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Made in de
Boom! Leman Russ Commander






@ Dekskull and all: You should have some days in the depot to get your stuff. As it would be a pity to break the bar-round up so soon I would propose you use this evening to get some contacts. From my regiments fluff for example I know there are some Askaris that would pay very handsomely for Ponchos Rebreather mask, that's why he carefully asked for the story behind it, to find out if he would be willing to part from it. Or knows a place where one could get a replacement - the receipients wouldn't see the difference...

By the way: nice idea with the music

@ Irish: good job on the jaded Brontian. I also like the contrast between both.

~6550 build and painted
819 build and painted
830 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

Adamo is the one to make sure thibgs remain somewhat civil and more importantly drag Malakai into situations he wouldn't tread on his own....such as a penal unit.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

So guys, what do we want to do and get accomplished while we are "on base"?

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

Poncho's mask and rebreather are his war face, he'll never part from those, lol.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

Waiting for someone with authority to officially ask/order the Brontian's to merge with the penals. Considering how they are the only two left in their own squad, consolidation makes sense.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Boom! Leman Russ Commander






Regarding what you want to do: I'm open for your ideas. This second scene is a bit of a sandbox, where you can come up with all kind of mischief you want to do.
But if you don't have any and want to go on to the next planned action again, just say so, would be OK for me. In that case everyone should just say what his 5 tries for requisitioning equipment will be, what he is willing to trade for it and if he/she wants to try himself or if Tambo should do it. Then I'd roll it out and we could skip to getting your assignment and then diving into the jungle...

@ Integrating Brontians: Commissar Cole already said, the squad could requisition another soldier or two and Peabody mentioned how great it would be if those were Brontians. So I assume when Cole swings by the next morning to ask who will be promoted to Sergeant, the Squad will mention Adamo and Malakai. Maybe the two of them even already crash in the squads hideout after a long night drinking

@ Ponchos gasmask: I suspected as much. Which might lead to a possible mini-adventure: where to get a normal gasmask and how to fix it in a way that one could believe it is the original deal. Together with a bit of acting on Ponchos part to convince the buyers that this is indeed an original Death Korps Rebreather...

@ other ideas: as this would be a nice chance to use talents that might not come up otherwise I also considered if you guys might come up with some kind of heist, to get the credits/trading items to get the equipment you want. Stuff like staking out some kind of civilian building, breaking in etc.
Or maybe realize that Teodore is good at cards (Dekskull already set this in motion) and then try to get him into a high stakes game somewhere, selling his talents as pure luck?
We could also improvise some scrumball rules, if you want to measure yourself against others.

~6550 build and painted
819 build and painted
830 
   
Made in us
Dakka Veteran





You know as much as I'd like to try a heist, I don't think this group of characters would really be up for it. They don't know eachother well enough to trust each other to do anything too crazy. A fair number are from very different worlds and so it's difficult for them to even understand each other all that well either.

So I'd say let's wrap up recruiting the new character get those requisition roles done and then tee it up for the next scene.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






So, what does everybody else think? Cut it short and jump to the mission assignment?

@ Requisitioning stuff:
Here is what I wrote above again:
Spoiler:
Taking everything into account you can automatically get anything that is ubiquitous or abundant. For everything else the Commerce test has a bonus/malus of:
+20 (plentiful)/+10 (common)/0 (average)/-10 (scarce)/-20 (rare)/-30 (very rare)/-40 (extremely rare)/-50 (near unique)/-60 (unique)
This can be modified by Craftmanship (poor +20, good (-30), best (-50)) => when you are willing to take a poor weapon, it gets much easier
Furthermore if the item is a favorite weapon of a present regiment it gets another +20
If you are willing to trade it for an item you get another +5 for each level above abundant of your traded item (so +5 for plentiful, +10 for common etc.).
Lastly: you or the guy trying to requisition stuff (I assume Tambo would be best as he has commerce) can make an opposed Commerce test and get another +10 for every degree of success. Tambo gets +20 on this commerce test if something is traded.

That sounds rather complicated, so I'll just give some examples:
A meltagun (scarce, but favorite weapon of one present regiment) is +10. a Chameleoline cloak (rare) -20 etc. Trading in some LHO-sticks (common) would give a +10 bonus.
=> just so that you have a rough idea what difficulties we are talking about.

But I misunderstood how trading works: It means Tambo would get the above mentioned Bonus on his opposed commerce test.


As Tambo has gotten a cache of 12 scarce grenades he would offer to use one each of those to trade for items. So one per player character and they increase the chance for Tambo to get a Logistic bonus from the opposed commerce test by +10. Also Tambo can get another +10 via "Scavengers" (I decided to keep it), but if he rolls a double, we might get in trouble with the Commissars.
So again what I would need from you:
1. what do you want for your five tries on requisitioning stuff
2. would you be willing to take it in low quality (which gives a +20 buff on the logistics test) or do you need better quality?
3. would you trade something for it?
4. Do you want to risk Tambo trying to get it in a half legal way?


Our basic logistic rating is 15 (being heroes must mean something), modified as above. So to get a better grasp on how this goes I'll just post for Tambo (skip if you are not interested, this was half for me to practice and keep track of):
Spoiler:
1. try: get a Chameleoline Cloak (rare, -20), trade a Hallucinogenic grenade for it (scarce +10 to commerce, so Tambo rolls on a 29+10+20), opposed Commerce test against a requisitioning officer (I assume he rolls Commerce on 30): Officer: 95, Tambo 55. So he is 65 over, I'm 4 under. So Tambo has 1 degree of success more for +10 on the logistics test. He risks getting through dark channels (+10 Logistics) and is willing to take a bad quality cloak that only works in jungle (+20) => final score is 35
rolled a 20 on the logistics test. So no double, he didn't get caught.
2. try: a bad quality (+20) Long-las (-20). This time he uses some LHO sticks to trade (+/- 0, but allows Tambo to use his bonus from ears to the ground), opposed Commerce test gives: 68 to 5. So 4 degrees of success for him for a +40 on logistics. As that went rather well he doesn't risk scavenging something for a final score of 55:
Logistics test: rolled a 9. That went great.
3. try: some photo visors (Scarce, -10). They are in Njal's standard kit though (+20). Tambo tries to trade some miscallenous trading stuff he has (payed this as one common item). As above: commerce gives: 14 to 78, this time Tambo fails and gets no bonus. Final Logistic score: 25. Roll: 46, he does not get them.
4. try: red dot laser sight (Scarce, -10), Tambo is willing to part with one of his anti plant grenades (+20 to Commerce): 24 vs. 14. So he has 3 degrees of success more=> +30 logistics, and he is willing to risk and try scavenging again (+10)=> final score 45. Roll: 17, success and didn't get caught.
5th and last try: a blowgun (common, +10), he trades one of his smoke grenades (no bonus, but ears to the ground): Opposed Commerce test: 91 to 42, => +10 on logistics for final value of 35 (he skips the scavenger bonus to not get caught for something as basic as this...): rolled a 99. Pew, good that I skipped scavengers...


Final result: Tambo has given away one of his plant, smoke and Hallucinogenic grenades, as well as LHO-sticks and some trading stuff and got a bad quality Long-las, bad quality Chameleoline Cloak and a normal quality red dot laser sight. The other two items (Photovisor and Blowgun) were a miss.
Edit: sorry, I mixed up the sights. I meant a telescopic sight (which es even more frequent). So he has one of those, not the red dot variant

This message was edited 3 times. Last update was at 2022/11/21 14:51:02


~6550 build and painted
819 build and painted
830 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

Agreed best to move things along

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I am ready to move things along as well.

Support Blood and Spectacles Publishing:
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Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

Damn Simond ain't messing around

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in de
Boom! Leman Russ Commander






So, I would jump to the mission assignment soon, but first we would have to wrap up some open points:

@ Irish: does Malakai "just" want to ask for equipment? Or in other words: are you OK with me wrapping this up narrativly in my next post, or do you want to write it back and forth between our characters? I'm fine with both

@ card players: same question: should I wrap it up narratively or are you interested in developing it? If so I could offer to shuffle a deck of cards, deal for each player and we see who wins something

@ Oldmate: I read your post and Wyona would agree to retire now. But I wanted to wait posting that until I know the answer to the above questions

@ all: I still need your wishlist what equipment you want? 5 tries as mentioned.

~6550 build and painted
819 build and painted
830 
   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

I don't mind about the card game, resolve it as you see fit.

Malakai was going to ask for stimms, low key if the Askaris could snuggle some in. In return he would offer service.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

A red dot sight to go on the longlas wouldn't go amis. As would a normal quality longlas.

They're just superbly made for killing Orks as it stands

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Lone Wolf Sentinel Pilot







I think I'd like the exsplosive lance head(i have changed my mind from the poison as havinghad sucsess with the grenades I think it'd be more in character). And some definitely spirits from the Askari camp.
Maybe try to upgrade his knife with one of those Brontian knives too. I mean if you need to go for a sidearm you want it to be able to do someting.

   
Made in au
Lone Wolf Sentinel Pilot







LoL i gotta say I was half expecting for Simmond to suffer from an impact induced nose bleed.

   
Made in ie
Pestilent Plague Marine with Blight Grenade





Cork, Ireland

In terms of equipment I assume my two Brontian's have special warknives. Apart from that Malakai would carry a shotgun whereas Adamo would carry a basic Lasgun.

Apart from that I imagine a fairly standard guardsman kit with maybe an extra knife or two l.

Sgt. Vanden I bet Irish can do that by flashing his bear chest.
Sgt. Vanden Irish is the definition of a Dutch oven
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Per DA RULES! Brontians start with a Best Quality Mono-Knife and 2 normal knives.

Mind you, this was before the idea of a Warknife was introduced, which I think is what they would have had otherwise.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I just want the following:

1. Brontian warknife (probably on the list of stuff all ready)
2. a Smoke grenade or two
3. Dozer Blade for the Chimera

Can I also use my XP to get Weapon Training- Las? Maybe spend some time in camp at the range with an instructor before we deploy?

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Easy E wrote:

Can I also use my XP to get Weapon Training- Las? Maybe spend some time in camp at the range with an instructor before we deploy?


Unless Pyroalchi has something in mind for that, you can, for 300 XP

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






@ Irish: your standard equipment would be (from Hammer of the Emperor):
1 Lasgun, 6 charge packs, 1 best craftmenship mono knife, 2 knives, Flak armor, 3 Frag and Krak Grenades, 4 weeks rations, photovisor, microbeads + the usual stuff like uniform, sleeping bag etc.
You can of course exchange that mono knife for a (mono) Combat knife. Should not make to much of a difference.
My question was more aimed at what additional equipment your dudes want, as now is the stage in the adventure, were we can try to get some. As described I give you 5 tries on getting equipment, but rarer equipment might need more than one try to get it.

@ Easy E: sure, feel free to activate it. Might as well be that he learned it before and it was just on "stand by" due to XP shortage. That's what I think of regarding Tambo taking "ears to the ground" from his XP. Likely he had it before I just couldn't pay for it. The XP cost of Weapon Training depends on your Aptitudes, but it should be possible to take it.

@ all: I'll likely roll out the requisitions tomorrow and write the next larger post then. Hope you can wait that long

~6550 build and painted
819 build and painted
830 
   
Made in au
Lone Wolf Sentinel Pilot







As the exploding lance head is a single use weapon could Simond get Balwin to carry a second lance for him to use in combat?

   
Made in de
Boom! Leman Russ Commander






I see no problem in that. Purely for convenience reasons I could also live with the assumption that the tips are shaped charges and that the shaft of the lance survives the attack with the profile of a cavalry lance. This way it would be less awkward to switch between the two.

~6550 build and painted
819 build and painted
830 
   
Made in au
Lone Wolf Sentinel Pilot







I'd be happy to have 2 exploding lance strikes and then to use the chainsword. But as I have already modeled exactly what you described It would be a shame to not show it here.
Spoiler:


   
Made in de
Boom! Leman Russ Commander






Ah, I forgot something: I still need 2 more infos from you:
1. as I said each of you gets one grenade from Tambo for trading. Do you have any other items you are willing to trade to get your additional equipment? As long as Tambo has something he can trade, he gets +20 on his opposed commerce roll, so it is pretty worthwile. But of course this also means that item won't be there on the mission.
2. do you want Tambo to go the risky route (which gives another +10 on logistics, but might earn you unwanted attention), or should he play it safe?

~6550 build and painted
819 build and painted
830 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 Bobthehero wrote:
 Easy E wrote:

Can I also use my XP to get Weapon Training- Las? Maybe spend some time in camp at the range with an instructor before we deploy?


Unless Pyroalchi has something in mind for that, you can, for 300 XP


Yeah, I am not super familiar with the system but it looks like I bought Weapon-training at character creation with the extra XP we got to spend, but I would NOT have enough to pick it up now as I do not have the right Aptitudes.

I guess I will grab Security at Known instead, and carry over 100 XP for later. Not great, but at least it negates the -20.

For Trading I have:
1 set of Cold Weather Survival Suit
1 Set of poor weather gear
1 rucksack
1 sleep bag
1 rechargeable Lamp
1 mess kit
1 set of basic tools
1 Infantryman's Uplifting Primer
1 canteen
2 weeks rations

Not a lot of things other troopers would not have all ready, or want......


Support Blood and Spectacles Publishing:
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Made in de
Boom! Leman Russ Commander






Still, I can work with that.
It may surprise you, but specifically the cold weather suit is highly sought after by the Askaris as they deem almost everything as cold weather

~6550 build and painted
819 build and painted
830 
   
Made in au
Lone Wolf Sentinel Pilot







Okay so a handful of silver and five or so gold coins.
A knife
2 javelins if anyone wants them lol

I'm going to assume my guy got issued gear, on top of what he has brought. being a seasoned campaigner he has already packed his world's equivalent of these items
canteen
mess kit
sleeping bag
guardsman's uplifting primer

   
Made in de
Boom! Leman Russ Commander






OK, @ Easy E, the Dozer Blade is a given, as that was your pick from the spoils of the first battle.

The other items:
Spoiler:
1. try: a Brontian Warknife (Average +/-0, and it is likely in their standard pack: +20. Looks easy enough). Tambo tries to trade the Cold weather survival suit (Average) => opposed Commerce from Tambo (49) vs. requisitionsofficer (30): 29 vs 32, 3 degrees of succes. Final Logistics roll on 15+20+30 = 65: 61, success
2. try: Smokegrenades (Common, +10 and in multiple standard packs: +20), trade in rations. Opposed roll: 64 vs. 42, no bonus from the commerce rol
Logistics on 45: 82, nope. Which at least means the rations were not used
3. try: the same: 59 vs. 8, again no bonus from commerce, 39 on the logistics roll. Thats a smoke grenade
4. try: the same, but this time no sensible trading stuff: 93 vs. 84, but 18 on the logistics

So, Tambo used up the Cold Weather suit and the two rations, but got your Warknife and 2 Smoke grenades in return and you still have one try left. He also has not yet used the single scarce grenade (Hallucinogenic or Claymore [which I would tread as a directional frag] ) he offered each companion. So if you want I can try for something else or you can feel free to keep the scarce grenade or just switch it with any other grenade that is at least scarce.



@ Oldmate:
Spoiler:

1. try: Hunting lance (Scarce, -10, but as your dudes are cavalry those should be in their standard pack: +20). Tambo trades in one of his scarce grenades as offered. Opposed commerce (Tambo has 29+10+20, the other 30): 38 vs. 25. So 2 degrees of success more. Logistics roll on 15+20+20 = 55: 19
2. try, the same, this time trading in a Javelin (why not): 88 vs. 89, no bonus from commerce. Logistics on 35: 93... not at all
3. try: the same: 12 vs 13: 3 degrees of success more: logistics on 65: 45
4. try: the same: 68 vs. 8, no bonus, Logistics on 35: 29, success
5. The spirits should be an automatic success, as those should be plentiful

Tambo used up the offered grenade and both javelins and got 3 Hunting lances (or their tips, whatever) as well as some spirits from the Askaris.

~6550 build and painted
819 build and painted
830 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Thanks Pyro. I am good with what I got. Appreciate it.

Support Blood and Spectacles Publishing:
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