How do!
So with Ash Wastes out in mere hours, and my endearing love for pop culture heavy Necromunda scenarios to really sandbox the sandbox, I want to vomit up my own ideas for your delectation, and pick your brains for your ideas.
This is a proper free-for-all. Don’t want someone pinching your idea? Don’t share it.
Now, scenario is kind of underselling this somewhat. Whilst random and (hopefully) dramatic one-off scenarios can keep things fresh, I’m a big exponent of Wider Problems for the various gangs to have to deal with during a campaign. I find it adds to investment in the setting. And this thread is for both, and every niche in between.
First up from the morass of my mind?
Rogue Servitors.
This is kind of a way for the GM to get some games under their belt, playing an NPC gang. Going proper body horror type stuff, without saying this is the only take on rogue and murderous Servitors? Every so often, the GM rolls a dice for each non-champion level (as in Leader, Juve etc as Champion level) Ganger. On a 1, that Ganger mysteriously disappears, and is struck from the Roster. If the players decide to investigate, they find odd tracks. Follow the tracks, find an automated Servitor production plant…guess what happened to the Disappeared… And that will include Combat Servitors.
Perhaps one for later stages of linked campaigns, so the Combat Servitors can be proper Rock. But can be tailored to any experience level. Because remember GM’s, we’re here to keep it fun, not just ROFLstomp. Make it challenging (and perhaps a campaign “everyone vs the Big Bad” finale.
I’m sure others will shake loose in due course. But that’s my votive offering for now. Everyone else post as you will!
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