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Made in us
Battlefield Tourist




MN (Currently in WY)

Well team, should we go check on our downed Imperial comrades in that Valk?

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Boom! Leman Russ Commander






You could stock up your rations

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Lone Wolf Sentinel Pilot







Best to beat the orks there, I don't want to be facing more heavy weapons than we absolutely need to when we get to the refinery. LOL

   
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MN (Currently in WY)

So, how do we want to do this?

Scouts out front.... possibly Tambo and M'Gele.

Then, Poncho, Malaki, Teodore and the rest out on foot spread out?

We can leave Erc, my "companion" in the Chimera so he can back us up with the Heavy Bolter in the hull and pick us up if needed?

Thoughts?

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Boom! Leman Russ Commander






As Tambo: sounds good

As Game Master: I mainly need to know:
1. do you announce yourself to whoever is in the clearing?
2. do you hurry to reach the downed chimera or do you want to round the whole clearing first for recconnaissance (which will take at least another hour) or something in between?

Edit: there is no "wrong" choice her, just different outcomes with their own advantages and disadvantages

This message was edited 1 time. Last update was at 2023/02/13 20:05:37


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Heroic Senior Officer





Krieg! What a hole...

 Easy E wrote:
So, how do we want to do this?

Scouts out front.... possibly Tambo and M'Gele.

Then, Poncho, Malaki, Teodore and the rest out on foot spread out?

We can leave Erc, my "companion" in the Chimera so he can back us up with the Heavy Bolter in the hull and pick us up if needed?

Thoughts?



Poncho is definitely taking up a position further back, yup

As for approach, we can try and raise them on comms, while still approaching careful, yes? If they confirm the area to be clear, then we move in with more haste.

This message was edited 1 time. Last update was at 2023/02/13 21:30:44


Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Lone Wolf Sentinel Pilot







Simond and Balwin can either poke in as armed recon, or as a mobile reserve with the chimera. He'd be a bit faster and should be able to extract himself from trouble a bit faster. Either role plays to his character.

   
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Boom! Leman Russ Commander






Shall I continue or do the others still want to post something?

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Boom! Leman Russ Commander






=> just to avoid misunderstanding: from what I know of the lore Scions are highly indoctrinated and elite-soldiers. So my description of them being quite bossy, cold and not very talkative is not meant to be out of the ordanary. If your characters ever had contact to them they react more or less like you would have expected, even if that means pretty bitchy ;-)

@ the Lieutenants Order: I would prefer if one of you lets Wyona answer. Who comes first can decide. Technically you were ordered by HQ to only use the high powered Vox AFTER you secured the promethium facility as they are not sure if the Orks would pick up the signal. That's less about hearing in on what you say and more about knowing that you are in the vicinity. If you use it now, you might loose the element of surprise (at least part of it).
Also even if you call for backup, there is the question if you stay and defend the Scions until they are picked up or just continue your mission. You might also try and convince them to join yours, but that should be pretty hard, as they have their own orders (which they of course don't share with you).

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Made in us
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MN (Currently in WY)

I posted up, and then read your post here. I think my post aligns with what you were looking for.

I am interested to see how everyone else reacts to these guys.

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Boom! Leman Russ Commander






The snippet about Tambo intending to mine the bodies is based in his culture not really valueing dead bodies that much. The soul of the warrior is gone, might as well boobytrap the corpse if you can take some enemies by surprise. The same reason why he personally would strip them of all belongings, but has already learned that a lot of fellow guardsmen deem this inappropiate. Feel free to react to that as you like.

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Krieg! What a hole...

Scions do have a special piece of kit in their medkit tailor made to trap their corpses. It all depends on the regiment's culture, but it's just something you might want to know

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






I didn't know that. In that case they seem to overlap pretty well

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Just wondering, is anyone in this group interested in starting a new game soon?

I've been pondering something ambitious. An RPG where the players are all nobles and are actually in charge of an entire planet.

Storyline will likely take place over a century. Will be very Sim City/Civilization esque in 40K setting with RPG elements thrown in.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in de
Boom! Leman Russ Commander






I'm always into trying out something new

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Same, I'd be happy to do that once we wrap up the refinery, if that's what everyone else wants to do.

   
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Cool!

Oldmate has a point though. It makes sense to get the current story to a decent stopping point. Besides, it'd give me more time to plan things out.

I'm thinking nominally it would run on the Wrath and Glory system (and I can design character stats but will probably stick to something very streamlined).

But for the most part the rolling will be limited. The game will be more about the strategic and business decisions that the Lords of this planet make and then dealing with the consequences of those decisions over a long period of time.


"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
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MN (Currently in WY)

Nice map Pyro!

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@ Oldmate:

Your Grenade has a range of your strength Bonus x3 and throwing is rolled on your BS. Meaning: Simond has a SB of 3, so up until 17 meters you can throw it unmodified, from 18 to 26m you get -10 on your roll, 27+ meters is a roll -30. The turrets are 10m high. So for the unmodified attack you have to get pretty close.

Just tell me how close Simond goes and roll your BS. I will then see if the Ork is taken completely by surprise or sees you approaching.

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So I imagine I would have to get to within 7m of the tower base for an unmodified throw.

BS skill is 31.
Okay i went for a 25m throw(at 15m from the tower base) and rolled a 10 (-10 for the range) so after modification his throw is a 20.

   
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Boom! Leman Russ Commander






@ all: you can decide if you want to shoot at the greenskins as soon as they are in range or if you want to wait until they are really right in the middle of your lot.
I updated the map a bit (on page 8 of the thread), to give grid coordinates. Simond and the orks come in from I1 moving along the path. You have a line of fire when they are around J7. Letting them come closer gives you easier shots due to short range but also a shorter charge distance for the Xenos

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@ Dekskull: does Teodor say "Simond no!" in normal talking volume into the combeat or does he shout it conventionally as if none of you had combeats because he lost his nerve?

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I think it was the latter. This moment is definitely all about him losing his nerve and not wanting to see his friend die.

"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa 
   
Made in us
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MN (Currently in WY)

I guess I am going to take an aim action until we get the order to fire.

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@ Bob: could you tell me your damage rolls?
I think you missed some damage modifiers in your posted 9+5+2 damage

You should do 1d10+3 (longlas) +1d10 (for accurate and two degrees of success) +2 (for mighty shot) +1 or 2 if you use the variable setting to fire a higher powered shot (which I assume as Poncho already saw what tough SoBs the Orks are)


Edit: also some minor comments:
1. Teodore has an autogun, so it should be bullets, not lasbolts
2. Njals semiburst will hit, but only once
3. The mines are at the otter ambush side, so that Simond and Balwin have the option to charge in. Balwin waits somewhere to the left of the battle map. If he want, Simond can turn around and charge next turn, but he might get in the way of the gunners

This message was edited 1 time. Last update was at 2023/05/04 15:07:36


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Made in us
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MN (Currently in WY)

Thanks Pyro- Looks like I did a measly 6E damage with a single hit. :( Probably nothing in the grand scheme of things!


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From what we learned so far the autogun and normal lasguns might be better of going for suppression fire against the orkboys instead of shooting to kill. That might be better suited for Gretchin or in case of explosives etc.

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Heroic Senior Officer





Krieg! What a hole...

 Pyroalchi wrote:
@ Bob: could you tell me your damage rolls?
I think you missed some damage modifiers in your posted 9+5+2 damage

You should do 1d10+3 (longlas) +1d10 (for accurate and two degrees of success) +2 (for mighty shot) +1 or 2 if you use the variable setting to fire a higher powered shot (which I assume as Poncho already saw what tough SoBs the Orks are)


Chalk it up to Poncho's (and me) not being too familiar with variable settings on more common Lasguns pattern and forgot to set it to something more powerful. Krieg does get their own Lasgun in one of the expansions, and its power setting it fixed, same for the Hellgun. I'll do that next turn, thanks!

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in de
Boom! Leman Russ Commander






So what did you roll for that 2d10? Was it a 9 and a 5?

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819 build and painted
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Heroic Senior Officer





Krieg! What a hole...

Rolled a 9 for the first D10, added 5, from Mighty Shot and the native +3, and then rolled a 2 on the second dice.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
 
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