One of Nurgle






Nurgle are the slow, tough army. Like, really slow and really tough. Melee focused, only a few ranged attacks that are short-range support fire, magic that runs strong support with buffs/debuffs and some damage. Very good army for newcomers as it is very forgiving to mistakes.

Slaanesh is the fastest army in the game, but very finesse in how to use them. They need to pick their targets and positioning carefully and are always going to be on the steeper end of the learning curve because of that. They also have some mechanical and balance issues right now (in short; many of their unit options cost way too many points to compensate for how ridiculously broken the army's summoning can be) so I really can't recommend them unless someone is really digging the theme.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ru
Rebel_Princess





Go with the army you fantasize yourself putting on the table. Rules and points change, so it's best to find an army that you vibe with.

That said, Maggotkin are a lot more beginner friendly in every sense: modeling, painting and gameplay.

Out of curiosity...Maggotkin players: do you guys force your opponents to track your disease counters for you? I think it's a gakky thing to do. Do your own bookkeeping, you turds.
   
Made in us
Humming Great Unclean One of Nurgle






Lol no, it's my army mechanic I'm responsible for tracking it, duh.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fi
Locked in the Tower of Amareo





Friend glued 2 20mm square bases together. One has nurgling, other is dice holder. This is excelent way. This on unit, 1 point. Then dice shows additional ones. No need for d10's, no danger of picking up dice accidentally, less fidly than gem stones

And yeah nurgle player better to the counting.

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






I just use a different color of dice. If it hits 7 I just put it back to 1, as at that point the only units actually at 1 won't be in combat so it is easy to distinguish for the half a phase timeframe.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Thinking of Joining a Davinite Loge




I typically use cards and gem stones. I toss the gems on a card near the unit. I find myself using lots of dice for rolling hits, so I put the cards so I can read them and I vocalize when I'm putting tokens on the model/cards.

I use green for disease and red for wounds. I'm sure I'm the weirdo too as I track wounds by how much damage has been dealt so it's easier to track bracketing.

[/sarcasm] 
   
Made in fi
Locked in the Tower of Amareo





Damage dealt tracking ftw!

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, it is the more efficient way to do it. ESPECIALLY for Nurgle. GUO takes a wound, I'm not going to mark out that he has 17 left so I can remove it when he heals it back on my turn. It is also how the bracketing is labelled on the warscrolls, so makes sense in that regard as well.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I have to say, Slaanesh is one of those armies where I think I'd like the playstyle but the aesthetic rubs me completely the wrong way.

With Nurgle, he's the father of disease so all his stuff looks bloated and filth-ridden. Fair enough. Not really my cup of tea but at least I get the theme.

Slaanesh is the God of Pleasure and Excess, which translates to, uh, 10ft tall goat-lobster-people hybrids with a row of boobs (but only on one side), wearing oriental-looking skirts on their lower halves and BDSM gear on their torsos. What.

I don't know, maybe I'm in the minority here but the whole theme just doesn't work for me on any level.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Disgusting Nurgling




 NinthMusketeer wrote:
Nurgle are the slow, tough army. Like, really slow.

Are they? I feel like my Drowned Dead are actually surprisingly quick. Lord of afflictions have annoying deep strike mechanics and a big threat range. Can also go the Glottkin style and claim all the objectives with flies/plaguebearers and set up denial zones with the big Chungus. Even GUO can get thrown across the table with endless spells. I personally really like getting my Lord of Afflictions up in their grill with living plague and really nuking their whole army with disease stacks, a lot more fun than the usual overpowering stench.
Either way Nurgle are a great army and a blast to play. Slaanesh is just a bit broken rn and you’re pigeonholed into running a ton of keepers and not much else of relevance.
   
 
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