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Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Great work on those paper tanks Easy E - a lot of work.

Still building my armoured company - you can’t have too many tanks.

Loving these reviews KK. Always look forward to seeing them.

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

And we're back!

Now where were we?

Ah yes...



The Vehicle Design Rules (VDR) had popped up in White Dwarf before but I'll be looking at the version from CA 2002 which did not have any big differences as I can recall.

The VDR let us make our own vehicles and they were AWESOME.



IIRC you bought armor (paying points for each facing, with rear armor being the most pricey), added a speed, weapons, transport and other options and then GO!



Clean, easy to use rules with tons of potential for creativity and filling the gaps in existing model lines. For me it meant adding a jeep and two halftracks to my Zombie guard (using Ork models) but there were a lot of funkier ideas out there.



From minor weapon swaps.




To the return of the infamous deodorant tank, the Grav Attack.



The rules even threw in immobile fortresses, superheavies and fliers as options.

Again, just a great, clean rule set that encouraged creativity. There was room for abuse and the rules really needed a cap on the number of guns you could put on a platform, but as long as people were not real asses it could be a lot of fun.



Also in Chapter Approved were some rules adding more details and granularity to vehicles and, for the first time I can think of, real world measurements and stats for them. Which was fine for the guard but caused trouble when the Eldar Falcon could do 1800 kph/1100 mph, of y'know Mach 1.5



Other Guard-relevant content in the book included a rare crossover with Marvel Comics



The Last Chancers army rules



It's wonderful that they think 12 guardsmen can take on a 1500 point army by giving them special rules like '+1 attack' and d3 extra move.



Ah, she can reroll armor penetration. That will help.

Bless their little hearts.



And then the book included letters and rules suggestions from readers The first and possibly last time I saw that in a GW book.



And then it ends with Patrick Marshall (author of The Night Before 986996.M41) getting a shout out with one of his humor pieces being formally included in the fluff. This really was a golden age of customer engagement when we could all come together to Revile the Pan Fo.

We're getting near the end of this, there's one or two more CAs for me to look at before we close out with the Black Crusade Codex.

See you soon!

 
   
Made in us
Stealthy Warhound Titan Princeps







For the record, I played Jungle Fighters on regular tables for years. They did OK, though in the latter era I ran them with Kroot mercenaries. In those days a demo charge in the right spot could rip the heart out of a lot of armies.


Automatically Appended Next Post:
Thanks for the review - never saw that ed. of Chapter approved!

This message was edited 1 time. Last update was at 2022/12/18 11:14:21


 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

Never knew that great piece was actual canon by way of Chapter Approved Feels very Imperial though.

I always found it amusing how expensive warship paint was.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Leader of the Sept







Warships are pretty big. And it’s not like you can find Halfords touch-up colour match paint 40k years from now. Just have to repaint the whole ship each time it gets a bit dinged

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

"You will sit in the blue chair" is a line that has always stuck with me.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran





 H.B.M.C. wrote:
"You will sit in the blue chair" is a line that has always stuck with me.


Ditto.

So back in the days of 3e, our local Guard player was the epitome of the "I'm here to have fun, so let's all have fun together with this fun game! WHOOOO!" player. And GW gave him the VDR article in White Dwarf to play with.

His most successful creation was probably the Gorkamorka trukk with a Catachan driver, 24 spare lasguns from the Catachan sprue lined along the backboard between cab and bed, with a Catachan 'gunner' holding the outstretched fist hand up in the air. ("Why is he fist-pumping?" "He's yanking the string they threaded through all the triggers, duh!")

Being an armor 10, fast, open-topped vehicle, it usually exploded. But when it managed to bump and jostle up to within 12" of a unit...those were 24 separate rapid-fie lasguns. It doesn't matter who you shoot at, 48 BS3 S3 shots will get SOMETHING through. The first time it stopped being a big joke was when it rolled up to a squad of 12 genestealers, and left only a fine purple mist floating in the air.

But the fan-favorite was the 1::48 die-cast Cadillac convertible (painted pink), with Catachan driver and passenger (who had a shotgun, naturally), and a Catachan standing in the back seat with a jury-rigged pintle-mount heavy bolter. All three crew were, of course, modeled with heads wearing sunglasses. Dude even found an arm that let him have the driver hanging his elbow out over the car door. Armor 9 all around, fast, open-topped, and crazy cheap on points - it wasn't terribly effective, but you couldn't help but be impressed.

Those were some crazy, fun times.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

 Psychopomp wrote:
 H.B.M.C. wrote:
"You will sit in the blue chair" is a line that has always stuck with me.


Ditto.

So back in the days of 3e, our local Guard player was the epitome of the "I'm here to have fun, so let's all have fun together with this fun game! WHOOOO!" player. And GW gave him the VDR article in White Dwarf to play with.

His most successful creation was probably the Gorkamorka trukk with a Catachan driver, 24 spare lasguns from the Catachan sprue lined along the backboard between cab and bed, with a Catachan 'gunner' holding the outstretched fist hand up in the air. ("Why is he fist-pumping?" "He's yanking the string they threaded through all the triggers, duh!")

Being an armor 10, fast, open-topped vehicle, it usually exploded. But when it managed to bump and jostle up to within 12" of a unit...those were 24 separate rapid-fie lasguns. It doesn't matter who you shoot at, 48 BS3 S3 shots will get SOMETHING through. The first time it stopped being a big joke was when it rolled up to a squad of 12 genestealers, and left only a fine purple mist floating in the air.

But the fan-favorite was the 1::48 die-cast Cadillac convertible (painted pink), with Catachan driver and passenger (who had a shotgun, naturally), and a Catachan standing in the back seat with a jury-rigged pintle-mount heavy bolter. All three crew were, of course, modeled with heads wearing sunglasses. Dude even found an arm that let him have the driver hanging his elbow out over the car door. Armor 9 all around, fast, open-topped, and crazy cheap on points - it wasn't terribly effective, but you couldn't help but be impressed.

Those were some crazy, fun times.


That sounds almost like .....how 40K was always intended to be by the original design team before the beast of "balance" and tournament play rose its ugly head. i think it is probably why most of the 3rd/4th ed codexes had some of the most interesting army rules & builds so focused on the lore of the setting. a good chunk of my collection of old codexes i have are from 3rd and 4th with a few of the good ones from 5th and from 7th for "new" factions like admech.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in se
Boom! Leman Russ Commander






Oslo Norway

The last piece there is just epic. Very 40k.

And the paint costs are not unrealistic. Over ten years ago, I worked bridge-adjacent, and painting one large bridge was budgeted at approx 4 million $.

I think I need to find chapter approved, the vehicle design rules look great.

Just a note, if anyone wants to find an active game with similar possibilities (though with much less soul), grimdark future lets you do the same thing.

   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Don't forget the $1 million for Dihydrogen Monooxide fuel.

 
   
Made in gb
Leader of the Sept







It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

 Flinty wrote:
It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.

Eh, naming conventions may have changed a bit in 39000 years

I think it is supposed to by hydrogen peroxide as it references fuel for thrusters.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Flinty wrote:
It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.
I think the Imperial Navy knows more about fuel than you do. Sounds like you could do with some re-education.

Report to the same room listed on the original notification. You can sit in the red chair.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Leader of the Sept







And I’m not entirely sure there will even be a red chair provided I may be providing the red in the end.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

 H.B.M.C. wrote:
 Flinty wrote:
It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.
I think the Imperial Navy knows more about fuel than you do. Sounds like you could do with some re-education.

Report to the same room listed on the original notification. You can sit in the red chair.


Pffft, that room is booked out by the Office of Imperial Outlays!

Clearly Flinty should be referred to a re-education facility operated by an Imperial Navy branch of the Ministry of Imperial Alchemy, suboffice of Imperial Propulsion (course sponsored by the Adeptus Mechanicus).

You, meanwhile, can report to the Chancellry of the Estate Imperium, Department of Departmental Partition, to be re-enrolled upon the basic accreditation for the organisation of the major 3,749,182 branches of the Adeptus Administratum. There will be an end-of-module test.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fi
Locked in the Tower of Amareo





 Haighus wrote:
Never knew that great piece was actual canon by way of Chapter Approved Feels very Imperial though.

I always found it amusing how expensive warship paint was.


Clearly they use citadel paints to paint the whole hull

2024 painted/bought: 109/109 
   
Made in us
Hurr! Ogryn Bone 'Ead!






 Flinty wrote:
It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.


Maybe so when Johnny Joker burns down his house and blames GW for the rocket fuel formula GW can just point to how their chemicals actually don't exist.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Haighus wrote:
 Flinty wrote:
It says dihydrogen peroxide though. According to the internet, this isn’t technically a thing as it should either be hydrogen peroxide, which is a rocket fuel component, or dihydrogen dioxide. Which is just a rubbish, if accurate, name.

Eh, naming conventions may have changed a bit in 39000 years

I think it is supposed to by hydrogen peroxide as it references fuel for thrusters.

It's actually dihydrogen monoxide
   
Made in gb
Leader of the Sept







Dihydrogen monoxide is the joke water name. The thing from chapter approved about dropping rocks states dihydrogen peroxide, hydrogen peroxide being a real life oxidiser.

This message was edited 1 time. Last update was at 2022/12/20 09:02:28


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 Flinty wrote:
Dihydrogen monoxide is the joke water name. The thing from chapter approved about dropping rocks states dihydrogen peroxide, hydrogen peroxide being a real life oxidiser.


No way......?????? I had no idea?????
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

And we're back!

I mentioned earlier how the Armageddon Codex planted ideas for all sorts of IG regiments and other imperial factions. At first it seemed like a neat Easter Egg they planted like the 2 page spread of Marine Chapters in Rogue Trader. No one seriously expected every single one of those figures to eventually get multiple hard cover books and their own line of models right?

Right?



So in the early 'aughts (as we cool kids like to call them) White Dwarf ran a series of articles with modeling tips and army lists for various regiments.

Marines got something similar with the Index Astares series and even Xenos got in the action with Feral Orks and uh... the rest. Who I am sure exist. Oh yeah Kroot!

You'll forgive me if don't rifle through 20 year old WDs and instead use the rules collected in Chapter Approved 2003.



As before I won't do the whole book which is full of neat stuff like Kroot and Feral Orks (by Andy Chambers and Space McQuirk!) but just look at the IG related stuff.



We start things off with the stars of novels, comics, and a soon-to-be-announced Amazon series starring Henry Cavill, Gaunt's Ghosts!



Wow. Gaunt's Ghosts are pretty much the army the Catachans should have been. All infiltrating, all Camo, with tons of cool units.



Gaunt is a mandatory choice, which is fine since he's fairly decent character, inspiring, and a bit better than most IG officers in a fight. Several other main characters get special rules including Brin Milo and his pipes.



The Ghosts get master snipers who can't move but can slip away so they don't surrender any victory points.



And a better vet squad that can get demo charges, sniper rifles and special weapons.

Squads were normal but with infiltrate and camo cloaks.

All in all a fairly cool, different army and, like I said, better than the Catachans since they were not tied to the jungle. The main problems is the lack of models. You could use plastic Catachans but purists would demand they get green stuff cloaks and barrettes, which I saw more than one person do!

(Lack of models and heavy conversion requirements will be a reoccurring them throughout the exercise.)



Speaking of what the Catachans should have been, we get the Armageddon Ork Hunters which make up for the sculpting issues on the plastic Catachans by uh, painting them green.

Rules wise they're basically Catachans, with the same limitations like only getting cover bonuses in woods but not from walls. But they do get to take Ork Choppas and Shootas (complete with BS2) so well, there's that.

At least they're easier to convert! Just Catachans but with more goblin green and less bronzed flesh.



And if that wasn't lazy enough for you we had the ultimate lazy conversion army, the Steel Legion only painted a different Earth tone.



Rules wise they're an IG army with most of the fun stuff stripped out (no ab humans or psykers) slightly better morale and slightly better Rough Riders (who you'll have to convert yourself).



Yeah with generic rules, lazy repainted models, and a hard to spell German name these guys were clearly not going anywhere.



Then we have the guys who obviously going to be the break out stars, the Savlar Chem Dogs!



Thieves, criminals, dregs, the Chem Dogs have a distinct look and were definitely fan faves unlike the drab and dull Dead Corpse of Someplace of Another.



Rules wise they're not great, you lose some units and only get some improved morale and the chance to buy a relic that may or may not do anything useful. The big disadvantage is they cannot do sweeping advances because the Chem Dogs are too busy looting corpses to chase down their enemies. But it's not as big a blow as it sounds since, well, when was the last time Guard won assault?



They do get some improved Rough Riders, with the added advantage that you can finally use those Gorka Morka models that are on 50% discount.



Modelling wise you can use all sorts of IG and Necromunda models (the Chem Dogs pretty much steal whatever they can) but the hard part is respirator heads. The article recommends bits ordering on particular Chaos Terminator head, because of course it does.



But still, trust me, Chem Dogs, they guys are going to be huge unlike the Steel Legion but painted brown.

OK this is already long and there's at least 2 more regiments to go, so come back tomorrow for the Estonian Drop Troops!



This message was edited 1 time. Last update was at 2023/01/06 12:13:54


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

And we're back!

Next up is an army I actually played, the mighty Elysium Drop Troopers.



While other WD army lists were remixes of the normal IG list, the Elysians were a radical departure where the entire army must deep strike.



Storm Troopers were moved to troops to better allow for that, but even normal platoons and Commissars could (and must) drop.

This also meant no tanks, no sentinels.



To compensate they got an airstrike, which didn't even a require a model.

Which is good because you're going to be pretty busy with your infantry.



These models by the great Dave Taylor simply require buying some metal Marine Scouts, swapping their heads for metal IG tank crew, then green stuffing helmets and quilted sleeves.



So easy even a child could do it!

Of you could, y'know, buy a bunch of Warzone dudes on clearance and use them.

My memories of playing them is they were fair to mediocre, the main problems being you wanted to deep strike in close to hit the enemy on the turn you arrive, but close is the last place the IG want to be. Could take heavy weapon teams but you didn't know when they'd arrive and they could not fire the turn they arrived.

Still it was fun.



The last of the IG regiments is the City Fighters, a mix of IG remnants and militia fighting over the ruins of their home. Already an evocative bit of background but with some neat units added in.



Tanks were limited, but the normal IG platoons got some neat additions.



There was a specific squad for using Necromunda gangs in the army, with a larger and more flexible squad size. a mix of weapons (rifles, pistols, shotguns) and no matter how little sense it makes, the option of a plasma cannon as their heavy (the inverse of no models, no rules, if models then rules).

This looks like a fun army which I wish I'd played but never tried.

That covers the IG regiments, but there's still 2 more armies to cover in CA2003, come back next time for the dramatic return of... allies!

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Hrm.

Anyone still reading?

Ah well. Onward!

So CA2003 (and the earlier WD articles) gave us a half dozen new IG army lists with the models ranging from 'Steel Legion but painted a different shade of brown' to 'buy three metal kits and a tube of green stuff and maybe you can build a squad'.

What's interesting of course is what was missing. There was never a list for Tallarns, Modrians, Valhallans, Attilans, or Storm Troopers. Cadians would get one, only to be invalidated a few months later. Nor was there a list for Escher, Orlocks, Cawdor, Goliaths, Van Saar or Delaque, though they were teased as alternate regiments.

Spoiler:
(and don't even mention the Necromunda Spiders



Never forgotten, forever in our hearts)


So not only did these new regiments require extensive and expensive conversions, all you'd get out of it was an army of limited effectiveness.

Which would be invalidated in a year or two with the new codex but sssh, that's a secret.

Of course I imagine most folks would let you use Tallarn as Gaunts Ghosts, Cadians as Elyssians or Mordians as Chem Dogs (OK maybe not Mordian Chem Dogs, but certainly any of Necro gangs). But it's still odd that GW would devote staff time and pages to armies without models and neglect existing model lines when writing rules.

But enough whinging on to the allies!



First we have Kroot Mercenaries. Kroot had originally been planned as a stand alone army before being merged with Tau (one reason the first generation Kroot had no Tau bits). They were sort of a nature-loving primitive race, Navi 10 years before Avatar basically. So the Mercenary list was a way to kind of give them a chance to stand alone. With only one plastic kit and a couple of metal ones they were pretty limited, mostly remixes of existing Kroot units.



The whole army could be boosted with an evolutionary adaptation, part of the idea that Kroot get traits from whatever they eat.

This is a bizarrely common trope in 40k with Tyranids, Kroot and even Marines having it. It's the sort of thing that makes you want to ask 'is everything OK at home?".



The options for your T3, 6+ save assault army were +1 toughness and who cares.



One new unit were Vulture Kroot, a pretty simple conversion that added a jump pack unit to your assault army with no vehicles.



But the real advantage was the ability to add some S4, A2 troops to the Imperial Guard. I had some tiger striped Kroot and another squad modeled as combat servitors. Not a game breaker but a handy addition to most IG armies. Might also have been a good way to use Catachans.

And if that wasn't enough...



Chapter Approved 2003 also had the Marines In Black!



IG could include the Marines in Black as an HQ unit, a squad of super-duper Marines with magic bullets and all the special and heavy weapons you could ask for. Oh and they could deep strike!

This was another fun unit I used at the time.

But more Jarheads wasn't nearly as much fun as the next unit we got...

Tomorrow.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Some backwater sump

I'm still reading!

This is golden age weird-but-mostly-useless stuff that made the game fun. It opened up the 40k universe in a great way that now has been crystalized and etched in stone (to its detriment).

This message was edited 1 time. Last update was at 2023/01/10 21:05:32


New Career Time? 
   
Made in gb
Fixture of Dakka







Kid, how could you do a post on the Kroot Mercenaries and not include the iconic Kroot-in-a-fez?!?!?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

Also still reading

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

This is what Chapter Approved was meant to be about, not the stale, sterile "tournament season" crap it's become.

 Kid_Kyoto wrote:
IG could include the Marines in Black as an HQ unit, a squad of super-duper Marines with magic bullets and all the special and heavy weapons you could ask for. Oh and they could deep strike!
I eventually built a custom army of Deathwatch on the back of this, long before GW ever decided to give them a Codex.

Took a hell of a long time to get all he Deathwatch pads and metal DW bolters.



This message was edited 1 time. Last update was at 2023/01/10 22:28:06


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

And we're back!

I hoped to avoid ransacking old WD issues and wanted to just keep to nice, clean books but there was one I could not resist because it led to some of my favorite conversions and units in 3rd-4th edition. I'm talking about WD275, and the preview rules for Priests and the Inquisition!



The big 3rd edition book had basic rules for (almost) every unit in the game at the time.

Spoiler:


Never forget! Always in our hearts!


Including a section on Heroes of the Imperium such as Confessors, Inquisitors and the humble, humble, oh so humble preacher.



I mean not only is the obviously the same 3 models with some tweaks, look at that last guy, he's literally armed with a board with a nail through it!

But... he was just 5 points. And he could get an invulnerable save for 10 points. And he could get a powerfist for 15 more (or a combi weapon, or a plasma pistol...). Oh and you could have as many you wanted in your army.

Thus was founded the Parochial Patriarchy of the Preaching Padres of the Pious Powerfist (or PPPPPP as we liked to call them), who would generously send their members into every single Imperial Guard squad in an army.

But alas the PPPPPP was too pure for this fallen world and with WD275 their time was at an end.



The Diet of Balance declared that Priestly Power Fists were anathma. Confessors and missionaries could get a 2 handed power axe that was basically the same thing (but costlier and 1 less attack due to being 2 handed) but the Humble Preacher was now limited only to combi weapons and plasma pistols

And no sooner did you start converting your Preachers for the Parochial Patriarchy of the Preaching Padres of the Pious Power of Plama (or PPPPPPP, to distinguish them from the disbanded PPPPPP) but you learn you can only have 5 in your whole army

All I know is that somewhere these is a guy with 20 powerfist preachers on his shelf waiting for their comeback.

But GW taketh and GW givith as well!



Although the Big Black Book had Inquisitors, they were pretty limited, but this article brought them to new glory.



Now Inquisitors could once again take terminator armor, a full range of weapons (from the Marine list) and most importantly for me, henchmen!



Wow. They suck. Even worse than Guardsman. Why would spend points on these losers?

Well...



They came in several flavors each with their own special abilities. Mystics let you take pop shots at deep strikers.



Sages allowed you to reroll shots.



Familiars gave you an extra psy power.



And Warriors (limited to 3) could have a vast array of heavy and special weapons.

Which led to one of my favorite units, the aptly named Kyoto-Pattern Inquisition team. Inquisitor with Psy Cannon, 3 heavy bolter servitors, a sage and a mystic for pop shots and re-rolls. Not the most powerful unit in the game but a lot of fun.

To this day when I have cool models with no real point Inquisition Teams are my go-to use for them.


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Always fun to read these reviews..

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Kyoto-Pattern Inquisitorial Fire Team.

They were a staple of my army back during 3rd.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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