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Made in us
Resolute Ultramarine Honor Guard





Balance Data Sheet wrote:
‘At the end of your Command phase, if one or
more Adeptus Astartes Troops units from your
army are within range of an objective marker you
control, that objective marker remains under your
control, even if there are no models within range of
it, unless your opponent controls it at the end of any
subsequent phase.


You go first, on Turn 3, you control Objective A with 5 Intercessors standing on it. During Turn 3, you move the Intercessors to Objective C. You now control Objective A and C. Your opponent has nothing anywhere near that area, so they can't get models on either objective in their half of Turn 3.
Their turn ends. You control A and C.
Turn 4 begins:
You may or may not control A and C - but probably do because there's little point to the rule otherwise (see below for a very niche example)
Your opponent STILL can't get anything anywhere near there. You may or may not control A for the purposes of "If you control more than..." edge cases.
Turn 5 Begins -
Do you still control Objective A with no models nearby? That's the way it's written, but I'm not sure that's the way its meant.

So the way I read it, At the end of your command phase, you run a check on all objectives. If you control it, it gets a hidden "flag" for lack of a better term, and that flag is your control. That flag remains across multiple turns until it is removed by even one enemy (scoring) model - well technically they take control - but I'm talking about if it's empty and remains empty thus even 1 scoring model would take it.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in de
Nihilistic Necron Lord






Germany

Once you control an objective with a troops unit it remains under your control, even if you move away from it. An enemy model has to move in range of it, to take it away from you.
   
Made in no
Liche Priest Hierophant





Bergen

Some missions in Nephilim has had sticky objectives. It is not new. Your opponent has to take them away from you again or they are your for ever and ever. It also works a lot like raising the banners secondary objective.

   
Made in gb
Longtime Dakkanaut



Glasgow

"At the end of your Command phase, if one or
more Adeptus Astartes Troops units from your
army are within range of an objective marker you control, that objective marker remains under your control, even if there are no models within range of it, unless your opponent controls it at the end of any subsequent phase."

All objectives are checked each command phase the objective sticks until your next command phase when it is checked again so assuming no interference by your opponent

Your intercessors advance from objective A - B you now hold A through sticky and B through having a model on it (but its not sticky as it didn't have a Troop on it at the command phase). Net you hold A and B. But you can be shot off B and you hold A with no models

At your next command phase all objectives are checked you now hold B Sticky you however do not have a Troop on A so do not hold A through subsequent phases however nothing stops you advancing your intercessors back and holding Both in an inverse of turn 1

In my interpretation the hidden flags are rechecked each command phase as to the point it let's you hold two objectives with one unit and prevents you losing it by being shot off which is pretty nice also both the command phase check and the scoring primary happen at the end of the command phase (so through sequencing you can score primary then recheck for stickyness) it also makes a difference for some secondaries like corrupted grounds that check at EoT


Automatically Appended Next Post:
 Niiai wrote:
Some missions in Nephilim has had sticky objectives. It is not new. Your opponent has to take them away from you again or they are your for ever and ever. It also works a lot like raising the banners secondary objective.


Exactly sticky objectives are not new the old ones all rechecked every command phase and only applied if you still had possession in your command phase

If clause -If end of your Command phase - condition - adeptus astartes Troop unit within range and you have control - resolve rest of rule

In turn 2 if Troop unit is not in range of objective then you have not met the condition so the rest of the rule no longer applies

This message was edited 6 times. Last update was at 2023/01/10 12:42:26


 
   
Made in de
Nihilistic Necron Lord






Germany

U02dah4 wrote:
"At the end of your Command phase, if one or
more Adeptus Astartes Troops units from your
army are within range of an objective marker you control, that objective marker remains under your control, even if there are no models within range of it, unless your opponent controls it at the end of any subsequent phase."

All objectives are checked each command phase the objective sticks until your next command phase when it is checked again so assuming no interference by your opponent

Your intercessors advance from objective A - B you now hold A through sticky and B through having a model on it (but its not sticky as it didn't have a Troop on it at the command phase). Net you hold A and B. But you can be shot off B and you hold A with no models

At your next command phase all objectives are checked you now hold B Sticky you however do not have a Troop on A so do not hold A through subsequent phases however nothing stops you advancing your intercessors back and holding Both in an inverse of turn 1

In my interpretation the hidden flags are rechecked each command phase as to the point it let's you hold two objectives with one unit and prevents you losing it by being shot off which is pretty nice also both the command phase check and the scoring primary happen at the end of the command phase (so through sequencing you can score primary then recheck for stickyness) it also makes a difference for some secondaries like corrupted grounds that check at EoT


This is not how it works.
   
Made in gb
Decrepit Dakkanaut




For once I agree with p5. U02 has it completely wrong

A unit holding object A that meets the criteria continues to count that objectve as controlled even if they move away. They can be there command phase turn 1, move away and if nothing happens it's still controlled at the end of battle round 5.

This message was edited 1 time. Last update was at 2023/01/10 15:49:03


 
   
Made in gb
Longtime Dakkanaut




There's no time limit on the "remains under your control" part of the rule, just a condition that must be met by the enemy to take it off you. If you control an objective with a Troop unit at the end of any of your Command phases you will still hold it until an enemy actively takes it off you.
   
Made in gb
Longtime Dakkanaut



Glasgow

So what's the point in the Command phase check why not just have if space marine troops control an objective they retain control until the opponent controls the objective

I check the objective in my command phase it has no Troop the rest of the rule no longer applies to that objective

This message was edited 1 time. Last update was at 2023/01/10 17:48:06


 
   
Made in us
Deathwing Terminator with Assault Cannon






If you ever played DOW, think of it as an objective you already claimed. Then the objective is under your control until your opponent takes it from you.
   
Made in gb
Crazed Spirit of the Defiler




Another concept to the sticky objectives which comes up sometimes:

You start your command phase with 5 Tactical Marines on objective A. You stay on the objective.

In your opponent's turn they move their 5 Tactical marines on objective A too. They now contest the objective, 5 bodies to 5 bodies.

But, as your opponent never controls the objective at the end of any phase, you retain control of it and score.

For practical play purposes I would suggest tokens that you place on the objectives as you sticky them in your command phase. That way you remember they are sticky until your opponent takes control and you remove your token.
   
Made in gb
Decrepit Dakkanaut




U02 - the command phase check is to limit the ability. Otherwise you could walk onto an objective and "sticky" control it.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Exactly, it give your opponent a chance to blat you off an Objective in their turn before it becomes stickied in your next Command Phase, for example.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Fair enough
   
Made in us
Resolute Ultramarine Honor Guard





Just a heads up for anyone who may have glossed over a rather important part of that new rule - only SM "TROOPS" get it. I already had visions of Jump Packs and Eliminators Move Shoot Scooting onto new objectives. But its only Troops.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





 skchsan wrote:
If you ever played DOW, think of it as an objective you already claimed. Then the objective is under your control until your opponent takes it from you.


Have the sudden urge to model and paint chapter banners on top of vox units to place on top of objectives.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


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Made in se
Dakka Veteran





 skchsan wrote:
If you ever played DOW, think of it as an objective you already claimed. Then the objective is under your control until your opponent takes it from you.


It's the intro-cinematic to DoW even: Tacticals move forward, the lone Sgt. survives the Ork shootingphase, then he raise the banner in his commandphase and the objective gets "stickied"(?) for the Blood Ravens.

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