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Made in au
Been Around the Block





I'm making 1mm scale miniatures for battles in the Old World.

This isn't strictly "Warhammer Fantasy" but it's set in the Old World during the End Times, so maybe people here will be interested.

Just getting started, but basically I film the tiny miniatures in massive battle reports, then you can download the same miniatures from my Cults3D page for printing. I also have a patreon for the credits roll and behind the scenes stuff, which I imagine will grow slowly over time.

Tell your friends!




The rules for this game are inspired by Perry Miniatures Travel Battle. Simple to play, minimal dice, no cards or tokens, but the tactics can be a mind melt in practice. I'll need to think about how to release the rules so others can play. This whole thing was inspired by channels like iainmstanding, DM Gashbad, and Big Small Worlds, who all do sweet Warhammer Fantasy and Warmaster stuff. Enjoy!

Sneak peak:







This message was edited 4 times. Last update was at 2023/04/01 20:23:12


   
Made in au
Regular Dakkanaut




Aus

Honestly a bit too tiny to make the units look interesting/different. And the lack of colour and camera angle don't really help. I did find the tiny dice hilarious, and your thoughtful use of gloves is way better than looking at strangers gross fingertips!
   
Made in gb
Decrepit Dakkanaut




UK

Honestly this is really neat and its something that 1mm-15mm and even 20mm can do far better than 28-35mm scale games.

Oh also for the video zoom out some. I think one big attraction to this scale of gaming isn't just zooming in to see small units fight; its the grand wargame picture of seeing the full battle as companies charge, walls fall, cities burn, woods shake etc...

I think that whilst core infantry can be a little plain at this scale, I think that its a great way to add siege weapons, towers, turrets, ladders, dragons, demons, monsters, mages, spells and more to the battlefield. When you can have a dragon in flight that blazes a flame across a whole front row of several unit stacks which form part of a huge army and really gives the feel that yep this is a dragon doing dragon things rather than just puffing a flame at 20 warriors in close combat.



Ps add model releases to your Patreon and it might gain more traction.

This message was edited 2 times. Last update was at 2023/01/26 09:53:06


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Regular Dakkanaut




Aus

The only other "really tiny" scale stuff I've seen is photos of some Roman stuff in Wargames Illustrated, and what was interesting was that it's really the only way to have actual-scale battles represented on a board. The terrain is also the star of the show, since units are more or less just textured squares, the hills/roads/farms/towns all have to look pretty nice.
   
Made in gb
Decrepit Dakkanaut




UK

 RustyNumber wrote:
The only other "really tiny" scale stuff I've seen is photos of some Roman stuff in Wargames Illustrated, and what was interesting was that it's really the only way to have actual-scale battles represented on a board. The terrain is also the star of the show, since units are more or less just textured squares, the hills/roads/farms/towns all have to look pretty nice.


I think in fantasy settings monsters and wild siege weapons also rise to the fore as big attractions.

But yep individual infantry units are "boring" as models - the attraction is seeing massed units of them operating at the large scale; and indeed the terrain options. Being able to actually do full sieges against multiple sections of wall; charging into the breach; destroying settlements behind with artillery; charging over open fields and using scattered farmhouses as small bastions or rushing units through a winding cityscape of housing. Or a last chance defence of a village etc...

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut



London

Have you seen the demo game that does the rounds of UK wargames shows? Romans I thinks vs Gauls or similar 'horde' style. Teeny tiny scale with the units being modelled as their entire cohorts etc. I bit like bumpy counters. But do a good job of showing different organisational fighting styles as seen from a birds eye above the battlefield.
   
Made in us
Stealthy Warhound Titan Princeps






Is that Strength & Honour, Mark Backhouse's ruleset?

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in au
Been Around the Block





Thanks for giving it a go guys. The video's views doubled immediately after you commented here, which I think shows how helpful your comments are. I meant to start small with this, but now I'd like to up the ante. Sieges and combined army/navy battles are the main goal. I have two more videos in this same style ready (the sequel to this one, which I imagine you'll dislike, and a BFG report which is a bit different) but obviously I'll need to rethink the formula moving forward.

Analytics clearly show everyone liked the story section (and instantly switched off when the gameplay began) but without your comments here, I'm like, "Is it actually the game? Or is it the video itself people don't like? Maybe both?".

 RustyNumber wrote:
Honestly a bit too tiny to make the units look interesting/different.

 Overread wrote:
yep individual infantry units are "boring" as models - the attraction is seeing massed units of them operating at the large scale; and indeed the terrain options. Being able to actually do full sieges against multiple sections of wall; charging into the breach; destroying settlements behind with artillery; charging over open fields and using scattered farmhouses as small bastions or rushing units through a winding cityscape of housing. Or a last chance defence of a village etc...

 RustyNumber wrote:
The terrain is also the star of the show, since units are more or less just textured squares, the hills/roads/farms/towns all have to look pretty nice.

 Overread wrote:
I think that whilst core infantry can be a little plain at this scale, I think that its a great way to add siege weapons, towers, turrets, ladders, dragons, demons, monsters, mages, spells and more to the battlefield.

 Overread wrote:
I think in fantasy settings monsters and wild siege weapons also rise to the fore as big attractions.


Agreed. Been working on larger set pieces (a city, fortress stuff, siege towers, monsters and naval battles) some of which you can see in the intro in this video, but I was hoping to ease into these as I got used to filming at this scale, releasing the miniatures on cults or patreon as I go. I'm just treading carefully at this early stage (in case everyone hates my work and cancels me. Ha!). The actual battlefield in this video is from Perry Miniatures, and can be purchased separately from the box set through their webstore. My own stuff is all home-made.

 Overread wrote:
Oh also for the video zoom out some. I think one big attraction to this scale of gaming isn't just zooming in to see small units fight; its the grand wargame picture of seeing the full battle as companies charge, walls fall, cities burn, woods shake etc...

 RustyNumber wrote:
And the lack of colour and camera angle don't really help.


I'm surprised nobody likes the close-ups (that was the hardest filming issue to solve) but I totally appreciate why, and I'm inclined to agree. I made these figures for massive battles. Filming from further away should be easier, but without having tried it already I wonder how the pacing of the narrative will be affected. Iainmstanding just released a massive Warmaster report which I think illustrates how difficult it can be to cover massive battleline games like this while following a narrative and retaining interest throughout.

 RustyNumber wrote:
I did find the tiny dice hilarious


The dice are from Koplow Games - I forgot to credit them in the video, which I'm bummed about. They are indeed hilarious and I love them.

 RustyNumber wrote:
and your thoughtful use of gloves is way better than looking at strangers gross fingertips!


Thanks, I'm glad you think so. It's tough handling such tiny figures (and dice) with gloves but close-up fingernails are unnerving at best.

 RustyNumber wrote:
The only other "really tiny" scale stuff I've seen is photos of some Roman stuff in Wargames Illustrated, and what was interesting was that it's really the only way to have actual-scale battles represented on a board.

The_Real_Chris wrote:
Have you seen the demo game that does the rounds of UK wargames shows? Romans I thinks vs Gauls or similar 'horde' style. Teeny tiny scale with the units being modelled as their entire cohorts etc. I bit like bumpy counters. But do a good job of showing different organisational fighting styles as seen from a birds eye above the battlefield.

 Rihgu wrote:
Is that Strength & Honour, Mark Backhouse's ruleset?


Strength and Honour's awesome. The models are supposedly 2mm scale and are actually laser cut rather than printed or cast. Been following them for years. One thing which annoys me about games like Strength and Honour though is how the actual models all end up being larger than models you'd typically find in wargames of larger scales. I mean, look at the Strength and Honour bases... They're huge. There's typically domino-effects which arise from this issue too, like the games becoming just massive battle calculators. It's a hard line to toe. The rules I'm using in the video are firmly focused on the CRUNCH moment as two armies clash, and the struggle that arises from that definitive moment as each force tries to break through the enemy line. I'm not aware of any other games which focus on this, honestly. Most small-scale games go down the route of rolling pitched-battles (like Epic40K) and end up with a very sparsely populated battlefield (see iainmstanding's Warmaster report linked above).


I really appreciate you watching the battle, guys, I'm still figuring out how to do this, so every comment is gold!

This message was edited 1 time. Last update was at 2023/01/27 22:48:39


   
Made in gb
Decrepit Dakkanaut




UK

Zooming in is fine, but I think when the army is mostly infantry and a few characters at this scale there isn't really that much to show when all zoomed in. It's more impressive when you've siege weapons or monsters and such on the table and you're zooming into the action. 5 infantry surrounding a huge battling minotaur or such.

Change it up and experiment, but don't forget metrics from 1 test video are always going to be a bit weak in terms of reliability.
Also don't forget whilst people might "jump" or repeat certain parts more than others, don't discount the parts they don't jump too automatically. Sometimes those bits are the binding that holds it all together and gives structure.


Also I'd perhaps encourage you to consider some alternative colour schemes and such just to add some brightness. You're stuck in muddy-dark-grim-dark-medieval style art

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Regular Dakkanaut




Aus

I skipped forwards a bit in the video and saw a unit sitting inside a large "walled" bit of terrain. "Well that's a pretty dumb looking city" I thought to myself, but then you put the canopy back on the forest and I thought it's really cool! Imagine playing an opponent and setting up blind so he doesn't know what's lurking in the woods on your side of the board!

I wonder if you might use a plastic pole or tweezers or something to push units around? Would probably look smarter (and perhaps be easier to manipulate units!) than chonky fingers invading the camera.

I think showing a broader view of the battle line (when units are visually defined) would make it more exciting to see where the line is weakening or being breached.

Clearly painted units would definitely make it easier to identify what units are, and who they belong to. I have to wonder what they might look like if you tried to go with the bright older WFB style schemes, at least on the units themselves (not snot green bases!) I could imagine the boar riders being brown blobs with orc green blobs on top would be easy to understand.

It's also a little odd the chariot models remain large and few in number compared to the blocks representing infantry.

This message was edited 1 time. Last update was at 2023/01/27 23:25:11


 
   
Made in gb
Decrepit Dakkanaut




UK

I think that's so you can tell what they are - at this scale if you make everything "to scale" it could end up being tiny blobs which might be almost impossible to tell unit from unit without leaning in on every one with a magnifying glass.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Posts with Authority






Norn Iron

Well I think 1mm is a bit below my threshold, but I enjoyed that video. Flowed quite nicely. Also nice choice of music. Shades of Basil Poledouris on Conan.

I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
Made in im
Orc Bully with a Peg Leg




That was fun.
I agree with a couple of the commenters above - a brighter uniform would not have gone amiss on your blobs of infantry. Also RustyNumber was wrong about using something improvised like tweezers to move the models about, you need a proper croupier's rake! You'd look like a relic from the war, but it would be very cool.
   
Made in au
Been Around the Block





 RustyNumber wrote:
I wonder if you might use a plastic pole or tweezers or something to push units around? Would probably look smarter (and perhaps be easier to manipulate units!) than chonky fingers invading the camera.

antia wrote:
Also RustyNumber was wrong about using something improvised like tweezers to move the models about, you need a proper croupier's rake! You'd look like a relic from the war, but it would be very cool.


Ha! I wanted to use silicon machine tweezers for picking up the dice after they're rolled, but I never actually found a pair that suited the visual style on-screen. I love the idea of moving everything around with a rake though - reminds me of the war-room scene from the third Indiana Jones movie.

 Overread wrote:
Also I'd perhaps encourage you to consider some alternative colour schemes and such just to add some brightness. You're stuck in muddy-dark-grim-dark-medieval style art

 RustyNumber wrote:
Clearly painted units would definitely make it easier to identify what units are, and who they belong to. I have to wonder what they might look like if you tried to go with the bright older WFB style schemes, at least on the units themselves (not snot green bases!) I could imagine the boar riders being brown blobs with orc green blobs on top would be easy to understand.

antia wrote:
I agree with a couple of the commenters above - a brighter uniform would not have gone amiss on your blobs of infantry.


I kinda made peace with my paint scheme before committing to this project. It was a big hurdle. I realise the grimdark style is currently unpopular, and the "tabletop-pop" fad is fully in the swing with contrast, but ultimately my choices here came down to just one consideration: when painting an army, you need to actually paint the army. These figures are my own personal armies which I use for playing games, and to a degree they reflect my struggle to paint anything at all.

There are some technical limitations to filming these paint jobs too. The 5 watt bulbs are tricky when everything is already blue-grey and orange. I live off-grid in the wilderness and my entire house runs exclusively on USB from solar, so I'm trying to lean into the look with a candle-lit sepia vibe. This battle was filmed in the middle of the night during a monsoonal storm. The actual audio from the original footage is just deafening white-noise from the rain pelting my tin roof. Ha!

 Overread wrote:
It's more impressive when you've siege weapons or monsters and such on the table and you're zooming into the action. 5 infantry surrounding a huge battling minotaur or such.


I expect the scale of the battles to increase this way. I don't write the narratives in advance, but I'm eager to lay siege to that city board.

 RustyNumber wrote:
I think showing a broader view of the battle line (when units are visually defined) would make it more exciting to see where the line is weakening or being breached.


In this battle I give an overview of the line at the end of every turn, and it's a pretty good look at just how far I can physically zoom out before I run out of space. Paint-job aside, the actual models for all the different units are very noticeably different (you can see the digital files on my cults page). I suspect the paint job might be at work here. There's no way two opposing players could mistake each others units or anything like that.

 RustyNumber wrote:
It's also a little odd the chariot models remain large and few in number compared to the blocks representing infantry.

 Overread wrote:
I think that's so you can tell what they are - at this scale if you make everything "to scale" it could end up being tiny blobs which might be almost impossible to tell unit from unit without leaning in on every one with a magnifying glass.


The chariots are in scale with everything else - you're probably looking at the chariot-mounted warboss (Zagchoppa). He's something like 3 times the size of everyone else. His chariot needs to be bigger just to accommodate his physical bulk. If you look closely, he's flanked by boar-riders on the same base, and they're the usual size. The chariot model comes in 2-chariot and 3-chariot options (unreleased). I just failed to pick up and use any of the 3-chariot options here on the fly. And yes, 3 chariots would likely mince a regiment of 50 footsloggers in open battle - there will eventually be pikes to prevent this.

 RustyNumber wrote:
I skipped forwards a bit in the video and saw a unit sitting inside a large "walled" bit of terrain. "Well that's a pretty dumb looking city" I thought to myself, but then you put the canopy back on the forest and I thought it's really cool! Imagine playing an opponent and setting up blind so he doesn't know what's lurking in the woods on your side of the board.


Yeah! I've also printed additional "toppings" for things like forts, ruins and castles, so the units can hide behind the walls, within the dungeons, etc. The Perry's Travel Battle system is underrated.

 Vermis wrote:
Well I think 1mm is a bit below my threshold, but I enjoyed that video. Flowed quite nicely. Also nice choice of music. Shades of Basil Poledouris on Conan.


Argh yes! The score by Jesus Diestre is absolutely amazing. I chose it specifically because I was inspired by iainmstanding's 3rd Battle of Blackfire Pass video, which uses the popular themes from Conan. It was the first time I realised a battle report can actually sound pretty good with music. So you're spot on with that shout.


So guys, I haven't promoted this video anywhere else. Just this thread. Starting small. So I feel like it's doing okay. But feel free to direct people here, if you like. Maybe a better painter will eventually pick up a few of my models? Ha. That would be cool. The dream!

   
Made in au
Regular Dakkanaut




Aus

K.B. wrote:
The Perry's Travel Battle system i


Woah I just looked that up and bought it immediately! I'll get my old man or uncle to sit down and try a wargame with this thing for sure! Are there expansions or anything, or custom printer files by fans?
   
Made in gb
Longtime Dakkanaut



London

Found a pic of the game I mean...

Bit smaller than 1mm!
[Thumb - formation.jpg]

   
Made in au
Been Around the Block





 RustyNumber wrote:
K.B. wrote:
The Perry's Travel Battle system

Woah I just looked that up and bought it immediately! I'll get my old man or uncle to sit down and try a wargame with this thing for sure! Are there expansions or anything, or custom printer files by fans?


Nice! Pretty sure I'm the only person doing 3D print stuff for Travel Battle, but all my stuff is 1mm scale, the original Travel Battle system is 8mm scale (Adeptus Titanicus scale) but the board and terrain is more like 3mm or 6mm scale, which makes it great for a 1mm scale fantasy setting. The buildings in the video are 3D prints by me.

The_Real_Chris wrote:
Found a pic of the game I mean... Bit smaller than 1mm!


Ha! Nice try, but yes that's Strength and Honour, and those are the laser-cut models I mentioned. They're 2mm scale, so every little dot you see on those bases is at least twice the size of a 1mm figure on one of my 1mm scale bases. The overall size of the Strength and Honour bases is approximately 50 times that of my 1mm scale bases you can see in the video. Every little figure on the 1mm bases in the video has a body, and a head, and carries a sword and shield, which is mostly a matter of honour - so you can say you've literally painted 50 figures every time you finish painting a base. The humans have 50 figures per base, while the orcs have 25 figures per base. The cavalry each have 10 figures per base.

With the laser-cut models for Strength and Honour, it's all impressionistic. So it's not clear how many troops they represent. But they're all designed to represent actual historical battle formations from various cultures, so it's the general shape of them that really matters. Strength and Honour is a cool game, which also works on a scale-agnostic grid-map system, but it's generally for fewer models representing larger formations than I present in 1mm scale.

New video out tomorrow!

   
Made in au
Been Around the Block





EPISODE 2!!! That's right, it's a series!

The long and unawaited return of Prince Eren, leading his Tilean riders through the haunting Mori Pass...




Remember, you can download the models from the video from my Cults3D page (or the entire army pack).

And even get the Heretic Trinitine Warlord for FREE!

Sneak peak from this episode:






   
Made in us
Posts with Authority






Norn Iron

I don't know why it never clicked with Warmaster or the like, but when I see these blocks of figures, spears and banners sticking out, moving over a bleak landscape under a darkened 'sky'... it's like Lords of Midnight.



https://www.thelordsofmidnight.com/

Nice report, again. That guy took a pasting, didn't he?

I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
Made in gb
Decrepit Dakkanaut




UK

Honestly I think Warmaster simply suffered like many side games to 40K/Old World/Middle Earth back in the day - they sold less so GW gave them less attention and a cycle was started.

I think today GW has far more avenues to market through and can push games far more successfully. Also the market has matured, grown and developed. I think there's more room for this kind of game, it just need sa big investment and a firm willing to stand behind it long term to grow it.



A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Been Around the Block





 Vermis wrote:
I don't know why it never clicked with Warmaster or the like, but when I see these blocks of figures, spears and banners sticking out, moving over a bleak landscape under a darkened 'sky'... it's like Lords of Midnight.


So I'd not heard of Lords of Midnight before, the remake came out just after I effectively retired from video game design and went cold-turkey for a few years. But seeing as you mentioned it, I got it on GoG (it's free) and played it on my typewriter (laptop). Jesus, the sense of dread in this game is immense. I was feeling pretty good mustering up about 3000 riders with a garrison of warriors and pitching at one of the citadels, but two days later I casually check back to see how they're doing and, "The witchking has an army of 9000 warriors and 6375 riders at this location."

Oh... Okay...

(Edit: Aaaaaand it's on mobile. There goes my social life.)

What a great shout, thanks buddy! I wish I had a campaign calculator like this, something which could populate a map and tell me when and where the next battle should be, how many troop, goals, etc. It'd be like a permadeth playthrough, but with physical models in actual battle reports. And with all this talk of dissing my paint style, maybe I could do a legion in Lords of Midnight classic 80s colouring? White bases. (Edit: Nevermind, the 3D remake uses a colour-scheme almost identical to mine! But with snow. Ha.)

This message was edited 1 time. Last update was at 2023/02/20 04:17:55


   
Made in gb
Fresh-Faced New User





Can I just say that this is fantastic.

Your using Perry's Travel Battle system, never tried it.

If you're ever looking for another set of rules to try, you could try Neil Thomas's "One Hour Wargames". It's a brilliant set of rules. Abstract for sure but they make sense and allow for great battle reports and lots of tinkering with the rules.

You could also have larger bases with more models on.

One Page Rules is also due to release a one page game similar to Warmaster.

Carry on making the videos though, my man. I really enjoyed the two you have made already (and I like your painting scheme).
   
Made in au
Been Around the Block





Rocinante wrote:
Can I just say that this is fantastic.

Your using Perry's Travel Battle system, never tried it.

If you're ever looking for another set of rules to try, you could try Neil Thomas's "One Hour Wargames". It's a brilliant set of rules. Abstract for sure but they make sense and allow for great battle reports and lots of tinkering with the rules.

You could also have larger bases with more models on.

One Page Rules is also due to release a one page game similar to Warmaster.

Carry on making the videos though, my man. I really enjoyed the two you have made already (and I like your painting scheme).


Thanks, will do!

Travel Battle itself has notoriously questionable rules (classic historical wargame!) but the "no metadata" philosophy is what I draw upon for the rules used here. Each player uses only 1 dice for the whole game (unlike my version, which uses typically about 6) and that's it. No books or rulers, no counters or tokens, no cards, no book-keeping, everything is coded into the board itself according to the way the miniatures are placed on it. Not a new idea, nor unique to Travel Battle, but this was where I first came across the concept. The version I'm playing here was so fun that I decided to make videos of it. I'll release the rules once I've found a suitable platform.

A note of trivia:

I actually wrote the original "small-scale and multibasing" rules for Grimdark Future.

   
Made in au
Been Around the Block





Getting smashed by cyclone season this year, my house flooded and it's been almost 2 weeks since I've seen the sun. And now there's fieldwork this weekend. This is why I can't have nice things! I'm doing my best to race to get stuff uploaded, but in case it doesn't work out, figured I'd just post a teaser here. Trying an additional new format which might suit my Youtube analytics better.


[Thumb - 1mm Miniatures Warbands EP01d.png]


   
Made in gb
Longtime Dakkanaut



London

 Vermis wrote:
I don't know why it never clicked with Warmaster or the like, but when I see these blocks of figures, spears and banners sticking out, moving over a bleak landscape under a darkened 'sky'... it's like Lords of Midnight.


 Overread wrote:
Honestly I think Warmaster simply suffered like many side games to 40K/Old World/Middle Earth back in the day - they sold less so GW gave them less attention and a cycle was started.


There is a whole convoluted story behind when and how warmaster came out - if you read the goonhammer gorkamorka history piece it touches upon it.

But funnily enough - Warmaster is by far the 'best' wargame system GW published, if by best you look at how portable it is between periods (successfully doing fantast, LotR, ancients through to cold war - I don't think the Sci Fi one quite worked out) as it cleverly focuses on one aspect of warfare that is fairly eternal.
   
Made in au
Been Around the Block





I've noticed people who play Warmaster, Epic or even Battlefleet Gothic (my first true love) will all swear their rules are the best to ever emerge from Games Workshop over the years. While I'm among these fans, I'll admit from within the ranks that this sentiment is probably just a product of specialist games being targeted at deeply-invested fans like me. The games knew their market. They were reasonable-enough on release, but they've only been kept alive by starving fans because no one else knew what to do with them. It was in fact my experience with the various flaws in these games which convinced me to start exploring my own.

The new video is out!




This is a not a new "episode" exactly, but I'm trying a new format for releases between the major videos. The big videos take about 40 hours to make, so I space them out, but I'm eager to release more, so there's this now. I've also done some minor rebranding to suit Youtube's analytics, mostly as a test, and I feel more human not relying on Warhammer clickbait - but time will tell if this is just hubris.

So this is a "Warbands" version of the rules from the other videos, on a smaller board which fits in your pocket. I imagine having the board, miniatures and dice all fold up into a cigar case so that you can play wargames over coffee at the local beanhouse - like all true hipsters do. The game takes about 10 minutes to play, and every action rests on a knife-edge.

   
Made in gb
Decrepit Dakkanaut




UK

I can see the production attraction and its got its own charm.

I think the very muted colour pattern is working very heavily against you though. I can't really tell the two sides from one another at all and the muted pallet is really hiding the details of what the units are in even a basic sense. I know this is likely a crit you'll get a fair bit on it, but I think the tiny format really drives it home because you've got so little on both sides and you're not zooming in or shifting around or such.


I'd also say that the dice rolls feel more like dice drops, with the speed of the game it kind of makes it feel like it was "scripted" instead of played. Perhaps a little more room or a Dice box with a separate camera filming it and then inserted into a corner so that you can show the rolls without them scattering all over the tiny board would help.
You could also consider wearing two different coloured gloves. That might help reinforce that there are two separate sides playing

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Been Around the Block





 Overread wrote:
I can see the production attraction and its got its own charm.

I think the very muted colour pattern is working very heavily against you though. I can't really tell the two sides from one another at all and the muted pallet is really hiding the details of what the units are in even a basic sense. I know this is likely a crit you'll get a fair bit on it, but I think the tiny format really drives it home because you've got so little on both sides and you're not zooming in or shifting around or such.

I'd also say that the dice rolls feel more like dice drops, with the speed of the game it kind of makes it feel like it was "scripted" instead of played. Perhaps a little more room or a Dice box with a separate camera filming it and then inserted into a corner so that you can show the rolls without them scattering all over the tiny board would help.
You could also consider wearing two different coloured gloves. That might help reinforce that there are two separate sides playing


Well, you know, repainting my entire collection might be more appealing when my 100+ patrons demand it.

Will be back at this soon, just prepping new models for the next release this weekend (a BFG report).

   
Made in au
Been Around the Block





New episode this weekend...

So these Fantasy videos have been lifted up by my recent BFG videos, with the numbers more than tripling. Curious, the Fantasy videos tend to get far more clicks and "watch time" for their "reach" than any other I've made, including my most-viewed videos. They also get more "dislikes" than all my other videos combined, which hurts the channel under the hood.

So on paper, they're actually my most popular AND most hated work. And all my sales are Fantasy too... Without any real idea how to balance that, I'm still basically just making the videos I want and hoping.

   
Made in gb
Decrepit Dakkanaut




UK

~Anything with a GW title in it is often going to attract more views/clicks. Heck its why some channels do an "anti GW" style video every so often or every time their viewership falters because it will get attention and clicks.

Also you might want to change the title of your spaceship models - using the GW name like that will likely get you a letter from GW or a strike on cults or such.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
 
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