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Made in au
Fresh-Faced New User






Hello DakkaDakka. Recently back into the hobby after I moved, and opened a box full of first-born Marines and Dark Angels upgrade bits. I'm not really interested in selling so I thought I'd wet the brushes and try putting something together. There's a small group of work-friends that are into the hobby and play a few social games here and there. So I don't need anything optimized or competitive. So something more fun. Comments on that front welcome or points that something is obviously not going to work; I haven't played since early 5th Ed.

Why Dark Angels?

I like the lore.

Why so few Ravenwing or Deathwing?

Basically using the models I found with a few upgrade kits I must have picked up. An old Space Marine Battleforce, some upgrade packs and spare bits friends have.

Dark Angels Strike Force for Warzone Nephilim

No Slot - 382pts [-1CP]
Command Squad Apothecary
Command Squad Company Ancient Power fist
Company Champion Chapter Champion, Blade of Triumph
4 Company Veterans Combat shield, 2x Lightning Claws
Company Veteran Sgt Storm shield, Thunder Hammer

HQ - 290pts [-3CP]
Captain Relic Blade, Storm Bolter
Interrogator-Chaplain, Warlord Jump pack, Power Fist, Mantra of Strength, Teeth of Terra, The Imperium's Sword
Lieutenant Power Sword, Storm Bolter

Troops - 430pts
Tactical Squad, 4 Marines Lascannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Lascannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Grav-Cannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Grav-Cannon Sgt Chainsword and Storm Bolter

Elites - 320pts
Deathwing Knights
Scout Squad Camo Cloaks 4 scouts 3 Snipers, 1 Missile Launcher Sgt Chainsword, Sniper

Heavy Support - 400pts
Land Raider Redeemer
Mortis Dreadnought [Legends] Two twin Autocannons

Dedicated Transport - 185pts
Drop Pod
Razorback Storm Bolter, Twin Lascannon

Idea is the Smash-Chaplain keeps up with the Command Squad and Captain pushing into the enemy flank deployment zone. Drop pod and Razorback to move the tacs for area denial with the LEUT providing his re-rolls to the troops and dreadnought. Knights take the mid-field and scouts just be annoying, even screening.

I know I'm lacking the traditional Plasma (which can be changed), but was hoping to model the Tac weapons as more a "dreadwing" aesthetic. The Knights and Chaplain are there for their own agenda maybe?

Thanks all for reading and look forward to discussing further!
   
Made in us
Been Around the Block




Well, what are you looking for in terms of a comment? I don't want to go too all-out for optimization because you already said this is a fun and fluffy. What are your buddies playing? That might help if I knew a bit more about the local scene. Most of this comment is going to be list tweaks anyway since I dont have much to say about fun-and-fluffy. You should always play what's fun to do.... but nobody needs my advice on what is fun.

To catch you up a bit from 5th edition, it's now generally the case that most marines go with the Primaris datasheets. However, Dark Angels are probably one of the best chapters to run a lot of firstborn in, so I think that works well.

Dark Angels tend to lean in heavily towards their unique units. So keep that in mind.

I'm not really sure what this Command Squad business is. I'm not a Dark Angels player myself, so perhaps it's something unique to them. I tried to look it up but I didn't find it. As far as I can tell this isn't a thing. Are you just buying all of these things individually and having them hang out together? If that's the case; they aren't slotless choices. Not that it matters since you have plenty of Elites slots available. I just really don't understand this part of the list.

On to the rest of it:

HQs: Probably buying storm bolters for characters (and sargeants) isn't necessary. If you have it modeled that way and you just want to, then fine.... Storm bolters aren't really great weapons though. You also don't really need a power fist and the Teeth of Terra on your chaplain. Pick one weapon or the other, you don't need both.

Lieutenants are often left at home. Their aura can be provided by a dreadnaught for a CP, which you're bringing anyway.

Tac squads are fine. Usually you only field 3 to fill the troops slot and don't need to take any more.

Deathwing knights are great.

Scouts a bit less so. Scouts are a really weak unit. The forward deploy is cool but you're going to find they die like flies. I had to put my scouts on the shelf too. I'd spend your points elsewhere.

Land Raider is pretty overcosted these days. I sort of get it with the deathwing but for its cost you're probably better off just fielding more terminators. Fun though, so take it anyway if you like.

If you're looking to expand, you can typically get Terminators pretty easily on the secondhand market for not so bad of a price. That might be the easiest way to improve the army a bit, and it fits with your theme. If not, then that's cool too.

Some plasma would be nice to see. Its cool and fluffy and the Dark Angel Weapons of the Dark Age strategem is pretty great. The plasma-unit-of-choice is Inceptors with the plasma weapons, although those are a Primaris unit. Ravenwing BlackKnights for Dark Angels though... those are also great.

Best of luck to you.
   
Made in au
Fresh-Faced New User






Hey thanks for the reply!

You do make a good point as to what comments I am looking for. But your reply is none-the-less appreciated and helpful!

Local scene? Some Chaos (largely undivided, as in no specific whole-army Thousand Sons, Death Guard ect), sort of a spikey Mech Marines I guess. A couple are starting Guard again, one's going vehicle heavy one's going infantry spam. There's some competitively geared Necrons and a swarmy 'Nid army.

Yeah TBH I do like the loooook of a lot of Primaris units. And will probably end up running something in the future future. But if I were to invest heavily back into the models, I'd be running a Ravenwing list. For another day though.

Command Squad might be a misnomer - they are Company Vets
Command Squad: If a Detachment includes a DARK ANGELS CAPTAIN, then one DARK ANGELS COMPANY VETERANS unit can be included in that Detachment without taking up a Battlefield Role slot.


The Ancient, Apothecary and Champion pretty much follow the same
Command Squad: For each DARK ANGELS COMPANY VETERANS unit included in a Detachment, one DARK ANGELS COMMAND SQUAD ABCXYZ unit can be included in that Detachment without taking up a Battlefield Role slot.


So this Squad, along with the Captain, should roll in the Land Raider pushing enemy home objectives for some assault goodness, with the Smash-Chaplain jump-packing alongside. But I could gear it to be more of a plasma pew pew; it just won't be that stationary.

Storm Bolters - Good point. I haven't masses-marines to win on bulk bolter fire so don't try patch it. Worth dropping Combi-weapons on them? Plasma for the range?

Thanks for the LEUT point - I think I just had some spare points left and wanted re-rolls for my heavy weapons.

Thanks!

   
Made in us
Been Around the Block




ok, interesting. Didn't know about that. Sounds like a fun list.

I dont know about plasma on sarges. It sort of depends if you are going to have your captain hang out nearby? You dont want to overheat and lose your sarge. From your plan you described it sounds like not, so I'd probably just keep the stock bolter.

It would be fun to get some plasma in the list somehow though. Plasma IMO is more effective when you can have a *lot* of it, especially when you have a lot of it coming from one source so you can use Weapons of the Dark Age. Plasma Inceptors, Black Knights, or Hellblasters all might be some nice includes. You could also use plasma cannon devestators if you want to stick with firstborn, but I think they might be less effective than the other options.

This message was edited 1 time. Last update was at 2022/11/28 04:05:01


 
   
Made in ca
Secretive Dark Angels Veteran




Canada

 Warp Entity wrote:
Hello DakkaDakka. Recently back into the hobby after I moved, and opened a box full of first-born Marines and Dark Angels upgrade bits. I'm not really interested in selling so I thought I'd wet the brushes and try putting something together. There's a small group of work-friends that are into the hobby and play a few social games here and there. So I don't need anything optimized or competitive. So something more fun. Comments on that front welcome or points that something is obviously not going to work; I haven't played since early 5th Ed.

Why Dark Angels?

I like the lore.

Why so few Ravenwing or Deathwing?

Basically using the models I found with a few upgrade kits I must have picked up. An old Space Marine Battleforce, some upgrade packs and spare bits friends have.

Dark Angels Strike Force for Warzone Nephilim

No Slot - 382pts [-1CP]
Command Squad Apothecary
Command Squad Company Ancient Power fist
Company Champion Chapter Champion, Blade of Triumph
4 Company Veterans Combat shield, 2x Lightning Claws
Company Veteran Sgt Storm shield, Thunder Hammer

HQ - 290pts [-3CP]
Captain Relic Blade, Storm Bolter
Interrogator-Chaplain, Warlord Jump pack, Power Fist, Mantra of Strength, Teeth of Terra, The Imperium's Sword
Lieutenant Power Sword, Storm Bolter

Troops - 430pts
Tactical Squad, 4 Marines Lascannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Lascannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Grav-Cannon Sgt Chainsword and Storm Bolter
Tactical Squad, 4 Marines Grav-Cannon Sgt Chainsword and Storm Bolter

Elites - 320pts
Deathwing Knights
Scout Squad Camo Cloaks 4 scouts 3 Snipers, 1 Missile Launcher Sgt Chainsword, Sniper

Heavy Support - 400pts
Land Raider Redeemer
Mortis Dreadnought [Legends] Two twin Autocannons

Dedicated Transport - 185pts
Drop Pod
Razorback Storm Bolter, Twin Lascannon

Idea is the Smash-Chaplain keeps up with the Command Squad and Captain pushing into the enemy flank deployment zone. Drop pod and Razorback to move the tacs for area denial with the LEUT providing his re-rolls to the troops and dreadnought. Knights take the mid-field and scouts just be annoying, even screening.

I know I'm lacking the traditional Plasma (which can be changed), but was hoping to model the Tac weapons as more a "dreadwing" aesthetic. The Knights and Chaplain are there for their own agenda maybe?

Thanks all for reading and look forward to discussing further!


command squads are now no longer a thing, your apothecary, chapter ancient, and champions are now independant entities, they stand and operate alone, that chaplain isnt legal, if hes got a jump pack and power fist he cant take teeth of terra, he needs to take a chainsword for this relic to be legal, you pay for the base cost weapons (even if their normally free) and then take the relic on top of them

your leftover veterans can be moved to independant squads as small as 2 warm bodies or as big as 10

the double autocannons dreadnaught is actually not the worst, hes a cool dude, hes not deathwing anymore thats an independant upgrade now which is niche useful for him, being without it is fine, land raidrs are in a similar boat but it does even less for them

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
 
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